Avatar of Obscene Symphony

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Recent Statuses

5 mos ago
Current Guild fr if you want me to sign up to a patreon or something I will, these ads are making the site unusable
6 likes
5 mos ago
when will you troglodytes ascend to enlightenment and start hosting your rp images on the guild
2 likes
6 mos ago
My jokes are of utmost seriousness
1 like
6 mos ago
Days like this it really pains me that the guild loads with the status bar open automatically
4 likes
8 mos ago
revert back? we never left!
2 likes

Bio

child of the storm

Current RPs:

Archived RPs:

If you're interested in some short completed pieces of mine beyond my regular RP posts, feel free to rifle through my filing cabinet here.

About me:
  • Birth year 1998
  • Female
  • Canadian RIP
  • Time zone: Atlantic, GMT-4 (one hour ahead of EST)
  • Currently judging your grammar
  • Not usually looking for 1x1s but if you're really jonesing, my PMs are always open
  • Discord Obscene#1925

Most Recent Posts


Aaron’s bewildered question was met with a flurry of responses, though the light mage himself remained quiet until everyone had said their piece. He shouldn’t have been surprised that Max was so nonchalant about dismantling someone else’s property—in all honesty Aaron didn’t expect to get through the evening without something breaking—but the rest was… unexpected, to put it mildly. According to Maddie, they’d been cautious that the clock could pose a threat; Aaron might have been sympathetic, if not for the laughable implausibility that someone with the power to reach across continents would bother to attack with something as gimmicky as a clock when he just as easily could have simply blinked the entire dorm out of existence.

Lilie’s response was characteristically uncouth, but what caught Aaron’s attention was Salem’s dismal attempt at subtlety—the man might as well have raised a flashing neon sign reading “DON’T MAKE MY MISTAKES” for all the good it did him. Fortunately, few people possessed the elite foot-eating skills that Salem did, and seeing as Lilie wasn’t exactly spouting revolution to the Queen, he was pretty sure she’d be fine; no need to speak to her like she was some sort of invalid.

He shot Salem an unamused look before he heaved a breath, pinching the bridge of his nose for a moment. “I assure you, everything is fine,” he began, stepping over to the coffee table for a better look at the carnage. It was a discouraging sight, a fair share of the pieces bent or broken, and he doubted anyone here knew how to accurately reassemble an alarm clock. Great; he was going to have to mail Malek a box full of pieces this time. He heaved another sigh, looking forlornly at the parts before straightening up once more to pull himself together.

“I’m sorry that you were startled,” Aaron told the room, starting to regain his former propriety. “It’s nothing magic or dangerous, just a regular clock. The rift you saw was just harmless Summoning magic, and the hand belonged to one of my superiors; he’s expecting this clock back in the mail.”

He cast another exasperated look at the clock debris, but shook his head, looking back up between Max and Salem. “It’s a bit of a long story—kind of irrelevant, really—but in short, there’s nothing to worry about. This is perfectly normal, and it has nothing to do with any of you. Malek probably didn’t even know you were here.” Actually, the sneaky bastard probably did know and did it anyway, but Aaron wouldn’t dwell on that now. He offered the gathered mages a tight smile before stepping out for a moment, returning from the kitchen with a spare serving tray.

“Once again, please pardon the interruption. I’ll just get this mess out of your way and we can continue like nothing happened,” he offered, finally slipping back into the evening’s persona. He knelt next to the coffee table with the tray, carefully sweeping the broken pieces onto it to be put away until he found something to mail them back to Malek in.
All the mages
@Hero What sort of battle system are you thinking of? Should we be choosing classes from the game? (I guess starting classes if we're all new students - which we should be since I think the officer's academy only lasts one year right?)

Will it be as granular as having to pick specific spells/combat arts, or more freeform?
I'm working on a concept for a Blue Lion peasant with the Minor Crest of Gautier, if that's okay.
F I R S T
totally thought you meant friends the sitcom and i was gonna say hell yeah
Like Rina said, best practice when you're unsure is to ask the GM - they all have different preferences.
  • Name: Radaam Esi
  • Age: 23
  • Race: Suryana
  • Appearance: At a height of 8’2”, Radaam towers above even other Suryana, the sheer size his of typically broad and muscular six-armed frame only emphasized by the deep, rich brown of his skin. Deep black hair tumbles from his head down to his chest, with pieces often braided or otherwise wound, framing a sharp jawline, straight nose, and sharp blue eyes so dark one could be forgiven for mistaking them as black.

    Being known (by those not scared away by their savage reputation) for their fine craftsmanship of textiles and jewelry, Radaam also follows the Suryana tradition of adornment; he can usually be found with an array of colourful beads or ribbons woven into his hair, and his neck, wrists and ankles usually bear some form of jewelry. His taste in clothing and accessories is simpler than most Suryana he knows, but he still rarely goes without something to decorate himself with.
    new line
  • Personality: Though the constant stoic, unamused expression he wears might indicate the contrary, Radaam at heart is a kind and gentle soul, more apt to avoid confrontation than to seek it out. Quiet and a little shy, Radaam is happiest when he doesn’t need to do the talking; he’d much prefer to sit quietly and listen, or otherwise calmly reflect. To that end, he highly values serenity, playing the mediator more often than not in his continued efforts to keep the peace.

    As a devout follower of the Suryana’s reverence of fate, and can usually find peace in the idea that everything happens for a reason, and whatever happens to him is the will of fate. Unfortunately, though he tries to reconcile it, this faith rarely softens the blows of judgement from the ignorant. Though he’s gotten good at turning the other cheek and does his best to keep a thick skin, suspicious looks and whispers of the Suryana’s supposed “savagery” wound him; he tries to disprove them by example, going out of his way to be courteous in new places, but there are still times when the lies become too much and drive him away.
    new line
  • History: If asked about his life, Radaam would say there isn’t much to tell. He had a simple, pleasant upbringing; his parents, a weaver and a woodcarver, loved him dearly and taught him the value of an honest day’s labour, and his little sister Zahra’s playful innocence and mischief taught him how to set a good example and appreciate the simple joys of life. The Suryana territories of Eastern Strahn were peaceful and the communities tight-knit, and Radaam developed a deep attachment to his people and heritage.

    While he was encouraged to try his hand at myriad different disciplines, Radaam never quite found his niche in any of them. Weaving was fun and engaging, but his fingers were clumsy; woodworking was well-respected, but he struggled to reign in his strength; cooking was tempting, but his palate simply wasn’t sensitive enough to tell between the good and the bad. In fact, the only skill he ever found considerable success in was the one that matched his demure personality the least: fighting.

    Combat in Suryani culture was not an outlet for aggression, but an amiable pastime, so far removed from sentiments of anger or hatred that disputes between Suryana would rarely, if ever, come to blows. Instead, fighting was a friendly engagement, not unlike a game of ball or cards in other cultures. Thus divorced from aggression, Radaam’s only qualm in his one special talent was that it wasn’t the most refined of endeavours; still, his natural endowments of height and strength made him ideally suited to all manner of brawling, armed and unarmed alike. Over time, the fighting ring became something of a second home to him, the one place where the typically withdrawn youth could really emerge - or indeed, explode - from his shell.

    His twentieth nameday brought with it the next stage of his journey, when he would be expected to undertake a traditional pilgrimage far from the forests of his birth. While the thought of leaving the familiar lands he’d grown up in intimidated him, expectations were high, and the goal of his journey too precious to ignore: on his travels, he would discover whether his fate would unfold in his homeland, or if destiny lead him elsewhere.

    There was no certain time his pilgrimage was to end, and so Radaam has spent the three years since wandering lands near and far in search of destiny, never settling too long in the same place. The new places and people fascinate him, but he longs for the day his wandering will finally come to an end; hopefully when it comes, he will have gained the wisdom to recognize it.
    new line
  • Abilities/Skills:
    • Radaam excels in unarmed combat, especially proficient at grappling and groundplay. He is also skilled with a staff, though he does not tend to carry one on him.
    • Ever averse to conflict, Radaam makes a patient and diplomatic mediator, a skill that can be translated into negotiation should the need arise. While bartering with tough merchants or staving off a possible fight, his imposing stature also helps.
    new line
  • Other: Nothing atm - will update

I'm also tentatively interested, but I'd like a little more info. Mainly, is there intended to be an overarching plot or mission uniting the characters, or are we all meant to have our own designs and just happen to band together? Maybe a mix of the two?

Also, I'm interested in the Suryana. Do you have any more info on their culture beyond their warrior reputation and tendency to wander? Any particular style of names, for example, or other distinctive cultural characteristics?
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