Welcome to the "Wandering Memories" rp.
Rules are simple: play however you want and post as often as you want. Don't kill other players without their say-so. All magics are limited to instant-effect (no drawn-out curses and the like). If you plan on not posting for a while, disengage from other players to let the timeline run smoother.
you can choose from the following original races or make your own:
Races:
Rystin: powerful and great beasts of gargantuan proportions, generally seen near mountains. most similar to bipedal bears. just below human intelligence.
Human: standard.
Glyphit: tiny fairy race, extreme magic potential. ambitious and violent. humanoid fay, dressed in rags. animalistic intelligence.
Maevar: mischievous gnomic people with very high speed. very smart, extremely proud.
Laekvon: similar to naiads, can drown in non-salt water. pale, fluid forms. foolish and clumsy
Anglica: demonic and highly destructive, easily distracted by shiny things and attractive members of the opposite sex (regardless of race). air-headed and foolish.
Fendir: ancient race until recently lost to history. 9 foot giants with amazing architectural skills.
Deities:
the three suns of the realm are the prominent deities in the game.
Vangleich(red): Followers of Vangleich Generally have a gift for battle, physical abilities receive a boon.
Morro(gold): Followers of Morro are exceptional spell-casters and can cast more powerful spells.
Heckta(purple): Disciples of Heckta are charming and generous, they usually have no issue interacting with strangers.
Landscape:
North: Mountainous region with spires tall enough to pierce the skies.
Central: Dry and massive desert.
South: Massive Oceans of unknown depth
West: Great Woodlands
East: Rolling plains
Rules are simple: play however you want and post as often as you want. Don't kill other players without their say-so. All magics are limited to instant-effect (no drawn-out curses and the like). If you plan on not posting for a while, disengage from other players to let the timeline run smoother.
you can choose from the following original races or make your own:
Races:
Rystin: powerful and great beasts of gargantuan proportions, generally seen near mountains. most similar to bipedal bears. just below human intelligence.
Human: standard.
Glyphit: tiny fairy race, extreme magic potential. ambitious and violent. humanoid fay, dressed in rags. animalistic intelligence.
Maevar: mischievous gnomic people with very high speed. very smart, extremely proud.
Laekvon: similar to naiads, can drown in non-salt water. pale, fluid forms. foolish and clumsy
Anglica: demonic and highly destructive, easily distracted by shiny things and attractive members of the opposite sex (regardless of race). air-headed and foolish.
Fendir: ancient race until recently lost to history. 9 foot giants with amazing architectural skills.
Deities:
the three suns of the realm are the prominent deities in the game.
Vangleich(red): Followers of Vangleich Generally have a gift for battle, physical abilities receive a boon.
Morro(gold): Followers of Morro are exceptional spell-casters and can cast more powerful spells.
Heckta(purple): Disciples of Heckta are charming and generous, they usually have no issue interacting with strangers.
Landscape:
North: Mountainous region with spires tall enough to pierce the skies.
Central: Dry and massive desert.
South: Massive Oceans of unknown depth
West: Great Woodlands
East: Rolling plains