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    1. oakman 10 yrs ago

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5 yrs ago
Current Back to writing
9 yrs ago
Wiz Khalifa and Written Role Playing. Because fuck labels and stereo typing.

Bio

Hello, Oakman over here, Role Playing since 2006. I can RP anything, from high fantasy, to advanced military, to sci-fi with all its glorious sub-genres.

Most Recent Posts

Rats just rage quit lol
People you may begin anytime now.
Name: Randy Crew
Sex: Male
Age: 24

Appearance:



Skills: Randy is pretty good with killing walkers, he is better with a hand held weapon than a ranged one. His preferable approaches to killing walkers is quick and swift swings to the head, a bit of recklessness and courage in that swing. He is quite good with improvising melee weapons, putting together what others would consider it scraps into a walker killing Excalibur.

Randy is also self-disciplined (in some stuff) when it comes to resources, an ounce of berries or a handful of water is enough for him. He doesn't do it out of goodwell, or generosity, more like dwindling desire in food or water. Just enough to keep him up and kicking.

Another area he is good with is farming, since he was experienced with home-grown marijuana. He knows all about fertilizers, seeds and the whatnots to get a seed turned into a shrub or tree that produces juicy fruits. The interest however in farming is pretty much nonexistent for him.

Personality: Randy is a very indifferent person, he is not cold, he is warm and able to hold entertaining conversations when in the time for it. But he is indifferent, mildly charming when he does show concern. He can be selfish with strangers, unmerciful and untrusting with enemies or threats, or traitors. Randy usually enjoys the company of nobody, when in group sermons or meetings he remain slightly active and not fearful to voice his opinions. Most of the times however he is withdrawn and always daydreaming on the outside, his mind however clear of dreams, conscious to his surroundings, just not interested if it is not a threat.

Flaws: Randy can be very selfish at times, and he does not know or acknowledge it. Other times, rarely, he tries to act nobly for the greater good, but his methods of expressing it are unattractive or unconvincing to the other less withdrawn individuals.

Randy's recklessness was a reason for many close calls when fighting zombies, he seems suicidal at times, rushing into a crowd of walkers without planning ahead or anticipating the right moment. He also suffers from Insomnia and barely sleeps, always not as strong as he should be.

He constantly de-hydrates and sometimes fades slowly out, only to be awaken by a twig broken in the distance or a growl from a stuck walker. His survival instincts made sure his fade outs from lack of sleep didn't cause as much danger as his recklessness.

History (Pre-outbreak): Before the madness, Randy Crew was mad. He was unemployed and suffered great depression after failing to complete his college education. Loans, distant relatives disappearing and lack of real friends drove him to the brink of suicide, but he was too busy getting intoxicated with weed to entertain the thought of offing himself. He worked at some separate jobs, none lasting more than three months. This went out for two years after his depression, and it ended with him deciding to get into the drug business, producing weed and selling them to local stoners.

History (Post-outbreak): When the dead began walking the earth, Randy Crew fled from his house in Boston and went throughout the nearby cities with various groups. He moved fast, none of his previous groups ever making it for more than a month, just like his jobs, his jobs lasted more actually. He finally ended up in a New York town with a group that seemed able to handle itself, he been with them just recently and haven't talked to anyone yet on a deeper level, or even casually. When there was a walker attack he would help, when there was food stock organization of decision making he skipped it, but made sure to sound his disagreements on the major decision makings.
Archie was still standing before the other guy made a run for it, Shelly didn't give much attention to the escapade igniter, his eyes furiously set to kill Archie for shooting up his (actually Archie's) money. But that soon changed when Rose jumped up over the bar and yelled sweet melodies to Shelly's ears, a language he was most fluent in, REWARDS. He had stolen less than whatever rose claimed she would reward, so it was only logical for Shelly to ignore the Death Undertaker and run after the escapade man of the hour. Rat the thousand dollar man.

Shelly holstered his guns as he sped behind Rat, demon eyes, demon speed. He could hear the cries and whimpers of the Saloon's patrons, whores crying. Whores. MARLETT! "When the fuck am I going to get some ass tonight? Fuck the drink, I'm killing this sad fella, getting the money, bedding the fuck out of Marlett's brains and have a goddamned sleep!" he yelled in rage, "That's the plan. Heeyaaa!"

He crashed through the swinging doors, breaking them and flipped over his face and into the dry sand. Rough sand. He jumped to his feet, no time to clear the dust. His twitchy fingers grabbing his pistols from the gunbelt and quickly firing rounds above Rat's head, warning shots. "Not anotha footstep ye eager fella, I need that thousand dollars, final words?" Shelly waved with one hand, pistol still in it, "no hard feelings fella, I really need that money to bed and sleep."

He had the money to bed Marlett, and perhaps three other whores, what was this about? Adrenaline? Misplaced rage?
Gugd-ver




Name: Gugd-ver Ruthloodge
Age: 35
Race: Human

Appearance:



Gugd-ver wears a heavy set of Armor belonging to a Second Era Imperial Knight, he had gotten this armor set in a Tavern bet he had with an old Imperial general. He stands at an impressive height, his armor hiding his somewhat fat, Ale-gut. The flag that is attached to his armor belonged to the last High King's kingdom, he wears it obliviously and constantly gets stopped by Imperials, threatened of the major crime of treason against the High King. His face is scarred, but has beautiful features that speak a dual impression of courage and courtship, the latter being a false impression.

Bio: Ever since winning the armor his aspirations grew from bashing heads of irritating drunkards to slaying Monsters and beasts all throughout Rayisa. He joined multiple hunting guilds but never lasted long in any, much to his hard headed demeanor and reckless aggression. He was raised in an Orphanage in Almasa, where he caused daily troubles and crimes when he turned 16. The orphanage decided he was too much trouble, none with their minds fully functioning desired to adopt him, and so he was kicked out. On papers it says he escaped, he didn't care much and crawled outside the city and into the local taverns of the rural countryside.

He made lousy jobs between a Tavern service boy, a stable boy, a thief, smuggler, bodyguard to wealthy traders and finally a hired sword. Three years after winning the ancient armor, Gugd-ver was already starting to slay beasts and elusive Orcs for coin, he kept that line of career up until the rumors of the High King's illness. Being foolish, reckless, and lustful for mindless combat he decided his luck at the High King's Seat, if only to fight as many souls as he could.

Role: Monster Hunter, Infamous hired sword, womanizer.

Skills: Gugd-ver is very skilled in combat, his battle rage and reckless probably being both his best and worst trait. He has no respect for tactics, plans, or the entirety of the thinking concept. Whenever a threat is present he aims high for the neck and swings whatever longaxe or mace he is carrying.

He is also quite expert on the geography of Alinsu, knows the ins and outs, the secret passages, the corrupted guards and Imperial soldiers to bribe. He also has pretty good knowledge of the common and rare creatures roaming the deserts of Qahila or the beasts by the entrances of Ghelanard Valleys.

Weapons:

- His favorite weapon is a longaxe that came along with his armor.
- A shield he used only once, before deciding it was slowing him down from killing more opponents.
How free are we to deviant off of the playable races?


As long as it is under the umbrella of High-Fantasy, you are free to go as wild as you want (within acceptable ranges of course, you are your own CS judge, before I do the accepting really.) You can be a Raven Headed humaniod, a semi-dead spirit, a mutated human being with claws or fangs. Just be creative!
Prologue


ALMASA CITY, ALINSU TERRITORY.
ISLAND of RAYISA, WORLD of DIYAR.

The High King's Quarters

"Swund, Swund, I need to make a speech. I need to address my people, they are in a looming danger of inevitable chaos. I am passing away into Bayeda, Alinsu needs their king. By God, Rayisa needs its High King!" The High King uttered, suffering to connect words as he was coughing sharply, his back against the frame of his bed. Before him stood an old woman that was of no healthier appearance.

"No my dear, they can't never see you in such state. Their final image of you must not be that of a weak, frail king. High King, killed by old age's illness. They can't, it will not be good for.." she stopped, horror drawn upon her wrinkled face.
"It will not be good for WHOM??? The Child you never GAVE ME? The heir I so bloody deserved, the Man I so needed to exist and sit on my Throne? DAMN IT SWUND! Get out! Get out now!"
She smiled, soft liquids dropping from her eyes as she slowly walked out, "yes your Highness."

The High King was extremely ill, and with no true heir to replace him, a chaos was bound to unravel all throughout the territories. A once fierce grip is about to loosen, if it is not the fall of forced unity between the Races and factions; it will be the bloodbath race to claim the High King's seat that will shatter Rayisa.

The Capital City of Almasa is relatively peaceful, despite the rumors of the High King's slow imminent death spreading all throughout the Island. Much of the current peace is credited to the heavy Imperial presence within the city walls, and outside all over the borders of the City's rural provinces. Much of the Alinsu territory is also in a peaceful state, however a growing tension is present, people with power or grudges are looking the High King's seat with greedy eyes.

The Northern Territory of Qahila is pretty much occupied with the usual beast attacks, barbarian fights between mutant humans and the tribes of Orcs living in towns under the hot sun. The Eastern Valleys of Ghelanard, lands of the Orcs are having their own conflicts that are about to be expanded and merged with the overall chaos.

Nothing is heard of what goes on in the Southern forests of Aljaan, the Elven Society seems pretty indifferent. They are only after their own kind, but the openness of the High King's seat is not to be taken lightly, or ignored.

In the West, the deadlands of Ardumwat, a mysterious evil is brewing slowly, indifferent to whatever turmoil is about to be unleashed into the Island.
@McHaggis I really liked Mozari, she seems like a great character with believable background and motives. She is accepted and welcomed of course, post it in the CS tab please!

@Alarieth Azakiel is quite remarkable as well, and his high position and motives are quite interesting, accepted! Put him into the CS Sheet.

@ManoftheNorth That is unfortunate, however you are welcome anytime to hop in and join if you change your mind, I will even help you out with the character creation.

@Aristo@Pirouette@The Cook I am writing up the IC as we speak, please finish up your characters and those that were accepted post them in the CS tab.
I am waiting for people to post, I still got loads planned for Shelly.
Interested, I started just the same kind of RP in Free 3 months ago, it had a very good run so this will be good. Will use one of my characters from that RP and make new ones.
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