Avatar of Neo Is Delight
  • Last Seen: 6 yrs ago
  • Joined: 7 yrs ago
  • Posts: 248 (0.09 / day)
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    1. Neo Is Delight 7 yrs ago
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6 yrs ago
Current Ok, so sorta back. Net still sketchy, but I can't resist roleplaying after being gone so long. XD
1 like
6 yrs ago
In case anyone is wondering I am not officially back yet My internet situation is sketchy at the moment and I don't want to make promises of being back when I might vanish again due to circumstances.

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@Neo Is Delight Fix any faults that I can find, can you look over to see if there are anything that required to change? Thanks


Okay.
Take this with a grain of salt please.
First, I'd like to thank you for listening to my concerns.

But, like Angel said. I did things the way I did so you could add to the world. I'm not one of those GMs that likes to be like "This how things are, you have to mold your character in this way." I like the world to mold around the characters.

If your character is 'famous' for being 'The bloody surgeon' then I find it hard to believe nothing is known about his past. Not to mention, he wouldn't have just shown up mysteriously on the ship the day we start the roleplay, and be trusted enough to be given one of these powerful weapons. I would say expand on his history, but you didn't even give us one. I get maybe he wants to keep some stuff unknown, but share with us some of his 'bloody surgeon' days. Share with us his history on the ship. How many people has he killed on the ship? Has he saved any of the crew members lives with his doctoring skills? Stuff like that. Doesn't have to be anything too personal. But stuff people would know.

And about your relic. It needs more info. Honestly, I love the concept, and it actually fit's into the stories about the original heroes, one of them being an alchemist. But, it needs more. What exactly does it do. What are it's applications. What are it's limits. What does it's curse do. And if the pain side of things is supposed to be the curse, the cursed can absolutely NOT become immune to it after any amount of time.
@Neo Is Delight Can you see if anything needed to change? Thanks

Issue one: The image. I prefer you use anime/artistic, not real.
Issue two: This one isn't too big of a deal, but grammar. I get a mistake here and there, but you have a bunch.
Issue three: I ask you to describe what exactly a lamellar and gambeson is, not everyone knows, and of those who don't, very few would be willing to google it as I did, so it's necessary for people to know what they are if your character wears them often.
Issue four: Did you not want your character to obtain a relic down the line? You'll remember in the int check I said you would be decided what sort of artifact your character obtains later, and as such, that is necessary in the character sheet.

Please don't be concerned that I addressed these as 'issues', they aren't too severe, and I really do love your character concept. I would just ask you to at least consider these things mentioned. ^.^
I'll have a character up soon...ish...I'm a bit slow at these things. xD
@AngelofOctober@Bishop@SantosGabriel77@Joker892@Scarescrow

roleplayerguild.com/topics/167316-ari…

@NarcissisticPotato we're glad to have your attention, you have a very distracting avatar image btw. I keep staring at it. XD
The land of Aria is a magical place full of many myths and legends, some holding more truth than others. One such tale, being one children's tale of a group of heroes and a demon. Famerin(fa-meer-in) was said to be the demon that would bring the end. Five brave heroes, with the help of a powerful mage, crafted weapons with which they trapped Famerin in an eternal prison, bringing peace to the land for many years. That is what the tales say, there are varied versions, some holding more truth, but that is the most common. What people don't know, is that it's not some fairy tail. Famerin is a real demon, and the six heroes really trapped the demon in what was meant to be an eternal prison. But even the most intricate of prisons have flaws, the flaw in this one? Mankind. The prison was the grimoire of the mage, and was locked using the weapons of the other five as a sort of key, and only by gathering them was the lock supposed to be removed. Over time however, mankind stopped believing in magic, weakening it significantly, causing this lock to deterierate, though not enough to free the demon. The grimoire, found it's way onto an imperial trading vessel, which as luck would have it would come to be siezed by pirates.

Character sheet requirements:
Character sheets are going to be done just a little differently here. I'm not going to give you a template, because I want you to give me what you think is important. While making your sheet, do keep in mind you'll be known by everyone on the ship already, be it only for a week, or for however long you've been on the ship, so if people would know something about you, it's probably important and should be mentioned.

Can you make a 'non-human'? I'm going to say, if you can sell me the idea. Don't however get upset if you craft this idea for a non-human, and I ask you to make a human instead. Aria has it's supernatural stuff, but it's not common enough for every member of the ship to be such, so I'll be limiting it by both number and creativity.
<Snipped quote by Neo Is Delight>

The US side will be trying to overthrow the Soviet side, primarily by killing Superman. The Soviet allies will obviously try to stop that.

It's Cold War with superheroes, basically.


Hm. Okay. =^.^=

I'm going to ask an odd question: Do our characters have to be heroes? I assume since Waller is in charge some of the people would more or less be there against their will, but I don't want to assume things. But also, it's Waller, and since she's a b**** it's an easy assumption XD
@Agent 47
So...uh...what exactly is the plot? I get the premise of the roleplay, but what will our characters be doing?
*finds a dark corner to hide in*
I'm interested. owo
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