Jessa βThe Revenantβ Locke
21|5β4β|O-
A P P E A R A N C E
Jessa appears rather short and young for who she is. She stands at 5β4β, weighing approximately 135 lbs. Her brown hair falls just past her neck, and appears very straight and well kept. Jessa appears very lean and lithe, almost weak when observing her fair and pale skin. Her strength is greatly hidden as it almost comes entirely from cybernetic enhancement. Most of her cyberware is all internally hidden from view, but as a product of experimentation, Jessaβs body is not unscarred from the traces of augmentation. Most obviously, the front of her left hand has no sort of synthetic skin, revealing that her hand is entirely fake. There are also traces of machinery visible on her arm, revealing it is either fake or heavily augmented. As she looks about the world, her gaze is cold and calculated, observant of anything it comes into contact with.
O C C U P A T I O N
Biomedical Researcher
P E R S O N A L I T Y
Jessa is most easily described as stoic, analytical, and collected. With her life, sheβs never gotten too close to any others or had any real friends. Growing up with a very separated family, Jessa had no real concept of bonds. This causes her to appear distant to all those she meets. One might pin her as a very unmotivated person, but that is greatly a facade she keeps up. When in unfamiliar territory, which just so happens to be most every scenario, Jessa is very naive and curious about the world. This however, is not enough motivation for her to explore the world around her though. Jessa was always to anxious to do so.
Jessaβs goals have always remained a mystery to those around her, but in her head, she is very vigilant. She believes herself to be aligned with humanity and out for the greater good, but truthfully she is very worried about her health. Self preservation is high on Jessaβs list of priorities, even if she, herself doesnβt believe it, but self preservation isnβt the end of her long list of hidden motivations. Many of the things she accomplishes are, for more or less, vengeance. She believes herself to be somewhat of a retributivist, believing that those who harm others should be punished, and if others wonβt, then she will.
B A C K G R O U N D
Born illegitimately, Jessa was the child of a corporate bigshot business owner and one of his lead researchers. Her father was the head of a lead cybernetics research and production company: PsySystems Cybernetics-- PsySys for short. Of course, Jessa was raised by her humble mother, so there was no huge inheritance coming her way unless she got it herself, and with her life spent alone in her motherβs home, having to grow up without the parental guidance. PsySys wasnβt the easiest company to work at. With more health, safety, and ethical violations than any other cybernetics company in the Belt, Jessaβs mother never had the time or energy to raise a child. Jessa grew up quickly.
Despite her motherβs poor condition, Jessa took up a similar Biomedical practice with a focus on cybernetic research with PsySys. Her father, after meeting her for the first time, offered her an entry level position as a researcher on one of his high ranking teams. Jessa started off making more than her mother, but her job wasnβt all it was made out to be. She had seriously underestimated the inhumane projects that were going on within PsySys. Luring street rats, often times C-Freaks with promises of Neurotop, PsySys uses human test subjects to test implanted experimental tech. Whether they and up with their bodies shredded by electronics within or instead having their sanity shredded into pieces, it is not often that PsySys test subjects leave the facilities unscarred. Unfortunately, PsySysβs impact on Jessa doesnβt cease there.
Jessa didnβt simply get her job out of her fatherβs good heart. Being the head of a cybernetics industry was an easy way to live a long and wealthy life, but all lives eventually come to an end. Her father just wasnβt ready for his end yet. He intended to find a way to prolong his life, and with only one person on the planet sharing his genes, he had only one subject to test his compatibility with new augments he intended to use on himself. Somewhere in between slavery and indentured servitude, Jessa only had one way to keep herself and her mother afloat. After only one month at PsySys, Jessa found her schedule filled with surgeries.
Jessa lived oppressed and enslaved for months, and in those few months, Jessa found herself with her first augmentations, but after things started getting more and more torturous, Jessa realized her job wasnβt worth her pain, even if it meant living on the streets. She outright refused her fatherβs next requests for more experimenting. It was then she became nothing more than one of the subjects locked away in the monolithic PsySys buildings only waiting for their fate, but as her fatherβs quest for immortality continued, Jessa grew increasingly enervated by it all. With the abilities bestowed upon her by her newfound augmentations, she intended to do something.
Under the guise of her working position, Jessa managed to escape PsySysβs main building in secrecy and overtime began to gather the tools sheβd need to put together an attack. Armor, weaponry, and gadgets-- she amassed them all in preparation, and upon the fateful day she decided to enact her plan, she suited up, making herself completely anonymous. Wielding the abilities given to her against her will, she tore through research and destroyed any machinery she could. She only worked in a short time frame before she had to escape, though. PsySys had serious security, and if she was caught, Jessa could only imagine that the police wouldnβt be involved.
After this attack, a large amount of PsySys research was destroyed and it cost the company a great deal. Jessa got news of this information and realized how much she could impact othersβ lives if this continued. This vigilante approach to taking down PsySys continued in Jessaβs life. More attacks occurred and it wasnβt long before news of this mystery βterroristβ got out, and rather than running and hiding from the branding, Jessa embraced it. News companies portrayed her new alter ego as an extremely augmented insurgent, and they called her βThe Revenantβ. Jessa felt good about what she was doing, but taking down PsySys wasnβt enough to quench her thirst for vengeance. There were plenty more large corporations that were less than savory, and Jessa was not a fan of any of them. The next months of Jessaβs life were devoted to her alternate persona, and even with her eyes set on the destruction of big companies, there was one other goal Jessa took up in her time, though this crime was one committed by Jessa more so than The Revenant.
During her times inside PsySys, Jessa was surrounded by a great deal of C-Freaks, whether they were her subjects or her fellow captives. She watched helplessly as peopleβs lives were destroyed by the inaccessibility of Neurotop, and she knew that PsySys had the Neurotop to supply. At times, even Jessa had to take the drug to stay sane. It was no doubt an issue of stinginess. During one of her raids, she managed to find a cache of the drug. Jessa had always thought that her goals were for humanityβs sake rather than her own. This ideology led her to take to The Revenantβs outfit and freely distribute the cache to a shelter for the poor. The gratefulness of those in need led to knowledge of The Revenant spreading as a bit of an urban legend in the poorer community. Jessa was only further spurred to gather Neurotop when she learned this. The Revenantβs tale isnβt all good, though. Jessa was a very augmented individual as well. The more she dealt with her augmented lifestyle, the more she craved the Neurotop she so sought for others. Originally the cache she sat on was meant to be rationed to others, but the Revenantβs Neurotop theft, wasnβt just for the people anymore. With her cache running dry, Jessa had her own problems to deal with.
S K I L L S
Credit to The Revenant: Due to the early days of Jessaβs Neurotop theft, she found herself well known among the street rats of The Belt. Jessa may be easily identified while dressed as The Revenant in the poorer locations of the metropolis. This can be both a gift and a curse, as her skills were greatly played up. She may not have the ability that people think she has.
Product of Science: Although untrained and generally frail considering her stature, Jessa has an above average amount of strength and agility due to the constant experimentation and augmentation on her body. This also gives her a few important abilities that came along with certain augmentations.
Biomedical Technology Expert: With Jessaβs position as a PsySys researcher, she has gained a great deal of knowledge surrounding medical practice and the augmentation sciences. If information is needed on cyberware, or urgent medical care is necessary, Jessa can manage to come through.
E Q U I P M E N T
Revenant Combat Armor: A minimalist set of combat armor, likely modified from an old suit of law enforcement protective gear, the Revenant Combat Armor is a custom protective suit that Jessa purchased on the black market. Its main function is protection from ballistic attacks, but it doubles as a concealer for her identity and a recognizable icon for her alter ego. The suit has one star ability, though. The Revenant Wiring is an experimental combination of cyberware created by Jessa herself. By connecting the technology in her suit to cybernetic nerve endings in her body, she was able to have the suit recognize and remember certain actions she took. When The Revenant Wiring activates, the suit takes control of the nerves in her body and in turn, takes actions for her. This can allow her to fight for much longer than the average human while sustaining great amounts of damage. This can also be rather dangerous as Jessa can be stuck in combat and The Revenant Wiring could tear her body apart in order to secure the win.
PsySys Experimental V0ltskin: As the main cyberware modification from her hand prosthesis, the V0ltskin has seen very little testing for its many uses. The open circuit visible on the palm of her hand has the ability to discharge a small electrical pulse. This can be used both in combat to subdue opponents and also during infiltration to temporarily disable certain electronics. The V0ltskin never made it out of the experimental stage, though. PsySys was unable to perfect the idea of delivering this impulse of electricity without enacting some of the charge on its user. Use of the device can cause great pain to the wielder.
Semi Automatic Pistol: A classic firearm, Jessa wields a simple semi automatic pistol for protection. Almost entirely unremarkable, Jessaβs gun is unregistered and unknown as many other firearms in The Belt.
Carving Knives: There is no weapon more reliable than an old fashioned blade. Jessa knows that no one sane leaves home unarmed in the belt. She follows this unspoken rule by means of a large pair of carving knives. Most often used by The Revenant, her blades are kept hidden from view.
N O T E S
To Be Determined.