The Myriad of Nations
The Myriad of Nations is a 19th century based Nation game where are in the age of industrialization , Imperialism , Diplomacy and Fast but Ravaging wars , in this era , there are many nations from one continent in specific called Alasia , those nations are the ones that are considered to be the most likely to go to other continents , discover new technologies and bring civilization to the darkest places in the World , however , they are also the most likely to suffer from the problems of the new Era , socialism has just been born and is starting to spread , anarchism create chaos in some nations and lastly the military industrial complex of every nation grows every year awaiting for the politicians to declare war and make a profit of it.You are here to guide your nation to glory and become the most powerful nation in the world maybe with a ever growing empire or a massive economy that will dwarf that of your neighbors.
Map:
Top Left Continent is Alasia , Map Locations are selected at my providence.
Stats and Mechanics
The game is stat based and there are some factors that are measured in your nation such as economy , trade , army size , etc . Most of these traits can be improved through investment and planning , which will be done through Credits which will be the currency of the game , you can spend these credits as you like since all actions that you will send him will be Freeform you just need to send them in a PM to me and state what are you doing and how much money you are putting into it , if you want to spend more than you generate in a turn you can go into debt which interest rate will be at 5% that will have to be paid every year , this money comes from your nation bankers and lenders and there is a limit on how much money you can go into debt and that limit is your economy , is the interest rate of your debt is equal of higher to your economy rating then your economy collapses and you go into recession which is very very bad.
Actions: Actions Are FREEFORM so send me what you want to do , however , think of it as planification and it will start at X date and finish in Y date so you get all the bonus from your action that Year , one example would be to develop a new school system , build hospitals , improve the military , invest in the economy , etc.
-Second You can get into debt as long as the interest is not as big as your economy
-Third , Land Units and Naval units cost 50 credits each
-Conscript Units cost 25 Credits
-Fourth.- For Diplomacy you can use PM and IC , make a small thing like this at the bottom of your post
@ X guy
From: Y Nation
To : C Nation
Your message
About the Nations and signups , after you sign up and create a small sheet for your nation you will be given the stats of your nation that will be generated through a Random Nation Generator , your nation after the RNG should look like this:
Nation Name:
Population: How many people you have
Manpower: How many of those people you can put into the army
National Popularity: How liked are you domestically
International Popularity: How liked are you internationally
Stability: How stable is your nation
Economy: How much worthy is your economy
Trade: How much wealth comes from trade
Income: Your overall credit income
Land Units: Military Units that equal 10k troops
Naval Units: Naval Units that equal one fleet
Conscripts: Come from draft and cost less than standard troops though they are less efective
Traits: Traits that make special your nation
Current Circumstances: What is happening in your country
National Problem: What problem does your nation have
There a couple of Hidden Stats such as Corruption and Industrialization , that will still have their effect and will be described but not put in numbers and no not worry about the math , everything is done through excel .
For now only Alasian Countries (European like Nations) will get their traits and national stats , since I am working on the Not-European right now and will probably have their stats tomorrow or Wednesday. The year is 1855 hf.
Nation Sheet
Nation Name:
Government:
Ruler:
Description: Culture , Lore , Etc. Be Descriptive
National Goal: Your national goal.