In a world where magic exists, yet not everyone can use it. Those who desire to go for the path of magic face great hardship in training under the rare few who mastered this path. In this world, children are usually done with the basic school system by the age of 16, then they have to pick a career to live their life doing. Most follow their parents and work under them. But some choose to follow the path of magic and seek out the various master to learn the basics of magic and start their journey, their reasons for doing this is entirely their own, they could actually be following their parent's foot steps but aren't allowed to be taught by their parents for many reasons, they could of had some encounter in their life that made them admire magic, heck some could simply be wanting to learn to simply learn.
Masters of magic are highly revered and feared to many, though the exact number of masters are unknown, only few designated masters are even allowed to take apprentices to ensure the highest survival rate for them. these master's authority can be much greater than even the various kingdoms, for there is an unspoken rule that these master in exchange for peace they are allowed to do what ever they wish in their territories. The reason for these rules is there use to be much more kingdoms than currently exist, multiple of them was wiped off the map because they angered a Master Wizard.
Our story takes place in, a huge hidden valley surrounded by mountains except on one edge which contains a beach to the sea, the territory of a wizard simply known as 'The Dragon' as a group of teenagers (4-5, ages 16-17) travel to train under this wizard and learn magic.
The magic system in this world works in a system of Runes and Magic Circles. In such a way magic users create magic circle designs in their minds using various runes they have discovered or learned of in their time. They then project this magic circle into existence before them, the bigger and more complex a magic circle is the longer it takes to use, more magic required, and harder it is to control. These Circles use these limitless runes to create the spells wizards cast. While the specific design of a magic circle doesn't matter, as long as it has the required runes it will normally succeed, as long as the wizard casting it has enough magic, control, and time to do so. There are other special forms of magic circles for enchanting, summoning (first time), rituals, and similar things, they follow the basic rules but require physically drawn/created magic circles instead of mental creations.
Example: a magic circle consisting of the magic runes with the meanings 'Magic' 'Small' 'Sphere' will create a small sphere of pure magic energy before them.
This is majorly a rough idea and some parts are substitute to change. actual rules and character sheet guide will be done when this proceeds to the OOC, this is a rebuilt version of an old rp of mine if those from the past see it, with a more refined magic system than originally. This roleplay is a slightly slower type rp, more focus on the quality and development of the characters to build the story. There will be 'Free Time' moments in the roleplay, do not apply if you don't think you can post when left to your own devices as for what your characters will act on. such as the characters being left to their own devices after training is finished for the day, so they can decide to do things like explore around their new home, eat, rest, read some books, maybe training more, or even interacting with the other apprentices.