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    1. Milowan 10 yrs ago

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@Zoghor do you still have open slots?
Finishing his morning exercises Janus found his mind wandering. "I wonder if there's any more fun to be had?" he asked himself. climbing into his little tree-house Janus sat, thinking of all the adventures he could be having. "I'm sure this village doesn't need me protecting it anymore, no one would be hurt if I just set off on my own now would they?". Deciding that it was finally the time to satisfy his restless feelings Janus packed what little belongings he had into a travel bag, resolving himself to set out on his adventure after a quick nap.
since we seem to have the interest I guess we can go ahead and start the IC @White Feather
@The Slenderman well, I'd be willing to hear your suggestions
K looking good, just want at least 1 more playing character approved before we start the rp.
One more question - What's RIS?


RIS = Rank In Society
e.g. Social Class
Howdy.

Before I make my CS, is there any fixed appearances? Example, does an Anglica look like a devil or can they appear mostly humanoid?


all racial appearances are be fluid and can be adjusted to match whoever's playing it.
Approved characters:
Janus - Milowan
Aya - White Feather

My CS:
Name: Janus Malron
Age: 18
Gender: male
Orientation: pansexual
RIS: peasant
Occupation: Hunter

Legend:
"Have you heard the stories? they say this village has a guardian spirit. Whenever bandits raid the village they all mysteriously disappear, as though they've never been there at all. They say that the spirit of the forest is protecting them and will cut down even the greatest threat. That's why even as far away from the capital as it is, there hasn't been a bandit raid here in the past 4 years".
--Passing peddler caravan

Janus is a free-spirited young man with a love for the great outdoors. He became known as a guardian spirit when he was 12 and mercilessly eradicated a band of bandits that were harassing the town. Occasional sightings of Janus have occurred, but only glimpses in the thickest parts of the forest. Janus has a love for animals, and only hunts what he needs, every part of his prey becomes something he can use. His bow is made from a buck's antlers and sinew, his traps fashioned from wolf teeth and shattered bones.



Appearance:
Janus is a fit young man with dark brown hair and brown eyes. His nose is thin and his expression makes him always look angry.

Personality:
Despite his demeanor Janus is actually very playful and loves to swim. he spends most of his time swimming or running through the treetops, hopping from branch to branch. He likes people but chooses to live in solitude because he doesn't know how to interact with them. His mother died giving birth to him and his father died of plague when he was 10. Janus is very clever and loves to play little tricks on the people of the village. He will write riddles in the dirt and watch in secret while waiting for someone to solve it.

Skills:

Archery: As a hunter Janus is an expert marksman

Trapping: not only can Janus make amazing and practical traps, he also knows the perfect bait for each type of prey

Parkour: Due to his time spent running in the treetops, Janus is exceptionally fit and agile.

Combat flaws:
Janus is terrible in hand-to-hand combat and in a 1-on-1 duel he will quickly lose. He also lacks combat training of any sort and therefore is less effective in open combat.

Deity: Vangleich, Janus had always been drawn to the crimson tones and constant glow of the red sun. As such he worships Vangleich openly, always paying his respects before sleep.

Abilities:

Tracking: exactly what it sounds like.

Backstory:
Born and raised just outside of a small village far to the West, Janus' mother died just after he was born. Janus' father raised Janus and taught him how to master the bow and the best kinds of places to set traps for animals. Shortly after a plague ravaged the village Janus' father died. When Janus learned of the habit bandits have of raiding villages he decided to protect the one near and dear to him. At age 12 Janus drove off his first band of bandits, weeks later they came again. For the next 4 years Janus fought off ever dwindling numbers of bandits and protected his village from harm. Now at 18 years of age, Janus is beginning to get restless.
Welcome to the "Wandering Memories" rp.

Rules are simple: play however you want and post as often as you want. Don't kill other players without their say-so. All magics are limited to instant-effect (no drawn-out curses and the like). If you plan on not posting for a while, disengage from other players to let the timeline run smoother.

you can choose from the following original races or make your own:

Races:
Rystin: powerful and great beasts of gargantuan proportions, generally seen near mountains. most similar to bipedal bears. just below human intelligence.
Human: standard.
Glyphit: tiny fairy race, extreme magic potential. ambitious and violent. humanoid fay, dressed in rags. animalistic intelligence.
Maevar: mischievous gnomic people with very high speed. very smart, extremely proud.
Laekvon: similar to naiads, can drown in non-salt water. pale, fluid forms. foolish and clumsy
Anglica: demonic and highly destructive, easily distracted by shiny things and attractive members of the opposite sex (regardless of race). air-headed and foolish.
Fendir: ancient race until recently lost to history. 9 foot giants with amazing architectural skills.

Deities:
the three suns of the realm are the prominent deities in the game.
Vangleich(red): Followers of Vangleich Generally have a gift for battle, physical abilities receive a boon.
Morro(gold): Followers of Morro are exceptional spell-casters and can cast more powerful spells.
Heckta(purple): Disciples of Heckta are charming and generous, they usually have no issue interacting with strangers.

Landscape:
North: Mountainous region with spires tall enough to pierce the skies.
Central: Dry and massive desert.
South: Massive Oceans of unknown depth
West: Great Woodlands
East: Rolling plains
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