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A great trick if you get the sinus bugs easy is a netty pot. They feel uncomfortable the first time you use them but they flush out all the gunk and will make your sinus infection go away sooner!
3 yrs ago
Current
A great trick if you get the sinus bugs easy is a netty pot. They feel uncomfortable the first time you use them but they flush out all the gunk and will make your sinus infection go away sooner!
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3 yrs ago
Being an adult means that yes I can buy a beanbag big enough to fit 3 adults on it with no regrets
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likes
3 yrs ago
I don't know the cheat code for happiness but I know how to get you a jetpack in GTA SA
1
like
3 yrs ago
Inb4 I spent a good several hours of my shift finishing my ooc trying to type codes into my tiny phone box đ
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3 yrs ago
My patient gave me a handmade scrub top ornament with lights and told me I was her favorite nurse </3
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Bio
||the Sun heals the body~||Known to the majority jk no one knows me as Beth, I am a mid twenties nurse, full of punny dad jokes, who avoids her life responsibilities at all cost. I started rping on a site known as maxdanwiz which has long been dismantled by the masses, and through various wandering over the years, I found myself here. I'm down with nearly any rp topic though my writing styles range from casual to advanced depending on my levels of procrastination and the excessive levels of collabs. If anyone ever needs anything or wants to talk you can find me in any of my pms. Always down to help my famalamas any way possible :). There'd be no way to tag all the cool cats I've met here.
I have three kitties, all adopted. One gremlin, one princess, and one sadge goil. I will likely talk about them a lot because their daily adventures feed my soul. I love fall, winter, and really anything that gives me an excuse to wear a sweater and cozy up. I am essentially Bee from Bee and Puppycat.
Useless facts about me: though originally American, I have travelled to four European countries (Germany, Austria, Switzerland, and little Liechtenstein). I have had the opportunity to travel to Kenya (Kigulu and Kisumu) for a two week healthcare mission trip where we were teaching first aid care to the villages there and helping to treat as many of the locals as possible. I'm thankful for where God has taken me and all the adventures that are yet to come.
@Izurich 90 percent of what we do is written. Where as some people are sticklers of anime vs real pictures I don't care. Whatever you want. All I care about is a well written sheet, a motivated character, and all of us having some fun!
People getting too caught up in everything else is what kills a Rp in my opinion.
Arianna is a kind soul with a big heart. If there's one thing she isn't too good at, it's being serious and solemn. It's hard for her to rein in her emotions, to restrain herself. She's warm, friendly and very affectionate. She likes to make people laugh as much as she likes laughing herself. She has a comfortable aura despite her lack of confidence in herself. People warm up to her quickly, though some may be annoyed at her bubbly exterior. She is far too forgiving frequently causing this attribute to be abused. She is insightful and aware of this flaw; nonetheless, she finds herself overextending on another's behalf quite often.
Ari can come across as fragile but she holds her own. What she is unable to match in athleticism or tact she makes up for with instinct and knowledge. Not prone to violence, she prefers to talk her way out of a situation. Her natural charisma has saved her hide on numerous occasions. She can be very playful and teasing, generally always having one or two inside jokes running around. When she is doing something absentmindedly you will find her humming. Star can be embarrassed relatively easily.
She doesnât feel the need to always be in control of life, though at times she can be very independent. She carries around a lot of doubt, especially with her relationships to the society and about herself, deep down and does her best to hide this major flaw. Sheâd rather lock emotions up and just "be happy", a consequence of her upbringing. Unfortunately, every now and then, these fears escape in the form of hot tears in the solitude of the night.
|Motivations|
She is motivated to find a world like the ones she reads in her books. She knows that the safety of Paradise is faltering despite the Council's reassurance. She wants to find a way to survive without being a caged bird. A part of her heart will always foolishly hope for a cure.
She wants to prove herself as being useful. She has felt helpless to a degree since the day her brother died; that had she'd been stronger or more prepared he would still be alive. She wants to make him proud, to prove to him she will survive. Most importantly she want to believe in herself.
She wants to lead by example. She dreams of leading the people of Paradise to a greater good that doesn't just shut out the rest of the world. She believes there is a way other humans can come together and rebuild in a way greater than just living day to day.
History
Though living in the safety of the Core, Ari's family derived from the rustic housing found scattered in the lanes. Her home life consisted of a father who was determined not to be a deadbeat, lost at what to do, but always with the best intent. Her brother on the other hand was a force of nature, paving his way, determined to make a name for himself amongst the honor of the lanes. Her early years were filled with laughter, mischievousness, and one or two broken windows. Skies filled with moonlight as her brother told heroic stories of old, magic at every turn. The memories are like a fireplace on a cold winter night, lights flickering, for a moment promising a future of happiness.... only for a moment.
The safety of the walls and promises made by Council members made everyone forget. Efficiency of raids made everyone complacent. Made everyone forget the monsters under the bed.
Maybe her father really was naive enough to think the bite mark on his ankle was just a boogie-tale of the past. Maybe he just didn't want to see the fear in his children's eyes knowing their fantasy was coming to an end. Whatever his motives may have been, he decided to come home that night. In doing so, he permanently ripped the pages of Ari's childhood to shreds. Even now they come like photos of an old camera. Him becoming ill over the next day. Click. Her brother working tirelessly to replace the wet rags, attempting to bring down his father's fever. Click. Blood splattering the walls as her father ripped his son's throat, gnashing of teeth. Click Or the gunshots of the neighbor who busted in after hearing the commotion. The same gunshots that rang until the magazine was emptied. The awful ClickClickClick! of trigger striking the empty void ripping through her heart.
It was the scribe of the Council member who answered the door to the headquarters that night. Her soft eyes and warm touch held Star as she crumbled in the weight of what just happened. Soft hands stroked her hair and she cried for hours, days, weeks. It took years for her to stop having the nightmares. To this day she cannot stand the sound of gunfire, let alone hold a gun. Nonetheless, she moved forward. Forged by the hands of her new caretaker, she finally learned to see the sun again. Notwithstanding, she will never forget the monsters hiding in plain sight.
|Society Role/Faction|
Star is a dedicated member of the Keepers for which she takes her job very seriously. She has been trained in the library since she moved into the Core at age 10 and was taken in by a scribe of the inner Council. Ari has been taught to further her studies in celestial navigation. On her 18th birthday she was granted a sextant which remains on her person at all times due to its inexplicable value. She will eventually be trained in assisting the Reapers with navigation and working with cartographers in mapping out raids. In the meantime she is posted in the nonfiction portion of the library and helps with overseeing inventory and categorization of the books. Though she does get to sort new books brought in from the raids, she does not get to read them until they are brought before the Council. She does sneak a peak from time to time.
During her community service days she will be found helping to clean or organize areas of the plaza. Keepers rotate between this job as they are deeply rooted in humility. This reminders her to leave the world of her studies and to consider her surroundings. She gets the opportunity to gauge satisfaction of the people with the current government, policies, or procedures. This information is often relayed back to the Keeper Council member.
In her spare time she enjoys working on her rooftop garden and studying the medicinal arts. She has scattered notebooks scribbled with drawings of herbs, anatomy, and chicken scratched notes.
Inventory
In her pocket is always a laser pointer and small smoke bombs for distractions (raided from a firework stand) (most still light)
She always keeps a small pack on her side with basic medicinal items. She also has various herbs grown on her rooftop garden for the same purpose. A wallet sized metal clutch holds small scissors, a scalpel, two syringes, needles, and thread. One ace wrap and rolled cloth fills the rest of the space. Without it on her she feels lost and useless.
Hatchet on thigh holster made of leather, remains meticulously sharpened. This is her last resort item.
Other:
Despite still having PTSD regarding the death of her brother, she still has a preference for nighttime and it is a comfort to her. She continues to study the stars and knows them like the back of her hand. She is also aware of her role as a supporting character and knows she would not be able to venture out on her own despite wanting to escape the walls. Her apartment in the Core has Christmas lights strung about her bedroom, she likes to use them at night to keep the monsters away.
Dee is not the type of girl who is willing to take anyoneâs shit. She is a strong and independent individual who does not need your approval. In Deeâs eyes if you have a problem with her that is your problem and maybe you need to change your perspective. Her closed-mindedness is a character fault that derives from the way she was raised and her stubbornness has caused for it to be deep rooted. They say that anyone can change; however, the likelihood in her case is not high. Her tough and determine demeanor allows her to intimidate most into either staying out of her way or giving in to her desires. Deeandra realizes that it is easier to attract people and make friends with kindness, but after the cards that the world has dealt to her she does not care if she is Miss Congeniality or not.
If one expects to break through her hard outer shell to find someone warm and cuddly they will be bitterly disappointed. The world has burned her and she locked away her childish dreams of a âhappily ever afterâ long ago. Luckily, there are some positive qualities beneath all of the prickles that are Deeandra. First of all she is always honest, brutally though. Unless you want the whole truth and nothing but the truth, do not ask her for her opinion. She will tell you in the bluntest fashion. She disdains two faced people and liars. She does not like to dabble in gossip and finds it to be an immature waste of time. She is not overconfident and is very result oriented. People who are all talk annoy her. She is rather unforgiving to mistakes especially if they put the lives of the group (her life) in danger.
She is the queen of sarcasm and venomous comments. If you can hold up with her in an argument you will gain major respect on her part. She is tremendously defensive over what matters most to her (being what little that is) and she is not afraid to stand up for it or fight for it. She might suffer a few bloody knuckles and some bruises but she will come out on top. The only soft spot she possesses is for her little sister (who was bitten shortly before Dee joined the Rogues) and (if the time comes) her romantic partner. If you do manage to somehow deal with her and become her friend you will find slightly less bitter comments towards you and that her less violent âhatredâ is how she shows her love. At this point she will begin to kid around with you and you will see that the devilâs mistress has a sense of humor.
She spends a lot of time worrying about her sister being killed by someone (she was unable to do it herself) and wanting to find a cure to save her. She views this as a weakness and hates this about herself. She knows that in reality this is an impossible tasks even if reality was destroyed the moment the outbreak happened generations ago. She wants to go off to someplace safe and far away with her sister, far away from her past and her present. She knows in the end that she canât go back. Sheâs use to loss and sacrifices. At least that's the lie she tells herself.
|Motivations|
Survival. Dee does not want to die. She is not about to let the f**ked up world have its way.
A part of her will always be fighting to find her sister, even if a part of her doesn't want to see her sister that way again. She is often pestering around for Intel on any type of cure, even if the world around her has found another way to move on. She knows it is a fools errand.
Refusal to settle. There will always be this false hope in her heart calling her to go beyond the walls and find a new sanctuary. This urge to run away is a flicker of her childhood trauma.
History
Deeâs parents were nothing but useless. She lived with her father, an abusive alcoholic. At one point she had a mother, but eventually she left after she decided she couldnât take another beating. Her mom left her and her sister behind to deal with their father alone. Dee was eight at the time. Whatever money they had was lost at the stark price of his addiction. When she was twelve they lost their home in the lanes and was forced to lived in the dilapidated remains of the outskirts. Whenever their father would drink he would beat Dee; her protecting her little sister only incited his rage further. He blamed Deeandra for their whole situation and used her as his sick scapegoat. As she got older she only became more desperate to escape with her sister in tow. She inevitable was able to get a job at the bar (a venomous sting to their situation) doing whatever needed to be done to reach her way out.
When she turned 18 she had finally saved up enough to afford a cheap apartment in the lanes. She moved her sister in and things finally seemed to start turning up. Deeâs sister was one the only thing that kept her going and held the last soft spot in her heart. She would do anything for her. Their father became a ghost and went missing, likely due to his climbing unpaid tabs. To her it was a good riddance.
Dee hated the bar. The guys were always hitting on her and the older women look at her with scorn, as if she was a despicable human being (the price of her father's name). Everything reminder her of the past she wanted to cover with gasoline and burn down with flames. They only thing that kept her going was her sister. She was like the sunshine through the clouds. Dee wanted better for her than "Paradise". This seed of hope was their downfall.
In an attempt to find a new sanctuary, Deeandra took what belongings they needed and encouraged her sister to leave the safety of the walls. She and her sister took off from the city under nightfall (all too familiar with the weak points in the walls from their time in the outskirts). A two day journey and they found themselves a few miles from another town. They began to close in on the area at night, deciding to sleep in an abandoned house due to the incoming weather.
Perhaps it was the thunderstorm outside giving a false sense of security. Perhaps it was a foreboding sign. No amount of intuition could have prepared Deeandra for the moment her earth was rendered asunder.
Looking for supplies Dee was upstairs when she realized they were not alone. The stone in her stomach grew larger as she realized the slump on the floor was a body. Even more so when it began to move. It was a trap. Taking her 9mm she fired several rounds, brain matter spewing across the floor. Realizing the danger, there was no time before she heard her sisterâs scream. Pulling the the shotgun off the corpse and loading it, she ran downstairs killing the other lone zombie only to find her sister bitten. There was nothing they could do. Dee, unable to take her sister's life, shoved her sibling into the downstairs bedroom before barricading the door. Unable to leave with thunder and rain raging, she spent the next 24 hours listening to the life of the only person who mattered to her be ripped away as a monster was left behind.
She spent weeks wandering around the town in a daze. It was a member of the Rogues who found her, bitter and empty. It took two years for her to bounce back, become a human again. She climbed her way through the ranks and became a trusted member of the faction. She will never forgive herself for that night.
|Society Role/Faction|
Deeandra has been a member of the Rogues for the last three years. Even if she is not well liked, she is well respected by all the members. She admires their leader and is willing to fight for his beliefs. She agrees that the militia presence in the city means nothing if they are corrupt. She has seen her fair share of people in power hire the Rogues for their own selfish desires.
Despite being a hard-ass Deeandra helps to oversee training of the new recruits. She doesn't want them to make the same mistakes she has in her life. She teaches gun cleaning, safety, and general marksmanship. Her job is to nip foolishness in the bud. This is a high task considering they often get young teenagers who are just looking for adventure. She has been known to hit them with reality, quite literally, in the past. Sometimes a little spilled blood is all it takes to separate the cowards and weak from the group.
Inventory
The S&W M&P9. This handgun is both simple and effective with the luck of 9mm ammo being more available due to its popularity in times past and manufacturing still today. Dee keeps this on her hip holster.
Mossberg 590 Shockwave 12g shotgun with strap. This is generally tossed across her back, used only when shit hits the fan. The shorter barrel makes it easier to use in tight quarters. She keeps 2 3/4in buckshot shells her waist pack.
Rechargeable taser flashlight. A lady can never be too cautious.
Other:
Despite attempting to be an impenetrable being she is actually slightly afraid of the dark and she is TERRIFIED of thunderstorms. Her first fear is somewhat manageable, depending on circumstance and level of darkness. The latter will literally leave her hiding somewhere completely in shock and probably unable to move. The only way she can get through it is if someone talks her through it. However, as prideful as Dee is she would never let anyone know this fear, more than likely having an excuse to disappear and hide until the storm passes.
âApocalypse has come and gone. We're just grubbing in the ashesâ ~Samuel Delany
The Beginning of the End
Talk of âlife as we know itâ coming to a halt. Weâve heard it all of our lives, through generations far before our own. At the first sign of hardship, one can always find those who claim judgement day has come forth. Like the boy who cried wolf, we merely brush it off, time and time again. What happens when the shouts quit becoming lies? When we canât brush off the rumors any longer or deny the facts?
It didnât come like the stories Hollywood always painted; it didn't slap us in the face. To those on the outside, common civilians, it was nothing more than another odd virus, making itself known where it was not wanted. We were as oblivious as if it were just another strain of the H1N1, or perhaps the Covid-19, coming to claim immune systems with its advanced infection. The virus acted like other flus; it was airborne (seemingly passed through droplets), and you either caught it or not, unless the bodily fluids came into direct contact, therefore obviously catching it. There seemed to be nothing out of the ordinary with the symptoms: there was nausea, vomiting, muscle aches, a sore throat, and watery eyes. Hundreds flocked to the hospital in search for a cure, but when doctors examined the patients, they learned the virus had adapted, evolved. By molding itâs RNA to that of its host cell, there was nothing to be done, attacking the immune system, making the body all the more susceptible to its needs. Essentially, it could not be cured.
When it first happened, everything and everyone was surrounded with chaos. No one knew what was going on, they only saw people leaving the hospitals covered in blood, biting someone, and then moving onto another target. Of course onlookers chose not to stay around to find out what exactly was happening, figuring it was a crazy outbreak and that they needed to get home, lock all of the doors, and wait it out until the CDC came. They wouldnât get infected. They were somehow above all of the madness and could simply ignore it until another handled the dirty business. An excellent plan right?
This wasn't something the CDC had any prior knowledge with though. The virus, while not killing its host, rather took over completely, swiping clean any emotions or compassion they once had and making them, for a better word, a zombie, without the part of being dead and rigor mortis setting in. To those not in this stage yet, but were still infected, a simple bite took 30 seconds to 3 minutes for this zombie-like state to set in. To those not infected, a bite could take anywhere from hours to days. Seeing as these hosts aren't official zombies, they still have basic needs, such as eating. While the main goal of the virus is to simply bite and move on, if it senses its host is wearing down, the virus will have the host eat parts of it victims, making the transition for that victim happen much quicker. They will likely scavenge on real food as well, in order to obtain the appropriate nutrients, though the action itself will be much like a starved animal. Where this extra subsistence comes from is irrelevant.
These Hosts are not completely idiotic though. As stated before, the virus adapts, learns, and evolves. Instead of shuffling after victims, they travel in nomadic packs. If a victim is traveling in a two-way ally and a group of Hosts will break off into two, one half staying and charging the host, the other going around and blocking the escape route for the victim. Instead of clawing at glass to break in, they will find pipes, large rocks, and other things to break the glass. However, they do have their faults. The Hosts have bad hearing, therefore they go after anything they see that moves. Of course once the Hosts sees that it isn't prey it will stop in its course of action, but if someone throws a can in its line of sight or, say, has a laser pointer, it will temporarily confuse and distract the Host long enough for the prey to have a chance to escape.
As you probably guessed, the town was put on lockdown and quarantined. Instead of trying to fight the Hosts and save the few non-infected civilians, military placed themselves around the town so no one, or nothing, could escape, leaving the few "alive' civilians to defend themselves. Of course there are those few soldiers who felt sorry for the civilians and disobeyed orders, going to help them. Many stayed by their posts, waiting it out unit they were given orders to go in and kill anything that moved before blocking off the city completely. The other half began working on the Barrier, a large, steel fence with a concrete bottom and barbwire at the top, surrounding the entire city, a feeble hope of containing the virus. When the Barrier was complete word finally came through that major cities throughout the world were having large breakouts; hope for containment was shattered. Thus the military called off their efforts.
The Ashes left Behind:
The walls meant to contain inevitably became a fortress overtime as the remaining humans fought back and reclaimed the area for a illusion of a sanctuary. Only stories past down through generations remain. Raised in the shadow of the wall, leaving the sanctity of the hold is forbidden for those under the age of 21. Nonetheless, many find themselves sneaking out for various reasons: food, to seek those who are lost, or simply for the adrenaline rush. Rules are often forgotten in the sting of a hungered stomach, and the meager rations provided by the small city council is not enough. No longer under the protection of governmental forces, the wall, homes, and way of life was left to be up-kept by the remaining survivors. Electricity is not readily available during the day, though their are exceptions. During some nights, rolling blackouts will occur if suspicious activity seems to be occurring on the other side of the wall. Not all seeking entrance are so kind. The wall itself is weaker in some places, though those running the small town would like its citizens to believe it is impenetrable. For this reason, groups of the infected sometimes find their way inside. One must always be on their guard as not to fall victim. "Safety" is a facade.
Welcome to Paradise Falls
The Council The Council consists of the leader of each of the main roles: Military, Wakers, Keepers, Reapers, and a member voted by the entirety of the population. There are five members in total to prevent deadlocks during voting on policies or for the expansion/well being of the city. Any curfews, shortages, or management of resources is first passed through the Council. They potentially have access to all the information in each division. These members may respect each other outwardly but every closet has its share of skeletons.
Local Militia The local militia consist of ex-military members who abandoned their posts during the fallout. They then proceeded to help establish a militia and train the decedents of the leaders of it today. The militia has the benefit of authority. They are permitted to carry forbidden weapons and have access to every location within the Core. This role tends to attract two types of people: those dedicated to the patriotism, balance, and well being of all or those who lead by power and know this is survival of the fittest.
Wakers The Wakers are the workman class who maintain the water filtration factory. They also maintain the irrigation system for the Fields. They receive the benefits of not being limited by water shortages. They also maintain the food supply and frequently reap the higher quality produce. Their position in power over a major resource proves with a weightier respect for opinions on policies by the council.
Keepers The Keepers are the humble workerâs class who maintain the day-to-day activities of the city. They maintain the library, plaza grounds, and provide education to the upcoming generations. The benefit to this class is knowledge. The Keepers have more accessibility to the council headquarters and several members have accessibility to documents/books that otherwise are only known to the council. They have the benefit of being a needle in a needle stack. Many government and facial informants come from this class.
Reapers The Reapers are the officially recognized group of scouts who adventure new areas and go for supply runs while mapping out safe routes and notating any areas nomadic zombies are found. Anyone in this group must be at least 21 years of age, no exceptions are made. They are safer than the group below and meticulously plan between raids. The cargo is obtained by honor code and anything of meaningful value is to be shared between the group (such as ammo, medications, supplies); nevertheless, any weapons or sentimental items found along the way belong to the person who found them. Smuggling restricted goods (explosives, military equipment, medications for purpose of inebriation) is handled within the ranks but will be disposed of. Though Reapers are suspicious of conspiracy within the local government they tend to stick to their own and not outwardly show resistance.
Rogues The Rouges are is another group of scouts, on the Councilâs radar but members maintain anonymity. This results from them being willing to trade or be paid for raids specifically to dangerous areas or for items including those of restricted goods. The leader of the Rouges mutually respects that of the Reapers, but their values differ. Rouges believe spoils go to the person who finds them or is strong enough to take them. This results in minor spats between members. Severe injury of a member is forbidden, and expulsion or repercussions will occur if caught. They age limit is reduced 16 permitted you aren't a dumb-ass. Members do not care for the Council or government and focus on the results of the faction.
When outside of the city walls it is always possible to run into stray humans or zombies. It is best to remember who you want to trust. There are no laws beyond the walls.
After the fallout and initial pushback of the city outwards, an electricity system needed to be established to maintain society. Many of the previous newbuild suburban development areas have been stripped of the solar panels that were once upon the rooftops. The functional panels are now located along the rooftops of the inner-city extending outwards, stopping at the edge of the Core. Electricity is more available in the Core during the day. Beyond this area electricity is only available at night with rolling blackouts depending on the reserves from the day or if nomadic swarms of Zombies come through. Weather does not affect production much; however, in the winter snow or leaves must be removed which falls under the Keepers. These areas are heavily guarded by the local militia; getting caught climbing solar panel rooftops or attempting to cause harm to them in any way is punishable by expulsion.
The original cities water filtration plant is still running, via the grid, and is up-kept by the Wakers. The original city was a groundwater city with available underground river systems. Nonetheless, due to the fear of limited resources water is also filtered from the Core to the Lanes. The remainder of the water is redirected to the Northern Fields where food is grown. Water use is determined by the seasons and rainwater is often stored for later use at the fields. If there is a drought the water pressure and availability is limited by hours announced via local radio/posted locally by the Council. Recreational use of water is not permitted; however, it is permitted for use on rooftop crops/food production for personal use.
Central Plaza The center-most location within the walls; the heart of the city. This area is where most of the homes are located. The city council building stands at the exact center and is where important matters are discussed by the Council, the local government. Due to being a populace main center and prime area of militant prevalence (due to locations of the panels, city library, and the church) it is also kept clean and well maintained by the Keepers.
City Library A large building with a collection of fiction and nonfiction books. Initially given little value, the information contained within proved invaluable during the early years. The nonfiction section of the library remains staffed, to protect the information within and keep track of the books that people take home, ensuring they are returned. The fiction sections are still well populated but there is no enforcement to return books checked out from that location. Classes are held within the old study hall areas. Though small, they have been growing since stability has become a comfort in Paradise Falls.
Church While there were once numerous churches of various denominations within the city in the past, once the walls went up and the population centralized the oldest cathedral northeast saw particular use. Now most Christians, as well as a few scattered religions, use the church as their place of worship, which rotates throughout the week. The other churches have largely fallen to ruin, as most fell in the outskirts, though several remain standing. The city ultimately decided to continue to use this one due to its safety in the Core.
The Lanes is the immediate area outside of the central plaza. This area is less frequented by military forces and is a frequent place of socialization. Factions typically relieve stress at Deadmanâs Respite, the local bar where alcohol ranges from cheap brew to whatever has been scavenged from the outer raids. Information can be always be accessed for the right price. There is also Rotten Goods, a pawnshop of sorts run by the local gunsmith along with his trained mechanics, a family shop, where if it canât be fixed it can surely be upcycled. More common ammo can be manufactured and returned casing for ammo such as 9mm will result in a discount. Scattered food stands and miscellaneous shops extend outward along the lanes. The factions that go beyond the walls find their headquarters in this area. They prefer it to the Core as militia has less meaning here and an honor code serves higher importance.
The further from the center of the city and the closer to the walls you go, the more dilapidated and damaged the infrastructure becomes. Most buildings near the walls are completely collapsed and after years of living in the city there are no further goods to be found in these areas. These were the primary sites of military intervention years ago. Nobody makes their homes out here, but youths often explore out of boredom. Occasionally, people attempt to find weaknesses in the walls to explore. This is seen as taboo and dangerous though due to increased risk of zombies penetrating the civilization within.
Rules: As the GM I expect you to respect both myself and any others who join this rp. No characters will be god-modded without permission. Any character can injure another HOWEVER the death of a character is based on the person who created it or determined by the gm. Be mindful this is an apocalyptic RP and your actions have consequences. Dismissive behavior to a dangerous situation could lead to your character being bitten, injured, or killed. If someone quits replying or is busy for several days then their character can be modded in the sake of keeping someone else from being stuck. All else is fair in love and war.
Name of Character
Nickname
Photo of Character with Brief Description underneath
Be as PTSD as you want. Those without trauma are weird.
|Society Role/Faction|
Brief Description of your place here. No lolligaggin
Inventory
Keep in mind you are not a body builder, armory, and you only have two hands. This is not some magical bag of everything and realistically you cannot carry an abundance of weapons or ammo. You will likely need rations, misc items (such as a flashlight, or items that can be used for decoys), and I would also recommend considering a non ammo weapon to carry as well. Bullets are limited supply. Consider if you have an ultra rare gun finding ammo will be harder.
Item A
Item B
Item C
Other:
Anything else important you want to add.
[center][i][h2][color=008000]Name of Character[/color][/h2][/i][/center] [center][b][color=008000]Nickname[/color][/b][/center] [center]Photo of Character with Brief Description underneath[/center] [center][i][h3][color=008000]|Age|Gender|[/color][/h3][/i][/center] [center][i][h2][color=008000]Personality[/color][/h2][/i][/center] [center][i][b][color=39b54a]|Positive Quality|[/color] [color=ed1c24]|Negative Quality|[/color] [color=39b54a]|Positive Quality|[/color] [color=ed1c24]|Negative Quality|[/color] [color=39b54a]|Positive Quality|[/color] [color=ed1c24]|Negative Quality|[/color][/b][/i][/center] [center]Description of Characters Basic Personality[/center] [center][i][h3][color=008000]|Motivations|[/color][/h3][/i][/center] [b][list] [*] Item A [*] Item B [*] Item C [/list][/b] [center][i][h2][color=008000]History[/color][/h2][/i][/center] [center]Be as PTSD as you want. Those without trauma are weird.[/center] [center][i][h3][color=008000]|Society Role/Faction|[/color][/h3][/i][/center] [center]Brief Description of your place here. No lolligaggin[/center] [center][i][h2][color=008000]Inventory[/color][/h2][/i][/center] [center]Keep in mind you are not a body builder, armory, and you only have two hands. This is not some magical bag of everything and realistically you cannot carry an abundance of weapons or ammo. You will likely need rations, misc items (such as a flashlight, or items that can be used for decoys), and I would also recommend considering a non ammo weapon to carry as well. Bullets are limited supply. Consider if you have an ultra rare gun finding ammo will be harder.[/center] [b][list] [*] Item A [*] Item B [*] Item C [/list][/b] [center][i][h2][color=008000]Other:[/color][/h2][/i][/center] [center]Anything else important you want to add.[/center]
Just wanted a little clarity: Does Player vs Player damage have to be agreed upon by both parties or can any player potentially go around injuring other players without consent?
I often see something like this... Player 1: John Smith throws a punch at Jane Doe Player 2: Jane Doe dodges and then throws a kick at John. Player 1: John take the hit to the stomach and tumbles over ...where action and consequences are consensual among the players.
However, the rules appear to read as if we'll see more of this... Player 1: John Smith hits Jane Doe with a baseball bat to the leg, causing a bone fracture. He then runs away. Player 2: ((...now I have to play this character with a busted leg for several weeks...)) Jane Doe says "fuck" and looks for something to wrap her jacked leg with.
Is the second scenario the one you intended for this RP?
Also, under what circumstances will you be invoking GM-enforced character deaths?
Thanks!
Great question and I apologize for not being more clear. Correct little spats do not need to be discussed prior. Only situations that will cause serious harm or debilitation that would force a character or player to be out of commission would require agreement on both parts. I am not expecting there to be situations like this all the time. Fights between factions will not constantly be life and death (I'll have these elaborated on in the OOC). However, as this is somewhat of a survival situation, I placed that in the rules to nip it in the bud before it becomes an issue. We are all here to have fun and I don't want uncalled for "dickish" behavior.
I work this weekend as a nurse so I'll have the OOC up on Monday. I want to flesh out a couple more things with the factions and the city within the walls. I look forward to working with you all ^-^
âApocalypse has come and gone. We're just grubbing in the ashesâ ~Samuel Delany
The Beginning of the End
Talk of âlife as we know itâ coming to a halt. Weâve heard it all of our lives, through generations far before our own. At the first sign of hardship, one can always find those who claim judgement day has come forth. Like the boy who cried wolf, we merely brush it off, time and time again. What happens when the shouts quit becoming lies? When we canât brush off the rumors any longer or deny the facts?
It didnât come like the stories Hollywood always painted; it didn't slap us in the face. To those on the outside, common civilians, it was nothing more than another odd virus, making itself known where it was not wanted. We were as oblivious as if it were just another strain of the H1N1, or perhaps the Covid-19, coming to claim immune systems with its advanced infection. The virus acted like other flus; it was airborne (seemingly passed through droplets), and you either caught it or not, unless the bodily fluids came into direct contact, therefore obviously catching it. There seemed to be nothing out of the ordinary with the symptoms: there was nausea, vomiting, muscle aches, a sore throat, and watery eyes. Hundreds flocked to the hospital in search for a cure, but when doctors examined the patients, they learned the virus had adapted, evolved. By molding itâs RNA to that of its host cell, there was nothing to be done, attacking the immune system, making the body all the more susceptible to its needs. Essentially, it could not be cured.
When it first happened, everything and everyone was surrounded with chaos. No one knew what was going on, they only saw people leaving the hospitals covered in blood, biting someone, and then moving onto another target. Of course onlookers chose not to stay around to find out what exactly was happening, figuring it was a crazy outbreak and that they needed to get home, lock all of the doors, and wait it out until the CDC came. They wouldnât get infected. They were somehow above all of the madness and could simply ignore it until another handled the dirty business. An excellent plan right?
This wasn't something the CDC had any prior knowledge with though. The virus, while not killing its host, rather took over completely, swiping clean any emotions or compassion they once had and making them, for a better word, a zombie, without the part of being dead and rigor mortis setting in. To those not in this stage yet, but were still infected, a simple bite took 30 seconds to 3 minutes for this zombie-like state to set in. To those not infected, a bite could take anywhere from hours to days. Seeing as these hosts aren't official zombies, they still have basic needs, such as eating. While the main goal of the virus is to simply bite and move on, if it senses its host is wearing down, the virus will have the host eat parts of it victims, making the transition for that victim happen much quicker. They will likely scavenge on real food as well, in order to obtain the appropriate nutrients, though the action itself will be much like a starved animal. Where this extra subsistence comes from is irrelevant.
These Hosts are not completely idiotic though. As stated before, the virus adapts, learns, and evolves. Instead of shuffling after victims, they travel in nomadic packs. If a victim is traveling in a two-way ally and a group of Hosts will break off into two, one half staying and charging the host, the other going around and blocking the escape route for the victim. Instead of clawing at glass to break in, they will find pipes, large rocks, and other things to break the glass. However, they do have their faults. The Hosts have bad hearing, therefore they go after anything they see that moves. Of course once the Hosts sees that it isn't prey it will stop in its course of action, but if someone throws a can in its line of sight or, say, has a laser pointer, it will temporarily confuse and distract the Host long enough for the prey to have a chance to escape.
As you probably guessed, the town was put on lockdown and quarantined. Instead of trying to fight the Hosts and save the few non-infected civilians, military placed themselves around the town so no one, or nothing, could escape, leaving the few "alive' civilians to defend themselves. Of course there are those few soldiers who felt sorry for the civilians and disobeyed orders, going to help them. Many stayed by their posts, waiting it out unit they were given orders to go in and kill anything that moved before blocking off the city completely. The other half began working on the Barrier, a large, steel fence with a concrete bottom and barbwire at the top, surrounding the entire city, a feeble hope of containing the virus. When the Barrier was complete word finally came through that major cities throughout the world were having large breakouts; hope for containment was shattered. Thus the military called off their efforts.
The Ashes left Behind:
The walls meant to contain inevitably became a fortress overtime as the remaining humans fought back and reclaimed the area for a illusion of a sanctuary. Raised in the shadow of the wall, leaving the sanctity of the hold is forbidden for those under the age of 25. Nonetheless, many find themselves sneaking out for various reasons: food, to seek those who are lost, or simply for the adrenaline rush. Rules are often forgotten in the sting of a hungered stomach, and the meager rations provided by the small city council is not enough. No longer under the protection of governmental forces, the wall, homes, and way of life was left to be up-kept by the remaining survivors. Electricity is not readily available during the day, though their are exceptions. During some nights, rolling blackouts will occur if suspicious activity seems to be occurring on the other side of the wall. Not all seeking entrance are so kind. The wall itself is weaker in some places, though those running the small town would like its citizens to believe it is impenetrable. For this reason, groups of the infected sometimes find their way inside. One must always be on their guard as not to fall victim. "Safety" is a facade.
Rules: As the GM I expect you to respect both myself and any others who join this rp. No characters will be god-modded without permission. Any character can injure another HOWEVER the death of a character is based on the person who created it or determined by the gm. Be mindful this is an apocalyptic RP and your actions have consequences. Dismissive behavior to a dangerous situation could lead to your character being bitten, injured, or killed. If someone quits replying or is busy for several days then their character can be modded in the sake of keeping someone else from being stuck. All else is fair in love and war.
[right][img]https://cdn.discordapp.com/attachments/210073387530321920/309478694030934019/image.png[/img][/right]
[hr][color=6ecff6][b][i]||the Sun heals the body~||[/i][/b][/color][hr][color=silver][i]Known to the majority [s]jk no one knows me[/s] as Beth, I am a mid twenties nurse, full of punny dad jokes, who avoids her life responsibilities at all cost. I started rping on a site known as maxdanwiz which has long been dismantled by the masses, and through various wandering over the years, I found myself here. I'm down with nearly any rp topic though my writing styles range from casual to advanced depending on my levels of procrastination and the excessive levels of collabs. If anyone ever needs anything or wants to talk you can find me in any of my pms. Always down to help my famalamas any way possible :). There'd be no way to tag all the cool cats I've met here.
I have three kitties, all adopted. One gremlin, one princess, and one sadge goil. I will likely talk about them a lot because their daily adventures feed my soul. I love fall, winter, and really anything that gives me an excuse to wear a sweater and cozy up. I am essentially Bee from Bee and Puppycat.
Useless facts about me: though originally American, I have travelled to four European countries (Germany, Austria, Switzerland, and little Liechtenstein). I have had the opportunity to travel to Kenya (Kigulu and Kisumu) for a two week healthcare mission trip where we were teaching first aid care to the villages there and helping to treat as many of the locals as possible. I'm thankful for where God has taken me and all the adventures that are yet to come. [/i][/color]
[hr][right][color=6ecff6][b][i]||~the Moon heals the soul||[/i][/b][/color][/right][hr]
[center][img]https://i.pinimg.com/originals/6c/ca/2e/6cca2e148951b660081750e3699d76a8.gif[/img][/center]
[hr][color=6ecff6][b][i]||Stare into that starless void~||[/i][/b][/color][hr]
[youtube]https://www.youtube.com/watch?v=vIWWohjhbdY[/youtube] [youtube]https://www.youtube.com/watch?v=Eb5qsWPDLPw[/youtube]
[youtube]https://www.youtube.com/watch?v=pCtaII1Nw8s[/youtube] [youtube]https://www.youtube.com/watch?v=d_HlPboLRL8[/youtube]
<div style="white-space:pre-wrap;"><div class="bb-right"><img src="https://cdn.discordapp.com/attachments/210073387530321920/309478694030934019/image.png" /></div><br><hr class="bb-hr"><font color="#6ecff6"><span class="bb-b"><span class="bb-i">||the Sun heals the body~||</span></span></font><hr class="bb-hr"><font color="silver"><span class="bb-i">Known to the majority <span class="bb-s">jk no one knows me</span> as Beth, I am a mid twenties nurse, full of punny dad jokes, who avoids her life responsibilities at all cost. I started rping on a site known as maxdanwiz which has long been dismantled by the masses, and through various wandering over the years, I found myself here. I'm down with nearly any rp topic though my writing styles range from casual to advanced depending on my levels of procrastination and the excessive levels of collabs. If anyone ever needs anything or wants to talk you can find me in any of my pms. Always down to help my famalamas any way possible :). There'd be no way to tag all the cool cats I've met here.<br><br>I have three kitties, all adopted. One gremlin, one princess, and one sadge goil. I will likely talk about them a lot because their daily adventures feed my soul. I love fall, winter, and really anything that gives me an excuse to wear a sweater and cozy up. I am essentially Bee from Bee and Puppycat.<br><br>Useless facts about me: though originally American, I have travelled to four European countries (Germany, Austria, Switzerland, and little Liechtenstein). I have had the opportunity to travel to Kenya (Kigulu and Kisumu) for a two week healthcare mission trip where we were teaching first aid care to the villages there and helping to treat as many of the locals as possible. I'm thankful for where God has taken me and all the adventures that are yet to come. </span></font><br><hr class="bb-hr"><div class="bb-right"><font color="#6ecff6"><span class="bb-b"><span class="bb-i">||~the Moon heals the soul||</span></span></font></div><hr class="bb-hr"><br><div class="bb-center"><img src="https://i.pinimg.com/originals/6c/ca/2e/6cca2e148951b660081750e3699d76a8.gif" /></div><br><hr class="bb-hr"><font color="#6ecff6"><span class="bb-b"><span class="bb-i">||Stare into that starless void~||</span></span></font><hr class="bb-hr"><br> <iframe src="//youtube.com/embed/vIWWohjhbdY?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe> <iframe src="//youtube.com/embed/Eb5qsWPDLPw?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br> <iframe src="//youtube.com/embed/pCtaII1Nw8s?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe> <iframe src="//youtube.com/embed/d_HlPboLRL8?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe><br></div>