If I can just answer the point about my character quickly. It isn't so much as she is dedicated to destroying valkinai. It is more a focus on killing pilots themselves. More commonly taking them out when they are not in their Valks. But it is a fair note.
Nickname: The Hidden Blade, The Pilot Killer, Allie (only to friends)
Age: 21
Gender: Female
Physical Appearance: Ayle is young and pretty. She has Long dark brown hair and bright green eyes, is of medium build, neither slight nor particularly muscly. She is slightly below average height and Light skinned. While it is generally covered by her suit she has a long scarred burn mark down the inner side of her left leg from an injury in her childhood.
Clothing: Generally wears a black jump suit with a rangers vest that holds several small knife holsters in the back and has a belt with a tactical pistol held in a holster. While on covert jobs, Ayle wears a mask with several built in features for sight, oxygen and voice modulation.
Personality: Ayle's personality is one difficult to examine from the outside. She is often quite the social butterfly, talking to others in a very friendly manner to get in good standing with them. What this hides is her darker thoughts born from her hatred. Despite being quite friendly while off the job, while working, Ayle has no smiles. She is cold, calculating and despite not being particularly large, quite intimidating.
While Ayle is known for her brutal efficiency during her missions, one thing she is not is disloyal. She isn't likely to work with partners during a mission but if she does, she has never before turned on one of her partners. The same can also be said for her employers. So long as they pay promptly and don't endanger her, Ayle refuses to turn upon her employers even if she is offered a far better contract by others to do so. She even has a reputation for this fact to the degree that certain parties pay her a regular tithe to ensure that she never takes contracts against them.
Ayle hailed from a small village with little knowledge of the geo-political complexities of the formation of the UNF. Technically her village was part of the UNF but was rural enough that they never faced the war and their lives were unchanged by the 'world peace'. For this reason, Ayle's childhood was quiet; but for this reason the village was taken completely by surprise when the terrorists that would later become the Ordo Sanctus struck.
The power of the Valkinais was overwhelming, in mere hours, hundreds of lives were lost. Most of the villagers including Ayle's parents were butchered by the terrorist group. Those that survived hid in bunkers. When the UNF finally arrived, the soldiers were met with cheers. The battle raged overhead with incredible flying machines of war. The strength of the UNF's efforts to protect the people was overwhelming. The battle was won as the final terrorist Valkinai was shot out of the sky.
The day was saved. Or so it seemed as the fiery hunk of metal fell from the sky, crashing upon the bunker. The explosion of force and shrapnel killed most of the survivors of the initial slaughter. Ayle was one of the few lucky ones. Her only wound was a deep cut up the inside of her left leg. Without rescue from military medics, all probability says she would have bled out.
After recovering enough to live normally Ayle trained with the UNF military. Deep within herself, she blamed not just the terrorists that had come to be known as the Ordo Sanctus, but also the UNF for what had happened to herself and her people. She buried the anger within, working hard to improve her skills, thinking of revenge to come. Her hard work and drive quickly led her to excel as a soldier, specialising in infiltration, sabotage and assassination.
When finally satisfied with her skills, Ayle left the UNF, simply disappearing suddenly one day. Years had passed but she had still never forgotten her rage at the UNF. She began working freelance, taking jobs from various factions. Theft, sabotage and even assassination. Before long a reputation began to develop. In particular, she became known for her ability to take down pilots. In particular she is known for having once in her career assassinated pilots while they were in their valkinai.
Job: Infiltrator, Assassin, Saboteur
Goal: Render Valkinai technology obsolete
Support: Preferences UNF but takes jobs from either
Pilot Aptitude: C rank Aptitude but no training as a pilot.
Equipment: - A rangers vest with ballistics which should guard against any low calibre rounds, - A jumpsuit which allows her to use her flexible and agile nature to its peak, - a tactical pistol with silencers on each hip, - on her back in slots on the vest are 8 slots for throwing knives, one combat dagger and a clip for her retractable sniper rifle - A short distance pocket radar sensor that she activates so people won't be able to sneak up on her while she is concentrating on sniping. - A backpack with a covert infiltration kit including code breaker, screwdriver etc. (basically stuff for getting through locked doors, hacking into stuff and just generally getting where she isn't meant to be.) - On her right wrist she has a retractable cable with claw to quickly grapple to distant locations.
Nickname: The Hidden Blade, The Pilot Killer, Allie (only to friends)
Age: 21
Gender: Female
Physical Appearance: Ayle is young and pretty. She has Long dark brown hair and bright green eyes, is of medium build, neither slight nor particularly muscly. She is slightly below average height and Light skinned. While it is generally covered by her suit she has a long scarred burn mark down the inner side of her left leg from an injury in her childhood.
Clothing: Generally wears a black jump suit with a rangers vest that holds several small knife holsters in the back and has a belt with a tactical pistol held in a holster. While on covert jobs, Ayle wears a mask with several built in features for sight, oxygen and voice modulation.
Personality: Ayle's personality is one difficult to examine from the outside. She is often quite the social butterfly, talking to others in a very friendly manner to get in good standing with them. What this hides is her darker thoughts born from her hatred. Despite being quite friendly while off the job, while working, Ayle has no smiles. She is cold, calculating and despite not being particularly large, quite intimidating.
While Ayle is known for her brutal efficiency during her missions, one thing she is not is disloyal. She isn't likely to work with partners during a mission but if she does, she has never before turned on one of her partners. The same can also be said for her employers. So long as they pay promptly and don't endanger her, Ayle refuses to turn upon her employers even if she is offered a far better contract by others to do so. She even has a reputation for this fact to the degree that certain parties pay her a regular tithe to ensure that she never takes contracts against them.
Ayle hailed from a small village with little knowledge of the geo-political complexities of the formation of the UNF. Technically her village was part of the UNF but was rural enough that they never faced the war and their lives were unchanged by the 'world peace'. For this reason, Ayle's childhood was quiet; but for this reason the village was taken completely by surprise when the terrorists that would later become the Ordo Sanctus struck.
The power of the Valkinais was overwhelming, in mere hours, hundreds of lives were lost. Most of the villagers including Ayle's parents were butchered by the terrorist group. Those that survived hid in bunkers. When the UNF finally arrived, the soldiers were met with cheers. The battle raged overhead with incredible flying machines of war. The strength of the UNF's efforts to protect the people was overwhelming. The battle was won as the final terrorist Valkinai was shot out of the sky.
The day was saved. Or so it seemed as the fiery hunk of metal fell from the sky, crashing upon the bunker. The explosion of force and shrapnel killed most of the survivors of the initial slaughter. Ayle was one of the few lucky ones. Her only wound was a deep cut up the inside of her left leg. Without rescue from military medics, all probability says she would have bled out.
After recovering enough to live normally Ayle trained with the UNF military. Deep within herself, she blamed not just the terrorists that had come to be known as the Ordo Sanctus, but also the UNF for what had happened to herself and her people. She buried the anger within, working hard to improve her skills, thinking of revenge to come. Her hard work and drive quickly led her to excel as a soldier, specialising in infiltration, sabotage and assassination.
When finally satisfied with her skills, Ayle left the UNF, simply disappearing suddenly one day. Years had passed but she had still never forgotten her rage at the UNF. She began working freelance, taking jobs from various factions. Theft, sabotage and even assassination. Before long a reputation began to develop. In particular, she became known for her ability to take down pilots. In particular she is known for having twice in her career assassinated pilots while they were in their valkinai.
Job: Infiltrator, Assassin, Saboteur
Goal: Render Valkinai technology obsolete
Support: Preferences UNF but takes jobs from either
Pilot Aptitude: C rank Aptitude but no training as a pilot.
Equipment: - A rangers vest with ballistics which should guard against any low calibre rounds, - A jumpsuit which allows her to use her flexible and agile nature to its peak, - a tactical pistol with silencers on each hip, - on her back in slots on the vest are 8 slots for throwing knives, one combat dagger and a clip for her retractable sniper rifle - A short distance pocket radar sensor that she activates so people won't be able to sneak up on her while she is concentrating on sniping. - A backpack with a covert infiltration kit including code breaker, screwdriver etc. (basically stuff for getting through locked doors, hacking into stuff and just generally getting where she isn't meant to be.) - On her right wrist she has a retractable cable with claw to quickly grapple to distant locations.
Startled. It was a good word for the scenario. Only days ago Mathis had never seen anything supernatural and yet now he seemed surrounded by other people who all seemed to have similar abilities. Were that not enough it seemed he had stumbled into some sort of battle zone. This could be dangerous.
Though his instincts screamed against violence, Mathis could see this was no simple matter. And these paper soldiers had not the reason to be negotiated with. When it was over and they were defeated, perhaps then he could bring this trouble to a peaceful solution. Drawing the card he had been given and placing it into its intended slot, Mathis steeled himself for the unpleasant task before him while the paper men charged up the hill towards him.
"You who would threaten the peace, I grant you divine retribution! Flames of Agni; DEITY!"
As his call was made, Mathis' body was entombed in a blinding light. Piece by piece the light faded but never completely; emerging a new form for the imposing well built man. Like the others he had been granted a heroic, if somewhat unconventional suit of spandex. The suit itself glowed a bright, unblemished, untouched white with a gold symbol over his chest depicting hands clasped together in reverence. This style ended at his neck however and the helmet stood out as something very different from the rest of the suit. Mathis helmet was a deep red with flame patterns decorating it. The helmet seemed to split in the middle into two faces looking 45 degrees from where the body faced allowing Mathis to look out of the centre two eyes. Finally, a As the light faded around his hand it seemed to condense into a tool. A hand axe with metal polished to a gleam and glowing red hot at the edge of the blade.
By the time the transformation was complete 2 paper men were already almost upon DEITY. From below his helmet covered face he breathed a sigh of resignment at the task before him. "Ashes to ashes." DEITY grunted and swung the axe with all his might. From its point a wave of flames lashed out at the paper men.
It was a difficult thing to be given a real calling after so long without a purpose to draw from. Mathis, a man who had always believed in the supernatural had always believed it to be a thing that looked upon the world forever out of reach. For abilities, for the supernatural itself to touch not just the world, but him personally; it was an affirmation of his beliefs all along. Somewhere out there, beyond the understanding of these mortal men, a god stood, looking down with a grand plan.
Perhaps it was part of a grand plan, or perhaps mere coincidence. Mathis had no intention to stay on Oomuri Island for long. He had made a a stop on the for a day as a layover before planning to leave to other things. Needless to say a man in the charity business couldn't afford accommodation beyond a cheap hotel, and when he rose in the morning from the scratchy mattress he felt almost glad to be leaving. Yet somehow, it felt as though something was drawing him to remain here. Feeding him the feeling that there was something to be done. The question was what though... He had studied the card for an hour the night before, looking for some secret meaning behind what the mysterious figure had told him but he had learned little. With a sigh, he decided that if fate desired him, it would need to be more specific in its calls.
It was a basic meal Mathis ate, though for him that was normal. A piece of fish caught by one of the locals. A fish he had never seen before and couldn't pronounce the name of even after several tries. But the taste was good and that alone was an improvement on many of his mornings. It was while resting in a park, deciding whether he had simply been overthinking this fate business when a slight glare caught his eye. A blink later he was squinting at the card in his hands while it pulled slightly in his hands. God was intervening after all. Mathis was never one to question god's voice, even if he hadn't heard it before, or in truth felt any pull from a supernatural force. But there was indeed a first time for everything, and he fully intended to follow it here.
On a better day, in a better place Mathis may have used a motorcycle to travel to wherever the card was leading him. But he hadn't brought such a thing to the small island he hadn't planned to stay on. He was forced to use the more standard method of public transportation. A bus to the edge of the city and then walking the rest of the way.
Slightly out of breath, moving at less of a jog, more of a fast walk; he arrived just in time walking up a hill to see a brilliant white light float into the air. Reached the peak of the hill and looked down into the quarry just in time to see the results of Lance' call of power.
Appearance: At 6'4 and strong built; Mathis is a very imposing man. The kind of man who appears as though he could be a remarkable threat but chooses not to be. His eyes match his hair in a dark brown and he keeps his hair cut short with a well groomed beard. While Caucasian, Mathis' skin is well tanned from his majority of time spent outside. His typical garb is one of simplicity, one he would try to blend into the surrounding area with, usually a simple shirt and pants of fabric spun by a local resident of wherever he currently is.
Identity: DEITY
Personality: Mathis has always, even from his childhood been a calm and pious man. He was the sort to seek the wisdom of others and always grow more. He is inquisitive yet patient, always seeking to understand two sides of a conflict, and attempt to compromise a solution for the good of all. For most of his life you could best describe him as a man of god, though which god you could never quite be sure. The calm, gently and generous spirit even to his own expense sometimes causes trouble though as he overextends what he can do with his mere human hands to try and better the world he was born into. Mathis' greatest flaw is his excess of mercy and forgiveness. The belief that even the cruelest and darkest of people are capable of forgiveness and redemption. Even to the point of defending his opponents on occasion in his attempts to aid them. For this reason, he has been taken advantage of and exploited by the cunning on multiple occasions.
Brief Backstory: Mathis was inquisitive from even his youth. The what of the world came easily to him with his sharp mind, but the why was always a hanging question. He developed an interest in philosophy and religion to try and explain away these questions of why people act the way they do, and how you can unite the world to a better way. Through much of his youth he prayed to, and sought wisdom from many different gods. However, every time he read through a holy book, every time he found a new religion, the greatest of disappointments struck. He found that the deity in question unworthy. A being that even if their claims to be the creator were true, they weren't worthy of worship due to arrogance, immorality or some other factor. Upon judging a god unworthy, Mathis moved on to seek another, more worthy god he could use to lead people away from this status quo of conflict.
While the search for knowledge is good, action was also important to Mathis. He worked primarily in an international human rights organisation. He rides across the world righting whatever wrongs he can see, but always feeling his power is not enough, his reach not far enough to truly save everyone.
Your Wish: To lead the world into a new age of peace and cooperation.
Other: Merciful, Pious, self-righteous, Trusted too much, Stood on every continent
Appearance: At 6'4 and strong built; Mathis is a very imposing man. The kind of man who appears as though he could be a remarkable threat but chooses not to be. His eyes match his hair in a dark brown and he keeps his hair cut short with a well groomed beard. While Caucasian, Mathis' skin is well tanned from his majority of time spent outside. His typical garb is one of simplicity, one he would try to blend into the surrounding area with, usually a simple shirt and pants of fabric spun by a local resident of wherever he currently is.
Identity: DEITY
Personality: Mathis has always, even from his childhood been a calm and pious man. He was the sort to seek the wisdom of others and always grow more. He is inquisitive yet patient, always seeking to understand two sides of a conflict, and attempt to compromise a solution for the good of all. For most of his life you could best describe him as a man of god, though which god you could never quite be sure. The calm, gently and generous spirit even to his own expense sometimes causes trouble though as he overextends what he can do with his mere human hands to try and better the world he was born into. Mathis' greatest flaw is his excess of mercy and forgiveness. The belief that even the cruelest and darkest of people are capable of forgiveness and redemption. Even to the point of defending his opponents on occasion in his attempts to aid them. For this reason, he has been taken advantage of and exploited by the cunning on multiple occasions.
Brief Backstory: Mathis was inquisitive from even his youth. The what of the world came easily to him with his sharp mind, but the why was always a hanging question. He developed an interest in philosophy and religion to try and explain away these questions of why people act the way they do, and how you can unite the world to a better way. Through much of his youth he prayed to, and sought wisdom from many different gods. However, every time he read through a holy book, every time he found a new religion, the greatest of disappointments struck. He found that the deity in question unworthy. A being that even if their claims to be the creator were true, they weren't worthy of worship due to arrogance, immorality or some other factor. Upon judging a god unworthy, Mathis moved on to seek another, more worthy god he could use to lead people away from this status quo of conflict.
While the search for knowledge is good, action was also important to Mathis. He worked primarily in an international human rights organisation. He rides across the world righting whatever wrongs he can see, but always feeling his power is not enough, his reach not far enough to truly save everyone.
Your Wish: To lead the world into a new age of peace and cooperation.
Other: Merciful, Pious, self-righteous, Trusted too much, Stood on every continent