@XxLyraxX You need to rework one or two of your spells to make them sound actually like spells, along with making them names and small 3 word chants. Also change 'Telekinesis' within your talent into Neutral Magic. Neutral magic will hold spells like Telekinesis, Telepathy, Detection, Cleaning etc....
@Zahir Your spells still sound bit like abilities. 'Controlling Plants to Move' and 'Bending Sun rays' like I said before, spells tend to do a specific action, this action isn't one that can changed into something different. 'Controlling Plants to Move' isn't a simple action spell.
@sassy1085 Let me know when your character is finished.
Personality: One can hardly tell what this master is thinking, one moment he could seem kind but next minute you are in Spartan training to the edge of death but not being allowed to cross it.
@Ampere I just feel like it will create more trouble in a lot of areas than it would be interesting. He wouldn't be able to keep it a secret from their master who knows all about magic, mean technically he would probably just heal him and have it done and over with so he doesn't have to deal with a headache.
"We became an Apprentice to a Magic Master of another world?!?!?!?"
This roleplay is as the name entails all about the journey of a group of 5 or less kids (14-16 in age), as they become the apprentice of a magic user. They will grow from knowing nothing about magic, to becoming masters. A very long journey where they have to deal with many hardships.
The roleplay first starts in modern times, these kids have most likely ran away from home for one reason or another. They have been running around until they found their first Clue. This clue was the starting point that magic existed, something that only people with the talent to perceive magic can find. By following these clues these kids find their way to a slightly run down shop in the alley of some random city. From there they meet the shop keeper, who ends up taking them on a long and hard journey as his apprentices. To a whole new world.
Name:
Age:
Appearance:
Talent: In this roleplay, people can learn any kind of magic they want (of course some limits since some would be OP) without limit, but most will have a Talent, meaning a magic they are more inclined to. Up to a max of 3 Magic for talent. (Note: Elemental is 6 different types; Fire, Earth, Air, Water, Light, and Darkness, so can't just say Elemental have to pick)
Grimoire Appearance: Each magic user creates a magic Grimoire when they start their adventure, this book record all their magic they create and learn, so it may be passed down if they wish it to be. The book starts small and gets bigger the more magic added, even changing it's form after so long.
First Spells: Everyone will begin with 1 spell per magic they are talented in, though they can't use it right away, they have to learn how to use magic and other things in story to use their magic.
Personality:
History: Give some flavor to your character telling their past, and maybe a bit of their journey to the shop. Note:if you want to mix history's with other players you need their permission to do so.
Other: Things not included in other parts of the sheet, maybe like important items to them and so on.
-Startable Magic- Fire Magic - Magic involving the Use of fire
Water Magic - Magic involving the use of Water
Ice Magic - Magic involving the use of Ice
Wind/Air Magic - Magic involving the use of Wind/Air
Earth Magic - Magic involving the use of Earth
Light/Holy Magic - Magic involving the use of Light, to exorcise demons and undead among other uses.
Darkness/Dark/UnHoly Magic - Magic involving the use of Dark/Darkness, also used to curse others.
Summoning Magic - Magic involving the summoning of Magical Beasts, Creatures, and so on, that exist.
Conjuring Magic - Magic Involving Summoning of objects, from weapons to tools, sometimes even food.
Slave Magic - Magic involve Contracting a Magical Beast of some kind, forming a bond with the creature allowing the user to do various things through it.
Nature Magic - Magic involving the manipulation of various plants, in various ways, such as causing plants to rapidly grow, among other things.
Healing Magic - Magic involving the curing of various injuries, curing poison, dispelling curses, and so on.
Neutral Magic - Neutral magic consists of life style magic to help everyday life. Such as magic to clean, and so on, also tends to consist of magic that have yet to build their own category.
Enhancement Magic - Magic involving enhancing the body through various methods, allowing one to fight better in close combat.
Shaman Magic - Magic involving calling apon spirits to cast various spells, if there are no spirits then the shaman can't do anything.
-Advance Magic that people have to learn-
Holy (Element) Magic - Magic Combining an element with Holy magic in order to fight undead or other unholy creatures on an even playing Field.
Unholy (Element) Magic - Magic combining an Element with Unholy magic, causing various curses and other nasty things to those struck by it.
Construction Magic - By combining specific magics one can create construction magic, which allows a user to build with magic. They can use it to create floors, walls, ceilings to create a house. While the far advance magic can even instantly build a house of some design.
-Expert Magic-
Dungeon Magic - By using Mana one can create a 'Dungeon' at a location, this dungeon can be controlled by the user, and manipulated with Mana and other Dungeon Magic spells. Dungeon magic also allows one to create mindless version of creatures, making their bodies out of Mana, to roam and protect the dungeon. (Think being a Dungeon Master)
-Master Magic- Creation magic - By using Mana can create non-living objects out of thin air without them having to exist, the process to obtain this magic is unknown.
-Forbidden Magic- Necromancer Magic - Magic involve creating the undead from dead bodies.
Time Magic - Magic that can manipulate time to the whims of the user, can destroy the universe by causing a space time rift.
Blood Magic - Magic involving using blood as a sacrifice to do various spells. a type of magic that can be used to replace using magical power, or to use blood itself in various ways.
Spells can only do actions as is 'programmed' in them. Such as a Fireball is a spell programed to Generate a ball of fire and then launch itself at a target location designated by the user. Spells can get complex in their designs creating more advanced spells but a spell can't be freely controlled outside of it's design.
Abilities can be freely used and controlled as long as the user has enough concentration to do so, like manipulating flame to do what ever they desire, such as making a ball of fire, sending it at an enemy and making it change it's course and form freely as the user desires to hit their target.
1. Listen to the GM and Co-GMs 2. Don't fight with others in the OOC 3. It is not first come first served 4. Place all characters in the OOC first. 5. No OP Characters 6. More will be added if needed
Note: You can still tame creatures outside you affinity, it just be less likely to tame, and wont be able to tame as many of them. just wanted to make sure you knew that. I might set up some kind of dice system in order to take it out of my hands for those that don't require you to impress them in some way.
By tomorrow morning an OOC will be up and running.
@Rune_Alchemist Taming the Undead isn't classified as forbidden, most people don't like it for various reasons (Smell being one of them). So it is indeed possible to tame undead, just dealing with them would probably be disgusting, granted ghosts, spectres, wraiths, and so on don't have any physical body so no smell.
Necromancy is the art of Creating the Undead, therefor disgracing bodies and so on. It's simply considered forbidden because of peoples 'old views' will be explained better in rp.
Pretty much there, some characters do probably need something that the creator doesn't know about. Like I myself feel the weapon I made is missing something but can't figure out what, and kind of seen it coming, losing people the moment we went into the OOC -sigh- something that for some unknown reason always happens.
@Rune_Alchemist With ghosts they are normally classified simply as 'Undead' there is a difference between 'Spirits' and 'Ghosts', guess you could say 'Spirits' are embodiments of something, they was never a living person. Like The Spirit of Fire, The Spirit of Nature, Spirit of the Hawk, etc...
@Zahir That's up to you, I do normally prefer the anime/manga/drawing, because with the realistic drawings you come into more of a chance that if someone found out their picture was being used for something they'd get angry and probably start trouble. While with the former, those who draw it tend to not mind aslong as you don't say you made it or anything. but in the end it's up to you since it's your character.
@Ampere While it's an interesting character, the whole memory thing would cause a lot of trouble, not to mention the slight loop-whole where he is somehow able to record down everything.. though he has no memory of anything, so how does he know how to read and write? when he has no memory of anything he is pretty much a new born baby in a grown body. So while it's an interesting idea don't think it could work to well in this roleplay.
Also I've been thinking of changing things like 'Telepathy' and 'Telekinsis' among others into the 'Neutral Magic' section, since it's kind of idiotic to have what will essentially be only one spell with different difficulties as it's own magic category.
Note to everyone: I'll be adding in 'Shaman Magic' as well now thanks to Rune giving me the idea lol.
@Rune_Alchemist Pretty decent work, I will give an example when it comes to the Slave Magic. For example, creatures like Slimes can be contracted fairly easy thanks to the fact their pretty much mindless creatures on their own. But an intelligent creature like a special bird that might show up, requires one to impress it with music before one can contract it. (Note: if you ever read 'Man picked up by many gods' then you might understand what I have in mind for slave magic)
Upside to Slave magic Vs Summoning Magic, Slave magic creatures can be trained to become stronger, and certain creatures can even evolve into new forms, and are 'normally' entirely loyal to their master, and have spells that can expand on this bond. Summoning Magic creatures can't grow stronger than when they are summoned, and sometimes might disobey their master since the contract to fight is a forced one-sided way, but the Variety of creatures aren't limited to a person's specific aptitude and don't have to worry about caring for the creature in question.
So think of a type or two of creatures for her aptitude for slave magic. Meaning she can contract this type of creature a lot easier than others. -Note: the applications of this is very spread apart and have various meanings, can be a specific creature type, to creatures with this certain feature. Example for slimes: aptitude for creatures that are weak on their own, but are strong with grouped up. of course this also refers to other creatures with similar circumstances.
@Rune_Alchemist Hey rune, no it's not filled yet. Like I stated I wont accept anyone until the OOC stage. The plan is for 5 people, but I might change that plan depending on the total amount of people that try to join. Note: With the Slave Magic it's not for certain if a contract will be made with the creature it's used on. Some can resist it, or just wont accept without certain conditions.
You saying that makes me want to figure out which one your referring to lol.