Hidden 7 yrs ago 7 yrs ago Post by LemonZest1337
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LemonZest1337 Fresh and Zesty

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Ok this is just here so it's saved.





Hidden 7 yrs ago 6 yrs ago Post by deadpixel101
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deadpixel101 Still Around

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Hidden 7 yrs ago Post by ArmorPlated
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ArmorPlated

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I'm interested for sure, but it looks like you might already have a full cast of characters. If you still want or need some more, I'm definitely up for it.

Few questions though:

So all the orphans can use magic, without exception?

On the CS, under "skills" you said "non-magical, non-sorcery" but on your own CS you have a magically-inclined ability. Is this a GM-fiat for plot convenience, or did you mean skills that are not casting spells or trained magic, excluding inherent or innate abilities?

finally, For non-human bonus spells, who makes the spell?
Hidden 7 yrs ago 7 yrs ago Post by Neo Is Delight
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Neo Is Delight *noms on tail*

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I'm interested for sure, but it looks like you might already have a full cast of characters. If you still want or need some more, I'm definitely up for it.

Few questions though:

So all the orphans can use magic, without exception?

On the CS, under "skills" you said "non-magical, non-sorcery" but on your own CS you have a magically-inclined ability. Is this a GM-fiat for plot convenience, or did you mean skills that are not casting spells or trained magic, excluding inherent or innate abilities?

finally, For non-human bonus spells, who makes the spell?


I'm not the GM, but let me help:
First question: I believe that is the point of it, though if the idea was interesting enough, you might be allowed a non-magic.

Second: I believe you refer to the crystal tapping? If you read, it basically say he knows more of the crystals than others. That translates as a non-magical skill, because it isn't saying he magically knows more, but rather he has the skill to understand more. Think of it like some people can understand animals some people can't, doesn't make the ones who can superheroes. :p

Third: I believe the creator of the character creates all their own spells.

Edit by command of my Master: I was not mistaken with the third one, so I am not allowed to say I might be. XD
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Hidden 7 yrs ago 7 yrs ago Post by knifeman
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knifeman gender: cryptid

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i don't have that much written down, but i wanted to get something up ( ̄▽ ̄*)ゞ

Hidden 7 yrs ago 7 yrs ago Post by MenacingEffect
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MenacingEffect Damaged Goods

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@Neo Is Delight is correct

@ArmorPlated

As long as the idea is interesting, I'll accept a non magic based character.

The Focal Crystal Tapping is merely the knowledge or the know how that would be innate or inherent skill traits.

You make all the spells. As for cast. I haven't accepted anyone.

edit: that was meant to read would not be innate or inherent. Most of the characters have backstories of learning magic, it didn't need to be repeated in the skills and would have been taken innate or inherent. Though Sith had to gain the knowledge to use the Crystal the way he does.
Hidden 7 yrs ago 7 yrs ago Post by Neo Is Delight
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Neo Is Delight *noms on tail*

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Age: 15

Species: Humans-person



Description: Long, platinum blonde, straight hair, accents her light sparkling blue eyes. Her skin, neither pale nor tan, maintains a fair tone throughout the year, despite her love of the outdoors and nature. Her stature doesn’t stand out too much, standing at exactly five foot tall, weighing 110 pounds, and having a rather simple wardrobe, she’d be easy to miss, if not for her pet squirrel, named Fluffs, that is usually perched on her head, or running from arm to arm.

Her fashion statement, while not much of a statement, consists of a plain cotton short sleeved shirt, usually of a dark color like green, and plain leather pants and boots. The one unique part of her fashion, would be the fox cloak she wears.

Her voice, though sweet and melodic, is rather quite, do to her being a shy person that isn’t used to speaking around others.



Strengths -
Reserved- Cassia isn’t one to talk much, but she’s a great listener, and because she doesn’t like to talk, there’s at least a ninety percent chance she’ll keep any secrets given, unless of course said secret involves someone else, and she thinks it’s important for them to know.

Kind/Caring- Cassia loves other people, despite being uncomfortable around them, and animals. She tends to be a little too nice to both, to the point where she would willingly give a robber all the money she possessed if asked nicely. (Don’t let her carry the valuable stuff, especially around any smooth talking thieves.)

Tough- While uncomfortable around people, and far too kind, her kindness has another side. If someone she loves, or an innocent helpless animal is threatened, she becomes very firm, and some even say scary(it’s the sudden transition from rainbows and unicorns to hellfire that does it). Because of this, people know she can be counted on in a situation.

Flaws -
Curious- You know the saying ‘curiosity killed the cat’, well, in regards to Cassia, it’s ‘curiosity got Cassia lost again.’ She often gets distracted, by anything that shines or seems out of place. She once almost followed a butterfly off a cliff. A fairy saw this, and wanted to see if she would do it again: she did, and actually fell. Luckily, it was a small cliff, and she was fine aside from a few bruises.

Compulsive- Cassia doesn’t think much before acting, which is how she ends up following shiny fairies off cliffs. This can be a hassle to some, especially if they are trying to keep her from doing something stupid, like walking off a cliff. On the other hand, while mostly seen as a negative trait, in a situation where overthinking can be bad, Cassia never has such a problem, even if her instinctive choice isn’t always the best, it can be better than no choice.

Naive/Shy- This is the downside to Cassia’s nicety, she looks to see the good in others, so if someone has a good backstory, and can keep the facial expression to back it up, she’d believe anything they told her, even if everyone else told her they were obviously lying.

Neutral -
Nature- Cassia loves nature, and can identify most plants and (non-monster)animals. Because she loves nature, she loves being surrounded by it, and would gladly choose to sleep under the stars over having a fancy hotel room any day, unless of course it was pouring rain, then she would prefer a cave or tent.

Animals- A side effect of loving nature, Cassia loves caring for animals, and feeding them.

Skills:
Knowledge- Cassia might not be the sharpest knife in the set, but she does have her moments. Specifically, her knowledge is when it comes to the outdoors. She knows the best places to set up camp, how to safely build a fire, and whether or not that plant will kill you….though, the last one is more because she has had to have immediate medical care for eating said plant before.

Musical Talent- Cassia has spent many nights out in the woods practicing with her harp, and as a result, she has become quite good at playing it, for either entertainment or magic.




Focal Crystal: Cassia’s focal crystal shines a bright green, and is inlaid into her harp.

Special Equipment:
Magnolia's Dreams- The gentle sound of a harp is said to calm those who hear it into a peaceful slumber, and so this harp got its name.

Ability: Floral Melody- Playing this harp near a garden, or any plant life, will help the plants to grow healthier than they would have otherwise. The effects, while not very extraordinary, can be useful even in battle if applied around certain plants. This effect only happens if she plays a specific melody.

Equipment:
Fluffs- Fluffs is Cassia’s pet squirrel. She found him injured one day in the forest, brought him home and nursed him back to health, and he hasn’t left her side since. He is often seen perched either on one of her shoulders, or on her head. Fluffs favorite food, despite popular belief, is blueberries, though he does eat his fair share of nuts.

Fox skin Cloak- The cloak she’s seen wearing so often is from a real fox. Yes, I know, it’s shocking that the nature loving girl is wearing the skin of a fox, but with it comes a story: Her father was a hunter, he gave her it as a birthday present, and then he went out hunting again, when his hunting party returned he was not with them. Thus, she has kept the cloak with her.

Weapon: Alongside her harp, Cassia carries with her a standard hunting knife, while nothing too special, it is sharp enough for a variety of tasks. The blade, with the rest of the knife being completely average, is stained a variety of colors from picking berries with it.

Special Attack: Non applicable, due to status as a humans-person



Magic Lv: 5

Spellbook: Well aged, brown paper, wrapped in faded and dirt covered leather, with loose, newer white pages strewn about. It would be a bit of a stretch for most to refer to this as a book, though looking at the elegant designs of the cover, one can decipher that it is indeed a book. Cassia collected and sold berries to acquire this book from a traveling merchant, where others told her she should have gotten one in better condition, she liked it's simple appearance.



School of Focus: Song


Resonant Wave - A short tune, that sends a wave of damaging sound in whatever direction the caster is currently facing. The blast, while not the most damaging, is low on energy consumption, and a good fall-back in an emergency. Effectivity depends on range, having the maximum effect at a midrange(approximately 3 feet from casting point), being closer or further, diminishing the effects greatly.

Radiant Melody - A tune that calms the minds of those that hear it. While it doesn't sound very useful, it can be used to counter effects of dark magics that effect the mind. The closer to the caster, the more effective. Effectiveness is also obviously effected by the level of dark magic.

Harmonic Essence - They say that magic is all around us, connecting everything, so too is it with sound. This spell is used to summon the essence of the caster's harmony, and is one of the first spells any user in the School of song must learn. The first time casting, the spell shows the user which instrument they can achieve the best effects from, every song caster is different. Casting of the spell while using their chosen instrument casts an aura around them up to 3 feet in diameter, allowing them to harmonize with their allies, and share energy with them.


Lovely Muse - This magical tune is able to charm creatures, causing them to fight for the caster lasting for one minute. Effectivity is iffy at best, on weaker willed creatures it can work as intended, on creatures with 'medium' willpower it can simply cause slight confusion, and creatures with high willpower remain unaffected.

Hypnotic Lull - A tune that focuses on a single target, guiding it into a slumber. While an effective spell for sneaking, the target will begin to wake as soon as the music stops. While less effective against stronger creatures, it will make them seem drowsy and slow, even if it doesn't put them to sleep. No effect on creatures that don't/can't sleep, for obvious reasons.

Misc Battle Info: Fluffs is known on occasion to hurl acorns, or berries, at monsters, usually to no effect, sometimes to the effect of angering them.



"There are those who say the world is corrupt, broken beyond repair. If you believe that is true, then it will be. However, the same could be said in reverse, the world no matter how dark it may seem is a beautiful thing, if only you believe such."









Theme Song:


Misc: Nothing for now.
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Hidden 7 yrs ago Post by MenacingEffect
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MenacingEffect Damaged Goods

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We are currently full and I won't be accepting any more sheets
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