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  • Old Guild Username: Omega
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    1. Omega 11 yrs ago

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Templar Knight said
BTW I assume we're gonna get a map i assume of whatever sector or segmentum or whatever have you we're using?


Ultima Segmentum. When I get off work I will pick a map and should have the OOC finished before I go to sleep along with the outline of my own faction and probably some example factions since in the past I have had issues running this.
Honored Brother said
By the way, how would the psychic blast affect the orks?I know they rely on each other for their psychic abilities (the WAAAGH) but is there any possible effects the Emperor's death might have caused them?


Giant party because all the 'umies are uppity? Huge mourning because their greatest single enemy died?

Ollumhammersong said
Most of the major craftworlds hang out right near the eye of terror to. Right close to the blast cetnre


The blast center for this psychic hit was in Ultima Segmentum and around Terra so the ones near the Eye of Terror would feel it but survive at least.
Thinking Craftworld Eldar, Dark Eldar, corsairs, maiden world, etc?

Eldar took a decent hit from the pyschic blast since it was on about the same level as wehn Slaanesh was born and also the Golden Throne is tied to the webway so Comorragh was hit hard as well.

The Eldar were more prepared for it this time having built defenses to shield themselves from Slaanesh and all but still those closest to the blast zones would be hurt.
Gm has not made a post in a week so first things first is the GM even still here?
gowia said
Just to be clear, what is the difference between the PDF (I am assuming Planetary Defence Force) and garrison?


ya I forgot to explain that, PDF are basically your militia guys drawn up from the local populace while Garrison would be standing forces like Imperial Guard, Space Marines, Aspect Warriors, etc.

Edit; if anyone has any reccomendations for adding to the sheet go ahead and voice them.
OOC is up soon
Honored Brother said
How 'bout the orks using space hulks. Those things don't exactly have the capability of fighting back....


Do not be excessive with them given their massive size and ability to move lots of people while being difficult to stop.

OOC will be up in not too long, here is the current sheet.

Name of Faction:
Species:
Leadership:
Planets:
- Name
- Type
- Population
- Industry
- PDF
- Garrison
Fleet:
Army:
- Numbers
- Hardware
Background
November 22, 1956
West Germany, Central Europe


Douglass Winters was pushing hard on his stick diving down on the MiG 15 coming up at him holding down the firing stud as soon as he thought he had a shot to hit the bastard watching his ammo counter tick down way too fast towards zero as his four guns chewed up their belts. Barely a moment later the enemy MiG openned up with it's cannons and he felt more than anything else the impact that told him something had connected. Looking to the left he saw about two feet of wing were now missing and a bit more was threatening to come flying off. Some off his own rounds found a home though as Douglass saw smoke billowing out of it as the two planes passed. Immediatly he pulled up and to the left hoping to climb back and gain some altitude before the MiG found his tail though to his surprise after levelling found nothing behind him except a contrail burning back east and a radar contact telling himhe must have wounded the Mig worse than expected. He really wanted to pursue the bastard but knew that too many of his buddies were handing around and Douglass had expended every munition long ago while his guns showed themselves in the double digits on ammo. He checked his fuel gauge and tapped it a few times again but it seemed still stuck giving him no idea if he had fuel to make it back to their base.

Of course by now their base was a bombed wreck and probably occupied by Russians. He keyed his mic to try and get a message to anyone left in the squadron, "Anyone left in the skies, I am heading out of here, got no guns, probly got no fuel neither but the damn gauge is stuck. Headin west to the nearest friendly base. See ya when ya land."
It was a short flight west towards the nearest base as West Germany had been dotted with them for this kind of situation. He pulled his plane around to be able to make an approach on one of the runways as he openned communications to the tower, "Tower this is the F-100 coming in on approach, I need a runway to land, I am low on plane and probably fuel."

"That is a no go, we are currently taxiing several aircraft, maintain station keeping."

It was only moment after the tower responded when his plane shuttered and the jet part of his fighter jet died. "Tower, this landing just became non-optional, one way or another I am hitting the ground and I am picking runway 3," With that he angled his plane in, lowered the landing gear and proceeded to manhandle his aircraft down.

He managed to make it down and saw crash teams awaiting his arrival, smiling under his helmet he hit the tarmac hard and instantly knew things were wrong as his nose dived into the ground the front landing gear apparently breaking off from the flawed landing and now the rear landing gear followed suit. His plane scraped across the ground for several feet before finally coming to a stop. Popping the canopy he stepped out and began to walk away while crews doused his plane in flame retardant foam as a precaution just in case as Douglas yelled out, "I am gonna need a new plane, something fancy with lots of guns!"
Ships will be roughly 3 battleships and 12 cruisers. This is not a hard rule but a rule of thumb and naturally with the variety of cruisers just try to not overly excede that firepower level. So if you want you can sacrifice cruisers and start with say 5 or even 6 battleships as your only capitol class ships. Since everyone having the exact same ships in the same numbers is boring I expect people to mix things up, like 1 battleship 2 grand cruisers, 4 battlecruisers, 4 cruisers, and 6 light cruisers could be your fleet for example. Just be reasonable.

Current rule of thumb that may change is that for primarily fleet based factions for example a fleet based chapter that has only recently taken a world or merged with a faction that has a world that would be something like 1.5x ship bumbers and if you start entirely fleet based more like 2x ship numbers since an established world is a major boon just as a handful of vessels are.

I also plan to basically reserve the main Tau nation, but allow breakaways, the Ultramarines, and the Black Templars as NPC major powers. The reason they have such potential to be superpowers should be mostly apparent and I will use them to drive the story onwards.
In the latest canon they are heavily implied to have fallen in some manner prior to the Horus Heresy and were expunged from Imperial records with one wiped out and the other absorbed so I am not allowing homebrew legions though homebrew chapters and warbands are allowed.
In Foreign music 10 yrs ago Forum: Spam Forum
ya this foreign music makes no sense.

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