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    1. Murtox 10 yrs ago

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Just learning about how to improve my texts in rol

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The Republic of Staratia


Rural , Not heavily developed and mostly very big , the republic of Staratia has seen many years of peace since it's conception but also of distrust and betrayal within it's own borders , even with the advancement in a more political stability in the country there are still many problems to be solved such as the situation with Estalia that makes trade in that zone more difficult , along with the rising tensions in the eastern parts of the continent , Staratia has found itself with the need to mobilize an even bigger army at the expense of it's people , taking down long term plans of industrialization and infrastructure projects . However , with the new party in Staratia arrival to power , many analysts predict that Staratia will go through a more peaceful and self-development route for the next years , retaking industrialization plans and internal development.

But for that to happen the military , that holds significant influence in politics have decided lobby for military support too , with the incorporation of new armament factories and more military production. Taking a part of the budget for their own plans.

But this it not all a recent economy boom in Staratia has made a new company rise to prominence in Staratia taking the luxury goods market mostly for themselves , the new company in question Junker , with some from the goverment was able to expand greatly their bussiness from a small conglomerate in one of the major cities of Staratia to a national conglomerate.

In other news a massive infrastructure project is going on costing the nation over $5,000,000,000 , that will help restore and build new infrastructure over the nation , the expected maintenance of the roads will also be high and quite costly for the government but this investment has been done both by private and national entities that expect to get profit in case of the private and a greater good in case of the national entities.

In an effort to standardize the national weaponry , the military minister has sent a request to multiple companies to present designs on fast fire artillery cannons from 75mm to 105mm and rifle designs that can be easily mass produced. The cost of this military project is about $2 Billion , $1 Billion for each company selected to the job. The rest of the military budget has gone to R&D.

Lastly , the automobile industry just starts under the lead of the company Tastra , one of the pioneers in cars and combustion engines.





POPULATION: 109,000,000 (+100,000/Season)
STABILITY: 44%
MINING INDUSTRY:
ARMS INDUSTRY:
-- Ferdi and Leopold Industries [1]
-- Hüber Steel [1]
SHIPPING INDUSTRY:
-- Escarra [1]
-- Sairth 2 [1]
LUXURY INDUSTRY:
GDP: [MINING + ARMS + SHIPPING + LUXURY + POPULATION / 2] = $56,500,000,000.
STANDING ARMY: 2,000,000 Soldiers | 1,850,000 Rifles | 280 Cannon
RESERVISTS: 700,000 Reservists | 250,000 Rifles
NAVY: 3 DN | 8 Coastal BB | 46 DD | 42 CL | 9 CA | 25 SS
AIR FORCE: 0 Scouts | 0 Reconnaissance | 0 AA Batteries
COLONIES: None
Alright I finished my sheet , ready to join. @Theodorable

In.

Not going to start since we lack players. Sorry , everyone.
@Murtox not sure if it'd a mistake but you gave me an ironclad but blekee was the one which had the trait.


Fixed , BTW if you have any questions just ask , I am expecting to start this Saturday
Alright , I finished the Not-Alasian traits so they can sign up and get their stats if they want

Also, Specific Chatzy for the game : us19.chatzy.com/79879186490200
@LordZell

Nation:The Duchy of Zell
GovernmentAbsolute Monarchy
Regent:Kaiser James Conrad
Population: 24,725,306
Popularity: 4
International Popularity: 6
Stability: 3
Economy: 370
Trade: 90
Income: 350
Land Units: 6
Naval Units: 8
Conscripts: 0
Manpower: 24
Colonies: N/A
Traits:

-Center of The World:Your nation consider themselves the center of the world and they truly are , you get large random bonuses in most stats , however, your actions have a lesser effect

-Great General:Your army has one of the best generals in the entire world , maybe experience or talent , few can match his strategies and tactics , in any battle he is in you get plus modifiers to combat and morale , besides you get +1 Popularity , however , if he dies you get -2 popularity as your nation cries for this terrible loss.

-The Metropolis: Your capital city is a vast Metropolis , this is the center of culture , technology , politics and economy of your country , you get a bonus of Plus 2 to International Popularity and -2 To Popularity because Overpopulation , Plus 30 Economy and Trade , Small plus to technological actions and +5 Million Population

Current Circumstances:

-Instability: Your country is experiencing a period of instability , -3 Stability for 5 years

-Spur of Patriotism: The people in your homeland feel more patriotic than usual and will gladly fight and die for their country. Plus modifiers to battles and morale

National Problem:

-Political Backwardness: Your nation experiences a lack of reformation and political thinking , expect a big lesser effect in political actions and a lesser effect in everything else.

Overview:
-Your army and Navy are one of the best in the entire world , your land technology is far ahead of your naval technology , however , your overall technology is standard
-Corruption is a big problem
-You are well industrialized and by that I mean very well industrialized
-There is no chance that you will experience rebellion any time soon.

Nation: The Federation of Independent Hollandeish States @Blekee
Government Federal Constitutional Republic
Regent:Chancellor Maurits-jan Verrier
Population: 24,386,748
Popularity: 3
International Popularity: 6
Stability: 4
Economy: 270
Trade: 230
Income: 460
Land Units: 4
Naval Units: 8 +1 Ironclad Fleet
Conscripts: 0
Manpower: 24

Colonies: N/A
Traits:

-The Ironclad:: You are one of the few or only nation to deploy such as beast of the seas , with an Ironhull and moved by steam engines it is the fear of your enemies and the pride of your admirals and captains , you get +1 Very Advanced and Very Good Naval Unit , you can purchase one at 100 credits until at least 5 nations have the tech to make their own ironclads then it becomes a normal naval unit , because everyone will come up to the standard sooner or later.+1 Popularity

-Father of Many Nations: Once you were a massive colonial Empire but they rebelled and have become independent , for your glorious past and wealth extracting you get plus 50 economy , plus 50 trade and Plus 1 popularity , however , almost an entire continent hates you

-Hub of Traders: You get a Plus 50 to trade and plus to trade actions , however , your aristocrats don't like you get minus 1 to popularity

Current Circumstances:

-Committee Of Exploration: Currently there is a adventure to new lands , to a small continent that is very far , farther than any continent you knew , what is there remains to be seen , the cartographers will return in 3 years

-Universities Initiative: Your nation is a nation of knowledge or maybe is just starting to like knowledge and that's because they are funding more universities in your country , expect a small economic boost every 5 years and more competent persons in 10 years.

National Problem:

-Political Backwardness:Your nation experiences a lack of reformation and political thinking , expect a big lesser effect in political actions and a lesser effect in everything else.

Overall:

-Army and Navy are actually below the standard and they need improving
-Corruption is a small problem
-Rebellion is nowhere to be seen but careful with any problems
-Your overall tech is quite high while army and naval tech is behind.
-You are well industrialized
Nation: Vellonia Grand Duchy @Lauder
Government: Constitutional Monarchy
Population: 38,130,743
Ruler/Regent: Grand Duchess Murial Vellonia
Popularity: 6
International Popularity: 1
Stability: 5
Economy: 270
Trade: 30
Income: 340
Land Units: 1
Naval Units: 3 + 1 Iron Clad Unit
Manpower: 38 More Land Units or Conscripts
Conscripts: 0

Colonies: Colonial Income 120-60 Uncontrolled Trade
Colony A 20
Colony B 30
Colony C 10
Colony D 20
Colony E 10
Colony F 30

Traits:

-The Ironclad , You are one of the few or only nation to deploy such as beast of the seas , with an Ironhull and moved by steam engines it is the fear of your enemies and the pride of your admirals and captains , you get +1 Very Advanced and Very Good Naval Unit , you can purchase one at 100 credits until at least 5 nations have the tech to make their own ironclads then it becomes a normal naval unit , because everyone will come up to the standard sooner or later.+1 Popularity

-Large Share of Colonies You get 6 colonies around the world , more than most can say and maintain

-Great General: Your army has one of the best generals in the entire world , maybe experience or talent , few can match his strategies and tactics , in any battle he is in you get plus modifiers to combat and morale , besides you get +1 Popularity , however , if he dies you get -2 popularity as your nation cries for this terrible loss.

Current Circumstances:

-Irredentism: Your nation wishes to recover a lost territory and your politicians want to carry out that sentiment , may you decide to do it or not. Plus to war against X country and a claim to that X country too. ( X will be filled once borders are defined)

-Socialism Home: Your nation is experiencing a certain kind of new movement that while small is making some people think strange things such as revolution and no property rights , maybe this is nonsense to the politicians but soon it may change

National Problem:

-Uncontrolled Trade: The only that affects this is your colonial Income and it reduces it to half

Overview:
-Corruption is almost inexistent
-Both your Navy and Army are very good both in tech and efficiency
-You are well industrialized
-No rebellions any time soon
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