Avatar of Metadude
  • Last Seen: 4 mos ago
  • Joined: 8 yrs ago
  • Posts: 489 (0.17 / day)
  • VMs: 13
  • Username history
    1. Metadude 8 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

3 yrs ago
I'd like to roll to seduce that T-Rex
2 likes
6 yrs ago
Evil Dead taught me not to trust tree's
1 like
6 yrs ago
It doesn't have Lizardmen making out with Human women, 0/10
1 like
8 yrs ago
Da-na na, na, na. Another one in the trash. Another one goes and another one dies, another one in the trash.
2 likes
8 yrs ago
"I can smell you."-Morgan Freeman, hunting his Prey
10 likes

Bio

27yrs old, Male.

Content level
18+
I don't do Human x Human because I roleplay to get AWAY from normalcy, not recreate it.



Have you ever
Ever felt like this?
How strange things happen
Are you going round the twist?

Most Recent Posts

@Pyromaniacwolf

Since he's a novice, I'd stick to just simple poison type magic - however he can learn to provide illness/disease as he powers up :)
@UltraCraftGames

Generic spell caster would be somewhere between novice and adept

So - Fireballs/Iceballs/etc, a simple spell to heal minor wounds (shallow cuts, bruises, muscle pain, etc), a spell to hold more possessions than they'd normally be able to carry (think a bag that makes everything mini until you take it out of said bag)

If you want a spell that you think might be too OP, just ask - I may say yes/offer suggestions to make it less OP
@Pyromaniacwolf

Hard to put a limit on a power level, but depending on your magic proficiency

For something like a Necromancer, here's examples of power level

Novice: Resurrect a basic Skeleton, pretty weak, killed in a single hit
Adept: Resurrect multiple undead (Skeletons, fresh corpses, rotting corpses, etc) harder to take down (including animals like Bears)
Master: Resurrect pretty much anything, with a maximum of 15 humanoid corpses at once
There's a tier above master, reserved specifically for NPC's though
Well, since all three of the others haven't posted - you're welcome to join

roleplayerguild.com/topics/172413-maa…
@UltraCraftGames

For Mortals (eg, a player race), unfortunately no - as that is 'getting into' the plane
You can have a field of study based on them, however you cannot siphon power

Reason: Too OP
@UltraCraftGames

Gods - Yes, they exist - however, they're forgotten. Reason> Gods were abusive dicks, Mortals curb stomped them
Planes - Sort of, but nothing a mortal could ever see into. They can know, just never witness it

As for how Maa'jhick/Magic works, basically like a muscle. The more you train, and the more you learn for the training, the more powerful you become.
Name:
Age:
Gender: (Literally anything, you can even have no gender or both)
Social Status: (Nobility, Upper Class, Middle Class, Lower Class, Enslaved)
Maa'jhick: (None, Novice, Adept, Master)
Profession: (None, Explorer, Adventurer, Chef, Artisan, etc)
Race:
Height:
Weapons/Gear:
Pets:
Appearance:
Additional Info: (If you want to provide a backstory, not required)



For any other NPC's, most will be inconseqential unless I write out a Bio for them.

Name: Dubbed "Whisp" by Bounty Board
Age: Unknown
Gender: Unknown, assumed Male
Social Status: Unknown
Maa'jhick: Master
Profession: Evil Mage
Race: Unknown, Assumed Elven or Human
Height: Reports indicate 6'2 to 6'8
Weapons/Gear: Concealed by Smoke
Pets: None Known
Appearance: Unknown
Additional Info:
-Appeared from Seemingly nowhere
-Controls plant life and lesser creatures with ease
-Has not made demands, simply attacked and left.

@UltraCraftGames

What would you like to know?
Interest Thread for Reference - roleplayerguild.com/topics/172395-maa…

@tex
@Lord Orgasmo
@UltraCraftGames

Okay, three players + me as the GM/Another Player

I will NOT assign your social class or race, you can combo any of them together.
You want to have a Noble Kobold? Go for it.

You can have as many characters as you wish, but I recommend no more than two.
However, you don't always need to have them around, you can have characters pop in, and then leave, just make sure you let people know that's what you're doing. Not all adventures end the way they began afterall :)

Something I forgot to include in the thread, you can have pets. However, if you want something dangerous (eg, something similar to a Jurassic Park Velocir Raptor, you'll need to be a powerful mage/wizard)





This isn't Dungeons and Dragons, so no Beholders - just the NPC races I listed
I allow other races for player characters depending on what they want, but that's about it
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