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2 yrs ago
Current New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
2 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
3 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
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3 yrs ago
Guild Cyberpunk gang currently popping off
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4 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
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Bio

<<<ℍ𝔼𝕃𝕃𝕆 π•Žπ•†β„π•ƒπ”»...>>>

>>>𝔸𝕣π•₯π•šπ•—π•šπ•”π•šπ•’π• π•€π•Ÿπ•₯π•–π•π•π•šπ•˜π•–π•Ÿπ•”π•– π•Œπ•Ÿπ•šπ•₯: π•†β„™β„™π•†π•Šπ•€π•‹π•€π•†β„•
>>>
>>> "𝕀 π•’π•ž 𝕒 π•”π• π•žπ•‘π•¦π•₯𝕖𝕣"
>


I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.

Contact me on Discord at Opposition#4407.

<<<β„‚π•¦π•£π•£π•–π•Ÿπ•₯ ℝ𝕠𝕝𝕖𝕑𝕝𝕒π•ͺ𝕀...>>>


The Last Embers --- Tatiana Leviatan : The Black Shepherd Summoner




𝔽𝕦π•₯π•šπ•π•šπ•₯π•ͺ: 𝕋𝕙𝕖 𝔾𝕣𝕖𝕒t π”Ύπ•’π•žπ•–


Dare you stand against Titans in a Great Game?
Enter the π”Ύπ•’π•žπ•–. Move your piece

Most Recent Posts

Very intriguing work. Tatiana's ready to throw down for real. Is there a specific direction you wanted things to go or a specific way you intended to have the demons react here? I'm unsure how they would proceed with this newfound passivity. Especially since I'm being asked what's going on.

Also, not too big of an issue, but I'm curious whether Tatiana's name was mistakenly used in place of Astraea's in this paragraph or if she was actually meant to intervene here. Either way works. I'm just wishing to know:

Time seemed to freeze. The black lance was inching closer and closer, the point of its head gleaming with the cold light of the morning sun. In the second before it reached her, Tatiana shifted her body and adjusted her spear, summoning every ounce of Omestrian ether swimming in the vials at her belt and guided the gleaming torrent of energy into her catalyst. A golden paling, translucent like water but hard as steel, formed around her. She gripped the spear with all her strength, her armored-fingers tightening around the shaft
Gwendolyn Abramelin


Gwen's newfound conversational partner appeared rather unabashed by Gwen's own disheveled appearance. While well kept, the woman also seemed to have a bit of a rugged appearance. Of course, she didn't appear as if she had slept inches from a pile of ash that night. Gwen seemed unaware of her own plight, though. She was rather friendly as well, though while the two exchanged words, Gwen's eyes remained locked upon the stained glass panes rising up before her. The sight was certainly something to behold, and really Gwen was content to just watch the light as it spilled in. Things only grew brighter as time passed as the colored light cascaded into the building, and as things grew brighter the feasting hall grew more lively.

"They are certainly a welcome addition to a home. This sort of thing doesn't exist where I come from. I would love to get some of my own." The strange thought crossed her mind. Gwen didn't know where she would put a collection of stained glass, but she knew herself. Thus, she knew that if she ever found some, she would no doubt seek to acquire it. She was an odd one, Gwen. That much was only further accentuated when Lyrel introduced herself and spoke of the guild's 'Master'. Somewhere deep inside, Gwen felt like an outsider. She wouldn't acknowledge it, or maybe she would, but she would never let herself appear phased by something so mundane. "The pleasure is all mine, Lyrel. It's good to finally acquaint myself with..." There was hesitation in her words. Gwen really hadn't met anyone in Dileiβ€” not seriously. "Other people from this strange city."

Before more words were exchanged another young woman approached with a brazen greeting. Gwen's eyes finally tore away from the splendor of colors poised before her to look towards the girl as she entered the feasting hall. Gwen arced a hand through the air in a friendly wave, exuding a rather welcoming aura. She would have spoken up, but another voice chimed in and another woman entered the hall and joined in on the conversation. It was soon revealed that Lyrel and Gwen had been joined by another recruit. It was a peculiar feeling that arose inside Gwen as she observed the interactions of the other women. This was perhaps one of the first times she had ever had a common interest with the people of Dilei. It warmed her a bit. When questioned whether or not she was new herself, Gwen gave a simple nod. It was then that the newcomers exchanged names.

"Good to meet you, Erinn. You as well, Franca." After speaking up, Lyrel posed a query to Gwen. It certainly struck a chord. Deep within, she felt as though she may have been apprehensive to answer questions of her origin, but nonetheless Gwen wasn't going to close herself off. She never had before, and she certainly wouldn't start now. Everything had worked out so far. Of course the issue arose that Gwen really didn't know much of her origin. She came from the northern seas. She knew that much, but beyond that there wasn't much she really knew about her ventures with Menes. Or rather, that was all she knew. This mainland was entirely foreign to the young Gwendolyn.

"Oh yes! I've come a long way by ship. The journey was hard and arduous, but I suppose it was worth it to experience this new land." Gwen gestured vaguely to her surroundings. The thought came up in her mind that her venture here was more for seeking asylum rather than adventure and experiences. Gwen wasn't sure she was ready to share such details yet. It wasn't that she didn't trust her new comrades, though there was something to be said on that front, but instead that she didn't want to think about it herself. She wanted to imagine all was well on that old island. "I come from the Derelict City where I lived rather ascetically with my mentor. What of you, Lyrel? Are you a native of this place?" Gwen furrowed her brow as the words left her mouth. Perhaps it was a bit strange to call the majority of the world's inhabitants in this massive land 'natives'. It was quite obvious Gwendolyn was foreign, but not in the typical sense. A slight sense of embarrassment welled up inside her. She wondered if maybe she should have been more clandestine with her life's details.

"It's quite a complex place this city. To live here must be rather confusing."

@Jinxer@Rigmarole@Snagglepuss89
Gwendolyn Abramelin


Traversing the city always provided Gwendolyn with a sort of unique struggle. Everything was so... different in comparison to her life with Menes. She missed the derelict city. That was her true home. She could tell that much just by travelling along the busy streets of Dilei. There was just people everywhere! It was rather difficult to find solace in solitude as she used to. This was especially true as Gwen had no home. The remains of her raft was all that she required, though it mostly served as a spot to hold all of her hoarded possessions. Gwen was nothing without all of the nonsensical gold jewelry pieces and strange wooden idols that covered her pseudo-house's floor space. Luckilyβ€” or perhaps unluckilyβ€” Gwen very rarely slept on her raft. Instead, she chose to find herself resting wherever she felt tired. It was a habit of hers that worked out fine in the derelict city, but things were different here. Gwen sighed wistfully. Different for better or worse.

Gwen didn't have time for such silly thoughts on this day, though. The day was a day of change. Again, for better or worse. To join a 'guild' was something Gwen never thought she would do. Rather, she was content to scrounge through unfamiliar dilapidation. Alas, her environment was foreign in a different way these days. The thought of such radical change upset her, or rather it would have if she had been thinking about it. Her mind was occupied with other ill thoughts, forcing her anger for different reasons. Not only did she have to clear her raft of her possessions, she had to lug them all through the grossly crowded streets. It was certainly a struggle for someone so accustomed to solitude. She couldn't go back now, though. The offer the Vale Craft Guild had made Gwendolyn was suspicious to put things lightly, but it had the potential to pull her out of this bout of unluck. It took all of her will not to outright ostracize the idea of guilds, but the concept seemed so normalized in Dilei. So Gwen found herself struggling to haul a mass of junk through the labyrinthian corridors of metropolis.

It wasn't all bad, though. Gwen did find her anger momentarily quelled on multiple occasions when she found herself passing through the street markets near the port where she originally lingered. It seemed that her strange masses of foreign gold and trinkets attracted quite a few new friendsβ€” or at least what Gwen had assumed to be friends. Whatever the merchants were to her, Gwen bid them farewells while dragging behind her a sled just a bit lighter or with a slight variation in contents. Save for those unique encounters, Gwen managed to make it through her journey without too much conflict. That was no thanks to her, of course. It just seemed that most of the city-goers weren't as interested in stopping to chat as she was. It was strange to her to say the least having come from a lifestyle where seeing others was something that would happen rarely or never at all.

Gwen's destination appeared much grander than she originally appraised it to be. In all honesty, she felt a bit intimidated by the large guild hall. As such, she approached it with a certain air of cautiousness. Something deep inside the young Powder Mage wasn't sure if she was ready to give in to the idea of joining such an organization just yet. She couldn't turn back, though. It had been so long since she had experienced the rush of freedom that overcame her when she flowed with her Drift, and from what bits of information she had gathered from her brief encounter with the Vale Craft lieutenant, she wouldn't be very easily able to experience her art without the aligning of oneself with a guild. The concept made Gwen angry, but she would conform. She had to at least for now. She yearned to continue her practice.

By the time Gwen had pressed the doors open, the sun was already setting over the horizon. She had spent a great deal more time in the city than she had realized. Considering her distant journey, Gwen wasn't the most presentable when she arrived either. She disregarded her discombobulated appearance, pressing on to meet her colleagues regardless. As she was oriented with the maze-like hallways of the guild hall, Gwen paid little attention, regarding the entire environment around her with a certain scrupulousness. As much time as she had spent inside crumbling catacombs and basements of the derelict city, this foreign architecture felt constricting. Maybe it was something else, though. Gwen thought for a moment that perhaps she just felt an immense pressing dread upon herself because of how limited she had been in wielding her Drift Magic as of late. She spent a long moment pondering the thought when she was finally shown to a room that she could call her own. Personal claims to spaceβ€” that was another concept foreign to the worn out vagabond.

For a long while after she was left alone, Gwen just laid upon her bed, aimlessly staring into space. The moon was starting to flutter its way into the night sky now, but Gwen was unaware. She felt wide awake, lost in thoughts wracked by the unfamiliar circumstances she had been thrust into. She didn't know if she was excited or not. Moreso, she was curious as to the nature of the experiences that awaited her, but she would approach them with chaste. What consumed her waking moments most of all though, was thoughts of Menes. What had become of her mentor? She would likely never find out. Tossing and turning, Gwen couldn't escape her unrelenting mind. In an effort to distract herself, she left her room, wandering the dimly lit halls for a long while in the silence of the night. She didn't really know where she was going, but destination wasn't a variable that entered her mind. She had come out just to wander, at least until she found herself in a much larger room occupied by a hearth that still burned hot with embers.

Without realizing it, Gwen paused in her strides, instead finding herself a spot sitting next to the glowing flames. It wasn't the flames that captivated Gwen's gaze, however. Instead, her eyes traced the trails of ash as they puffed from the cracking wood and floated down to join the ever growing pile. For a moment, Gwen found herself unconsciously reaching a hand out towards the ash before catching herself and pulling back her grasping limb. Things were different now... In more ways than she realized. She had to accept that. Without her control over the Drift, Gwen found herself merely staring at the ever-growing pile of ash until her eyes fluttered shut, too heavy to maintain alert and awake. Finally at peace, Gwen drifted into a land of peaceful dreams among derelict streets whistling with zephyrous winds carrying deposits of dust and sand. It wasn't conventional, but it was her peace.

As the sunrise peaked in through the windows of the guild hall, the young girl cramped in the corner next to the long fallen fire found her eyes flicking open. The rays of bright light had managed to pour right onto her. Gwen stirred swiftly, realizing that it was much earlier than she wanted it to be. Perhaps she would have fallen back asleep had she not realized that she had drifted into slumber in such a strange place. Gwen shook her head to wake herself even more. If she wanted to fit in, this wasn't something she could do. Similar guilty thoughts occupied her mind as she rose to her feet, peering around. She intended to wander back to her room with haste before she was accosted by the guild's veterans, but something caught her eye. As the sun started to peak above the horizon, the stained windows of the large hall had momentarily mesmerized the young Powder Mage. Gwen had never seen such glass and the lights glinting off of it only further intrigued her.

With a slightly awestruck gaze, Gwen motioned to walk towards the array of windows. It was only then that she realized that she wasn't alone in the hall. A girl aged similarly to herself was also gazing towards the rising sun. Gwen remained silent for a long moment, giving her disheveled appearance a once over. She certainly didn't look in the best shape. Her stark white cloak was coated with dust and ash that did very little to help accent the array of gaudy golden linings that also accented her appearance. Nonetheless, she approached the other woman.

"I've never seen anything like that... I need to get some of this glass." Gwen paused, reaching for more words. Most of her focus was averted to admiring the sight before her. "A good way to start the busy day, I guess. I'm Gwen. Are you a newfound member as well?"

@Jinxer
Gwendolyn Abramelin


"Gwen"
21 | Female


Appearance:
By no means imposing, Gwendolyn is a rather slight individual. Her wispy form bears a less than frightening stature. She stands at a meager height of 5’4”. Fortunately enough, not all of the young powder mage’s features are so inadequate. While it may be less evident, Gwendolyn finds her body lean enough to endure quite a bit of taxing travel due to her lifestyle. With a rather pallid complexion, Gwendolyn’s fair skin complements her ash blonde hair rather well as its layered locks fall just far enough to brush the top of her shoulders. First impressions are quite impactful as Gwendoyln’s doe-like eyes stand out quite a bit with their electric blue color.

Gwendolyn is certainly no inconspicuous figure in a crowd. Much like the rest of Gwendolyn’s past company, she has a tendency to dress in a rather gaudy fashion. Amid the golden necklaces, gemstones, and jewels, Gwendolyn is more personally known for the silken white cloak embroidered with a number of gold linings that enshrouds her form more often than any other outfit. Due to her bouts on the sea, her wardrobe tends to work well to defend her from the sun’s harmful rays. Gwendolyn is known to carry a large number of pouches and sacks on her person to hold various substances to work with her Flare.

Flare:
Known as Drift Magic, Gwendolyn commands control over β€œDrift” resources, those being particulate substances blown by the wind in forms of sand, ash, and dust. She summons up the will to exert her command on the Drift resources via a variety of complex gestures. This particular ability given to her by her Flare gives Gwendolyn a wide array of uses depending on how she wills the Drift. Common uses that are often found in Gwendolyn’s arsenal are using her Drift to obscure sight by forming screens, using her Flare in mass amounts to create blasts to strike foes, or even compact Drift substances into unique shapes, though this requires a rather large supply of Drift.

Because of the weak and light nature of the Drift substances, control over them requires very little stamina and focus on Gwendolyn’s part. This can change, however, if Gwendolyn moves mass amounts of Drift. Greater volumes and densities of Drift require more of Gwendolyn’s energy on a linear scale. More often than not, Gwendolyn finds herself using her ability in diminutive amounts, allowing herself control throughout the day while subsisting on small amounts of Adamant rather than expending all of her energy at once. Gwendolyn finds herself constrained by other factors as well. For example, she cannot create the Drift substances. Thusly, she requires a supply of dust, ash, or sand for her magic to have any potency at all.

History:
Gwendolyn knows very little of her actual birth and family. From her earliest clear memories, she can recall her childhood aboard what she assumed to be a merchant ship christened Jackals’ Ensign. Without the care of parents, Gwendolyn was protected and cared for by the sailors that took her in. In their travels, Gwendolyn learned quite a bit about life on the sea. She did as much as she could to help out the sailors that had done so much for her in return. Of course, she didn’t have the capacity to do very much of the work due to her meek stature and childlike demeanor. Her life sailing around Boreas didn’t last forever though.

Unbeknownst to Gwendolyn, the men that had cared for her for so long were not the merchants she imagined them to be. Instead, the men aboard Jackals’ Ensign were a band of marauders of the sea known only as the Jackals. Despite their undue hospitality, the Jackals were little more than pirates under the guise of merchants. The inevitable fates of pirates loomed over them, though, and the Jackals were long overdue to meet their match. It wasn’t until one particular day during a massive storm that a guild-sponsored war frigate finally found the target of their bounty: the Jackal’s Ensign. That day in the sea, the Jackals’ Ensign was scuttled and found its final resting place in the sea north of Guise.

While most of the Jackals found themselves dragged to a watery grave that day, a small number of the Jackals’ Ensign’s crew found themselves afloat in the raucous and rough waters of the storm. Gwendolyn was among these castaways. Lost for what seemed like days, it wasn’t long before the young girl succumbed to the will of the wild waves. Assuming that death was taking her, Gwendolyn allowed her eyes to slowly give in to the darkness. Her awakening thereafter was the greatest surprise of the whole ordeal. She found herself on a beach in the company of a strange vagabond. Gwendolyn didn’t find herself fully conscious until after the mysterious stranger had brought her into a city left in ruins.

After a long-winded conversation about their current circumstances, it was explained that Gwendolyn was washed up on the shores of Bidlip. Her strange saviour was a wayward vagrant calling himself Menes. Menes roamed the abandoned cityscape as a scavenger, using his abilities as a Powder Mage to sustain himself as best as he could. The scavenger found himself his supply of adamant due to a great deal of finesse when it came to passing merchant ships in the nearby seas. Upon finding Gwendolyn, he took her in as an apprentice, teaching her his scavenging art as well as helping her unlock her own abilities as a Powder Mage. It was in this broken city that Gwendolyn spent the majority of her teenage years. Alongside Menes, she honed her abilities and thrived in the unforgiving environment. Even this bout of good fortune wouldn’t carry the young girl forever though. During a venture into the depths of Bidlip’s urban landscape, Menes and Gwendolyn found themselves assaulted by a bizarre denomination of mages. They were something like a guild of outlaws likened to cultists. The pair found themselves escaping unscathed, but that was not the end to their encounters with the rogue mages. All aggressions came to a head when Menes and Gwendolyn were forced to flee to the beaches. Menes revealed to his apprentice that he had a raft constructed and ready to set sail. This was unfortunately his last message to Gwendolyn before he was taken. She escaped while she still could and this time, her time on the sea was brief before she was picked up by a passing ship.

Once the ship was docked into a port in Dilei, Gwendolyn found herself on her own. Due to her unconventional lifestyle, she had very little in terms of marketable skills. Entirely apprehensive to the idea of joining a guild because of her past experiences with similar groups, Gwendolyn subsisted off of β€˜scavenging’. She was entirely unaware of the repercussions of her actions as she was not at all used to conventional society. This landed her in heaps of trouble on a daily basis. It wasn’t long before a lieutenant of Vale Craft Guild came to her with a goal of recruitment. It was with great disdain that she was even considered to be brought into the fold of Vale Craft Guild due to the unsafe nature of her upbringing and how it trained her to deal with Flare. Despite her cautiousness surrounding the whole idea, Gwendolyn reluctantly accepted the offer with nowhere else to turn. She was anxious of the environment at first, but has slowly adapted to the civilized world and its ideas.

Personality:
It is rather easy upon first interacting with Gwendolyn to notice that she has a certain abnormal air about her. While she appears to be very light-hearted and joyful in her demeanor, there remains a certain disconnect between her and the rest of the world. This can manifest in a variety of strange ways. Her odd attitude is seen especially in the way she interacts with others. Gwendolyn is generally a rather outspoken person, seeing no reason to be candid with her motivations. Therefore most of the people familiar with her know about her skewed view of modern society. It can be quite endearing at times as Gwendolyn tends to react with a certain naivety to many things.

Despite her active participation in the Vale Craft Guild, Gwendolyn has an untrusting disposition towards guilds in general. She isn’t fully accepting of the work they do, and often only participates in contracts that she is personally interested in. Often, that interest is vested in her fondness of material goods that can be obtained during any contracts. Put simply, Gwendolyn is a hoarder of many treasures. Stemming from her life as a scavenger, she finds herself desiring to constantly collect prized objects that she finds. Her actual treasures can vary, but commonly she seeks to gather gold, precious gems, and other valuables that she may find. Many would think her rich, but in reality Gwendolyn doesn’t buy much with her treasures and cares very little for actual coin.
I'd definitely be interested. Haven't seen an RP like this sort in ages.
I'm quite interested. I'll be keeping tabs.
I love the concept. I'll definitely take part if I can put together a character concept in the coming days.
I'm in accord with the NPC route, though whatever works best to drive the plot forward is fine by me.
Enter: The Bartender...
I'd love to expand on the character backstory-wise and the like if you wouldn't mind my inclusion of that.


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