Avatar of MelonHead
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    1. MelonHead 11 yrs ago
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Mostly given up on this post by post business

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@MelonHead
Why did you hide your Arena stats?? You were on top!


A few factors, mostly I became disillusioned with the ranking system because there were no appropriate checks and balances in place, it was inconsistent, and therefore meaningless.

Well, if nothing else, I've realised that I haven't participated in enough high tier combat to really be able to formulate an opinion on it, so with that in mind I'll enter if you'll have me. Honestly I have no idea if the character I've chosen is in the right power bracket, though.
Also I haven't judged those entrants yet and sign ups is from here to May 1st. Will you be signing up?


I know you haven't judged any entrants, though I think the type of entrants you get are somewhat indicative of the rules laid out, so you can certainly tell some things from entrees alone, I'm still waiting for the moderation to really form any real opinion.

I'll see how you moderate the characters entered, if they slide down to anything near the level of combat I'm comfortable playing at, sure, I'll join.
<Snipped quote by MelonHead>

Since when or in what tournaments do certain character in Street Fighter get banned? I think you're kinda pulling stuff outta some place here. Games like SF, BB, GG, etc. never had to ban characters even if they were op. They might of been cheap yea but that's literally the first time I've ever heard of something like that. Gonna need a source on that.


'Games such as those' is the important part there, if the game is well designed or simplistic enough characters don't have to be banned because the creator's have done their job. If you add in more moving parts, like say, League of Legends, you suddenly need an internal banning system because some characters are outright broken. A better example is how many stages are banned in those sort of tournaments because they favour one player in particular or are too random to ascertain skill.

Anyway, that's a different topic entirely.
<Snipped quote by MelonHead>

They don't have weight classes in Street Fighter, Quake, or even break dancing competitions. The most they will have is divisions for different tiered players because of skill gaps. The characters are being examined one at a time. Take this time to sign up to a Yu Gi Oh local tournament and ask for a weight class. They'd probably direct you to formats instead.


Street Fighter is a game designed, at least in part, with balance between all the characters in mind. In tournament play, many characters are often banned from games such as those because they are unbalanced, so I'm not sure I quite understand your point?

Yu-Gi-Oh is also plagued with balance issues, so in tournament play you see a number of cards outright banned, same logic applies, it's in the interest of creating a level playing field in a competitive environment.

I'm not going to question your logic before I've even seen how you intend to measure the character's entered, I'm just saying I'm not surprised that you've reeled in some whoppers, so to speak, so I'll leave this here.
<Snipped quote by MelonHead>
If the bout is enjoyable to both parties, what matters if the scale is exactly equal? What does exact equality even mean in a fluid and subjective game like this one, hm?


Generally speaking tournament play is specifically designed to be competitive, so like modern combat sports, it has weight classes. You don't see true equality even in that 'unpowered' level of play, but you like to see characters that at least seem to stand in a similar class of power, so as to determine at least in part who is outright the better fighter, rather than the better character.
@MelonHead Are you basing that opinion on the rules or just the characters posted up thus far? Just out of curiosity.


The characters posted thus far, as I said, I'm interested to see if the host addresses the power levels I'm seeing here and how.

That being said, the rules could probably use tightening if people are entering such a wide range of different scaled characters, but not everyone can come up with air-tight power guides from the outset. Things usually have to be tweaked as they go.
Hmm, fire many times hotter than the sun, impressive.

I must say, my concerns about massive power creep have been well founded thus far, I'm interested to see where the bar on powers is set. So far this is looking like near godly combatants.
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