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Hidden 8 yrs ago Post by Murtox
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Murtox

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The Myriad of Nations


The Myriad of Nations is a 19th century based Nation game where are in the age of industrialization , Imperialism , Diplomacy and Fast but Ravaging wars , in this era , there are many nations from one continent in specific called Alasia , those nations are the ones that are considered to be the most likely to go to other continents , discover new technologies and bring civilization to the darkest places in the World , however , they are also the most likely to suffer from the problems of the new Era , socialism has just been born and is starting to spread , anarchism create chaos in some nations and lastly the military industrial complex of every nation grows every year awaiting for the politicians to declare war and make a profit of it.You are here to guide your nation to glory and become the most powerful nation in the world maybe with a ever growing empire or a massive economy that will dwarf that of your neighbors.


Map:
Top Left Continent is Alasia , Map Locations are selected at my providence.


Stats and Mechanics

The game is stat based and there are some factors that are measured in your nation such as economy , trade , army size , etc . Most of these traits can be improved through investment and planning , which will be done through Credits which will be the currency of the game , you can spend these credits as you like since all actions that you will send him will be Freeform you just need to send them in a PM to me and state what are you doing and how much money you are putting into it , if you want to spend more than you generate in a turn you can go into debt which interest rate will be at 5% that will have to be paid every year , this money comes from your nation bankers and lenders and there is a limit on how much money you can go into debt and that limit is your economy , is the interest rate of your debt is equal of higher to your economy rating then your economy collapses and you go into recession which is very very bad.

Actions: Actions Are FREEFORM so send me what you want to do , however , think of it as planification and it will start at X date and finish in Y date so you get all the bonus from your action that Year , one example would be to develop a new school system , build hospitals , improve the military , invest in the economy , etc.

-Second You can get into debt as long as the interest is not as big as your economy

-Third , Land Units and Naval units cost 50 credits each
-Conscript Units cost 25 Credits
-Fourth.- For Diplomacy you can use PM and IC , make a small thing like this at the bottom of your post

@ X guy
From: Y Nation
To : C Nation

Your message

About the Nations and signups , after you sign up and create a small sheet for your nation you will be given the stats of your nation that will be generated through a Random Nation Generator , your nation after the RNG should look like this:

Nation Name:
Population: How many people you have
Manpower: How many of those people you can put into the army
National Popularity: How liked are you domestically
International Popularity: How liked are you internationally
Stability: How stable is your nation
Economy: How much worthy is your economy
Trade: How much wealth comes from trade
Income: Your overall credit income
Land Units: Military Units that equal 10k troops
Naval Units: Naval Units that equal one fleet
Conscripts: Come from draft and cost less than standard troops though they are less efective
Traits: Traits that make special your nation
Current Circumstances: What is happening in your country
National Problem: What problem does your nation have



There a couple of Hidden Stats such as Corruption and Industrialization , that will still have their effect and will be described but not put in numbers and no not worry about the math , everything is done through excel .

For now only Alasian Countries (European like Nations) will get their traits and national stats , since I am working on the Not-European right now and will probably have their stats tomorrow or Wednesday. The year is 1855 hf.

Nation Sheet
Nation Name:
Government:
Ruler:
Description: Culture , Lore , Etc. Be Descriptive
National Goal: Your national goal.
Hidden 8 yrs ago Post by Murtox
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Murtox

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Hidden 8 yrs ago Post by Lauder
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Lauder The Tired One

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Nation Name: Vellonia Grand Duchy
Government: Constitutional Monarchy
Ruler:Grand Duchess Murial Vellonia
Description:
The Vellonian Duchy has been around for many years and as always had imperialistic standards set, feudalistic if nothing else. There are fifteen families in total which are kept together through loyalty to the kingdom itself, should the current Grand Duke or Duchess die, a moot will be held by the ruling families and decide on who should adopt the Vellonian family name for their own house. Afterwards, the next Grand Dutch or Dutchess holds much power of the land, but cannot dismantle any standing family within the realm.
Nation Goals: Improve the standing of the realm while also moving ahead with the Imperialistic Agenda
Hidden 8 yrs ago 8 yrs ago Post by Murtox
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Murtox

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Nation: Vellonia Grand Duchy @Lauder
Government: Constitutional Monarchy
Population: 38,130,743
Ruler/Regent: Grand Duchess Murial Vellonia
Popularity: 6
International Popularity: 1
Stability: 5
Economy: 270
Trade: 30
Income: 340
Land Units: 1
Naval Units: 3 + 1 Iron Clad Unit
Manpower: 38 More Land Units or Conscripts
Conscripts: 0

Colonies: Colonial Income 120-60 Uncontrolled Trade
Colony A 20
Colony B 30
Colony C 10
Colony D 20
Colony E 10
Colony F 30

Traits:

-The Ironclad , You are one of the few or only nation to deploy such as beast of the seas , with an Ironhull and moved by steam engines it is the fear of your enemies and the pride of your admirals and captains , you get +1 Very Advanced and Very Good Naval Unit , you can purchase one at 100 credits until at least 5 nations have the tech to make their own ironclads then it becomes a normal naval unit , because everyone will come up to the standard sooner or later.+1 Popularity

-Large Share of Colonies You get 6 colonies around the world , more than most can say and maintain

-Great General: Your army has one of the best generals in the entire world , maybe experience or talent , few can match his strategies and tactics , in any battle he is in you get plus modifiers to combat and morale , besides you get +1 Popularity , however , if he dies you get -2 popularity as your nation cries for this terrible loss.

Current Circumstances:

-Irredentism: Your nation wishes to recover a lost territory and your politicians want to carry out that sentiment , may you decide to do it or not. Plus to war against X country and a claim to that X country too. ( X will be filled once borders are defined)

-Socialism Home: Your nation is experiencing a certain kind of new movement that while small is making some people think strange things such as revolution and no property rights , maybe this is nonsense to the politicians but soon it may change

National Problem:

-Uncontrolled Trade: The only that affects this is your colonial Income and it reduces it to half

Overview:
-Corruption is almost inexistent
-Both your Navy and Army are very good both in tech and efficiency
-You are well industrialized
-No rebellions any time soon
1x Thank Thank
Hidden 8 yrs ago Post by LordZell
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LordZell The Zellonian

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Nation Name:The Duchy of Zell
Government:Absolute Monarchy
Ruler:Kaiser James Conrad
Description: The Duchy of Zell was once part of a large empire known as the Zellonian Imperium yet after years of war the Imperium became broken and split into many counties and Dukedoms. The people of Zell are extremely nationalistic as well as born military men while they maybe one of the larger Dukedoms in the area as well as the most industrialzied they have no colonies in which to gain resources from and only a single port to trade as such they rely on their neighbors for raw materials and trade. Many of the larger powers that are outside the Imperiums boarders dislike the Duchy fearing that it may one day unite the Zellonians and be a power unmatched.
National Goal: Unite the surrounding states to form the Empire of Zellonia
Hidden 8 yrs ago Post by thorgili
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thorgili

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Hmm might make a sheet for this.
Hidden 8 yrs ago Post by Blekee
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Blekee Alexander of the West

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Nation Name: The Federation of Independent Hollandeish States
Government: Federal Constitutional Republic
Head of State: The Council of Executives
Head of Government: Chancellor Maurits-jan Verrier
Description: The Federation of States, as it is called easier is a Federation of ten independent small countries, the state first formed as an alliance against the giant powers of Zellonian Imperium and Vellonia after the fall of the Zeelonian Imperium to the decades of wars, the ten small countries formed a economic and militaristic Federation, this was ratified six years later after the bankruptcy of Vlaanderen which was one of the largest and most powerful states. This was ratified into a full Union with all countries sending a Representative to the Board of Directors

National Goal: The Hollanders stand to maintain the status que and promote freedom and equality in the region.
Hidden 8 yrs ago 8 yrs ago Post by Murtox
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Murtox

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@LordZell

Nation:The Duchy of Zell
GovernmentAbsolute Monarchy
Regent:Kaiser James Conrad
Population: 24,725,306
Popularity: 4
International Popularity: 6
Stability: 3
Economy: 370
Trade: 90
Income: 350
Land Units: 6
Naval Units: 8
Conscripts: 0
Manpower: 24
Colonies: N/A
Traits:

-Center of The World:Your nation consider themselves the center of the world and they truly are , you get large random bonuses in most stats , however, your actions have a lesser effect

-Great General:Your army has one of the best generals in the entire world , maybe experience or talent , few can match his strategies and tactics , in any battle he is in you get plus modifiers to combat and morale , besides you get +1 Popularity , however , if he dies you get -2 popularity as your nation cries for this terrible loss.

-The Metropolis: Your capital city is a vast Metropolis , this is the center of culture , technology , politics and economy of your country , you get a bonus of Plus 2 to International Popularity and -2 To Popularity because Overpopulation , Plus 30 Economy and Trade , Small plus to technological actions and +5 Million Population

Current Circumstances:

-Instability: Your country is experiencing a period of instability , -3 Stability for 5 years

-Spur of Patriotism: The people in your homeland feel more patriotic than usual and will gladly fight and die for their country. Plus modifiers to battles and morale

National Problem:

-Political Backwardness: Your nation experiences a lack of reformation and political thinking , expect a big lesser effect in political actions and a lesser effect in everything else.

Overview:
-Your army and Navy are one of the best in the entire world , your land technology is far ahead of your naval technology , however , your overall technology is standard
-Corruption is a big problem
-You are well industrialized and by that I mean very well industrialized
-There is no chance that you will experience rebellion any time soon.

Nation: The Federation of Independent Hollandeish States @Blekee
Government Federal Constitutional Republic
Regent:Chancellor Maurits-jan Verrier
Population: 24,386,748
Popularity: 3
International Popularity: 6
Stability: 4
Economy: 270
Trade: 230
Income: 460
Land Units: 4
Naval Units: 8 +1 Ironclad Fleet
Conscripts: 0
Manpower: 24

Colonies: N/A
Traits:

-The Ironclad:: You are one of the few or only nation to deploy such as beast of the seas , with an Ironhull and moved by steam engines it is the fear of your enemies and the pride of your admirals and captains , you get +1 Very Advanced and Very Good Naval Unit , you can purchase one at 100 credits until at least 5 nations have the tech to make their own ironclads then it becomes a normal naval unit , because everyone will come up to the standard sooner or later.+1 Popularity

-Father of Many Nations: Once you were a massive colonial Empire but they rebelled and have become independent , for your glorious past and wealth extracting you get plus 50 economy , plus 50 trade and Plus 1 popularity , however , almost an entire continent hates you

-Hub of Traders: You get a Plus 50 to trade and plus to trade actions , however , your aristocrats don't like you get minus 1 to popularity

Current Circumstances:

-Committee Of Exploration: Currently there is a adventure to new lands , to a small continent that is very far , farther than any continent you knew , what is there remains to be seen , the cartographers will return in 3 years

-Universities Initiative: Your nation is a nation of knowledge or maybe is just starting to like knowledge and that's because they are funding more universities in your country , expect a small economic boost every 5 years and more competent persons in 10 years.

National Problem:

-Political Backwardness:Your nation experiences a lack of reformation and political thinking , expect a big lesser effect in political actions and a lesser effect in everything else.

Overall:

-Army and Navy are actually below the standard and they need improving
-Corruption is a small problem
-Rebellion is nowhere to be seen but careful with any problems
-Your overall tech is quite high while army and naval tech is behind.
-You are well industrialized
Hidden 8 yrs ago 8 yrs ago Post by Murtox
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Murtox

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Alright , I finished the Not-Alasian traits so they can sign up and get their stats if they want

Also, Specific Chatzy for the game : us19.chatzy.com/79879186490200
Hidden 8 yrs ago Post by Chairman Stein
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Chairman Stein Some Sorta Seminarian

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Posting for a placeholder on not-China
Hidden 8 yrs ago Post by LordZell
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LordZell The Zellonian

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@Murtox not sure if it'd a mistake but you gave me an ironclad but blekee was the one which had the trait.
Hidden 8 yrs ago Post by Murtox
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Murtox

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@Murtox not sure if it'd a mistake but you gave me an ironclad but blekee was the one which had the trait.


Fixed , BTW if you have any questions just ask , I am expecting to start this Saturday
Hidden 8 yrs ago Post by LordZell
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LordZell The Zellonian

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@Murtox So what about this?
Hidden 8 yrs ago Post by Murtox
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Murtox

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Not going to start since we lack players. Sorry , everyone.
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