Avatar of Neo Is Delight
  • Last Seen: 6 yrs ago
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    1. Neo Is Delight 7 yrs ago
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6 yrs ago
Current Ok, so sorta back. Net still sketchy, but I can't resist roleplaying after being gone so long. XD
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6 yrs ago
In case anyone is wondering I am not officially back yet My internet situation is sketchy at the moment and I don't want to make promises of being back when I might vanish again due to circumstances.

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Name: Nixie Ariah Harper
Nickname: Little Terror
Age: Eleven
Gender: female

Height: 4'7"
Weight: 89 lbs
Voice: - click here -
Personality: On the surface she's cute and bubbly, she couldn't possibly have a fighting bone in her body, hell she probably wouldn't even hurt a fly. That was your first thought, that was your first mistake. While yes, she is cute, she is bubbly, she is also very determined to win every fight she's in. She doesn't play fair, and doesn't hold back, giving her opponents everything she's got.
Off the battlefield, she is known just as cute and bubbly as she appears, being perfectly friendly to every stranger she meets, and more so to those she calls friends. During conversations, she will often treat her stuffed unicorn as if it were alive, even when not making it so with her magic. Those who say otherwise, quickly learn why she's called a 'little terror' even when off the battlefield. Taking the unicorn without permission, is as viewed by those around her a guaranteed death sentence, though nobody has ever had the courage to test the theory.
Positive Traits -
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Negative Traits -
1.
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3.
History:
Nixie comes from two well known mages, her mother having been a model for Fiore Weekly, and her father a well known mage. As soon as she learned to walk, at the age of one and a half, they tried to teach her to 'be perfect', her mother teaching her everything about being in front of a camera, and her father trying to teach her magic, though she seemed to lack in magical ability. At first, there seemed to be no hope in raising her in the image that they saw as perfect, and for around a year she had a normal childhood.
Her normal ended rather abruptly however, when a travelling 'doctor' arrived in town, claiming to not only know how to safely implant lacrima crystals into children, but also to be able to forcefully unlock a person's second origin. Her father jumped on the opportunity, justifying it by saying it was better to get it over with quickly and all at once, rather than spread out over the years. Her father payed the man, and he did as he promised. Her father expected her to have dragon slayer magic, as that was what he had heard implanted lacrimas did, though she showed no sign of having dragon slayer magic she did seem to finally grasp the magic he had originally tried to teach.
Over the next couple years she was trained in the art of her father's magic, and thrown in front of every camera possible as 'the youngest mage to have unlocked their second origin', of course her parent's got most of the fame, having been the one's to birth such a 'gifted' child. While they neglected to tell reporters how, they reveled in the fame their daughter's experience had given them. At the age of six, she had fully mastered her father's magic, even more so than him. So, she learned a magic her mother knew, that was 'good for her image'.
It didn't take but a month for her to get a hold of the magic, and only two months longer to master it. As a reward for mastering both magics, they got her a stuffed teddy bear. It wasn't a special bear, but to her it was a sense of normalcy and she even named it Ruffles, so she slept with it every night. One such night, she had a nightmare, and when she awoke, she noticed the house they lived in was in shambles, her father looking very exhausted, and the bear missing it's head near him, it's cotton guts spilling onto the floor. She was devastated, and assumed she did something wrong, and the bears 'death' was her punishment, so she made an effort to be better in front of the camera, and put on better shows against the mages she was made to fight.
Now seven, a week away from eight, her parents decide to tell her about the night 'ruffles the bear' died. They told her that while she was sleeping, she used her magic and turned ruffles into a real bear, and while normally it wouldn't have been dangerous being a product of magic, her nightmare effected it, causing the bear to start destroying everything. Her father stated that the death of the bear was the only way they could stop it, and they didn't fix it for fear it would happen again. They also explained that they would be training her in the use of her new magic. On her eighth birthday she was given another bear, a bear specifically for training, and was told she couldn't make a connection with it, that it was solely a weapon.
A year later, at the age of nine, she's learned many things. How to keep from having nightmares, how to patch a torn stuffed animal, and how beasts of the world fight, her father having taken her along on jobs to teach her. However, she made no progress, and her training bear never came to life. Her parent's were perplexed, and decided that the one night was a fluke, so they threw away the training bear. Later that day, Nixie recovered the bear, deciding that if it was no longer for training, it could replace Ruffles. Not a month after, she brought the bear to life, this time though while she was awake.
Her parent's determined it to be a factor of her actually having a connection with the animal, but still made sure to tell her the bear was nothing more than a weapon no matter how close she felt to it. So, for the next two year she trained again, learning to control it, learning to master it. On her tenth birthday, she was gifted with a variety of stuffed animals, most of which she piled onto her bed in her room, except a unicorn she decided to carry with her. The unicorn was her favorite. She quickly proved to have a bond with it, bringing it to life her first week. It was with this unicorn that she trained her last year, the animal she used to master her magic as much as she could.
A week away from her eleventh birthday, her parents decide to surprise her with an early gift. They had entered her in the tournament for entrance into Dragon's Cry. They had kept her recent magic hidden from the public, and had planned to 'unveil' her to the world at the widely watched event, and what better way to further themselves than by having a daughter in the strongest guild.
Magic: Nixie knows three different types of magic, the first being a lost magic, the second a rare, but widely known, maker magic, the third, basic transformation magic.
Idol Magic(put into image text)
This lost magic isn’t one that would be found in books, however it can be granted and learned through the same method as second generation dragon slayers, via a rare type of lacrima crystal. Those who acquire this magic are able to use their magic to bring Idols, inanimate objects such as statues ranging from gargoyles to human warriors, to life.
“Come forth, my majestic friend!”
Tossing the stuffed unicorn that you mistook for a simple stuffed animal into the air, she infuses her magic with it, changing it from a fluffy stuffy, to a full sized, battle ready unicorn. This unicorn has Aero magic, allowing it to fly, and Nixie can easily use it as a mount in necessary scenarios. On top of that, for battle, it’s horn is sharp, and much like a spear, propelled by the power of a horse.
"We are two, separate. Yet we are one, together."
When were humans able to learn Aero magic? Surely that's not possible, only Exceeds and other animals can use that. Usually you'd be right, but using this spell she bonds with her idol, instead of giving it life, taking it's properties onto herself. The spell, while granting her aero magic, isn't actually that useful with her current idol, though should she ever gain more, could prove to be an invaluable asset. She can carry approximately one person while flying.
"Through your eyes, I see the world in a new light."
A spell that allows her to see through the eyes of her stuffed animal, regardless of distance. Often, she is found using this to find it when she loses it in the rare times she and it are separated. If she sneaks it into someones bag without them noticing, or someone takes it from her for some reason, she can also use this to spy, unfortunately, a stuffed unicorn sticks out like a sore thumb, so planting it herself never really works.
Light Maker Magic, Static
A maker magic that allows the user to create and shape objects from solid light. While maker mages have go-to items, they can technically craft anything they think of, from a key to a ship.
"Light Make, Orb!"
The user crafts a ball of solid light of varying sizes, that can be thrown or rolled at opponents. Smaller orbs have a flash effect, exploding in a radiant light on contact.
"Light Make, Stars!"
The user makes a varied amount of star-shaped objects around themselves, and moving their arms towards the opponent, send each one in that direction in a rapid-fire style. Think Swift from pokemon
"Light Make, Spear!"
The user crafts a spear, which can either be thrown, or used as a melee weapon...or used to light up a dark area, Nixie's not quite strong enough for throwing or thrusting, it's a mystery why her father insisted she learn how to make this.
"Light make, Hammer!"
While you were watching the unicorn charging at you from the front, Nixie managed to sneak around behind you, and is letting gravity do it's job with a large hammer more than twice her size. It's gonna hurt.
Items carried:
- Elegance -
The stuffed unicorn she is usually seen carrying around. She is very defensive about it, and get's very upset when people tell her 'elegance' is not actually a name.
- Glamour -
Also known to everyone else who knows her(or will get to know her), the spare Elegance. Her parent's taught her to always keep a second one nearby, in case something happened to the first. Despite the two unicorns looking identical in every way, she swears there is a difference, and will become upset if someone refers to Glamour as Elegance. Good luck. :p
Extra Information:
By now, you're probably thinking that her lost magic seems to lack the 'drawback' they are known for. I will iterate, that technically slayer magic is a lost magic with no such flaw, however I assure you everything with her magic and such isn't exactly normal, so without getting into much details(because plot stuff later), let's just say her Lost Magic drawback is she's cursed. And no, you can't have any more details than that. :p

@Conscripts
Well, I could, but I'm a lazy gm...why make a new int check, when this one is already here? xD

Also, I'll be editing this into the first post for future stalkers, eventually, but we have a discord: discord.gg/gs23R9 ^.^
@akirashadow We'd love ta have you. ^.^
@WaddleDaisy
We would love to have you, and for the most part, your sheet looks good to me. :D

feel free to join our discord server for easier chatting. :3
discord.gg/53jQfTn

This is revival of a rp I tried to make a while ago, and things went south before it picked up. So, before we get to the plot, and the fun, I have to address something. I'm not a GM that believes GM word is absolute law, I do however believe that as a GM, those who wish to participate in my roleplay, a certain amount of respect is due. If at some point I see I need to add a rule, it's because I felt it was needed, if you don't like it, feel free to voice such, politely explaining why, and I will do my best to explain why I added it, in a similar manner. I will enforce any rules I deem fit, one of which is that I, as the GM, can add rules if I feel they're needed. With that out of the way, let's get to the good stuff.
Welcome ladies and gentlemen to the annual Dragons Cry Tournament!
Dragons Cry has been the strongest guild in Fiore for six years now, and it holds this title due to how it get's members. Everyone who is a part of Dragons Cry, regardless of how weak they may seem, has entered this tournament. Why? Because it's how you get in! Every year hundreds of people join the tournament, and only a few actually make it to the finals, and into the guild.
Why would so many people go through this? Well, Dragons Cry is home to not only one, but multiple dragon slayers, as well as a popular idol!
So, back to the Tournament! It's essentially a free for all battle royale. All the participants are split up, and released into an arena in groups of five. Only one emerging. After, they are pitted against a winner from another bracket. Once past this stage, you're solid, guaranteed a spot in the guild. So, you might ask, why continue? Well, if you make it that far you get to fight one of the higher ranking members of Dragons Cry. If you manage to survive for five minutes, or even win, you get a 10,000 Jewel prize, as well as free board for a year!
Dragons Cry isn't all about power though. Ask any member, the true goal isn't power, but friendship. Attack one member, and you'll have the rest of the guild to deal with as well.


______________________________________________________________

"So Neo, what's this about, I thought we were experienced members of the guild?"
You're free to have experience within the guild! In fact, I encourage both newbies, and vets! That is more or less an intro that I bullshitted, since I don't have any actual plots for the IC yet. Plus, it gives you an idea of how the guild operates! XD

"Okay, that's great and all, but after reading, I saw there's an Idol in the guild? Can I make this character?"
No. Why? Because the Idol character is an important plot point later on, and will be a GM controlled character. This roleplay is about a strong guild, with mages who are all viewed pretty much as equals, while some are inherently going to be stronger, it's a roleplay about everyone, no one character is any more important than another.

"With the guild being called Dragons Cry, is it a guild only for dragon slayers?"
Certainly not. Dragons Cry was a guild made by a group of strong mages, who wanted a guild that could stand beside them as equals. As such, they are known as the strongest guild in Fiore, and while they are known for having the most dragon slayers of any guild, they have many mages of different magics.

"What's the Dragons Cry guild mark?"
A guild mark is, if you haven't seen the show, a mark on a part of a guild members body proving they are part of the guild, so if for example they take a job at a high security complex, they can prove to guards who they are. In terms of Dragons Cry's, it is a dragon. Everyone's sheet needs to list where this mark is, and what it's color is.


"Okay, well what about this character sheet then, oh wonderful Neo?"
Well, I'm a GM who believes in creativity, I give a base sheet and you are expected to fill it to the best of your ability. You are free to add whatever you feel necessary, of course removing anything is out of the question. While I encourage creativity and flaws, I will not except cop-out characters. Guild mark color and location should be in appearance, feel free to be exotic! Nothing lewd, if you wouldn't show it to a guard, then it's in the wrong place, nudists that are comfortable flashing private areas do not count, no lewdness whatsoever!

"Cop-out characters? What does that entail?"
Cop-out characters are characters with lazy sheets. For example, if your character's history on the sheet is 'So and So has amnesia.' then you have decided to be lazy. Before any of you try to argue that amnesia is a real mental illness, and an interesting character flaw, I'm not saying you can't have a character with amnesia. I'm saying that regardless of whether or not they know their history, it still exists. A person's past does not vanish simply because they can't remember it, otherwise people would suddenly be unborn the second they got amnesia.

"Okay, I get your point there, but what if I want some mystery to my character?"
If there is for some reason anything you want to keep a secret, then you can PM me explaining what you want kept secret, and why it's important to be such. Now, you might be thinking "what's the point if I tell you?" and the point is, I'm the GM, if your secret involves some world-killing god, and you don't tell me, and we're in the middle of an Arc, and all of a sudden it comes up, it's gonna throw a wrench in everything, as such it's important I know such details.

"What is up with these colors? They're hurting my eyes you awful, evil neko!"
Mwahahaha. More seriously though, if you don't like it, tell me, and suggest a less eyesore of a color that would please you more. If you just don't like the colors, but they don't injure your eyes in any way, then you can deal with them, because you thought I was an awful, evil neko for using them!

Name:
Age:
Gender:
Appearance:
Personality: (minimum 3 positive traits 3 negative traits, any format you want)
History:
Magic: (Name and list of commonly used spells + any limitations)
Magical Items carried:
Extra Information:


Rules
Be kind. I will not tolerate rudeness of any sort. This includes respect for both your fellow roleplayer, and your GM.
Be smart. Common sense, if you think something might be against a rule, it probably is, even if it's not listed. If you really can't decide, ask, there's never any shame in getting clarification on something.
Be Un-Lewd. If you wanna be lewd, take it to PMs, mature themes can be implied in histories, however we likely won't be doing anything 'mature' in the actual roleplay. This does not mean fights and such will not occur, this will have mature things in the sense of typical anime violence, there will simply not be any sexual scenes of any kind. Keep it ecchi at best. For those who don't know, ecchi has the occasional lewd joke or pervert, but never escalates into anything much more than that.
Your characters are yours, X's characters are X's. Unless they expressly give you permission to control their character, don't.
Have fun. If you lose interest please tell me. If you have any ideas for the rp, share them! I don't bite too hard.
Limits. Okay, so in canon Fairy Tail has the most dragon slayers to a single guild at four, which means we only need five to hit that requirement, and as such I will except no more than six. Lost magic will be iffy, and I might accept one or two, however don't hold your breath, and if you don't want to waste effort, I suggest talking to me first about any such ideas in detail.
Okay, I have risen from the dead, and I plan to start this soon, hopefully. But, since only one original interested party remains so: We need cast members! If anyone who was originally interested decides they are interested again, you're always welcome back. :D


Age: 15

Species: Humans-person



Description: Long, platinum blonde, straight hair, accents her light sparkling blue eyes. Her skin, neither pale nor tan, maintains a fair tone throughout the year, despite her love of the outdoors and nature. Her stature doesn’t stand out too much, standing at exactly five foot tall, weighing 110 pounds, and having a rather simple wardrobe, she’d be easy to miss, if not for her pet squirrel, named Fluffs, that is usually perched on her head, or running from arm to arm.

Her fashion statement, while not much of a statement, consists of a plain cotton short sleeved shirt, usually of a dark color like green, and plain leather pants and boots. The one unique part of her fashion, would be the fox cloak she wears.

Her voice, though sweet and melodic, is rather quite, do to her being a shy person that isn’t used to speaking around others.



Strengths -
Reserved- Cassia isn’t one to talk much, but she’s a great listener, and because she doesn’t like to talk, there’s at least a ninety percent chance she’ll keep any secrets given, unless of course said secret involves someone else, and she thinks it’s important for them to know.

Kind/Caring- Cassia loves other people, despite being uncomfortable around them, and animals. She tends to be a little too nice to both, to the point where she would willingly give a robber all the money she possessed if asked nicely. (Don’t let her carry the valuable stuff, especially around any smooth talking thieves.)

Tough- While uncomfortable around people, and far too kind, her kindness has another side. If someone she loves, or an innocent helpless animal is threatened, she becomes very firm, and some even say scary(it’s the sudden transition from rainbows and unicorns to hellfire that does it). Because of this, people know she can be counted on in a situation.

Flaws -
Curious- You know the saying ‘curiosity killed the cat’, well, in regards to Cassia, it’s ‘curiosity got Cassia lost again.’ She often gets distracted, by anything that shines or seems out of place. She once almost followed a butterfly off a cliff. A fairy saw this, and wanted to see if she would do it again: she did, and actually fell. Luckily, it was a small cliff, and she was fine aside from a few bruises.

Compulsive- Cassia doesn’t think much before acting, which is how she ends up following shiny fairies off cliffs. This can be a hassle to some, especially if they are trying to keep her from doing something stupid, like walking off a cliff. On the other hand, while mostly seen as a negative trait, in a situation where overthinking can be bad, Cassia never has such a problem, even if her instinctive choice isn’t always the best, it can be better than no choice.

Naive/Shy- This is the downside to Cassia’s nicety, she looks to see the good in others, so if someone has a good backstory, and can keep the facial expression to back it up, she’d believe anything they told her, even if everyone else told her they were obviously lying.

Neutral -
Nature- Cassia loves nature, and can identify most plants and (non-monster)animals. Because she loves nature, she loves being surrounded by it, and would gladly choose to sleep under the stars over having a fancy hotel room any day, unless of course it was pouring rain, then she would prefer a cave or tent.

Animals- A side effect of loving nature, Cassia loves caring for animals, and feeding them.

Skills:
Knowledge- Cassia might not be the sharpest knife in the set, but she does have her moments. Specifically, her knowledge is when it comes to the outdoors. She knows the best places to set up camp, how to safely build a fire, and whether or not that plant will kill you….though, the last one is more because she has had to have immediate medical care for eating said plant before.

Musical Talent- Cassia has spent many nights out in the woods practicing with her harp, and as a result, she has become quite good at playing it, for either entertainment or magic.




Focal Crystal: Cassia’s focal crystal shines a bright green, and is inlaid into her harp.

Special Equipment:
Magnolia's Dreams- The gentle sound of a harp is said to calm those who hear it into a peaceful slumber, and so this harp got its name.

Ability: Floral Melody- Playing this harp near a garden, or any plant life, will help the plants to grow healthier than they would have otherwise. The effects, while not very extraordinary, can be useful even in battle if applied around certain plants. This effect only happens if she plays a specific melody.

Equipment:
Fluffs- Fluffs is Cassia’s pet squirrel. She found him injured one day in the forest, brought him home and nursed him back to health, and he hasn’t left her side since. He is often seen perched either on one of her shoulders, or on her head. Fluffs favorite food, despite popular belief, is blueberries, though he does eat his fair share of nuts.

Fox skin Cloak- The cloak she’s seen wearing so often is from a real fox. Yes, I know, it’s shocking that the nature loving girl is wearing the skin of a fox, but with it comes a story: Her father was a hunter, he gave her it as a birthday present, and then he went out hunting again, when his hunting party returned he was not with them. Thus, she has kept the cloak with her.

Weapon: Alongside her harp, Cassia carries with her a standard hunting knife, while nothing too special, it is sharp enough for a variety of tasks. The blade, with the rest of the knife being completely average, is stained a variety of colors from picking berries with it.

Special Attack: Non applicable, due to status as a humans-person



Magic Lv: 5

Spellbook: Well aged, brown paper, wrapped in faded and dirt covered leather, with loose, newer white pages strewn about. It would be a bit of a stretch for most to refer to this as a book, though looking at the elegant designs of the cover, one can decipher that it is indeed a book. Cassia collected and sold berries to acquire this book from a traveling merchant, where others told her she should have gotten one in better condition, she liked it's simple appearance.



School of Focus: Song


Resonant Wave - A short tune, that sends a wave of damaging sound in whatever direction the caster is currently facing. The blast, while not the most damaging, is low on energy consumption, and a good fall-back in an emergency. Effectivity depends on range, having the maximum effect at a midrange(approximately 3 feet from casting point), being closer or further, diminishing the effects greatly.

Radiant Melody - A tune that calms the minds of those that hear it. While it doesn't sound very useful, it can be used to counter effects of dark magics that effect the mind. The closer to the caster, the more effective. Effectiveness is also obviously effected by the level of dark magic.

Harmonic Essence - They say that magic is all around us, connecting everything, so too is it with sound. This spell is used to summon the essence of the caster's harmony, and is one of the first spells any user in the School of song must learn. The first time casting, the spell shows the user which instrument they can achieve the best effects from, every song caster is different. Casting of the spell while using their chosen instrument casts an aura around them up to 3 feet in diameter, allowing them to harmonize with their allies, and share energy with them.


Lovely Muse - This magical tune is able to charm creatures, causing them to fight for the caster lasting for one minute. Effectivity is iffy at best, on weaker willed creatures it can work as intended, on creatures with 'medium' willpower it can simply cause slight confusion, and creatures with high willpower remain unaffected.

Hypnotic Lull - A tune that focuses on a single target, guiding it into a slumber. While an effective spell for sneaking, the target will begin to wake as soon as the music stops. While less effective against stronger creatures, it will make them seem drowsy and slow, even if it doesn't put them to sleep. No effect on creatures that don't/can't sleep, for obvious reasons.

Misc Battle Info: Fluffs is known on occasion to hurl acorns, or berries, at monsters, usually to no effect, sometimes to the effect of angering them.



"There are those who say the world is corrupt, broken beyond repair. If you believe that is true, then it will be. However, the same could be said in reverse, the world no matter how dark it may seem is a beautiful thing, if only you believe such."









Theme Song:


Misc: Nothing for now.
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