@JabberThis looks fairly good and I appreciate the decision to remove the quantity part of skills; from someone who's seen a lot of these RPs, that alone can kill it.
However I have a few questions about the plot and the actual story in that will it be like SAO or Log Horizon? SAO, to me, had a primary focus on beating the shit out of monsters in the hopes that they found a way out. Yes they accepted their lives inside the game but they made it their sole purpose to rise through the floors and escape. Log Horizon was more intelligently done in my opinion. Yes, they were trying to figure out what happened but there was more of an acceptance of their lives and instead of throwing themselves at trying to escape, they simply did it but enjoyed their time there.
Overall, my fear is that if we're just time skipping between these big bosses, it will just be your run of the mill SAO RP instead of having some focus on the lives of these people.
For example, one of my most favourite parts of any anime is how in Log Horizon when they finally figure out how to make food right, it's one of the great victories of the plot and they unite people with that alone. It's so mundane and silly but it was brilliant. While in SAO, it was sort of just beating bosses and getting more bitches.
I guess that also ties into the professions and my hopes that they'll play a bigger role than just a few extra skills. Yes, there should be a limit on them because LH had a stupid amount of them but I'd really appreciate a focus on the human nature of being stuck in the game with opposing factions battling for political power and people using their professions to rebuild the world. That, to me, would be cool.
But as I often say, I'm a potato and I know jack shit about anything! :3
Also sorry for the Log Horizon master-race rant!