This is a Pathfinder Campaign
40 Point Buy
You choose a monster race as a class as well as a normal class, I will work with you to make the levels for your race.
Races So Far:
Mind Flayer
HD: D4
Levels:
1: +2 INT, +2 Wis. +1 natural Armor, 2 tentacles 1d4, Telepathy 10 ft
2: +2 Cha, +2 Con, Psionics (detect thoughts, levitate) Telepathy 20 ft
3: +2 INT. +2 Dex, Mind Blast 1d4 rounds 1/per day (1 target), Telepathy 40 ft,
4: +2 WIs, 3 tentacles 1d4, Improved Grab, Psionics (suggestion), Telepathy 50 ft
5: +2 INT. +2 Cha. +1 Natural Armor, Mind Blast 2d4 rounds, 3/per day (10 foot cone), Telepathy 60 ft
6: +2 Dex, +2 Str, psionics (charm monster), Spell Resistance 15, Telepathy 70 ft,
7: +2 INT, +2 Wis, 4 tentacles 1d4, Mind Blast 3d4 rounds at will (30 foot cone), Telepathy 90 ft
8: +2 Cha. +1 Natural Armor, Extract, Psionics (astral projection, plane shift), Spell Resistance 25, Telepathy 100 ft
HD: d6
Level 1: +2 Dex, +2 int, Darkvision 60ft, +1 Natural Armor, Spell Resistance 3, Warping Energy, (1d6 per 2 HD + Int modifier), Craft (Flesh Sculpting)
Level 2: +2 Str, +2 Con, +1 Natural Armor, Fast Healing 1, Spell Resistance 6, Adaptive Defenses, Gaseous Form (1/day)
Level 3: +2 Dex, +2 Wis, +1 Natural Armor, Fast Healing 2, Spell Resistance 9, Transmutation affinity
Level 4: +2 Str +2 Int, +1 Natural Armor, Fast Healing 3, Spell Resistance 12, Reduce Person (3 per day)
Level 5: +2 Dex, +2 Con, +1 Natural Armor, Fast Healing 4, Spell Resistance 15, Shifting Guise, Baleful Polymorph (1/day)
Level 6: +2 Str, +1 Natural Armor, Fast Healing 5, Spell Resistance 18, Malleable form (At will), Reduce Person (at will)
HD: d8
Level 1: +2 Str, +2 Int, +2 Wis, Climb/Swim speed 20, Bite 1d6, Darkvision 60ft
Level 2: +2 Con, +2 Cha, Natural Armor 2, Constrict 1d6, poison, scent, Produce Acid 1d6
Level 3: +2 Str, +2 Int, +2 Wis, Bite 1d10, Aversion, Detect poison, Chameleon
Level 4: +2 Con, +2 Cha, Natural Armor 4, Improved Grab, Animal Trance, Entangle (at will), Produce Acid 2d6
Level 5: +2 Str, +2 Int, +2 Wis, Large Size (reach), Bite 2d6, Deeper darkness, Neutralize Poison, Suggestion (3/day)
Level 6: +2 Con, +2 Cha, +2 Dex, Natural Armor 8, Baleful Polymorph (1/day), Produce Acid 3d6
Level 7: +2 Str, 2 Int, +2 Wis, Natural armor 10, Alternate Form.
After reaching the levels listed you continue to take levels in your race I need to write up extensions. Templates work similarly except that you cannot take a level in your template until a certain level is reached in your standard race.
Setting InformationThere are thousands, perhaps millions of planes and demi-planes crossing existence, anchored by the 8 greater planes, Heaven, Hell, Abyss, Elysium, Fire, Water, Earth, Air. There are innumerable beings scattered across the vastness of existence traversing from plane to plane using the many magic portals which bind these planes together. As many planes as exist are those who wish to control them. The Angels in Heaven, Sylph of Elysium, Devils in Hell, and Demons of the Abyss all strive to be the greatest of the four great forces but as outsiders move further and further from their home plane without an anchor of some kind such as a powerful mage their power wanes until even the greatest Angels who deem themselves gods or the Demons Lords are but pittance facing down their rivals on their home plane. Naturally with so many beings and many quite powerful but anchored to a place in the web of planes there is a great need for mortals willing to act on their behalf, traversing countless miles to further the goals of their sworn lords, or perhaps just for a wizard who is paying in gold. Coming from innumerable backgrounds there will always be people of this nature, some call them mercenaries but such a word does not truly define their depth for they go beyond simply fighting and killing. Each being has their own motivation, good, bad, it is irrelevant so long as they complete the next task in front of them on their quest.
Character Information:Pathfinder Rules, ask me before using 3rd party stuff though I will probably approve it.
40 point buy (You can go over 18 at start)
This will be a high magic, high power campaign
Maximum starting HP, add Con to both HD.
Maximum starting gold + 50%
We will be using orokos or Rolz for rolls
I accept sheets in pretty much any format as long as it is easy for me to acquire all relevant information, I personally prefer myth-weavers for sheet storage and linking.
If I forgot anything or made a mistake now or really ever tell me, I am at times unforgiving but I am not a GM who cannot admit when he is wrong.