KitKat Winters
Wow, this really is Emerald Odyssey, huh?
Walking quickly, though perhaps with a bit more wobble then she intended, Akimoto and her high heels make their way towards the closest large town--Inarrel seems like a good start, since it's a fairly big town and besides, this Naiad wants sushi for breakfast. They have a good variety of seafood, too. (Just thinking about all the food waiting for her is enough to distract Akimoto from the frankly insane circumstances of her morning meal.)
Bouncing her way up to the gate, Akimoto enters the town with enough pizzazz to start a flash mob. This goes mostly to waste, though, because nobody's looking. They're all busy worrying and panicking over the "wait I'm IN THE GAME!?" to realize that she's arrived! Hmph!
...Though, maybe that's the better option. After all, KitKat Winters did have a reputation of breaking people's hearts and stealing their stuff, so... on second thought, Akimoto's gonna stay out of the spotlight. She's not wild about the idea of getting caught and punished (wait, would she be put in jail!? How serious is this game?) because she did a little gold-digging in the past. In fact, it might be better if she went undercover--does she have a cloak or something? She can't exactly remember what items were in her inventory before the upgrade, but if she did have anything for covering up, it'd be in there.
Though, where would that be...? Akimoto twists around, trying to locate any backpacks or bags on her person, but finds nothing. Not her fault the "Aquatic Enhanced Dancer Set" doesn't come with much storage... For a set she spent countless hours grinding and crafting, the armor is far from practical. Like, who fights in high heels!?
After a moment of thought, Akimoto gives up and resolves to just stay low. Now, where was that sushi shop again?
It's with some difficulty that Akimoto weaves her way through clusters of NPCs and players, relying on her newly-discovered area map (which she can apparently summon) to show her the way to Sword's Sushi, a popular, easily-accessible shop for lower-level players. Tapping on the counter to get the NPC shopkeeper's attention, Akimoto makes her order--fried squid, tempura rolls, and the fish roll platter. So what if it's a lot of food? This is not the time to worry about gaining weight!
In a decidedly non-Emerald Odyssey move, the shopkeeper tells Akimoto that her "food will be ready shortly." Shortly. Now, to new players, this might seem logical--food takes time to prepare, right? Wrong! Unlike real life, food in Emerald Odyssey is prepared instantly! Or, it was. The whole "game = real life" thing is taking a while to sink in for our poor Dancer.
Fortunately, the food doesn't take too long to make, and soon the gorgeous platters of sushi are set out in front of a hungry Akimoto, who eagerly digs in, disregarding all manners and picking the sushi up with her fingers directly, then popping it in her mouth.
The food quickly disappears and soon Akimoto is on her way out, humming happily to herself. Today really is nice. Maybe she'll go try out those gameplay functions she loved so much when Emerald Odyssey was first announced.
Oooor maybe... She can find some friends? Maybe there's a dance club somewhere around here. Y'know, to live a little! Akimoto nods, plopping down on a bench and pulling up her map. Hopefully, the NPCs around here aren't freaking out and can afford to pay some attention to her. (Good attention. Not you-stole-my-heart-and-broke-it attention. Though, did Akimoto really do that much damage? It's a video game, after all.)
Crossing her legs and considering her options, Akimoto catches wind of a conversation happening not too far away from her. The players are discussing their options--but they don't seem interested in dancing. Too serious, Akimoto thinks, accidently pulling an apple out of her inventory, looking at it, and then taking a bite.