Avatar of Nerevarine
  • Last Seen: 4 yrs ago
  • Old Guild Username: Erodios
  • Joined: 11 yrs ago
  • Posts: 1236 (0.31 / day)
  • VMs: 5
  • Username history
    1. Nerevarine 11 yrs ago
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Status

Recent Statuses

5 yrs ago
Current tfw you eat only super rare steaks, so everyone else in you house who only eats well done looks at you in disgust
3 likes
5 yrs ago
Considering quiting the retail business to become a stripper. It seems less objectifying and degrading.
7 likes
5 yrs ago
getting pollen everywhere, and it's basically just plant jizz
2 likes
5 yrs ago
Latin, Old Irish, Old English, Old Norse, French, and Middle Welsh classes? Guess I'll be properly prepared for any trips to 11th century Britain.
4 likes
5 yrs ago
Gah, I'm so in love with this woman, god damn. Now if only I had the courage to just ask her out :X
3 likes

Bio

Nerevarine

23||UTC -6|Active at Night|Dyslexic|LGBT/Trans Friendly|Semi-Professional Linguist|"Suðrskrælinga"


Language Competancies:

Any languages at B1 or above are ones that I am comfortable to RP in

Modern Languages
English: C2 (native)
French: B2
Afrikaans: B2
Spanish: B1
German: B1
Japanese: A2
Modern Irish: A1
Icelandic: A1

Ancient/Classical Languages
Old French/Anglo-Norman: B1
Gothic: A2
Old English: A2
Latin: A2
Old Norse: A2
Old Irish: A1
Middle Welsh: A1
Gaulish: A1

An RP done entirely in Latin would be amazing


About Me:
I started roleplaying around age 12, giving me about 11 years experience. I'm a hobby writer who makes subpar fantasy and sci-fi novels on the side and have dabbled in the world of light novels to give my drawing skills a bit of practice. I'm by no means a professional or even really a 'good' writer, but I do try my hardest. Unfortunately, I am a very busy person so I often simply don't have the time to put the level of quality revision and editing into my posts that I'd like. That said, I am committed to creating the best experience for my fellow roleplayers when I join their RPs. I am a busy person, however, so know that I may drop an RP if I become unable to devote any more significant time into it.

I mostly take part in Fantasy RPs and Nation RPs. While I enjoy romance side plots in other RPS I do, I generally don't do Romance focused RPs except on occasions. I am okay to do Romance RPs on 1x1, however, note that I usually have to be in a particular mood for these RPs so I am not always up for doing them. For this reason, when I want to do such roleplay, I seek out a partner myself. I am fine with writing mature/18+ scenes, however, I typically find them boring and uninteresting to write (sorry, I'm not much of an erotica writer). As stated above, I am LGBT and Trans friendly, so LGBT Romance subplots and RPs are totally fine by me.

In terms of characters, I'm most likely to roleplay women, as I am one, though I can roleplay any gender. I enjoy exploring the characters and fleshing them out as they grow in the setting.

I am often told that I can come off as rude, and while I like to play it up a bit and be something of a tsundere, and I am trying to work on it, but please note that I am not much of a social person, even on the online realm, and I may take a while to respond to messages or not give you a very detailed response. Feel free to message me for purposes related to the RPs we are mutually a part of, though. I love to discuss things concerning the games to give them a more interconnected and realistic feeling.

As stated above, I have dyslexia, and it can be a pain in the ass sometimes. Don't be afraid to point out mistakes in my writing, I have a tendency to misspell, and I want to be made aware if it's particularly bad. I also speak a variety of languages, and if you are interested in RPing in a language other than English, I am more than happy to do so. Check out my Langauge Competencies list to see what I am capable of using.

My interests are High Fantasy, Historical Fiction, Nation Games, Alternate History, and Video Games. I'm not crazy about Anime, but I watch a few here and there, but I'm hardly the person to go on a long discussion on Anime about (I don't really see it as much different than any other animation, sorry.), same with Manga. However, don't go all weeb on me, I'm part-Japanese sansei myself, so obsession with and fetishization of Japan and Japanese people annoys the shit out of me and if you do it I will likely have a few strong words to say to you before I block you. No, I don't care if you're also Japanese. In that case, you're not a weeb, you're just a dime-a-dozen nationalist and that's even worse in my eyes.

Anyway, I hope to have some enjoyable RPs with you all. Let's have some fun.

Contacts:

Twitter: @skakafraujo (in Gothic)
Discord: Druzhinka #5058
Conworkshop: Karous

Most Recent Posts

Interested. What kind of posting frequency?


Ideally, I'd like a frequency of at the very least twice a week
I'm pretty interested.

What do Jinn look like?

Can we assume most creatures from middle eastern mythology exist here?


Jinn are Humanoids, semi-ethereal in appearance, basically people with a smokey looking body, and cat like eyes. Many also hover slightly off the ground.

Pretty much all Middle-Eastern mythical creatures exist on Al-Mashriq and Al-Maghrib, though mythical creatures are more common in Al-Maghrib which is the area from the former Jinn World, while Al-Mashriq (the former Human World) has more common earth animals.
Khu-Shabash, a land between this and the outerworld. Some say it is only a myth, others see it as a very real gateway to places beyond the comprehension of Man and Jinn. For many, the legendary boundry has never even crossed their minds, that is until the events of what would be known as The Intercrossing.

The mad sorcerer, Nabo-bal-atir-rib, discovered ways to enter into the borderland, disappearing entirely beyond the outer realms, only to reappear 2000 years later, armed with the godlike-powers of the Outerworld, and releasing his minions upon the world of Men and Jinn. Among his first displays of power was to destroy the boundries of the Realm of Man, and the Realm of Jinn, uniting the once previously unseen peoples into a world in the process of conquest. This, however, was his first mistake. While Nabo-bal-atir-rib had torn down the barriers to strike fear into the hearts of mortals with his power, he brought together a new alliance that would otherwise have never become. The Humans and the Jinn drove out the Mad God, and sealed him once more behind the Borderlands in the outerworld with powerful magics.

Since then, the world of Mortals has been stable, though new conflicts did arise in the sudden sharing of worlds with new peoples, but over time, the world had settled into a new rhythm once more.

But a new threat arises, a cult who worship the Mad God, and seek to break the seals that lock away Khu-Shabash, and release Nabo-bal-atir-rib into the world once more. The Gods, seeing the threat of this new power, seek to protect the world, and, unable to intervene directly themselves, have chosen heros from Man and Jinn, to fight back, and protect the world from the evils of the Mad God once more.


What is Gates of Khu-Shabash

Gates of Khu-Shabash is a fantasy roleplay based on Middle-Eastern Mythology, particularly Mesopotamian, Levantine, Egyptian, Arab, and Abrahamic mythology. The story centers around the imminent return of an deity with apocalyptic power, the Mad God Nabo-bal-atir-rib. It is up to the player characters, the Chosen Heroes known as the Anunnaki, to prevent his return. The game will center around the travels and adventures of these heroes across the continents of Al-Mashriq (The Land of Dawn) and Al-Maghrib (The Land of Dusk), as they work to destroy the Naboites, worshipers of the Mad God, and powerful Mages who seek to open the Borderlands and facilitate Nabo's return.

From there on, the RP is open to molding and suggestion from the player, but here are some basic foundations I'm looking to build off of


  • A team 6-8
  • Players can be Human or Jinn, Humans are tougher and stronger physically while deficient in Magic, while Jinn are naturally powerful Mages, but fragile compared to a Human
  • Characters are mildly superhuman, but nothing too special
  • Setting will be in a Mediterranean Setting, Similar to the Levant or Mesopotamia, with Mountainous Areas and Deserts in the outer reaches. It is one contiguous landmass, with the continents being divided according to geocultural boundaries.
  • Techology level is Early Medieval/Caliphate Era

Anyone interested?
Any more interest?
Yeah, I'm sold.

As an aside, how of early Caliphate are we talking, Umayyad or Abassid or something like the Rashidun Caliphate?


Late Rashidun -Early Umayyad
Khu-Shabash, a land between this and the outerworld. Some say it is only a myth, others see it as a very real gateway to places beyond the comprehension of Man and Jinn. For many, the legendary boundry has never even crossed their minds, that is until the events of what would be known as The Intercrossing.

The mad sorcerer, Nabo-bal-atir-rib, discovered ways to enter into the borderland, disappearing entirely beyond the outer realms, only to reappear 2000 years later, armed with the godlike-powers of the Outerworld, and releasing his minions upon the world of Men and Jinn. Among his first displays of power was to destroy the boundries of the Realm of Man, and the Realm of Jinn, uniting the once previously unseen peoples into a world in the process of conquest. This, however, was his first mistake. While Nabo-bal-atir-rib had torn down the barriers to strike fear into the hearts of mortals with his power, he brought together a new alliance that would otherwise have never become. The Humans and the Jinn drove out the Mad God, and sealed him once more behind the Borderlands in the outerworld with powerful magics.

Since then, the world of Mortals has been stable, though new conflicts did arise in the sudden sharing of worlds with new peoples, but over time, the world had settled into a new rhythm once more.

But a new threat arises, a cult who worship the Mad God, and seek to break the seals that lock away Khu-Shabash, and release Nabo-bal-atir-rib into the world once more. The Gods, seeing the threat of this new power, seek to protect the world, and, unable to intervene directly themselves, have chosen heros from Man and Jinn, to fight back, and protect the world from the evils of the Mad God once more.


What is Gates of Khu-Shabash

Gates of Khu-Shabash is a fantasy roleplay based on Middle-Eastern Mythology, particularly Mesopotamian, Levantine, Egyptian, Arab, and Abrahamic mythology. The story centers around the imminent return of an deity with apocalyptic power, the Mad God Nabo-bal-atir-rib. It is up to the player characters, the Chosen Heroes known as the Anunnaki, to prevent his return. The game will center around the travels and adventures of these heroes across the continents of Al-Mashriq (The Land of Dawn) and Al-Maghrib (The Land of Dusk), as they work to destroy the Naboites, worshipers of the Mad God, and powerful Mages who seek to open the Borderlands and facilitate Nabo's return.

From there on, the RP is open to molding and suggestion from the player, but here are some basic foundations I'm looking to build off of

  • A team 6-8
  • Players can be Human or Jinn, Humans are tougher and stronger physically while deficient in Magic, while Jinn are naturally powerful Mages, but fragile compared to a Human
  • Characters are mildly superhuman, but nothing too special
  • Setting will be in a Mediterranean Setting, Similar to the Levant or Mesopotamia, with Mountainous Areas and Deserts in the outer reaches. It is one contiguous landmass, with the continents being divided according to geocultural boundaries.
  • Techology level is Early Medieval/Caliphate Era

Anyone interested?
Gaillimh Nua, Eastát na Ghaillimh Nua, Colony of Ilathach


Ríon Méabh, Queen of Tuath Delbhna Nuadat; rested her head, fighting of the urge to doze off, lulled to sleep by talk of sugar exports, with a bit of excitement peppered in with talks of natives being seen nearby. Méabh, her hand blocking off view of her mouth, was parotting everything the economic adivisor was telling her. The same words he said every day.

"Sugar is well as always, what of Tobbacco?" Méabh interjected, curious as to how the tastes in old world were progressing

"Tobacco consumption has actually fallen," the advisor replied, sifting through records

Méabh gave a mild look of displeasure, before asking what had been on her mind all morning, "Has the Dail responded to my request for machines to be sent to clear new pasture land?"

"My lady," The economic advistor said, a glum tone on his lips. "The Taioseach himself has denied your request"

Méabh stormed up, standing tall, fury in her eyes, "He What?"

"The Taoiseach belives that with the climate of potential war with the ever growing militarism of Edoniras, Cruhanvor cannot risk to divert valuable industry to producing deforesting machinery, that will likely just be destroyed by the indigenous people anyways."

Before the advisor could continue, a loud crash rang out, as a silver bowl made contact with the wooden floor, flung by the Petty Queen herself.

The advisor stammered to get her attention before she could continue in her anger, "...But, My Lady. The Taoiseach has approved for Gaillimh Nua to begin widescale machine production, in response to the growing population, and the more recent influx in native insurgency."

Méabh's face did not untwist, but the Queen did cease her imposing stance, slowly sitting back down to listen to the rest of what had to be said. "Very well, I want you to inform the people to begin expanding further east, and I want someone to get in a request for more Cattle to be sent here."

"Yes, ma'am" the economic advistor said, as Méabh's head moved to gaze upon the other members of her tribal court.

"Do we have other matters to attend to?"

"Actually, yes, we do."

A voice echoed out from across the Tribal Chamber, with the foreign advisor, Aonghus Ó Chonall. "I was contacted today, by Rí Seán Mac Mathúna of Tír Naomh Breandán, and Rí Roibéard Mac Fearchar of Cósta ó Dheas. Apparently one of the Fiann living in Rí Roibéard's lands was approched by a group carrying a message. Rí Roibéard sent back a message of his own, and is, as High King of Ilathach, as appointed by the Taoiseach and the Dail, mandating that you come to Naomh Seán, along with all the other Ríthe, to engage in diplomacy."

Méabh, still taking in the information, responded rather stalely, "And who are these people?"

"They are, so they claim, from the Empire of Akitsukuni"

"When will I leave"

"We will depart for Naomh Seán immediately"

All the while, a message in return to the Akitsukuni was finding its way, carried by one of the Galian Fiann patrols.

I'm going to make a hold on Lugus/Lugh/Lleu
Granted. The downside is you possess the Real Slim Shady's... talent, his mannerisms, his personality, his everything. You are him. That's, uh... Yeah. Uh. You asked for this. Why did you wish for this?

I wish I were a polygot.


Granted, all your extra languages are extremely obscure and functionally usless for converstation

I wish I had a new computer
Republic of Cruhanvor


Fort Cnoc Dubh, 20 km outside of the city of Port Dearg, Alba




Trying to instill drill in these disorganized savages was becoming a tiresome morning chore.

It had only been 3 weeks since Sáirsint Complachta Ciar Ó Dubhshláine had been assigned to train the new recruits. He was beginning to find, however, that these rowdy bunch of tribesmen were no better than a pack of wild animals in this early of a stage. They had been raised fighting each other in traditional ways; stick fighting, brawling, wrestling, and ganging up in clannish assaults.

That disorganized rabble would only get them a permanent place in a grave when time came for a real war. The world was changing, and the old ways of fighting had no place on the modern battlefield. Taioseach Bhioctoria knew that, wisdom that would keep Cruhanvor from becoming just another victim of some larger nation's war hunger. But if the country was to be safe, these men and women would need to be straightened out, turned from a pack of wild dogs into a well oiled machine.

The Sáirsint could think of no better place than in the mountain valley where Fort Cnoc Dubh had been constructed. The Highlands of Alba were known for forging warriors, making some of the greatest of Galian warriors. The natural land provided sheer cliffs for the recruits to climb and jog on. The fertile yet rocky land was perfect for teaching them to forage and hunt. And the danger of the land made desertion nigh impossible.

Lately, the Sáirsint had been having problems with a recruit, a man of Cymrian origin; one Mervyn mab Ofydd, from a village called Caerwyf. His apathy towards his training was begging to annoy Sáirsint Ó Dubhshláine. Just now, the man was standing limply in line, just returning from a hike in the mountains. He was not limp with exhaustion, however, but simply disinterested in his position.

“Recruit Mab Ofydd,” The Sáirsint sternly called out to the apathetic young man, who in turn responded by lazily swinging his head to face the Sáirsint’s.

“Yes, sir?”

“I cannot help but notice that you seem rather impassive in regards to your training.” Sáirsint Ó Dubhshláine, “Perhaps, there is a reason for this?”

The Cymrian responded as was to be expected, with little respect, “Indeed, I do. I see no reason for us to waste our time learning to march in step, to turn to the left and right, to learn how to hold a gun. These are all things we’ve been doing since we were kids; we already know how to fight”

The sound of murmuring began to emanate from the other recruits, some seeming to agree while others seemed to mumble in annoyance. The Sáirsint smiled as he began to recount a common tale that he liked to tell to new recruits.

“Are you aware, Recruit Mab Ofydd, that I was stationed in Ildathach when I was just an Earcach (recruit)?” The Cymrian looked in confusion but did not say anything as the Sáirsint continued his story. “We were sent there to keep peace, and protect Gaillimh Nua. There isn’t much out in the area where we were stationed, just rainforest, hot humid, soul crushing temperatures. Your body needs to be strong out there, because the sun, and the heat are unlike anything you will face in Cruithan.” The Sáirsint then turned to the recruits once more, “But, the worst thing in Ildathach, are the natives. The team I was assigned to, we were out dealing with complaints that the farmers were giving about something destroying their equipment out in the deeper parts of the forests they were taking down. A group of 5 of us, we went out, only to be ambushed by a group of 12 Tupis. Now, if we had followed our drill training, we could have easily routed these natives, but we were fools and decided to fight like we had as kids. The numbers of the tupis alone were able to overpower us, as we were to focused on our own personal brawls to watch out for each other. I was barely able to make out out alive, but 3 of our squad members, they were not so lucky. The Tupis took them out, and ate them, like they do to all prisoners they take. So, Recruit Mab Ofydd, you can follow my drill, and keep yourself alive, or you can fight like a savage, and end up getting eaten alive by a New Worlder, or perhaps you’ll find yourself being skewered by one of that Mad Man Napoleon’s men, when he finally decides he wants to destroy the Republic for his own gain.”

The recruits looked horrifed at the idea of being eaten alive by Tupis in Ildathach, though the Sáirsint was embellishing the story a bit. He had no idea what the fate of those soldiers was, though being cannibalized was certainly a real possibility. Though, what was a little fear to keep them in line. It would do them some good to be on guard while they were training, put some motivation in them.

Naomh Seán, Eastát na Chósta ó Dheas, Colony of Ilathach



The sugar crop had been very plentiful this year.

The switch to mechanization across the colony had been a great boon to everyone, increasing output, decreasing the reliance of slave labor, meaning more money for the common farmer all across the nation.

Ilathach had been described as paradise, but it was a paradise that needed to be fought for, a paradise to be conquered.

And the first step of taming the wild beast that is the Many Colored Land was to start moving out the dense rainforests standing in the way of crop-laying. However, when it came to that, problems always arose with the damn natives. They were incessant, always destroying machines, killing farmers, stealing animals, and destroying crops. Everyone knew they were trying to drive out the settlers, but all it lead to was a growing hatred between them. It was, an awkward situation. When the colony was first settled, many of the Galians and Cymrians took wives and husbands among the natives, producing resident natives in the settlements, and children of mixed descent, creating even more animosity within the colony itself.

But, that was to be dealt with later. The Sugar was keeping the colony strong for now, Cruhanvoir had reason to keep funding the colony, and aid in getting rid of the natives. The sugar was making good money for the nation, as were the fruits and new woods found among the rainforest.
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