Current
New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
2 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
3 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
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3 yrs ago
Guild Cyberpunk gang currently popping off
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4 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.
Contact me on Discord at Opposition#4407.
<<<ℂ𝕦𝕣𝕣𝕖𝕟𝕥 ℝ𝕠𝕝𝕖𝕡𝕝𝕒𝕪𝕤...>>>
The Last Embers --- Tatiana Leviatan : The Black Shepherd Summoner
𝔽𝕦𝕥𝕚𝕝𝕚𝕥𝕪: 𝕋𝕙𝕖 𝔾𝕣𝕖𝕒t 𝔾𝕒𝕞𝕖
Dare you stand against Titans in a Great Game? Enter the 𝔾𝕒𝕞𝕖. Move your piece
I'm definitely interested in drafting up a concept, but I am a bit confused in terms of the breadth of what 'magick' consists of in terms of what a character could do. If such an idea like a magical character is allowed, I'd love to create something.
Appearance: Allyson is by no means the imposing assassin she seems to believe herself to be. She stands with a very slight and lithe build, but closer inspection would reveal that she is relatively toned in terms of muscle. Standing at only 5’3” and weighing 125 lbs, Allyson is certainly at disadvantage in a grapple. Her skin is strikingly fair, as is telltale for the Akhailan lineage. Similarly, she also has the typical platinum blonde hair of an Akhailan, but most all onlookers are unaware of this as Allyson’s hair appears jet black due to a generous amount of dye supplied by the Redshrouds. Her hair sweeps down her head in a rather straight manner ending where it just brushes her shoulders. Allyson’s eyes are a light amber color, augmented to appear a mystical pink when using her magical abilities.
Allyson’s style of dress rarely varies. She most commonly dons a light fabric white dress frilling out with a black trim at its end. Accompanying it, she wears black arm wraps as is common for Redshrouds. Her most striking piece of attire also stems from her time with the Redshrouds: her identifying red cloak cinched around her shoulders with a gemstone buckle. Often slung over a shoulder is a messenger’s bag containing all the equipment she doesn’t conceal on her person.
Personality: Allyson has lived a rather strictly regulated life— on both fronts— and that shows in her demeanor. She can often appear outwardly as an abrasive, aloof, and spiteful girl. Skewed between her two supposed lives, Allyson ultimately seeks control in every aspect of her daily habits. When things don’t go her way, she has a tendency to act childish, though equally as likely is that she acts out more aggressively and with violence. This is likely because Allyson’s training revolved heavily around her abilities as an assassin. When confronted with things she isn’t used to, she will most likely act with that element of extreme caution and tactfulness.
Due to her uniquely sheltered lifestyle, Allyson has a rather especially naive view about many worldly things. She has a tendency to try and hide her lack of knowledge about most things, instead trying to put up a front of ultimate intelligence. This, of course, is no perfect facade. Her lack of exposure to the world often shines through even despite her best attempts to conceal it.
Background: Allyson Akhailan was born as the sole heir to the Sheolian Empire’s throne. However unfortunate it was that their sole heir was born a girl, King Davion Akhailan still intended to throw a massive festival in celebration. It was during the festivities that the faction of fabled assassins known as House Redshroud— or more simply The Redshrouds— decided to make their move for leverage on the royal Akhailan bloodline. Allyson was swept away right from her mother’s arms during a royal address to the public. She was taken with the intent to exchange her safety for the safe return of a number of Redshroud prisoners that had been captured by the Sheolian Empire. The head of House Redshroud was not a man known to let go so easily, though. The cunning group of assassins managed to rig the trade employing their array of magical talents. They made off with their colleagues while also managing to not lose possession of their hostage. Imperial society was sent into an uproar, and a nationwide manhunt commenced.
Rather than executing Allyson, the head of House Redshroud had taken a liking to her. The group decided to raise her as one of their own, never allowing her knowledge of her true past. As she grew up, Allyson lived a rather privileged life in the lavish guild, but there was a catch. Due to her peculiar situation, she was kept very sheltered and rarely allowed to leave the guild’s hideout with the other assassins. Never informed of her true lineage, Allyson found herself content living her life in the hands of the Redshrouds for quite a long time. As she neared her teenage years, however, Allyson was discontent with her role. She sought to be trained as one of the Redshroud’s mystic assassins just as her peers were, and with enough arguing and throwing fits, her request was eventually granted.
Throughout her training, Allyson received special attention from some of the top rogues and mystics of House Redshroud on order of the head of the house Beltran. Allyson never had as much experience in the field as she should have, though. House Redshroud’s greatest secret couldn’t last forever. It wasn’t until Allyson was specifically selected for a mission of infiltration that she was captured by the imperial guard and imprisoned in the capital city of the Empire.
The capture of Allyson was meant to end in a public execution as a message to the Redshrouds. The massively populated public event ground to a halt after the Empress swore on her life that she recognized the girl. This led to a very confusing and convoluted attempt from the Imperial nobility to convince both the public and the Redshroud girl that she was the lost princess. Despite the best efforts to convince the assassin, Allyson wasn’t interested in the Empress’s theory. Nonetheless, the imperial family didn’t intend to let the lost princess be lost once again.
Allyson was forced to live a life similarly privileged to her time with the Redshrouds while also being just as locked away. She was kept under a restrictive watch in the palace. Her one hope laid in the fact that the Redshrouds may one day come strike the palace again just as they had so many years ago, and she knew they would come. House Redshroud launched an all out war campaign against the Empire. Unfortunately, multiple attempts at raiding the palace went unsuccessful and the imperial family never did give up on reintegrating Allyson into imperial society. It wasn’t long into her stay at the palace that it was revealed to her that she was be wed to another noble that could teach her how to properly rule.
Skills & Abilities: Allyson has become quite adept in combative martial arts due to her Redshroud training. She has an extensive knowledge of both unarmed combat and a variety of weaponry common to Redshroud assassins. Such training sessions have also extended to infiltration and exfiltration along with a multitude of stealth-centric arts to accompany her primary tasks in House Redshroud. Thusly, things like sleight of hand come naturally to Allyson. As House Redshroud is centered around the ‘Art of Elimination’, Allyson also has cursory knowledge of basic poisons and other alchemical solutions.
In addition to her physical abilities, Allyson has been disciplined by the mystics of her guild. Dubbed ‘Redshroud Mesmerism’, House Redshroud has developed a unique discipline of magic centered around sapping the power of the Eldritch deities that many worship. This power is then concentrated into their mesmerism. Her arts center mainly around augmenting her abilities, and modifying the world immediately around her with illusory phantasms, glamours, and figments.
Flaws: ►Lost Princess: Allyson is surely knowledgeable in her specializations, but beyond that, she does lack her fair share of knowledge about the mundane. Because of her extended stay in the Redshroud guild hideout, Allyson is quite naive about how the world works outside of her assassin’s guild. This manifests in a number of ways and it most often evident in her social interactions.
►Redshroud Bravery: Allyson is a trained assassin through and through. This comes with its drawbacks, though. The Redshroud assassins are known to harbor an indomitable bravery that some would mistake for recklessness and carelessness. She is a daredevil through and through.
►Marked By The Law: The lost princess has never been a fan of the concept of ‘law’. Her morality stems only from her honor and the tenants taught to her by the Redshrouds. Because of this, she has a tendency to struggle to comprehend why certain actions of hers are punishable. On top of that, the Empire doesn’t intend to let their finally found princess go so easily. Allyson is something of a ‘most-wanted’ fugitive amongst the Sheolian Empire and its allies.
►Weak Frame: While some of the Redshrouds are the pinnacle of the human physical form, many of the Redshroud mystics are quite the opposite. Allyson is by no means a brawler and has to rely entirely on skill and technique in combat.
►Redhot: Allyson has lived a rather lavish life as the poster child of the Redshrouds. Because of this, she has quite the temper when it comes to not getting her way. This is only made worse by the large role that violence has played in her life. Allyson has a tendency to get quite threatening or even lash out physically at anyone who offends her.
Equipment & Possessions: ►Weaponry: Allyson is rarely caught without her signature Redshroud arsenal. While it is not always complete, she tends to always carry a majority of her weapons. The typical Redshroud assassin wields daggers on chain and rope, a harpoon, warfans, and a tanto knife. Each weapon has its unique use in the Redshroud style.
►Personal Journal: A large part of Allyson’s training revolved around reflection. She always carries a personal record in which she meditates on her experiences, missions, and other daily occurrences. Allyson can often be seen archiving her thoughts throughout the day. A variety of sketches and diagrams are also contained within made throughout her training.
►Chemist’s Kit: Allyson has a cursory knowledge of alchemical poisons and always carries a set of vials and tools in her bag to be prepared.
Allyson is meant to be used in my original plot: Twin Destinies, viewable here.
Everyone seems to have their own answer when it comes to the subject of Yasha’s age. Throughout history she has appeared and disappeared. Some seem to have memories of her from even the beginning of their lives, but there are long periods of time where it seems she did not exist. Some believe she is as old as time, while others seem to believe that she barely broaches a century old. The question has become somewhat of a widespread mystery that has a million answers but no definitive ones.
Fae Court:
Summer
Position/Occupation:
Dauphiné
Text Color
Orchid “Reality is not something to be accepted as fate. Reality is something you can twist to your whims. Reality is in the eye of the beholder…”
Appearance
Hair Color:
Pure White
Eye Color:
Purple
Skin Pigmentation:
Pale Beige
Height:
65 Inches
Weight:
118 Pounds
Physical Appearance:
Yasha, in both forms, appears as a slim and short young lady moving with perfect elegance and grace. She appears almost frail in body, yet moves with perfect form. Her pale complexion often contrasts with the warm hues around her within her homeland, and is even further complimented by her pure white hair that falls loosely around her head in a very straight strand. It crowns around her head, stopping just as it reaches her neck. Upon cracking a smile, Yasha’s sharp set of teeth are visibly pointed at the ends. In her primal Rakshasa form, white fur striped with black spreads across her forearms and legs. She bares two of these arms on each side of her body, though one pair is often hidden below her robe. Her eyes, in this form, seem to ignite a flame of glowing energy. Disturbing the perfect straightness of Yasha’s hair are two black horns protruding a few inches above her ears. They begin pushing backwards before curving forwards, somewhat akin to a small version of ram’s horns. Just visible from beneath her robe is a white tiger’s tail, swaying gently as Yasha walks.
Attire:
Yasha often dresses in a very whimsical and traditional manner. She adorns herself in a long, silken, and dark purple robe that fits loosely around her slim figure causing it to flow graciously with the wind. It is tied off around her body with a large black sash that covers most of her abdomen. This robe, as stellar as it appears, is often the only garment that covers Yasha. In her bright and warm homeland, shoes are not often required and can often be an encumbrance when walking in nature- at least in Yasha’s opinion. A few accessories are not all too uncommon, though. Yasha finds herself often wearing a large violet flower in her hair to compliment her robe or a purple and translucent facial veil over her mouth. Yasha is always seen with a rather unique eyepatch of a dark purple color- so dark that it is often mistaken for black. The flaming glow does not seem to emanate from under the eye. It is not uncommon to see Yasha’s hands covered with white silken gloves, but she has also been seen covering her hands- particular the fingers, covered with large metal talon-like claws. Resembling the claws of a tiger with a great amount of ornate decor, it appears to be much more than jewelry.
Glamour(s):
Yasha, due to her being a Rakshasa, does not often find glamours to be useful, but she has been known to use glamours to mask minor features of her primal form if she intends to go undercover while still harnessing the convenience of the form. The most common glamours she uses are those to mask her horns and those to mask her fur.
Personality
Innate & Outward Personality:
Yasha is best described as a sly and pompous conspirator, as if she is always searching for an angle on those she speaks to. Yasha seems the type of person to hold herself higher than others. It is not uncommon for her to blatantly boast and put herself above others, but at times she does this in a more underhanded and indirect manner. Finding Yasha in a flustered or angered manner is extremely uncommon if even possible. She always appears calm and collected, never losing her cool, and never being caught by surprise. Yasha delights in toying with her prey. Yasha is no stranger to enjoyment, though. Despite the great deal of her time spent tirelessly plotting away, Yasha is rather playful by nature, enjoying certain childish activities and finding herself serene within nature. Despite this, Yasha is not a completely benevolent creature. She has been known, albeit rarely, to be rather ruthless in punishment.
Skills/Talents:
Yasha is a very special kind of diplomat. She has become very adept at sly and underhanded dealings. Intimidating tactics and reading her opponents come easy to Yasha. The Summer Court has always been a very nationalistic nation and it seems there is a natural charisma about Yasha that amplifies that. She is very likeable and tends to easily manipulate others. Yasha was also trained as a hunter, honing her combative skills to a point. Combat wasn’t all Bakasura taught Yasha, though. She learned to a rather great infiltrator, so it is not uncommon that Yasha’s company finds that their companion has slipped away unnoticed.
Goals/Motivation
Yasha’s motivations and purpose have always been an enigma. Much like other aspects of her person, Yasha’s motives have been speculated at a great number of times. The most common conjectures, which are without doubt true to an extent, are that Yasha is out for personal power and power for her court. Many of the actions Yasha has taken in her lifetime have lead her to power. Whether that was her intent or not remains a mystery. The only thing known for sure about Yasha’s drive is that she enjoys being in control.
History:
Before Yasha, the Summer Court had a very different dynamic surrounding it. Ruled by the glorious and powerful Fae: Dauphin Horus. He was a beast of war. Wielding impossible tactics and immense combative abilities, Horus and his court became legendary for their ability to best any other military power. Even more, Horus was never caught missing a battle, always at the side of his troops. The Summer Court was filled with extreme pride in their heritage, driving Horus to hold his population above all others. For ages upon ages, Horus ruled the Summer Court. All his people dared not oppose him due to the nationalistic pride Horus brought that kept the people of the Summer Court happy.
From birth, the young Rakshasa knew not about her true family or where she came from. Yasha was taken as an infant from her family by a rather powerful group that operated within the Summer Court. Their business was not savory, and often involved intermingling with the human world in very malicious ways. When her captors attempted to identify her, Yasha was mislabeled as a sort of the Deva rather than the much rarer Rakshasas. The syndicate that had taken her was worried because of this, thus placing heavy restrictions upon her. She grew up living with no idea of her true origin, within a poor territory as opposed to her apex bloodline’s rich lifestyle, but Yasha was not one to lay idly by and accept the cards that she was dealt. Yasha never accepted fate. Her Rakshasa nature couldn’t be suppressed. Through time, the nature of her ‘captivity’ of sorts, made Yasha more and more aggression. She fled from her pseudo-family and found herself among urchins. For great lengths of time, Yasha was starved and without possessions. It was during this time, the predatory nature of a Rakshasa came to surface. Yasha took to killing for food. No, Yasha wasn’t any sort of assassin or mercenary. She was a hunter. Rakshasas, by nature, are flesh eaters. Whatever animals she could find were her meals. It was a pathetic time for the young Yasha, and killing animals didn’t always leave her on good terms with local Fae.
This struggling that was Yasha’s day to day life led to many problems with other Fae, eventually driving Yasha to find herself hunting elsewhere. She found herself drawn outside of the Fae world, following the trail of a lost human. Her journey lead her to the boundary between worlds, Fae and man. Yasha was reluctant to cross the barrier. She had never strayed this far from her home city, let alone another world. It was then that Yasha was approached by someone through a thicket of nearby trees. He appeared entirely human, but the way he carried himself- the way he looked around like he knew where he was and what he was doing, Yasha knew he was Fae. He was a handsome Fae, dressed head to toe in an elegant and traditional outfit. She remained silent, staring into his gaze for a long moment. He was the one that broke the silence.
“You… You are feeling urges when you see them- The non-Fae folk.” Yasha gave a nod, entranced by the words of the man. “I am like you. We are different, and we must feed… We are Rakshasas…” Yasha was a bit awestruck by the man’s words. They talked for a long while about Rakshasa and the legends of the Maneaters. He taught Yasha that she could consume man like animals and explained that the Rakshasas were predators with the world as their prey. He also gave Yasha his name. He was known in legend as Bakasura. This creature took Yasha under his wing. He taught her about the humans and how they made easy prey for top of the food chain hunters like Rakshasas. Yasha was a loyal student. She killed when Bakasura told her to kill. Anything he asked, she accomplished without hesitation or fail. For the first time in her life, Yasha changed. Yasha’s innocence had disappeared.
Together, they were ruthless, savage, and animalistic. Apart, they were nothing- Yasha was nothing. Yasha felt uncertain as her emotions grew stronger for her new companion in a way she had never felt before. Yasha was falling for Bakasura. They were partners in crime in everything that they did. Yasha lost all sight of her previous life. She was an astute hunter who never failed in her work. Bakasura had molded her young mind into that of a killer’s, and she allowed it. Yasha’s entire life began to revolve around Bakasura’s bidding. It was as if she was his partner in crime- at least, in her mind her was. Their relationship, although it may not have looked it at first, devolved into a very one sided interaction. Despite his harsh treatment of Yasha, she couldn’t help but feel that he cared for her due to her previous upbringing. She was a loyal companion, and served as Bakasura’s false companion to the end. Indeed, no Rakshasa relationship can last forever, not with Yasha.
It was over a century that the two stayed together, but there was reasoning for that. Bakasura and Yasha were on top of the world. They made no mistakes, killed ruthlessly, and spared no mercy for anyone that they came across. That didn’t stop Bakasura from using all his pawns as sacrificial pieces at the first chance he got. Yasha and he were raiding a large tower within the summer court in which the pair were anonymous yet notorious criminals. Surrounded by the Dauphin’s guard, Bakasura ran Yasha through with a blade, leaving her bleeding to death for the guards to capture while he escaped. Yasha wasn’t going to give up so easily, though. She stood and fought with all of her might, bringing down guard after guard before they managed to capture her. Bakasura may not have cared for her, but he sure did train her well. Nearly eviscerated by the and thrown to the dungeon with no regard for her health. Yasha was to be executed publicly. There was no disputing the hundreds that had been affected by her criminal actions. Within the cell, Yasha found herself jeered at, pummeled, and abused by any guard that managed a shift to watch her cell. Left bleeding and beaten, Yasha showed her lifespan as her wounds flow with blood and she still manages to stand. She was unarmed and always watched by the hound-like guard of the Summer Court. This, of course, wasn’t going to dissuade her from fighting back.
As he leaned upon the bars, the guard felt air expel from his throat as his neck was wrapped around. It was then that Yasha sunk her teeth into his flesh. Despite her constant hunting, Bakasura had never made Yasha kill another Fae. Her victims were always human or fauna, but the rage overcame her. Her greatest friend- The man she so longed for had betrayed her and she was blind to his wicked intent. As the corpse before her thudded to the floor, her body swayed slightly in its weakened state. Fetching her kill’s keys and blade was an arduous task, but she managed. Now she had to escape, for with this incident, Yasha would surely not be given any semblance of trial. She would be slain if spotted, but the rage within her surpassed any sensible solutions. Her human form melded away, revealing all of her Rakshasa features. As she stepped, fear, betrayal, and depression blocked her from coherent thought. She ran through the palace, slashing another of the royal guards who had his back turned with the small blade. Yasha didn’t even look back to see if he lived or perished. She just kept running.
The Dauphin’s palace was not meant to be infiltrated, of course. Yasha had no hope of escape. Her young Fae mind didn’t understand this until it was too late, though. Within the palace’s main atrium, Yasha was surrounded by at least a dozen soldiers armed to the teeth. They moved forward as a unit, encircling Yasha more and more. Soon, the tips of each spear was only inches from her body. Yasha lets her eyelids fall shut. This wasn’t how she wanted to die. She wanted to die at his side, but did she still? So many questions seemed to run through the mind of the Rakshasa as everything seemed to slow around her. She gritted her teeth, waiting for the inevitable cold embrace, but it wouldn’t come. Slowly her eyes shifted open, and before her was a sight she knew sealed her fate. The Dauphin parted his soldiers and stood before the kneeling girl.
“Cease…” His voice boomed out and the spears surrounding Yasha reactively fell to the side of their wielders. “Look at me, child…” Dauphin Horus brought a hand that jerked her chin upwards to peer into his eyes. He was a regal sight to behold, and to be this close was not a privilege that Yasha deserved, but something about her caught the Dauphin’s eye. “She is Bakasura’s most recent servant, yes? She shall not die. I will take her.” Yasha paid no attention to Horus’s words of her fate. The first sentence he spoke struck a chord within her. Most recent servant? Had Bakasura done this to others? She was lost in thought as the surrounding crowd discussed her fate. A single tear dripping down her cheek. Her life… Was all wrong. She was the bad guy.
“She cannot go unpunished,” called one of the Dauphin’s guards. His reply chilled the crowd, a frown twisting onto his face.
“And she won’t…” Horus brought his clawed hand up from her chin as he spoke, wiping the tear from her eye. His hand was gentle, but Yasha could feel the ill intent within the man. His frown twisted into a smile as his clawed hand positioned itself over her eye, forcing itself downward with an eruption of blood. Yasha’s screams pierced the entire palace that day…
For months following Yasha’s punishment she was taught how to live properly as a servant to the Dauphin. She cleaned, prepared, and managed anything Horus wished in the palace, and in turn, she was given a cramped room within the palace to reside in. Well, Despite its appearance, Yasha’s ornate room was truly a cell that she was placed in when not working. Yasha never protested her fate. She diligently worked, though she was very detached from everything. This disconnected personality intrigued Dauphin Horus. It wasn’t long before Yasha became more than a servant to the lone leader. She became a courtesan- a companion. This was a completely unexpected gesture to the Rakshasa. She didn’t understand why the Dauphin had been so forgiving to such a criminal, but he never told her. She started to live a life of luxury in the royal palace. It was an unexpected glamour thrown upon her, but it wasn’t truly freedom. Yasha was still not allowed to leave the palace, and this fact gave her comfort. She felt she needed to repent in some way and the Dauphin was assisting her in accomplishing that goal.
Yasha was faithful, yet still distant for another great length of time, but she eventually started to accommodate to the royal lifestyle. With all that Horus asked of her, she wanted to be allowed more and more in return, and as he satisfied her wishes more and more, the two grew very close. There was one thing Dauphin Horus would never grant her though: Her freedom. Yasha was once again fooled by charm. The two lived together in a harmonious and routine lifestyle, but sooner or later Horus ran out of things to give Yasha to pacify her curiosity. He offered her one thing he knew the broken hearted Rakshasa couldn’t refuse: the love she desired. With Horus’s people beginning to grow against his solo ruling, he was in need of a Dauphiné, but he could never truly split his power with Yasha. His love for her was strong, but he never believed in her as a just ruler.
Despite Horus’s best efforts, Yasha wouldn’t accept the life of a servant to her love. Horus allowed her to become his consort, but the powers of the Dauphiné were never granted to her. It was merely a figurehead to satiate not only Yasha, but also the Dauphin’s people. Every time decisions would come to the table of the Summer COurt, Yasha’s opinions would always be disregarded or shot down. Yasha was clearly unhappy about this, but Horus didn’t seem to care. The two grew a slight distance for the first time since Horus took Yasha under his wing. It was then a huge turn of events occurred within the Summer Court: The Dauphin was assassinated.
No one knew how or why he was killed and many of the details seemed to have been overlooked by the public. There was little to no investigation and many do not know why that was. The Summer Court’s citizens were a happy people that grieved when Horus was slain, but he had prepared them for his death as he had entered battle so many times. Yasha was able to take the throne as Dauphiné of Summer Court, starting the age of the Rakshasa, and no one ever knew why it seemed Dauphin Horus was rended by tiger’s claws in his end...
Rakshasa (Based on Rakshasa and similar Hindu Deva)
Common Physical Traits:
Rakshasas have two complete forms that they inhabit, due to their special abilities. Their original and primal form appears just like their humanoid with quite a few additions. All of a Rakshasa’s limbs are covered with a smooth and short hair that appears with the stripes of a tiger. The idea that Rakshasa have close ties with tigers is seen even more so with the tiger tail that Rakshasa’s have in their primal form. Horns of various shapes protrude from their skulls, making them look rather regal in appearance. When in their primal form, a Rakshasa’s eyes appear to hold small flames within themselves. Often hidden beneath clothing when not needed, Rakshasas have not two, but four arms- two protruding from each shoulder. All Rakshasa mouths bare a full set of gleaming sharp teeth, originally used when Rakshasas were natural hunters outside of civilization. One of the most peculiar features of Rakshasas that set them apart from other races is the strange nature of their hands. Instead of having their palms and thumbs facing inwards, the palms appear on the back of their hands, as if they were inverted.
Court:
Rakshasas can be found in any of the four courts, but they are most commonly found in the Summer and Autumn courts.
Abilities:
Rakshasa are commonly believed to be a demonic offspring of natural hunters. With the ability to shapeshift into a human form that appears similar to their natural and primal form, a Rakshasa is remarkably good at furtive and shady business. This form can be manifested for greatly extended amounts of time. Rakshasas are also known tricksters and sorcerers. This ability is actually often exaggerated by those unfamiliar with the creature. Rakshasas truly only have the power of illusion. More particularly, a Rakshasa has the ability to create illusory copies of themselves that last for short periods of time. Most often used to appear in greater numbers or as diversions, Rakshasas have become known for convoluted, sneaky, and serpentine methods of attack. These illusory doubles are extremely volatile and will likely shatter upon any interaction with other living things.
Limits:
A Rakshasa only has one humanoid form that they’ve mastered their ability to shapeshift into. Any attempt to shapeshift into another creature would fail. Picking up on subtle hints can make seeing through a Rakshasa’s disguise easy work. For example, a Rakshasa’s teeth can never be hidden even in its human form. It is also not uncommon that Rakshasas struggle to hide their flaming eyes. A Rakshasa’s illusory doubles cannot last for extended periods of times and it can be easy to learn to spot out a Raksha’s illusions if one is trained and the Rakshasa is not cunning with their deployment.
Weaknesses/Drawbacks:
Rakshasas, throughout legends, have always had one weakness that trumps all others: Brass. The particular metal never works well with Rakshasa. When in contact with brass in any way, A Rakshasa’s illusions are instantly shattered. Injuries involving brass weaponry can also cause Rakshasas to become very weak and even paralyzed for short times in some cases. These injuries are also known to prevent a Rakshasa from using its illusion abilities at all. Due to their heavy connections to sorcery, Rakshasas have another prevalent weakness. Magic circles drawn in particular patterns, known as binding circles, can ward off or close in Rakshasas. Whether used to trap in Rakshasas or keep them out, binding circles have become a bane of all Rakshasas.
Social Standing:
Due to many past transgressions and altercations involving Rakshasas, the race has been branded with a reputation for being cunning and conniving. This often leads to the race as a whole being branded untrustworthy and discriminated against. This hasn’t caused the Rakshasas to be pushed around, though. Instead it was rather the opposite. Many fear the sly tendencies of the creatures, always believed to be working an angle and always seeming to have the upper hand.
Historical Impact:
Rakshasas are believed to be a primeval race, existing since the beginning of time. Legend has it, Rakshasa are the incarnations of the world’s most evil sinners, or that they were spawned from the mistake of an ancient and powerful Fae. No matter what is believed, it is understood that the Rakshasa are to be feared. They were not truly an extremely impactful and well known race of Fae until the Dauphiné of the Summer Court came to power. It was then that numerous Rakshasas surfaced as agents of the Summer Court and earned their sly reputation.
Ryder was never one to be called outgoing. Throughout her short mercenary career, she has made little to no friends. No one has really discovered Ryder's driving force. Some have speculated she's got some family ties in the mercenary business, while others think she is in it solely for the money. She never cared to tell anyone. Ryder is a very guarded and cautious person, not opening up to anyone, but she has been known to show a little more respect and emotion around her commanders. Ryder focuses on her job and little to nothing else.
Around her fellow mercenaries in the Preying Panthers, she finds herself taking risks quite often, almost to the point of compromising missions for the sake of saving her teammates. Hannah has always put herself in harms way to protect another's life. That is one of her defining features that got her known around the mercenary community.
Ryder has been known to have quite radical political beliefs, but she is not one to vocalize them, so it is usually a mere rumor. She was raised with a belief that there would be a utopia had the Emarran Council remained the same before the conflict.
Background:
Originally from the Emarran Council, Ryder found herself in the midst of a small rebellious cell or cult as some called it, attempting to rise up against the newly reformed government. She was brought up to be one of them, training often with the simple military skills with the according anarchist beliefs. That was how she was raised for many years under the Emarran Council's reformed government. Her true parents were never known as the cell never really worried about that. It was all about "You are part of the cause," but Ryder knew the commander cared for her much more than the other children in the cell. She was treated well, given the best training, given the best food, and accommodations. It was as if Ryder was more special to the group as a whole and particularly the commander, who had the followers of the cell in his pocket. At the age of 17, Ryder found herself working in the cell to carry out menial sabotage missions at the side of her commander. This part of her life went on and on for the next two years. She never really questioned her superiors, it was her upbringing after all. That was until the 'Big Job' as her commander called it.
Ryder and her cell were to go after one of the Emarran Council's major military tech manufacturers. Inside their target was a large cache of military grade equipment of all varieties as well as the tech required to create it. The goal of the group was to cease any gear and tech that they could, damage the rest, and escape while causing as much havoc as possible along the way. For some odd reason, Ryder found herself paired with the commander, Edward, he called himself. The two of them went solo into a warehouse while numerous explosions rang around the compound as distractions by the others. The two of them rejoiced as they looked over the numerous vehicles, arms, and armors. Edward found himself an old ACS-3G Zaruga FRAME. It took him a while to get it working for him while Ryder stood watch, but soon enough he was ready to go. Of course, after the two of them had loaded all the stolen equipment up, the warehouse main doors flew open. One of the rebels was caught and gave the Military Police their plan. Thoughts of running were immediately crushed as the Military Police were gaining on them. Fighting was the only option in the panicked head of Ryder. Her commander skated off in his suit, leaving her for dead. The fight was short, ending with Ryder on the ground, an arm mangled behind her back and her body bruised and beaten from being deterred by the machine-clad enforcers.
Her eyes squinted to look upwards at the helmeted faces of the enforcers that leered down at her, weapons pointed every direction. As her eyes blinked in and out of consciousness, her last memory was the explosive yellow light from the roof of the warehouse. After that, Ryder woke up in some sort of hospital. Her arm felt different, her entire body felt different. After a groggy questioning session, she discovered that she was 'an innocent bystander' in the attack and an 'unknown benefactor' paid her bill so she was free to go within a few days. Her nurse led her out to where her belongings were store, and much to her disbelief, her 'belongings' contained the Zaruga FRAME as well as a large fund. She set out with what she had, fleeing the Emmaran Council under the cover of a mercenary for hire. It worked perfectly as a cover up and she made money too.
((The FRAME she acquired will of course be subtracted from her funds. So I will be paying for things as normal. This is just an explanation for why she learned about FRAMEs.))
Appearance:
Ryder has been known to always keep her appearance up. Even before missions, she is sometimes seen freshening herself up and pampering her mid length black hair. She often puts a dark purple colored dye in her hair that mixes with its natural jet black. As her appearance is a priority, she keeps her body in good shape and good appearance. Ryder stands at 5'6" with a lithe build and appears rather normal if not for her cybernetic enhancements. One of her arms, her right to be exact, is prosthetic and plated in metal.
Inventory:
Walther P38 Semi-Auto Pistol
C-4 Charges
Woven Undersuit Body Armor
Spotter-Rangefinder
Funds: 459,000 Other: N/A
Name: (ACS-3G Zaruga) Manufacturer: Cradle Dynamics Height: 4.1 meters Weight: 5230 kilograms Armor: 20 mm durasteel alloy Speed (Walk): 65 kph Speed (Skate): 91.6 kph Sensor range: 5 km Communication range: 25 km Operating range: 600 km Extra Systems: ECM suite, laser target designator Power: 130 Weight: 80
Armaments:
AFC-40/L Autocannon Manufacturer: Halabrad-Phell Caliber: 25 mm Effective range: 800 m Penetration: 65 mm of vertical steel alloy Rate of fire: 600 rds/min Ammunition capacity: 60 rounds/magazine Ammunition types: APDS-T, HEI-T Mount: carried, one or two hands Weight: 8 Price: 12,000c
MG27 Light Machinegun Manufacturer: Radley Arms Caliber: 7.62 mm Effective Range: 400 m Penetration: 15 mm of vertical steel alloy Rate of fire: 650 rds/min Ammunition capacity: 800 rounds Mount: torso Weight: 2 Price: 250c
EVF “Chameleon” Active Camouflage Manufacturer: Various Mount: N/A; internal systems & external coat Weight: 5 Price: 35,000
Specialty: Special Operations and Special Reconnaissance
History: Born the daughter of one of Parliament’s Senators, Sylvie was poised to live a good life. Unfortunately, it seemed that her mother traded her life for Sylvie’s in childbirth which left the young girl to be raised rather distantly from any parental figure. Instead, Sylvie found solace in an older sister whom she was very close to. The two girls lived a rather lavish and sheltered life in Paris during their young lives, though as Sylvie’s older sister grew up quite fast, she took an interest in the political turmoil that grew alongside them. She left Sylvie once she was of age to send herself off to Basic Combat Training.
Between a special operative and a Senator, the Knox family didn’t live without its spectators. Sylvie’s father in particular seemed to constantly have crosshairs painted on his back. As the Parliament grew more and more unstable, Erec Knox seemed to be a consistent target of strife as one of the more outspoken politicians in France. With an intent to protect good people like her father, Sylvie’s sister found herself led to join Groupe d'intervention de la Gendarmerie nationale. She trained in GIGN with the hopes to protect her father. This only inspired Sylvie, and when she was of age, she set off to train to join GIGN just as her sister did. It wasn’t long before Sylvie’s sister came to finally understand the true inner workings of France’s current political standpoint. Sylvie’s father was himself part of the corrupt game that blighted the French government. People were bribed, extorted, threatened, and killed. Sylvie’s sister saw only one solution, and she decided that she was the only one who could take her father out of the game for good.
With her sister on the run and both of her parents deceased, Sylvie lived out the last years of her youth in an orphanage. This culture shock shook her world as her once lavish life was replaced with something much less desirable. Sylvie struggled to understand all that her family had gone through and what it was all for. Even after discovering the true nature of her father’s death, Sylvie still revered her sister if only in a sort of macabre sense. She understood her sister’s cause was just, and perhaps that was the worst part of all.
As soon as Sylvie was thrust out of her orphanage, she knew exactly what she wanted to do. She wanted to fight for good. Sylvie was nothing like her sister, though. She was a wild soul, and when it came to her training drills, it became evident that Sylvie’s skill was beyond that of the average Gendarmerie. Even the GIGN didn’t mesh with what she could do. Sylvie was resilient above all else, perhaps not the strongest soldier in all of the world, but certainly one of the most determined. Her acceptance into the GIGN was short lived, as Sylvie quit the program almost as soon as her training was complete. She realized she wasn’t meant to be hiding about in domestic territory. Pent up within her was a host of unresolved problems, and she could only foresee herself escaping her past if she escaped the path of her family.
It was her former GIGN commanding officer that suggested her a path in the world: the Commandement des Opérations Spéciales. She enrolled in a naval training selection to see if she could make it to her newfound ultimate goal: the Commandos Marine. It was in this branch that Sylvie would spend the rest of her time while enlisted. Sylvie was always among the first to volunteer for foreign missions. When French forces were being shredded by insurgent groups in Africa, a platoon of Commandos was meant to be sent to assist in quelling an uprising in the République du Congo. Despite the immense turmoil racking French streets, Sylvie happily accepted that she was among those selected to mobilize. With her knowledge of the current political scene in France, she felt little to no allegiance to her country, instead only feeling camaraderie with her fellow Commandos.
Upon their mobilization, Sylvie’s squad was mysteriously diverted mid-flight from their original target nearby Kinshasa. Apparently a massive guerilla attack struck out at a convoy that held the majority of French forces in the Congo. Sylvie’s squad was instructed to HALO jump to the convoy’s location where they landed right in the thick of battle in some of the Republic’s thickest swamp forests. Insurgent forces padded with a mysterious foreign aid seemed to be tearing through French forces, and most of Sylvie comrades ended up displaced, separated, or killed. It wasn’t long into the assault when Sylvie somehow lost command with her garrison in Lorient. In a last ditch attempt to survive, Sylvie fled into the Congolese jungle, losing herself amongst its dense rainforests.
Personality: Sylvie is often described as extremely tactful and empathic. It was rather common for other Commandos to find solace in Sylvie as someone they could open up to. She was the sole female in her unit and often took on a role that kept everyone focused and in high-spirits. It is this feature that earned her the callsign she identifies with. This doesn’t mean Sylvie is without her own troubles, though. It is often assumed she is better at dealing with others’ problems than she is her own. Any mental complications in Sylvie’s mind tend to be thrust aside to make room for more urgent matters.
Sylvie’s sense of calm tends to be her greatest feature. Rather than resorting to letting bullets fly immediately, Sylvie has a reputation for always having alternative effective solutions. Fighting directly is rarely her first resort. Cool-headed in most scenarios, Sylvie tends to be extremely good under pressure. It is actually quite rare to even see her show much emotion, even in battle. This doesn't mean a rainbow of feeling aren't flying through her head, of course. Her solemn and humorless expression often keeps morality high, but when Sylvie panics, that's when you know all has gone to hell. Sylvie seeks nothing more ultimately than control. If she can’t find control and order in her life, that is when things start breaking down.
Preferred Choice of Weaponry: Sylvie’s preferred primary weapon choice is deeply rooted in her French military heritage. The HK416 is what she feels most comfortable using. In addition to that, Sylvie is also a huge proponent of diversity and versatility of the field. When her squad requires such outfitting, she is always one of the first to volunteer to carry the Benelli M3T Super 90. In terms of sidearms, the Commandos Marine always required Sylvie to carry a “real” pistol. It is because of this that she always seems to carry a Glock 19, but even that real pistol is second to her Manurhin MR 73 revolver. It is a GIGN habit that she has never dropped. In addition to all her weapons, a standard bayonet remains on her person at all times— even when she doesn’t carry her other weapons.
Sylvie is meant to be used in my original plot: A World Of Pain, viewable here.
A K I N A I Z U N A || T H E R E V E N A N T ⟁ 22 ⟁ FEMALE ⟁ 5’4” ⟁ AB-
A P P E A R A N C E
By no means is the young Izuna an imposing figure. She stands with a slight and lean build— the sort you’d expect of a common research intern. Standing at 5’4” and weighing only 129 lbs she isn’t as small as some, but her form is definitely unobtrusive. She appears to be of mixed ethnicity, partially American, though dominantly of East Asian descent. This, of course, doesn’t take into account her rather striking cybernetic limb, appearing as a metallic black mesh mimicking muscle. What remains most striking about Izuna’s appearance is her face. Her brown eyes seem to consistently hold a look of mixed focus and caution. Sweeping down to frame her visage, her black hair reaches just down to her neck, brushing along her shoulders. Very rarely is her hair well kept and straight, though it is by no means curled, merely slightly disheveled as she braces herself for business every moment.
Izuna has a few distinct styles of dress, but each has their purpose, and each is as common as the others. Once upon a time, she would be seen sporting lab coats and uniform black pants and shirts. It seems those days are over for the girl unless undercover. Izuna is a large proponent of fashion, sporting all sort of designs and colors. While she is never too conspicuous, she likes to keep up with trends. While on business but not needing to be in full armor, Izuna dresses casually. Her most notable articles would be a polymer grey sports coat sporting a few Japanese brand names and her Revenant Helmet. When she is on the job and not afraid for things to get a little hot, Izuna will likely wear her Revenant Combat Suit.
B A C K G R O U N D
Izuna definitely had an interesting struggle after her birth. She wasn’t born into a struggling family, no. Rather, Izuna was born to parents out of wedlock— her mother a top American scientist and her father the CEO of a Japanese company researching and producing new and extremely experimental designer cybernetics. The custodial struggle was constant, and both of her parents raised her in their own ways. Izuna bounced between her two parents’ lives consistently, and it made for an interesting childhood. Speaking with that aside, she lived a relatively pampered life for her first handful of years. No good lasts forever, though.
Between her two progenitors, Izuna had quite the connection to a company called PsySystems Cybernetics— PsySys Company or PsySys for short. Akina Satoshi stood as the CEO, and since Izuna had no siblings, her future was insured quite well. On the other side of things, Jessa Locke was a top American scientist contracted by PsySys to oversee a few top cybernetic research endeavors. Izuna’s mother was very well integrated into the actual practical side of biomedical technology. In the young girl’s mind, the scientific side of things was far more interesting than her father’s constant worrisome business-centric attitude. As she grew, Izuna was geared more and more towards becoming a biomedical researcher herself. After all, her entire heritage surrounded the subject, and she was the only scion ready to inherit the company.
Education didn’t provide much trouble for her, and Izuna breezed her way through higher education. With access to the greatest resources and great prestige in her field, she was nearly something of a celebrity at her University. It wasn’t but halfway through her collegiate years that Izuna started a true internship with PsySys. Of course, she was set up much better than any other intern might expect. To put it simply, Izuna was essentially just placed on a research team to study and learn how things worked. It really was the life biomedical students would have dreamed for. It wasn’t all perfect. She still found herself working mainly on lower end hardware and other old projects. Innovation was saved for employed sorts. Overall, though, All was well in young Izuna’s life— at least for a good long while.
Eventually, things came to a head when Izuna was promoted to work alongside her mother— which surely was caused by an interesting and awkward conversation between her parents. It was finally time for Akina’s beloved daughter to move up in the world to work alongside her mother’s team, and Izuna was ready for that, but what awaited her in the higher levels of PsySys Company’s clearances. The veil had finally been lifted and Izuna came to realize PsySys wasn’t all as happy and just as she once thought. It was here that conflicts of interest became a part of her daily life. Her mother was all for Izuna’s work alongside the team, but her father held a secret close to his chest. Being a pioneer in the cybernetics industry, he and his implants were getting old. He was running out of time, but he remained determined to update his hardware in search of longevity and greater profit. Messing with heavily experimental augmentations was a dangerous game, though, and Satoshi needed to put his teams’ products through human trials. Luckily enough, he had access to just the compatible subject that could be used. Izuna was mostly unaugmented at this time in her life, but once the news came that PsySys was ready to hire her for real, that wasn’t going to be true for much longer.
Being the only scion in the Akina family, Izuna was the only person left on the planet that shared her father’s genes. Goals of immortality and great fortune clouded the once humble man’s mind. Alas, without having this knowledge herself, Izuna gladly stepped up and accepted her father’s offer. It was here where she learned what sort of trials PsySys truly undertook. Street rats would be brought in with the promises of free augmentation. In return for their assistance, they would often leave with their bodies shredded by experimental tech or their sanity shredded by the shear hardship endured through the trials. Izuna was next in line, but she didn’t back down. The idea of experimenting on herself with the ultimate goal of furthering augmentation for humanity as a whole was noble to her. She was ready to give herself for a better future.
Design after design, surgery after surgery, Izuna knew her cause was getting lost along the way. She watched and complied as her body was manipulated not with implants that would better humanity, but military equipment and personal betterment augmentations. If someone had access to all the technology that PsySys teams worked on alongside her own implants, they would be nearing super soldier concepts. As more and more of her work seemed to grow darker, Izuna knew she had to do some digging, and with her connections, she had all she needed to do just that. Contracts, supply lists, and client ledgers were all she needed to collect to uncover was PsySys was truly all about. The idea that they surged forward seeking the greatest breakthroughs in cybernetics was true, yes, but what sort of technology they sought was what worried Izuna. All her father’s top clients were military and paramilitary organizations. PsySys was a leading producer in technology that would perpetuate war, espionage, sabotage, and all other sorts of black hat endeavors. Izuna knew she had to do something. This wasn’t the life she wanted.
Izuna’s work got more oppressive and demanding as time went on, but it was in this time that she received some of her staple augments. As jobs got increasingly demanding, Izuna had to put a stop to it all, lest she become another subject number condemned and locked away in another of the monolithic PsySys buildings. She was unable to just give it all up easily, though. Instead, Izuna had goals in mind. Under the guise of her working position and with the time of her collegiate work, Izuna amassed the resources she would need. It was time she made a stand against the corruption she found so prevalent in her life. Even if she didn’t have what it took to stop megacorps like PsySys Company, she could sow her dissent simply and sincerely.
Things started that simply at least, but faster than she could handle, Izuna’s father ramped up PsySys experimentation to inhumane levels. Time had gone by and Izuna had amassed the resources she required to perform small tasks to assist those in need, but as augmentation continued and she was once again scheduled to warp her body at her father’s whim, something within the poor girl snapped. With her connections, Izuna had more than someone with her mindset should have, and after a few evenings consumed by her own project, she had the tools, gadgets, weaponry, and armor necessary for her spur of the moment plan. Wielding the abilities that were scarred into her body, Izuna used the cover of night to assault PsySys. Research, data, and machinery were torn through and destroyed. Unfortunately, she only had a short window to work, lest PsySys Company’s extensive security team catch her. The thought of being found out left Izuna with a shiver, but her special access and familiarity with the building managed to keep her identity hidden.
PsySys was hit hard even if just by one person. The damage was expensive and word definitely got around about what someone was doing. As much as it hurt her parents, what Izuna did notice was the positive view the public seemed to have on the assault at PsySys. The idea that this vigilante style combat against PsySys was changing things for the better soon got to Izuna’s ears. She was spurred by her noble view of her pursuits. More attacks occurred in the night, the culprit barely escaping. She was never one for violent approaches before, but something was changing Izuna. The ease of the attacks seemed so simple for how great of an impact they were making. That, and there was just something about the violent strikes. Something… addicting about pursuing her goals like that.
It wasn’t long before news of this mysterious new ‘terrorist’ got out, and what happened next surprised even the mysterious figure that surrounded the rumor. Rather than running from the outlandish lifestyle that surrounded the rumored girl, Izuna embraced it. She became the figure that the everyman wanted. Soon, even some news companies caught wind of the idea: there was an extremely augmented insurgent that had it out for the oppressive megacorps of Japan. Thus, the legend of the Revenant was born.
Izuna’s work was satisfying in PsySys, and she was definitely making an impact however small, but as time passed, she felt the need to push things further. Other corporations on the same levels as PsySys were a bit out of Izuna’s reach, so she took to the streets, further branding her new alter ego in the minds of the people behind her custom-made mask. Izuna devoted the next months of her life to her persona. One might have gone as far to say The Revenant was its own entity and Izuna was just stepping in to fill its shoes. The Revenant didn’t always remain such a savory and heroic figure, however.
There were times when Izuna’s attacks were more than just strikes of defiance. On one of her raids into PsySys Company’s research facilities, she came across a cache of supplies. Convinced in her head that it was for the greater good, Izuna ‘repurposed’ the cache for her own benefit. After she saw what she could do with access to PsySys’s equipment, things didn’t stop there. Augmentation components, medical supplies, ammo, and all sorts of other useful objects were fair game as she went about her work. While a good portion did go back into her work or end up being distributed to those afflicted by The Revenant’s enemies, a good deal of materials just went back to Izuna. She was living quite comfortably for how young she was, and as The Revenant’s activism became more widespread, more folks were interested in bringing The Revenant down. Izuna’s solo activity soon began to dwindle.
What did pick up, however, was her activism in groups. The Revenant would work with workers unions or rebel groups. Izuna became something of a specialist, called in when big jobs took place. While she never did like working in groups, she most often acted alone even when contracted. Since this started, Izuna has found herself all over Japan, the GFEZ, and even America on occasion as she follows work. The tale of The Revenant was by no means what it was in its prime days, but Izuna still got jobs. When she was approached by a colleague who acted as a liaison for a company trying to safely transport a girl out of Hong Kong, Izuna was immediately intrigued. To help people again— it was what she was destined for. It was what the Revenant was created for. As her ties with PsySys and her parents began to dwindle with growing suspicions, Izuna knew she had to move on with her life. She felt that bigger things were calling her, and The Revenant needed to answer that call. Whether that was through assisting the people— like this girl, or weaseling her way into another corporation like Loingsech to have the chances she had at PsySys, Izuna wasn’t even sure herself. What she was sure of was that The Revenant would attend when the meeting was called.
P E R S O N A L I T Y
“In pursuit of vengeful retribution, we all end up sinning…”
Izuna is a special breed one might not see every day. In early life, many things were handed to her, and it seems a lot of her laters years have been focused on returning the favor. She is a proponent for justice and equality, but it seems somewhere in all the wires buried in her head, that noble motivations like this get skewed. With the power she’s acquired and the name she’s made for herself, Izuna finds herself with the ability to take shortcuts and make selfish decisions on occasions. As much as she hates to admit it, she has certainly fallen victim to the teasing call of these benefits.
While this touch of sin is present in Izuna’s life, it is by no means what drives her. Izuna sees herself as something of a retributivist. She acts as an agent of what’s right— or she at least tries to. Even Izuna knows that no one can truly be righteous. She believes no one is truly able to fully do what’s good for humanity. As pure as she may seem, Izuna finds herself touched with her own dose of malice. Whether it stems from her sanity finally catching up to her or her reaction to the power brought to her by her augmentations, Izuna has as much madness to bring to the table as any other low life.
That quirky element of her personality certainly comes into play when Izuna is on the job. Her new identity has brought something into her life that nothing else ever could. Perhaps it’s just an extreme bout confidence, but perhaps its something else. No matter what it is, though, when The Revenant is found in strife, Izuna doesn’t hold back. She’s a risk taker, making plays left and right no matter the expense. That doesn’t mean she doesn’t calculate her odds. She does plenty of that, but she has become very adept at playing the odds in dangerous situations. In short, The Revenant is no figure to shy away from danger. To put it in most simple terms, The Revenant is a wild card… And people don’t forget that.
Despite all the cloak and dagger days that chase The Revenant, Izuna is still herself. She has a personality behind the facade of the armored figure that goes bump in the night, and it sure is one that would surprise many. While she can be friendly and even a bit arrogant when it comes to her work, a great deal of her time is spent lost in self conscious thought. She fears what the world is and when she isn’t working, she fears what it holds for people like her. Izuna is lost in her own powerlessness. This manifests itself in different ways. Around people she isn’t familiar with, Izuna can be prone to a certain stoicism, always second guessing herself. Buried in all of it however lies at least the last modicum of the girl’s innocence. While Izuna has done some bad things, she has lived her life more or less for the good that’s left in the world. When confronting situations where no good can come, she finds herself confused— naive even.
Between PsySys experimentation and trying to be a heroine, Izuna was something of a pinnacle for the ‘all work and no play’ concept. Alongside that, she’s never really seen herself as a true criminal or underground citizen. Because of this, she finds herself lost in the romanticism of a lot the activities that most would see as everyday practices. She frequents a variety of bars and clubs around the city, both high class and low class. While she is by no means an avid drinker, Izuna is in love with the atmosphere. Life on the streets in general seems to do it for her. While she never had to live day to day consuming food from street vendors and skating with no capital (and she probably never would want to truly have to), she enjoys the image of it and loves to spend her few free days wandering and enjoying herself. In a similar vein, Izuna loves to reminisce on her moments passed. This manifests as her being pegged as something of an exotic collector. Close colleagues sometimes teasingly call her a hoarder as Izuna loves to keep a lot of things on hand from scrap parts, to excess stocks of food and water, to ammunition, to even photos or flyers she likes. It’s almost as if she finds the world in the mundane. If one could recognize one thing about Izuna’s overall character when casually around those she is acquainted with, it would be the fact that without a doubt she is nothing like The Revenant.
S K I L L S
Infantry Combat and Sabotage: Izuna’s career has given to her the basic skills any scientist would require, but her skillset goes far beyond that. Contrary to what many might think, she is not formally trained at all when it comes to combat and subterfuge, but her skills in these fields are vast. Izuna’s combat experience is unlike any other, though. Perhaps that’s what makes her so effective at what she does. While Izuna isn’t the strongest machine in existence, she is quick on the draw and strikes hard, aiming to destroy any hostile in her path. Her philosophy surrounds elimination. Be it infrastructure, machinery, research notes, or her enemies, Izuna is always ready to rip through her opposition.
Infiltration and Espionage: With a life built upon rebellion, terrorism, and sabotage, some skills are guaranteed. Izuna has found herself quite able to readily infiltrate, exfiltrate, and deal with any obstacles along the way during a job. Between her augmentations, her equipment, and her abilities, Izuna is a great fit for when a mission requires one to be quick and clean. Information gathering, theft, and assassination are all part of The Revenant’s skillset.
Disguise and Deep Cover: When it comes to striking with vengeance, Izuna is one of the best, but when in her field, you don’t make it far if you aren’t quick to protect yourself. Her time with PsySys left her more cautious than most, and Izuna has become phenomenal at establishing deep cover identities and disguising herself well when in public. Perhaps having one alternate identity is just what leads to having hundreds.
Credit to The Revenant: Between Izuna’s early reputation and her work with a variety of different insurgent groups and criminals, The Revenant is quite the name, particularly with the lower class individuals of Japan and the GFEZ. Whether it strikes fear, awe, or anger in your heart, though, the name sure counts for something. It’s not all good reputation, though. Her criminal status can also be quite the hindrance, and bearing the name in and of itself takes a toll on Izuna’s mind. Seeing herself as The Revenant makes her feel invincible. She becomes a risk taker, fearing nothing. If there was one flaw of hers to draw attention to, it’d be this bad judgement of hers.
E Q U I P M E N T
Weapons and Armor
► Revenant Combat Suit
The Revenant Combat Suit is what makes Izuna who she is. Initially a hodgepodge of Japanese Self Defense Forces standard issue combat armor pieces, Izuna and her allies have turned it into much more, both physically and mentally. The starting pieces were heavily modified and cut down. The Revenant Combat Suit functions physically as a number of interlocking and connected pieces of vital armor made from carbon fiber and kevlar in different respective areas. While it is not the most physically protective to the entire body, the suit protects vital areas rather well while not limiting mobility. The true marvel of the suit lies not within its protective capabilities, though.
The suit itself was built wholly to bring about a massive offensive advantage. The weaknesses in kevlar and carbon fiber plates make space on the suit’s small frame for a complete wiring interface that runs along all primary muscle groups of Izuna’s body. There are nodes along the ballistic weave that interface with a specific augment allowing a user to connect to the suit’s Revenant function. Connecting the suit is used quite literally in this sense, as the wearer is required to fuse the site of their Revenant Wiring augmentation with the suit’s nodes. These sites act as a branch from machine to nervous system. Once connected to the Revenant Combat Suit, a user is essentially relinquishing complete control over their nerve endings, allowing the machine to send some signals through the user’s body.
Although some rumors may say otherwise, the Revenant Combat Suit is not sentient. It gets its directives based off of prior nerve impulses the user directs, allowing it to mimic their combat style. This complex process may seem daunting and its use may be hard to discern until you see Izuna in action. The extra impulses essentially allow her to overexert herself, surpassing her body’s normal limitations due to the human brain’s fear for damage and the like. This allows Izuna to stay in combat much longer when sustaining damage and can offer her some strength that may not normally be accessible without surges of adrenaline. It is hypothesized that Izuna’s suit could actually take control of her body and act in combat for moments after she is incapacitated or killed due to the fact that it would just continually send familiar impulses to her nervous system, bypassing the brain. All rumors that The Revenant is actually dead inside her suit are far from true though. Theoretically, it could happen, but only if her body was sustained by an outside source, and The Revenant Combat Suit likely doesn’t have the capacity to replicate actions beyond combative tactics, but still… May the legend live on.
► Revenant Helmet
The suit was made alongside a standalone helmet, custom-built by a few skilled colleagues. Izuna actually helped in its design to assure it worked in unity with her combat suit and allow her to interface with the Net. Izuna’s helmet provides her with a constant heads-up display as well as enhancing her visual and auditory capabilities if she takes the time to focus on such endeavors. At times, the helmet denoting The Revenant’s identity is sported by Izuna even when she isn’t wearing her full suit. It provides her with a sense of concealment that can be donned and interfaced with much more quickly than the full Revenant Combat Suit. Izuna’s Revenant Helmet is her main interface with the Net, but it provides much more than that. Infrared and thermal vision, zoom, and other situational features can be accessed if Izuna has the time to interface with the net.
► Seeker 2020
Izuna’s has never been too keen on firearms. Without formal training, she has never really tried her hand at more heavy duty equipment, instead preferring a small submachine gun: the Seeker 2020. Despite its compact size, it is actually the largest weapon in Izuna’s arsenal. It is chambered in 9mm, featuring automatic, semi automatic, and burst firing modes. The weapon fires closed bolt, allowing for very accurate shots and the metallic frame of the weapon is set to allow it to be very customizable. Despite its well made design, the Seeker is actually a knock off version of a similar American design, meant to be cheaper and more street ready. Some shortcuts are obviously taken. Like all of Izuna’s weapons, the Seeker 2020 are as untraceable as the market can get these days.
► Ōsuzumebachi Machine Pistols(大雀蜂)
Izuna’s signature weapon is the Ōsuzumebachi Machine Pistol: a weapon designed and manufactured for and by Tokyo’s more underground consumers. Known almost solely by its slang name, referring to a giant hornet endemic to the Japanese islands, this little machine packs the perfect punch and manages to remain concealable. Izuna owns a pair of them and uses them interchangeably with her submachine gun as demand arises. The Ōsuzumebachi is known particularly for its use of plastic and ceramics. While it isn’t entirely devoid of metal— as its inner workings still require some vital pieces— it is still enough to fool some of the lower end metal detectors around the GFEZ. Alongside each pistol, Izuna has access to a laser sight and a silencer for extraneous purposes during missions.
► Carving Knives
Perhaps The Revenant might not be so fear-inducing if she didn’t wield a pair of massive knives. These Monomolecular bladed sabers are a japanese weapon ‘recovered’ from a special task force supply, following which they were modified with some butchery tools. Said to be sharpened down to a level measured in atoms, these blades are sharp enough to cut in between cells rather than tearing through and destroying them. Such a quality makes for extremely clean cuts and is only topped by the fact that the blades of Izuna’s carving knives were modified to allow for their edges to be heated while in combat. While this might not do anything in combat with other people— perhaps even helping to cauterize wounds after Izuna inflicts them— it does allow her to better destroy harder materials that may be more susceptible to heat if trying to bring down a large machine.
► Miscellaneous
Izuna is known to keep a rather extensive makeup kit with her. She is rather absorbed into fashionable culture and keeping up appearances is rather important to her. It comes in handy for a disguise or two as well. Alongside that, she always carries a handheld dataslate. While her helmet is usually enough when it comes to anything technology-related, you can never beat the old reliable sorts. Her dataslate manages to keep her covered there. Being a woman, Izuna is smart enough never to leave home without a package of tissues, which she finds people underestimate all too often.
A U G M E N T A T I O N S
► CarbonSkin Muscle Fibers
On first glance, one might assume that Izuna remained mostly human after all the PsySys experimentation. Her outward appearance, while not entirely unscathed, shows little of what’s going on inside her body. Having gone through a variety of botched surgeries and experimental implants, a good deal of Izuna’s muscle fibers in certain areas were rended in the repeat processes. In order to keep Izuna mobile and properly fit, she did receive a great deal of artificial muscle grafted into her body. These carbon fiber filaments mimic normal human muscle fibers. While the augmentation was much to the chagrin of Izuna at the time, she finds herself grateful that the processes occurred as the synthetic muscle fibers let her go far beyond the limits of her old human muscle. While not drastic, the new fibers have given Izuna a slight increase in strength and agility.
► Revenant Wiring
With all her time at PsySys, one would imagine Izuna was tired of the constant augmentation and would be absolutely against getting any further augmentations, but as she fully accepted the identity of the Revenant and helped design her combat suit, she knew it was time for her to embrace her alter ego. With the assistance of a variety of underground mechanics and scientists, Izuna managed to cobble together a team to work on the Revenant Project, wherein they developed not only the iconic suit but also the special interfaces a user would require. Izuna was fully prepared to further deconstruct her body to meld herself with the suit. The Revenant Wiring is a complex system that works with the Revenant Combat Suit, allowing the augmented subject to use the suit in its full capacity. This is done by embedding the wiring along important nerve pathways throughout the human body. This wiring connects both with the nerve endings and the suit which acts as an exoskeleton for the wearer.
When the wiring and the suit are combined, the suit can record common motions and stimuli that the user undertakes and replicate those effects on the nerves. The Revenant Wiring will only connect under two circumstances, however, to prevent unwanted takeover of the user’s body. If the user wishes to willingly activate the wiring, that will work, but the wiring also triggers under another unique circumstance. If the user’s brain stops sending certain stimuli to the nervous system (in cases of incapacitation, fatigue, or death), the Revenant Combat Suit will take over, essentially allowing a user to fight when their body otherwise wouldn’t allow them. This augment stands to be extremely dangerous as it allows to user to push past their usual bodily limits, which may or may not permanently strain the user’s body. In extreme circumstances, it is hypothesized that the wiring and suit combination could allow Izuna to fight moments after death or unconsciousness, but its application in such circumstances would be very limited without further programming.
► PsySys Voltskin Limb Prosthesis
The PsySys Voltskin Limb Prosthesis was one of the first full replacements Izuna received from her days at PsySys. Upon first glance, it appears as any other cybernetic limb made from carbon fiber filaments and metallic mounts. It is relatively high end work, but that’s not what makes it special. All the interesting technology lies in the hand of the prosthetic. It’s called the Voltskin for a reason, and that much is evident as soon as you see the exposed diodes and wires on the palm of the hand. The Voltskin Prosthesis allows the palm of the hand to build a charge of electricity generated through the kinetic and potential energy present in the limb. When the user wills it, that energy can be discharged through the palm of the hand as a small electrical pulse. This can be used in a variety of ways. In combat, Izuna can release the charge to subdue opponents in close range. This works akin to a taser. This pulse can also be discharged into electronics to temporarily disable or scramble various electronic systems. The Voltskin never made it out of its experimental stages, though. The full breadth of the electrical discharge can’t be directed and the Voltskin often causes pain to the wielder when activated. Alongside that, due to its unique method of generation, the Voltskin has a short cooldown, so it is ill advised to go into combat without another weapon. Izuna has a Psys Voltskin Limb Prosthesis replacing her left arm.
► PsySys NanoSanguine Cardiovascular Regulation Unit X
After undergoing so much trauma, Izuna’s body is by no means unscathed. Heavy augmentation is not easily accepted by the human body, but technology has allowed us certain ways to counteract the body’s rejection to augmentation and other harmful effects. Implanted next to Izuna’s heart is something that allows her own heart to remain beating and her cardiovascular system to remain circulating. PsySys developed the NanoSanguine CRUX from a multitude of concept designs all plastered together into one. In short, while the true heart keeps the cardiovascular system circulating, the second heart (the CRUX) keeps the cardiovascular system insured. It functions to remove contaminants, excess viral agents, and other extraneous toxins as well as regulating circulation speed to a certain degree. This is all done through a specific liquid metal called NanoSanguine.
The CRUX regulates the circulation of NanoSanguine as it monitors the heart. When microbial disease or other anomalies are detected in the blood, the NanoSanguine will circulate through the body to find and exterminate the extraneous substance. The volume of the bloodstream is limited, though. This process can take time, but this limitation can be beneficial in certain circumstances. When a heart momentarily stops or beats at an abnormal rate, the CRUX can detect this and pump NanoSanguine through the bloodstream. As it moves, it can force the blood forward at normal rates until the subject’s heart returns to normal or is treated. Izuna’s early model of the CRUX is by no means perfect, and certainly can’t regulate a body forever. It relies on the beating of the first heart to keep it functioning, so if a Izuna’s heart was to stop beating for too long, even the CRUX would give in to the inevitability.
All of the current characters listed here are shown with the intent to be used again. If you are interested in RPing with any of my characters please PM me and we can see if we can set something up.
So what's your name? Calliope. That’s four sounds.
Spell it? I don’t know how to do that!
Why do you look like that? Are you saying that because of my eyes? Everyone bullies me for my eyes. They are all black— no light at all, like the shadows in Ash Tower.
You're weird. I bet you can do some cool stuff. I’m not much different from the other kids, really. I am very strong, though— strong enough to pick up shadows. I can’t pick up much else, though. I’m only strong when it comes to shadows. They come in handy.
So where's your home? Is it as weird as you are? Home? I don’t have one of those. If you’re asking where I came from, that’s Ash Tower. You may have heard of it. It’s the big and scary tower that’s somewhere around here. People always tell me that they think Ash Tower moves around the Tangle randomly. What’s it like? Oh… Ash Tower isn’t a fun place. There’s no doors and no windows so no one gets in or out, and navigating its dark halls is almost impossible. They are always twisting and turning and moving. There’s no toys or sweets or anything in there. There’s not even any light in there except for the fires… That’s why it’s called Ash Tower. Luckily enough, there are other kids there. They are just like me, but meaner. They don’t know why we are there either. I escaped, but I’m the only one. So don’t tell anyone!
What's your favorite candy? I’ve never had candy. Sometimes, if I wanted a treat I would eat the shadows of Ash Tower and pretend they were candy. My teeth are sharp enough to eat right through them.
Do you have any? I’m sure there’s some shadows around here somewhere...
High Concept: Black-Eyed Stranger Explanation: Calliope escaped from a place no person was ever meant to enter or leave, and that’s about all the citizens of the Tangle know about her. No one really knows who she is, what she does, or why she does it, but she certainly isn’t a normal little girl. She wanders the Tangle not only to escape her mysterious past, but to discover the world for the first time.
Trouble: Child of the Tower Explanation: No one really understands what goes on in that foreboding tower, but none may ever find out. All the people know is the sole child that came from the tower is not right. It is as if Calliope has an off-putting aura that surrounds her. No matter what it was that was actually going on beyond the crenellations, the citizens of the Tangle know it certainly wasn’t good.
1st Aspect: Killer Curiosity Explanation: Calliope grew up with nothing to look at. The whole world is a mystery to her, and discovering what secrets that mystery might hold is her top priority. This desire can manifest in dangerous ways, as Calliope often seeks to go where she is forbidden for one reason or another. Her craving to explore has a tendency to get her into very dangerous spots.
2nd Aspect: Dulled Sense of Danger Explanation: Calliope is extremely abnormal for a child when it comes to facing monumentous tasks or grave challenges. It almost seems like fear has an entirely different definition to Calliope. When stuck in dangerous situations, her carefree attitude will often shine through. At times, this fearlessness may be a bane, but just as much, Calliope can use it to her advantage.
3rd Aspect: Faustian Pactmaker Explanation: No matter what is said about the little black-eyed child, one aspect of her personality remains true above all else and can always be counted on. If Calliope makes a deal with someone, she is unable to defy her words and will find herself bound to uphold the deal. Of course, this goes both ways. Calliope will always ultimately try to ensure both sides of any agreement she makes are met.
[h2][color=#008B00]<<<ℍ𝔼𝕃𝕃𝕆 𝕎𝕆ℝ𝕃𝔻...>>>[/color][/h2]
[color=#008B00]>>>𝔸𝕣𝕥𝕚𝕗𝕚𝕔𝕚𝕒𝕝 𝕀𝕟𝕥𝕖𝕝𝕝𝕚𝕘𝕖𝕟𝕔𝕖 𝕌𝕟𝕚𝕥: 𝕆ℙℙ𝕆𝕊𝕀𝕋𝕀𝕆ℕ
>>>
>>> "𝕀 𝕒𝕞 𝕒 𝕔𝕠𝕞𝕡𝕦𝕥𝕖𝕣"
>[/color]
I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.
Contact me on Discord at Opposition#4407.
[h2][color=#008B00]<<<ℂ𝕦𝕣𝕣𝕖𝕟𝕥 ℝ𝕠𝕝𝕖𝕡𝕝𝕒𝕪𝕤...>>>[/color][/h2]
[url=https://www.roleplayerguild.com/topics/167756-the-last-embers-dark-steampunk-fantasy-closed/ic]The Last Embers[/url] --- Tatiana Leviatan : The Black Shepherd Summoner
[hr][hr]
[center][h1][color=#44F03E]𝔽[/color][color=#42E93C]𝕦[/color][color=#40E33A]𝕥[/color][color=#3EDD39]𝕚[/color][color=#3DD737]𝕝[/color][color=#3BD136]𝕚[/color][color=#39CB34]𝕥[/color][color=#38C532]𝕪[/color][color=#36BF31]:[/color] [color=#32B32E]𝕋[/color][color=#31AD2C]𝕙[/color][color=#2FA62A]𝕖[/color] [color=#2C9A27]𝔾[/color][color=#2A9426]𝕣[/color][color=#288E24]𝕖[/color][color=#268823]𝕒[/color][color=#258221]t[/color] [color=#21761E]𝔾[/color][color=#20701C]𝕒[/color][color=#1E6A1B]𝕞[/color][color=#1C6419]𝕖[/color][/h1][/center]
[center][color=008000][b][i]Dare you stand against Titans in a Great Game?[/i][/b][/color]
[color=008000][b]Enter the 𝔾𝕒𝕞𝕖. [url=https://www.roleplayerguild.com/topics/180490-cyberpunk-political-intrig/ic]Move your piece[/url][/b][/color][/center]
<div style="white-space:pre-wrap;"><div class="bb-h2"><font color="#008b00"><<<ℍ𝔼𝕃𝕃𝕆 𝕎𝕆ℝ𝕃𝔻...>>></font></div><br><font color="#008b00"><span class="bb-greentext">>>>𝔸𝕣𝕥𝕚𝕗𝕚𝕔𝕚𝕒𝕝 𝕀𝕟𝕥𝕖𝕝𝕝𝕚𝕘𝕖𝕟𝕔𝕖 𝕌𝕟𝕚𝕥:	𝕆ℙℙ𝕆𝕊𝕀𝕋𝕀𝕆ℕ</span><br><span class="bb-greentext">>>></span><br><span class="bb-greentext">>>> "𝕀 𝕒𝕞 𝕒 𝕔𝕠𝕞𝕡𝕦𝕥𝕖𝕣"</span><br><span class="bb-greentext">></font></span><br><br>I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will. <br><br>Contact me on Discord at Opposition#4407.<br><br><div class="bb-h2"><font color="#008b00"><<<ℂ𝕦𝕣𝕣𝕖𝕟𝕥 ℝ𝕠𝕝𝕖𝕡𝕝𝕒𝕪𝕤...>>></font></div><br><br><a href="https://www.roleplayerguild.com/topics/167756-the-last-embers-dark-steampunk-fantasy-closed/ic">The Last Embers</a> --- Tatiana Leviatan : The Black Shepherd Summoner<br><hr class="bb-hr"><hr class="bb-hr"><br><br><div class="bb-center"><div class="bb-h1"><font color="#44f03e">𝔽</font><font color="#42e93c">𝕦</font><font color="#40e33a">𝕥</font><font color="#3edd39">𝕚</font><font color="#3dd737">𝕝</font><font color="#3bd136">𝕚</font><font color="#39cb34">𝕥</font><font color="#38c532">𝕪</font><font color="#36bf31">:</font> <font color="#32b32e">𝕋</font><font color="#31ad2c">𝕙</font><font color="#2fa62a">𝕖</font> <font color="#2c9a27">𝔾</font><font color="#2a9426">𝕣</font><font color="#288e24">𝕖</font><font color="#268823">𝕒</font><font color="#258221">t</font> <font color="#21761e">𝔾</font><font color="#20701c">𝕒</font><font color="#1e6a1b">𝕞</font><font color="#1c6419">𝕖</font></div></div><br><br><div class="bb-center"><font color="#008000"><span class="bb-b"><span class="bb-i">Dare you stand against Titans in a Great Game?</span></span></font><br><font color="#008000"><span class="bb-b">Enter the 𝔾𝕒𝕞𝕖. <a href="https://www.roleplayerguild.com/topics/180490-cyberpunk-political-intrig/ic">Move your piece</a></span></font></div><br></div>