Name:
Sunja (Junko) [順子], the Forest Saint (Mori no Seijin)
Appearance:
Bio:
Sunja was born in a monastery city in northern Korea, the heartland of the Naiman Khanate, and long since converted to Nestorian Christianity. From a young age, she took interest in topics of religion and was ordained a nun in the cities monastery around the age of 13, where she would spend the next 10 years in study. It was in 1344, that the Khan, Yok'an II, demanded that an assembly of missionaries be gathered and sent to the east, to Japan, at the request of a local warlord who had taken interest in the faith of the Koreans and wished for him and his subjects to be educated in Christianity. Sunja was one of the individuals selected to be sent to the Islands, where she came to be known as Junko, a translation of her name into Japanese. Collaborating with her colleagues to create proper materials in Japanese to explain the religion and theology, the Warlord changed his mind at the urging of his superior and demanded that the missionaries leave and return to Korea. However, when the missionaries took too long to depart from the Islands, the local lord had his warriors go out and kill them, leaving only Sunja and a small group of survivors to flee into the forests for safety.
While hiding in the forest, Sunja came into contact with a strange hermit. The man spoke no Japanese, nor Korean or Chinese, but was able to communicate with Sunja though Syriac, the liturgical language of the Nestorians. He revealed himself to be an alchemist, who had traveled from the far west, the lands of Daishin, in search of a secluded place to practice his arts away from prying eyes. The alchemist lamented of his age, that he would die without finding a way to stop the Selenites, though Sunja knew not who the Selenites were. However, the old man took notice of something about Sunja, a great power that emiated from inside of her, though she did not know of it. The man revealed himself, the great-grandson of the man who was known as the Great Sage of Dashin, and who had left to continue the work of his father and grandfather, though now he had no heir onto whom to pass the culmination of his and his ancestors' work, the Elixir of Life. But he felt that the great magical power within Sunja would be enough to make good use of the Elixir, which would not help him, who had been reduced to an old frail man from age, as the Elixir did not restore vitality, only increase natural magical power and augment vitality, along with the granting of immortality. Though Sunja initially refused, the Sage took no refusal, and forced the young girl to drink the elixir, forcing her into a war she had no desire in which to fight.
For the next few years, Sunja stayed in the forest, reducing herself to the status of a hermit, and taking only interest in the outside world to help travelers make their way through the woods, earning herself a semi-mythical status as Junko, Mori no Seijin (Junko the Forest Saint). During this period of exile, Sunja established a small wooden Nestorian chapel in the great forest, marked as her residence, and began to experiment with her newfound powers, the sudden increase of her natural potential magic, allowing her to summon her keyblade for the first time. Sunja initially rejected these powers, believing them to be demonic and that the Sage had somehow tainted her with black magic. But over time, gradually found ways to put them to use in helping the peasants of the Great Forest. The people of the area came to known the Forest Saint as a hero, though a reluctant one who rarely ventured out of her forest home.
The Selenites would invade Earth shortly after, arriving first in China, where they overpowered the ruling Mongols, and then expanded east and west, coming to the attention of the Japanese when it had come that they had conquered Korea and were making their way to Japan. Sunja responded to the calls and rose up to help defend Japan from the invading Selenites.
Age:
32
Skills:
Having drunk the Sage's Elixir of Life, Sunja has an increased capacity for Magic, as well as greatly improved physical strength and vitality, along with functional immortality, in the form of an inability to age nor to contract illnesses. However, as the Sages were unable to replicate Chang'e's elixir perfectly, the elixir does not grant immortality from injury.
Being a self-taught mage, Sunja's skill with magic is naturally high but very sloppy and unrefined. Her use of fire magic is destructive, to an almost humorous degree, with her control over said magic being about as low as one could get, with Sunja able to easily sling around fireballs, but is likely to do some collateral damage and hurt her allies in the process. Since acquiring the keyblade, her skill has improved slightly, but her magic is still sloppy and untrained.
Personality:
Sunja is a pensive individual, often appearing as aloof and cold. In truth, she is simply a very introverted individual, at home alone in her old monastery or in her forest home. While seemingly disinterested in the world around her and the people she must work with, she does have a strong internal sense of justice and altruism and tries to abide by the precepts of her faith to make the world around her a little better. She suffers from a case of Post-Traumatic stress following the slaughter of her colleagues among the missionaries and has an aversion to becoming close to others as a result, resulting in some difficulty in forming bonds with her teammates. She retains some of her habits as a nun, preferring to keep secluded in her free time, locked away in study of her faith, and of the world around her.
Sunja (Junko) [順子], the Forest Saint (Mori no Seijin)
Appearance:
Bio:
Sunja was born in a monastery city in northern Korea, the heartland of the Naiman Khanate, and long since converted to Nestorian Christianity. From a young age, she took interest in topics of religion and was ordained a nun in the cities monastery around the age of 13, where she would spend the next 10 years in study. It was in 1344, that the Khan, Yok'an II, demanded that an assembly of missionaries be gathered and sent to the east, to Japan, at the request of a local warlord who had taken interest in the faith of the Koreans and wished for him and his subjects to be educated in Christianity. Sunja was one of the individuals selected to be sent to the Islands, where she came to be known as Junko, a translation of her name into Japanese. Collaborating with her colleagues to create proper materials in Japanese to explain the religion and theology, the Warlord changed his mind at the urging of his superior and demanded that the missionaries leave and return to Korea. However, when the missionaries took too long to depart from the Islands, the local lord had his warriors go out and kill them, leaving only Sunja and a small group of survivors to flee into the forests for safety.
While hiding in the forest, Sunja came into contact with a strange hermit. The man spoke no Japanese, nor Korean or Chinese, but was able to communicate with Sunja though Syriac, the liturgical language of the Nestorians. He revealed himself to be an alchemist, who had traveled from the far west, the lands of Daishin, in search of a secluded place to practice his arts away from prying eyes. The alchemist lamented of his age, that he would die without finding a way to stop the Selenites, though Sunja knew not who the Selenites were. However, the old man took notice of something about Sunja, a great power that emiated from inside of her, though she did not know of it. The man revealed himself, the great-grandson of the man who was known as the Great Sage of Dashin, and who had left to continue the work of his father and grandfather, though now he had no heir onto whom to pass the culmination of his and his ancestors' work, the Elixir of Life. But he felt that the great magical power within Sunja would be enough to make good use of the Elixir, which would not help him, who had been reduced to an old frail man from age, as the Elixir did not restore vitality, only increase natural magical power and augment vitality, along with the granting of immortality. Though Sunja initially refused, the Sage took no refusal, and forced the young girl to drink the elixir, forcing her into a war she had no desire in which to fight.
For the next few years, Sunja stayed in the forest, reducing herself to the status of a hermit, and taking only interest in the outside world to help travelers make their way through the woods, earning herself a semi-mythical status as Junko, Mori no Seijin (Junko the Forest Saint). During this period of exile, Sunja established a small wooden Nestorian chapel in the great forest, marked as her residence, and began to experiment with her newfound powers, the sudden increase of her natural potential magic, allowing her to summon her keyblade for the first time. Sunja initially rejected these powers, believing them to be demonic and that the Sage had somehow tainted her with black magic. But over time, gradually found ways to put them to use in helping the peasants of the Great Forest. The people of the area came to known the Forest Saint as a hero, though a reluctant one who rarely ventured out of her forest home.
The Selenites would invade Earth shortly after, arriving first in China, where they overpowered the ruling Mongols, and then expanded east and west, coming to the attention of the Japanese when it had come that they had conquered Korea and were making their way to Japan. Sunja responded to the calls and rose up to help defend Japan from the invading Selenites.
Age:
32
Skills:
Having drunk the Sage's Elixir of Life, Sunja has an increased capacity for Magic, as well as greatly improved physical strength and vitality, along with functional immortality, in the form of an inability to age nor to contract illnesses. However, as the Sages were unable to replicate Chang'e's elixir perfectly, the elixir does not grant immortality from injury.
Being a self-taught mage, Sunja's skill with magic is naturally high but very sloppy and unrefined. Her use of fire magic is destructive, to an almost humorous degree, with her control over said magic being about as low as one could get, with Sunja able to easily sling around fireballs, but is likely to do some collateral damage and hurt her allies in the process. Since acquiring the keyblade, her skill has improved slightly, but her magic is still sloppy and untrained.
Personality:
Sunja is a pensive individual, often appearing as aloof and cold. In truth, she is simply a very introverted individual, at home alone in her old monastery or in her forest home. While seemingly disinterested in the world around her and the people she must work with, she does have a strong internal sense of justice and altruism and tries to abide by the precepts of her faith to make the world around her a little better. She suffers from a case of Post-Traumatic stress following the slaughter of her colleagues among the missionaries and has an aversion to becoming close to others as a result, resulting in some difficulty in forming bonds with her teammates. She retains some of her habits as a nun, preferring to keep secluded in her free time, locked away in study of her faith, and of the world around her.
Name:
Meri
Appearance:
(Yes, I know it's Reisen fan art. There aren't many good rabbit eared girls who fit my theme and aren't weirdly sexualized in the artwork)
Bio:
Selenites are an artificial species created by the alchemist Chang'e to serve as her personal army against humanity for her exile. Descended from a collection of rabbits brought to the moon by Chang'e, they would go on to populate her empire, through the manipulation of their genetic code by alchemy, creating a humanoid species that could be trained to create a civilization and the social hierarchy to conquer the earth. Chang'e ruled over them as a Goddess-Empress, guiding the development of them and their society for thousands of years.
Meri was one of the generation of Selenites born to participate in Chang'e's invasion of earth. The initial force was deposited in China, where they quickly took over the area with their magic, overpower the unexpecting defenders. Meri was chosen for the second wave of invaders, to land in the west and conquer the collapsing Roman Empire. Meri, however, had developed a change of heart during the invasion upon seeing the sheer brutality, and defected, fleeing to join resistance against Chang'e's invasion. During this time, Meri came to discover that she had the ability to manifest a strange weapon, a keyblade, seemingly out of nowhere. Using this, Meri has worked to try and cease the invasion forces of her kin, and end the war.
Age:
22
Skills:
Being a Selenite, Meri has physical capabilities that exceed that of a similar human. Being born into the military caste, she was trained from a young age to fight and has skill in conventional combat like sword fighting and use of spears. In addition, she is part of a caste of Selenites with the hereditary ability to use magic, marking her out as a Mystic Knight. She has natural skill in magic, and the keyblade allows her to focus her use even more, making her a skilled controller of magic. In addition, her vitality is high, letting her take far more hits and damage than a normal human, and likewise is incapable of aging nor contracting illness, though as the elixir used by Chang'e on the Selenites did not convey immortality, she is capable of dying by injury.
Personality:
Meri has a rather sarcastic and humorous attitude, seeing the light side in every situation she is in. A gregarious character, she enjoys meeting and talking to new people, and always has a story to tell. She has a dry, and at times rather dark sense of humor, commenting on situations and the world around her. She is, however, quick to anger when she is annoyed or feels disrespected, and is known to hold grudges. But due to her rather humorous and laidback nature, she rarely takes genuine offense or annoyance to anything nor anyone.
Meri
Appearance:
(Yes, I know it's Reisen fan art. There aren't many good rabbit eared girls who fit my theme and aren't weirdly sexualized in the artwork)
Bio:
Selenites are an artificial species created by the alchemist Chang'e to serve as her personal army against humanity for her exile. Descended from a collection of rabbits brought to the moon by Chang'e, they would go on to populate her empire, through the manipulation of their genetic code by alchemy, creating a humanoid species that could be trained to create a civilization and the social hierarchy to conquer the earth. Chang'e ruled over them as a Goddess-Empress, guiding the development of them and their society for thousands of years.
Meri was one of the generation of Selenites born to participate in Chang'e's invasion of earth. The initial force was deposited in China, where they quickly took over the area with their magic, overpower the unexpecting defenders. Meri was chosen for the second wave of invaders, to land in the west and conquer the collapsing Roman Empire. Meri, however, had developed a change of heart during the invasion upon seeing the sheer brutality, and defected, fleeing to join resistance against Chang'e's invasion. During this time, Meri came to discover that she had the ability to manifest a strange weapon, a keyblade, seemingly out of nowhere. Using this, Meri has worked to try and cease the invasion forces of her kin, and end the war.
Age:
22
Skills:
Being a Selenite, Meri has physical capabilities that exceed that of a similar human. Being born into the military caste, she was trained from a young age to fight and has skill in conventional combat like sword fighting and use of spears. In addition, she is part of a caste of Selenites with the hereditary ability to use magic, marking her out as a Mystic Knight. She has natural skill in magic, and the keyblade allows her to focus her use even more, making her a skilled controller of magic. In addition, her vitality is high, letting her take far more hits and damage than a normal human, and likewise is incapable of aging nor contracting illness, though as the elixir used by Chang'e on the Selenites did not convey immortality, she is capable of dying by injury.
Personality:
Meri has a rather sarcastic and humorous attitude, seeing the light side in every situation she is in. A gregarious character, she enjoys meeting and talking to new people, and always has a story to tell. She has a dry, and at times rather dark sense of humor, commenting on situations and the world around her. She is, however, quick to anger when she is annoyed or feels disrespected, and is known to hold grudges. But due to her rather humorous and laidback nature, she rarely takes genuine offense or annoyance to anything nor anyone.
Character Sheet
Name: Auxentia Grimulfa
Appearance:
Bio:
Born as Grimawulfa in a Gothic family settled by the area of Pannonia by the Romans. Grimawulfa was the daughter of a Gothic man and a captured Roman woman of Gaulish and Syrian descent. Seeing oppourtunity to exploit the Goths, the Romans began the practice of regularly starving out Gothic settlements within the empire to force the Goths to sell their children as Slaves for food. Grimawulfa was one of these children, bought by a Roman slaver to be sold off in Thessaloniki, given a Latin name, Auxentia. The children were bough by a merchant from a small city in north eastern Syria, called Gabala.
Gabala was the center of a Gnostic sect, who sought to achieve gnosis by appeasing the true god with the blood sacrifices. The Gothic slave children were purchased with the intended goal of being killed as offerings to the god Abraxas. However, unknown to any, Auxentia's mother was the daughter of a rogue Gabalian priest, and her presence triggered the rise of Abraxas, who promptly killed most of the inhabitants of Gabala, turning any survivors insane or into monstrous creatures. While the priest captured and attempted to kill Auxentia as a sacrifice to spare himself from being killed by Abraxas,in his death she took his book, which seemed to call out to her. Reading its pages, she found herself able to use its magic to defend herself, and hopefully to survive and escape. But now, in addition to the beasts spawned from Abraxas, now strange new creatures, unknown to her, are spawning in Gabala.
Age:
13
Skills:
A survivalist, she's skilled at sneaking around and avoiding combat, staying undetected as much as possible. But when confonted, She can use the energy of thr transdimensional demon Abraxas to use dark magic through the book, the Gnosticum Infamante. However, its use is taxing on her mentally and spiritially, and process makes her ill, and at a certain point becomes disturbing enough that she will cease being able to so much as speak.
Personality:
Quiet, almost a mute. She refuses to talk to most people, and is riddled with trust issues and insecurity.
Name: Auxentia Grimulfa
Appearance:
Bio:
Born as Grimawulfa in a Gothic family settled by the area of Pannonia by the Romans. Grimawulfa was the daughter of a Gothic man and a captured Roman woman of Gaulish and Syrian descent. Seeing oppourtunity to exploit the Goths, the Romans began the practice of regularly starving out Gothic settlements within the empire to force the Goths to sell their children as Slaves for food. Grimawulfa was one of these children, bought by a Roman slaver to be sold off in Thessaloniki, given a Latin name, Auxentia. The children were bough by a merchant from a small city in north eastern Syria, called Gabala.
Gabala was the center of a Gnostic sect, who sought to achieve gnosis by appeasing the true god with the blood sacrifices. The Gothic slave children were purchased with the intended goal of being killed as offerings to the god Abraxas. However, unknown to any, Auxentia's mother was the daughter of a rogue Gabalian priest, and her presence triggered the rise of Abraxas, who promptly killed most of the inhabitants of Gabala, turning any survivors insane or into monstrous creatures. While the priest captured and attempted to kill Auxentia as a sacrifice to spare himself from being killed by Abraxas,in his death she took his book, which seemed to call out to her. Reading its pages, she found herself able to use its magic to defend herself, and hopefully to survive and escape. But now, in addition to the beasts spawned from Abraxas, now strange new creatures, unknown to her, are spawning in Gabala.
Age:
13
Skills:
A survivalist, she's skilled at sneaking around and avoiding combat, staying undetected as much as possible. But when confonted, She can use the energy of thr transdimensional demon Abraxas to use dark magic through the book, the Gnosticum Infamante. However, its use is taxing on her mentally and spiritially, and process makes her ill, and at a certain point becomes disturbing enough that she will cease being able to so much as speak.
Personality:
Quiet, almost a mute. She refuses to talk to most people, and is riddled with trust issues and insecurity.
Character Sheet
Name: Luminita Draculea
Appearance:
Bio:
Fourty years ago, a group of rogue keybladers split off from the Old Keyblade Order, under the leadership of a man known only as Dracul "The Dragon". Calling themselves "The Order of the Dragon", they were dedicated to defending the multiverse and destroying "the perfidious Enemy" who threatened the existence of the Multiverse itself, something that they believed the Order they split off from was infective of doing. The Order was targeted for destruction by its parent, with most of it's surviving members being hunted down and killed. At it's lowest point, the Order was reduced from its 20 founding members, to only 5 surviving members. Dracul and his surving followers went into hiding, returning to his home in Wallachia of Renovation. It was at this time that he would find himself a father, his daughter being born during this dark time. Seeing her as a light in the darkness, he named her Luminita. The order would remain in hiding until the time of the Destruction of the Old Keyblader Order.
With the Old Keyblade Order's fall, Dracul saw an opportunity to seek amnesty and protection for his followers. The Order members and their children go from Wallachia to the Byzantine Empire. It was there that the Dragon asked the Emperor to be allowed to settle in Constantinople, in exchange for the services of he and the Order as personal defenders of the Multiverse. The Emperor agreed.
Shortly after their relocation into the Byzantine borders, Dracul would head his organization for another 15 years under the banner of the Byzantines, but perished after a period of illness, leaving his then 20-year-old daughter, herself a keyblader as well, to head his organization. Luminita was more than capable of handling herself, having essentially run the group by her father's side for years, but now was on her own, and needed to prove herself worthy of her position. While she has been working on it for the last 5 years as a faithful soldier, now an opportunity arises for her to cement her capabilities. With direct request from the Emperor, she is currently tasked with a very sensitive mission.
Skills:
Training since essentially birth with the Order has made Luminita have a very acute sense of military tactics and strategy, and she is highly trained in the use of all sorts of weapons, from firearms, to swords, to hand to hand combat. Like her father before her, she has a natural skill in Fire Magic, and it is her primary form of magical combat. She specializes not only in offensive fire magic but status effects and buffs as well.
Fire - Fira - Firaga - Offensive Fire spells
Flare - A very powerful fire spell
Burn - Sets the target's clothing, hair or other such on fire to produce continuous burn damage
Overheat - Raises target's body temperature to cause them to pass out from heat exhaustion
Flame Armor - Coats an ally in a suit of fire for protection
Fire Augment - Gives allies weapons a fire augmentation for burning damage
Personality:
Despite her very rough, bleak upbringing in the mountains trained as a destined soldier, she is notorious for her very playful attitude and gregarious behavior. She loves to joke with her teammates and is often teasing or flirting with them to try and make them uncomfortable for her own amusement. She has a love for wine and usually keeps it around her transports and rooms at all times. In times of crisis, her personality seems to take a complete 180, becoming hyperaggressive in battle.
Name: Luminita Draculea
Appearance:
Bio:
Fourty years ago, a group of rogue keybladers split off from the Old Keyblade Order, under the leadership of a man known only as Dracul "The Dragon". Calling themselves "The Order of the Dragon", they were dedicated to defending the multiverse and destroying "the perfidious Enemy" who threatened the existence of the Multiverse itself, something that they believed the Order they split off from was infective of doing. The Order was targeted for destruction by its parent, with most of it's surviving members being hunted down and killed. At it's lowest point, the Order was reduced from its 20 founding members, to only 5 surviving members. Dracul and his surving followers went into hiding, returning to his home in Wallachia of Renovation. It was at this time that he would find himself a father, his daughter being born during this dark time. Seeing her as a light in the darkness, he named her Luminita. The order would remain in hiding until the time of the Destruction of the Old Keyblader Order.
With the Old Keyblade Order's fall, Dracul saw an opportunity to seek amnesty and protection for his followers. The Order members and their children go from Wallachia to the Byzantine Empire. It was there that the Dragon asked the Emperor to be allowed to settle in Constantinople, in exchange for the services of he and the Order as personal defenders of the Multiverse. The Emperor agreed.
Shortly after their relocation into the Byzantine borders, Dracul would head his organization for another 15 years under the banner of the Byzantines, but perished after a period of illness, leaving his then 20-year-old daughter, herself a keyblader as well, to head his organization. Luminita was more than capable of handling herself, having essentially run the group by her father's side for years, but now was on her own, and needed to prove herself worthy of her position. While she has been working on it for the last 5 years as a faithful soldier, now an opportunity arises for her to cement her capabilities. With direct request from the Emperor, she is currently tasked with a very sensitive mission.
Skills:
Training since essentially birth with the Order has made Luminita have a very acute sense of military tactics and strategy, and she is highly trained in the use of all sorts of weapons, from firearms, to swords, to hand to hand combat. Like her father before her, she has a natural skill in Fire Magic, and it is her primary form of magical combat. She specializes not only in offensive fire magic but status effects and buffs as well.
Fire - Fira - Firaga - Offensive Fire spells
Flare - A very powerful fire spell
Burn - Sets the target's clothing, hair or other such on fire to produce continuous burn damage
Overheat - Raises target's body temperature to cause them to pass out from heat exhaustion
Flame Armor - Coats an ally in a suit of fire for protection
Fire Augment - Gives allies weapons a fire augmentation for burning damage
Personality:
Despite her very rough, bleak upbringing in the mountains trained as a destined soldier, she is notorious for her very playful attitude and gregarious behavior. She loves to joke with her teammates and is often teasing or flirting with them to try and make them uncomfortable for her own amusement. She has a love for wine and usually keeps it around her transports and rooms at all times. In times of crisis, her personality seems to take a complete 180, becoming hyperaggressive in battle.
____________________________
Name:
Luna Dial
Summary of History:
In the world of Luna dial, some individuals are born with the natural power to manipulate matter and energy around them. These people, alchemists, are a rare occurrence, but one with profound impacts.
The Earliest divergence was the birth of the Alchemist named Chang'e in ancient China. Chang'e created and developed the Elixir of Life, but kept it for herself, and out of anger, the Emperor had her exiled, and Chang'e fled to the Moon, vowing to take her revenge upon humanity in the future. With her, Chang'e took the rabbits that she had been farming. After terraforming the Moon to suit her and her livestock, Chang'e released her rabbits and tinkered with their DNA for thousands of years, to create a powerful race of warriors called the Selenites. Chang'e's presence could be felt by future alchemists on earth, who took fear of her. One of these, a man who would come to be known as the Great Sage of Rome, used his magic and his gift of foresight to manipulate the Byzantine Emperor to better fortify the empire and it's expansion, managing to have the Byzantines take back much of Western Europe and North Africa, to put down the rise of Islam in Arabia, and utterly destroy the Sassanids, and prevent them from ever coming back. However, during an attempt to have Rome expand into Iran proper, the Sage was struck by an arrow in the neck, killing him. With the disappearance of the Sage's son, the Empire began to collape rapidly, with the Franks, formerly loyal allies of Rome, turning against them once again, and the Arian Goths rising up once more to form their Kingdom of Asturias in Iberia, and reconquer the south. Meanwhile, the Berbers rise up in North Africa to break Byzantine control. Meanwhile, the now Christian Mongols and Turks sweep across Asia, spreading their new Nestorian brand of Christianity, and the Seljuks forming there Empire in the ashes of Persia and taking land all the way up to the Tigris River. Now, Chang'e has returned with her army to invade Earth and take her vengeance against humanity.
Important Nations (Great Powers, etc.):
Roman Empire (Collapsing), Seljuk Empire, Kingdom of France, Kingdom of Asturias, Chinese Empire, Naiman Khanate of Korea, Chang'e's Empire (based on the Moon)
Overall Technology Level:
European Renaissance
Map: TBD
Luna Dial
Summary of History:
In the world of Luna dial, some individuals are born with the natural power to manipulate matter and energy around them. These people, alchemists, are a rare occurrence, but one with profound impacts.
The Earliest divergence was the birth of the Alchemist named Chang'e in ancient China. Chang'e created and developed the Elixir of Life, but kept it for herself, and out of anger, the Emperor had her exiled, and Chang'e fled to the Moon, vowing to take her revenge upon humanity in the future. With her, Chang'e took the rabbits that she had been farming. After terraforming the Moon to suit her and her livestock, Chang'e released her rabbits and tinkered with their DNA for thousands of years, to create a powerful race of warriors called the Selenites. Chang'e's presence could be felt by future alchemists on earth, who took fear of her. One of these, a man who would come to be known as the Great Sage of Rome, used his magic and his gift of foresight to manipulate the Byzantine Emperor to better fortify the empire and it's expansion, managing to have the Byzantines take back much of Western Europe and North Africa, to put down the rise of Islam in Arabia, and utterly destroy the Sassanids, and prevent them from ever coming back. However, during an attempt to have Rome expand into Iran proper, the Sage was struck by an arrow in the neck, killing him. With the disappearance of the Sage's son, the Empire began to collape rapidly, with the Franks, formerly loyal allies of Rome, turning against them once again, and the Arian Goths rising up once more to form their Kingdom of Asturias in Iberia, and reconquer the south. Meanwhile, the Berbers rise up in North Africa to break Byzantine control. Meanwhile, the now Christian Mongols and Turks sweep across Asia, spreading their new Nestorian brand of Christianity, and the Seljuks forming there Empire in the ashes of Persia and taking land all the way up to the Tigris River. Now, Chang'e has returned with her army to invade Earth and take her vengeance against humanity.
Important Nations (Great Powers, etc.):
Roman Empire (Collapsing), Seljuk Empire, Kingdom of France, Kingdom of Asturias, Chinese Empire, Naiman Khanate of Korea, Chang'e's Empire (based on the Moon)
Overall Technology Level:
European Renaissance
Map: TBD
Selenites are an artificial species of Humanoids who were developed by Chang'e from her original livestock of Domestic Rabbits to be utilized as an invasion force for her return to Earth. Selenites are a naturally magically gifted species, being born from Chang'e's genetic tampering and treated with weaker forms of her Elixir of Life. The culture of the Selenites is loosely based off of that of Ancient China, but evolved over thousands of years. However, due to the position of Chang'e, the Selenites are a generally matriarchial culture. They have a strict social hierarchy, with Warriors and Priests at the top, and all others below them. Selenites worship Chang'e as a goddess and see her as their living deity and empress. Naturally violent as well, the Selenites only become more violent and aggressive as they become stressed and fearful, a modification of the rabbit's behavior of Tonic Immobility by Chang'e, modifying the rush of dopamine not to immobilize the Selenite but to overwhelm them with feelings of pleasure to encourage their violent and risk-taking behavior. Selenites, despite their seemingly innocuous origins, are an extremely dangerous species, crafted to be an invasion force.