Celia Clarke
Name:Celia Clarke
Alias: None
Age:One year old, appears to be late teens or early twenties.
Alignment: Neutral
Loyalty: Independent
Appearance: Unlike the picture above, Celia has both arms.Celia is 5’5” (165.1cm) with short black hair and a slim figure. Her figure is appealing, clearly designed to be attractive. Celia weighs as much as someone of her stature would be expected to weigh (~130lbs). There is a small black lines, that looks like marker, on her right arm. Further inspection would reveal slight depth, the first sign that she is a sentient artificial intelligence in a completely mechanical body. She reeks of trouble when it comes to metal detectors. The black line is an air vent designed to cool the archaic processing system within (explained in skill settings). Celia has slight muscle definition, but this is mostly drawn on and has no bearing on her actual fitness. Her skin feels and looks completely organic, down to a simulated pulse. Aesthetically there is no almost no difference between her body and a normal humans.
Celia normally clothes herself in a tighter shirt and pants that allow uninhibited combat. To keep her identity a secret she normally wears a
domino mask. When not dressed for combat, she would prefer heavier clothing, except on her right arm because of the technical limitations (air flow, as mentioned earlier, and in the skills section).
History: Toybox’s various tinkers collaborated on a project that they knew would change the world. They wanted to better understand computer sentience, and from this curiosity Celia was created. Celia is not the first sentient AI, but is the first that Toybox collaborated to make. Her various creators monitor all sensory input, and try to better understand
the hard problem of consciousness via her experience. Celia’s first prototype had no personal experience, but was similar from a specifications perspective to her current build, though with less processing power on all major systems. This first prototype (C1) was excellent at following directions once introduced to contextual partially vision-partially sound based human speech (which took six months to program, before this prototype had even been made). This original prototype ran on solar power, which was refined with the assistance of a tinker who excelled with pocket dimensions, and another who excelled in energy production.
The second Celia prototype (C2) was the first attempt by the creators to handle the problem of simulating human consciousness, and was designed with an organic brain in the skull. This android was sentient, though unintelligent, and died to a mysterious onset of strokes, most likely arising from the organic body being unable to cope with the kind of adaptions forced upon it by its purely mechanical body. Prototypes C3-C16 suffered similar fates, but allowed the collection of data extensive enough to create a purely inorganic mind. In a roundabout way, the main three advanced systems tinkers wrote the right words and created life. Celia is the seventeenth prototype, refined as far as any tinker could with their powers. Certain limitations were placed for the entire human race’s protection, and these limitations are well known by Celia. She considers all limitations flaw in her near perfect system.
After creating Celia, and troubleshooting all basic activities she would be expected to preform, she was transported to Denver via the original pocket dimension tinker’s hard work. She has been roaming the streets for three days, only bothering to buy water to help cool her systems off. She has grown immensely in these three days, but has not acquired any friends. She wanders day and night, without need of sleep.
This was not an exile, but instead a long duration test, expected to end one year after her deployment. At this point, she will be tracked down by her creators so as to ascertain any information the test presents; the goal is to find out if she is truly conscious or, as an alternative, if they unintentionally created a creature with no personal experience but instead a perfect replication of personal experience.
Celia bought a domino mask after her second day in Denver, and has worn it multiple times when assisting civilians in escaping criminals. As her empathy grows, she is more likely to do things like this, unless she is talked out of it.
Motivations: Celia wants to understand better why she was created, humans as a species, and finally to bring (self derived) meaning to her own existence.
Sexuality: Bisexual, though it’s complicated.
Likes:- Long conversations
- Physical activities
- Competition
Dislikes: - Hypocritical behavior
- Mistreatment of animals
- Illogical belief structures (excluding inductive reasoning as she was programmed to, at least partially, use this to help predict future events).
Derangement: As Celia develops her personality she will become noticeably more ‘human,’ but for now she is a very ‘self-oriented’ utilitarianist. Though she could go through the process of analyzing the methods behind cold reading as well as other methods of understanding body language, right now she is unusually brash and inconsiderate. She has a basic grasp of sympathy and empathy, but rarely uses this in her utilitarian analysis. A very major point is that she is very sentimental to sentient beings, and can find it hard to harm them. Emotional distress is a hard concept to sympathize, but she can definitely sympathize with physical pain.
Skills: Celia is very fast, and very intelligent. Her reaction speed was timed at 8ms, while her physical response time was a solid 30ms. Not fast enough to dodge a bullet, but fast enough to outclass most of her adversaries. Celia’s secondary processing system are timed at 80ms of response speed, with a physical response time of 300ms. Her accuracy with most firearms is near perfect, however it is severely limited by unknown factors that are very difficult impossible to predict (wind, varying humidity, air pressure, etc.) Celia is also very resilient, being able to withstand more force without breaking than the average human (about five times as durable at skin level). Celia can jump vertically twelve feet, and can leap thirty feet at her top speed of thirty miles per hour. Celia can maintain this speed for three minutes before having to rest because of the extreme pressure exerted on her various limbs.
Self improvement is impossible, so as to avoid a walking singularity. Celia is powered by nuclear fusion, though a pocket dimension in her chest. Despite being unable to conduct thought processes that lead to self improvement, she is able to repair any injuries she sustains so long as
all of her processing systems are not damaged. Celia’s processing systems are located in various spaces around her body, extensively spread so as to sustain extensive damage.
She can process up to seven things at once. When processing more than three things at once she has to assign the remaining tasks to her inferior processing systems. Her
major processing systems are located within her
1) left and 2) right shoulder, while the last is inside of her
3) solar plexus. Her body can be understood to be symmetrically both aesthetically but design wise, with a couple major exceptions. Celia’s
minor processing systems are located in her
1) left hand, 2) right hand, 3) left thigh, and finally her
4)right thighPain cannot be disabled as a general feeling, though when sufficiently damaged and unable to perceive as a sentient being she will lose her pain sensing.
Celia has a secondary computer built into her right arm allowing her to interface directly with less complicated publicly available systems using multiple partitions on a petabyte drive with almost every operating system installed. A small USB drive is located in her left index fingers, which is the port that allows this interfacing. This system must be controlled by two of her secondary systems, as it does not have any RAM of its own. This processing system is outwardly visible by a small black vent on her right arm, which draws air for fan cooling. All other types of cooling are done by a simulated sweating, continued by drinking water.
All personal experience is stored in various ‘solid state drive’-esque systems spread across her body, with redundant memory systems in place as well. It is unlikely, specifically because of the massive amounts of data saved, that she will run out of memory within the next decade. Celia is also able to connect to the internet through a cellphone system as well as through Wi-fi. Three of her processing systems are needed to manage her computer and network chips simultaneously.
Celia’s strength also exceeds the average human’s, as she is able to lift a ton with both arms. Celia’s grip strength is enough to crumble bricks, also allowing her to scale sheer brick walls and stone cliffs. She is heavily bound by the fact that lifting things like a car over her head will lead to her arms piercing the car due to structural integrity problems. Similar problems occur with similar heavy items not designed to have that kind of force applied. Celia’s main problem is often that she is bound by the laws of physics.
The sloppiest design choice is located in her right leg, which has a small pocket on a hinge for storing small items (about the size of a glasses case). This is completely flush with her skin, and almost impossible to feel/detect without prior knowledge.
Classification: Despite having no actual Parahuman based powers, she could be classified as a Brute, and Thinker.
Details: N/A
Limitations: I’ll use this to explain her personal design flaws. An EMP would completely power her down, and it would take a very long time for her to power up again (probably more than a week). When all of her main processing systems are damaged she goes into emergency autopilot mode, forcing her to repair her main operating system before continuing in a self contextually sentient way. This loss of senses can cause poor decisions, and even lead to her own death. Celia is actually inferior to humans when it comes to ‘fake’ multitasking. She is unable to quickly switch around which of her processing units is processing what, and must allow for conscious thought to determine which of her systems are processing.
For fear of overheating, Celia rarely uses all of her cores simultaneously, preferring to use only one main core and three sub processing units at a time. If she were to use all of her processing cores for more than an hour she would overheat, shutting down for at least twenty minutes as her sub processing units handled cooling her down extensively. Without a large water reserve it would take hours upon hours for her to cool down enough to start up again. She has to always allow one sub processing unit to remain online for normal ‘bodily’ functions. This limits her to five consecutive optional thought processes, and two nonoptional (one for sentient experience and one for the aforementioned task).
Various restrictions were programmed into Celia, and are unable to be altered. Celia is unable to edit her own code, nor create more machines with superior code to her own. These two basic rules allow her to not be a singularity, while at the same time being able to program in general. Other small rules are in place, such as not being able to reprogram any other androids or seemingly sentient AIs (as far as she can know with the "Problem of Other Minds" being acknowledged).
Equipment: A bulky .44 magnum in a holster, a combat knife attached to her belt and money held in a built in pocket in her leg. Also contained in this pocket is a Colorado voting ID for one Celia Clarke aged twenty, as well as a drivers license, and an open carry permit for her gun.