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I actually had a fun time coming up with standard issue kit that characters would be issued, in case anyone was going to be asking about that. Because we are playing mercenaries and not members of a national military there is a little leeway with certain areas of the kit to personalize, like the sidearm.

Of course if you really want to add something personal to your kit you can always ask or post in in your sheet for review. The worst I can say is no
@DeadDrop Sounds good. We got some time
Some men fight for king and country, some for honour and glory. Others fight for Life, liberty and family! Don't worry, We'll fight for all that too, and more. Just make sure the payment clears first....
@DeadDrop@FrostedCaramel@ArmorPlated@Shovel

roleplayerguild.com/topics/178718-sma…

OOC is up. Feel free to head on over.

If anyone else is interested there are still open spots available!


"Hey kid, Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now's the time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War's a dangerous business for the professional soldier, survival ain't as simple as coming out of the firefight alive!"

Ladies and Gentlemen, Boys & girls. Welcome to the Greenshields. A mercenary, frontline infantry battalion created during the end of the 3rd succession war and rose to prominence during the 4th war, proving itself in actions against the once crippled Cappelan confederation. During the period between the 4th war and Operation Revival the rising company found plenty of work in the periphery and made a small fortune fighting against the clans for the Federated Commonwealth after the initial clan invasion. After some solid expansion and a hiring blitz the battalion has now it's found steady work, at least for the time being with the DCMS fighting along it's new and unwelcome border with clan Novacat.

That is where you come in. Whatever backgrounds you came from, whatever your reasons for joining the Greenshields, they are your own. The important thing is, you've left your old lives behind and took up the mercenary banner. It's a life of high risk and higher rewards, but if you keep your wits about you, your head on a swivel and shove a lucky horseshoe up your ass, you might just survive long enough to collect that monthly pay-cheque.

OOC: Please post or PM your sheet here for approval before putting it in the characters tab.

If you want to join there are still openings available. i'm looking for about one squad's worth of people, maybe two full squads if this really kicks off.

And of course if you have any questions please fire away.







sarna.net/wiki/Main_Page

This is a link to the official BattleTech wiki. It really is a fantastic source, highly accurate and has nearly every scrap of data on this setting you could hope for.
Right, I've got 4 people so far, a good number. Any other interested parties as I start working on an OOC?
Battle armour might be a thing down the road. Or issued for special assignments as required. But I would rather not jump to that point and have it be a permanent thing worn by everyone. 'Bottom of the barrel' is kinda the point i'm going for here.

Again, your assuming you will be fighting more mechs than you really will be. Your main opponents will be other infantry and vehicles. Dangerous but you should be able to handle it.
@Shovel So when I said you may fight the odd mech I mean that you may fight the odd mech. It wont be often and most of your efforts will be against infantry and light/medium vehicles. I want mechs to be more of the big stompy titans in the background that sometimes blow up the building your standing near. For the most part your steering well clear. If you absolutely had to go toe to toe with a mech it's not like i'm going to make it an atlas. Besides Light mechs don't always beat vehicles, It really depends on the vehicle as there are a good number of tanks that could easily shred a locust or a commando in this setting.

As for how you guys would fight them. Well all i'll say is you'll have to get creative. Or just run like hell.



"Hey kid, Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now's the time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War's a dangerous business and for the professional soldier, survival ain't as simple as coming out of the firefight alive!"

So this idea I have is for people interested in playing in the World famous and wonderfully awesome setting of BattleTech, but from the perspective of people not piloting 60 ton death robots. This will be a game focusing on a mercenary infantry battalion known as the Greenshields who are fighting on the side of the Inner sphere a couple years following the defeat of the clan invasion and the failure of Operation: Revival. Border skirmishes are still flaring as clans are still free to raid certain worlds and the great houses are free in turn, to try and take back what was lost, and you are all being paid very well to contribute to that goal.

The PC's will not become mech pilots, I want to say that up front and avoid that question entirely, this will be a focus on the non mech elements of war. Fighting mechs will be a thing and because you're playing as infantry with only vehicular support those will be some hairy fights. I am hoping to keep the pc's together as an infantry squad instead of pilots and drivers all going off in different directions.

The basic briefing for the opening mission of this campaign is as follows

Your Client has contracted the Greenshields for a high-priority retrieval mission, securing and extracting valuable biomedical research from the factory world of Tikonov, which recently fell to the clans during Operation Revival. a DMCS Brigade has already stormed the planet in force both to try and liberate the world and to distract the occupying clan forces, giving the mercs the opening they need to get a team in, do the deed and get the fuck out.

The job won't be easy - but if it was easy it wouldn't pay nearly as well, or be half as fun.


Let me know if you guys and gals have any questions, comments or concerns.


So, I don't have a fancy name for this idea yet but I am excited to pitch it. If nothing else it's certainly something different than the usual Militarum or space marine/deathwatch themed games.

In this game I am looking for some people willing to play as members of a genestealer cult who have decided to rise up against the false Emperor and bring the world under the enlightenment and protection of the Grandsire. The problem is that whether by impeccable timing or foul luck, the forces of chaos also choose that moment to invade the world and turn the already chaotic situation into a true and wonderful clusterfuck. The PCs themselves will take on the roll of a kill team/squad who is doing their best to fight against both the chaos invaders and the Imperium.

For the characters themselves they will be mostly 3rd and 4th generation hybrids. Basically a neophyte squad, with all the weapons and toys there included. If there are a lot of people wanting to play acolytes (1st and 2nd generation hybrids) than i'll probably open that up too. But no one will be playing purestrains, Abberations or metamorphs, really any of the truly 'mindless' or feral creatures are off limits, for what I hope are obvious reasons. I also don't want to go crazy and have everyone running around as kellermorphs and sanctus assassins. This is going to be more of a Kill team kinda vibe. You will be playing an elite and trusted squad, but still very much in the category of 'grunts'.
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