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Recent Statuses

2 yrs ago
Current New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
2 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
3 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
1 like
3 yrs ago
Guild Cyberpunk gang currently popping off
2 likes
4 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
1 like

Bio

<<<ℍ𝔼𝕃𝕃𝕆 π•Žπ•†β„π•ƒπ”»...>>>

>>>𝔸𝕣π•₯π•šπ•—π•šπ•”π•šπ•’π• π•€π•Ÿπ•₯π•–π•π•π•šπ•˜π•–π•Ÿπ•”π•– π•Œπ•Ÿπ•šπ•₯: π•†β„™β„™π•†π•Šπ•€π•‹π•€π•†β„•
>>>
>>> "𝕀 π•’π•ž 𝕒 π•”π• π•žπ•‘π•¦π•₯𝕖𝕣"
>


I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.

Contact me on Discord at Opposition#4407.

<<<β„‚π•¦π•£π•£π•–π•Ÿπ•₯ ℝ𝕠𝕝𝕖𝕑𝕝𝕒π•ͺ𝕀...>>>


The Last Embers --- Tatiana Leviatan : The Black Shepherd Summoner




𝔽𝕦π•₯π•šπ•π•šπ•₯π•ͺ: 𝕋𝕙𝕖 𝔾𝕣𝕖𝕒t π”Ύπ•’π•žπ•–


Dare you stand against Titans in a Great Game?
Enter the π”Ύπ•’π•žπ•–. Move your piece

Most Recent Posts

𝔽𝕦π•₯π•šπ•π•šπ•₯π•ͺ: 𝕋𝕙𝕖 𝔾𝕣𝕖𝕒t π”Ύπ•’π•žπ•–


𝕆𝕝𝕕 β„π•’π•šπ• π•Šπ•₯𝕠𝕑, β„™π• π•π•π•šπ•Ÿπ•˜ π•Šπ•₯𝕒π•₯π•šπ• π•Ÿ

β„•π• π•§π•–π•žπ•“π•–π•£ 𝟠π•₯𝕙, 𝟚𝟘𝟞𝟜 πŸ™πŸ‘:𝟘𝟘

[π”»π•–π•žπ• π•”π•£π•’π•”π•ͺ & π”»π•¦π•’π•π•šπ•₯π•ͺ], π•ƒπ• π•’π••π•šπ•Ÿπ•˜...


The arrival of Taryn's vehicle was the only noise that dared disturb the quiet of the Old Rail Stop. For a while, even Mackwell's Prism helmet maintained its static silence that signified Delilah's immediate dropping of the connection. It resounded well with that omnipresent thrum of mechanical energy that kept the lights, the heat, and the net connections alive. That hum of human civilization seemed to coarse through the veins of the Reclaim Zone as if it were the very life essence of the city. Delilah returned soon, though, evident by the momentary screech of static signifying that she had reestablished her connection to Labyrinth.

"Okay, so... Remember when I said there were three machines in there? The connection in this part of Labyrinth must be faulty. There's only two. I'm not crazy, I swear." If that wasn't enough of an omen of what lie within, a subtle bang sound as though something had been dropped echoed through the Rail Stop. Under ordinary circumstances, the noise could have been assumed to be just another of the city's buzz, but it didn't fit in here. The Old Rail Stop's silence was too sinister. Any disturbance was immediately obvious. The origin of the noise became very clear from the moment Taryn and Mackwell stepped beyond the doorless entrance into the Rail Stop. Standing over one of the two remaining voting kiosks that glowed against the wall was a man struggling to tilt the machine onto a wheeled hand truck.

The moment the figure caught sight of Mackwell and Taryn, he flinched, sending the machine down onto the dolly with a hard crash. Bits of the cracked screen scattered across the cement, glinting in the dim yellow light that enveloped the Rail Stop's interior. Even his augmented arm tensed up as it shot for the weapon at his hip. Amongst the flash of metallic grey, there was a black insignia emblazoned on the side of the cybernetic limb. The logo was easily recognized, for it was used both informally as the symbol of membership to the Knights as well as the gang's symbol when incorporating. "Hey! There'sβ€”" The man called out to no one in particular, but the latter half of his words were unintelligibleβ€” drowned out by a resounding gunshot. Another. And another. None of them, however, came from his weapon. That is, until he managed to draw the pistol and aim towards the pair before him.

As the sounds of war continued in the background, it wasn't long before another pair of Knights emerged from the back of the Rail Stop. They swiftly ducked behind the pillar supports of the open room. Another shout conveyed orders in between the shots. "Get the last one to the truck. Let's go!" That was all the man offered before his colleague skidded across the room to topple the final working machine.

Of course, three men trying to kill you is no small task to surmount, but that didn't seem to be their primary goal. Whatever was going on behind the Rail Stop was another story entirely. What remained an enigma was where the rest of the voting machines were and what they were being used for. The two Knights that didn't occupy themselves struggling with the final machine instead occupied themselves with brandishing their weapons and shouting words of warning towards the two campaign team members. It seemed they were aiming more for covering fire to protect the third Knight aiming to extract the machine. There wasn't much cover in the Rail Stop save for the scattered concrete pillars that seemed to be placed haphazardly as demanded by the toll of time on the building and the bulky voting machine still laying busted on the cart.

The goal of the campaign team had been clear, but securing the safety of the voting machines had suddenly become a game of life and death. The choice was in their hands...

The sport. The crowd. The facade of spirit in the air...

It was a High School game. That was certain in Alice's mind. It was all too common that the hundreds of pairs of eyes one might expect to be tracing the speedy players on the field were busy observing the crowd. Each socialite scanned their friends moreso than they paid attention to the game, it seemed. It was all a puzzle, the schoolβ€” in some manner Alice didn't fully understand, but who was she to judge? Her eyes, too, failed to watch the field. Instead her gaze was captivated elsewhere: upon a graffiti mural that stuck out on the side of the fieldhouse. It was subtle, emblazoned across the wall obscured by the bleachers so that only someone who might have went looking for somethingβ€”or someone who was trying to get away from the prying eyesβ€” would find. 'π’žπ’Άπ“ƒ'𝓉 𝒽𝒾𝒹𝑒 π“Žπ‘œπ“Šπ“‡ π“ˆπ‘’π’Έπ“‡π‘’π“‰π“ˆ', it said. "Not anymore apparently," the girl replied. Subtle, spooky, graphically pleasing.

A torrent of cheering momentarily sweeped through the bleachers dragging Alice's eyes away from the hidden dusting of spraypaint. Her friends awaited her back in their seats, and she couldn't avoid the game forever. She shrugged her flowing peacoat more tightly around her body before surging on and back up the metallic stairs. She had arrived just in time to see Rob almost launch himself down the stairs in a tumble. Her approach came just as quietly as her exit had, thus Alice didn't interrupt the conversation. Talk of leaving was brought up nearly immediately and a look of surprise came to Alice's face. She had no intentions to argue with her friends but did feel the need to speak up. "Leaving already? The game's justβ€”" Alice interrupted herself as her gaze fell upon the scoreboard. "Ah... That would make sense." A moment later, she clandestinely averted her eyes unto Deus, offering an amused look and a small shrug. "Their loss, it seems."

As Bernie mentioned her plans to head in, Alice perked up. "I'll come with you. Nothing like spending extra time in school..." Her escape was much easier than expected, but Alice supposed that was in part due to Bernie. She trailed after her friend alongside the rest of those going inside to observe the quaint setup early. She offered few words to the student at the door, removing her coat and going through the strangely uniform process that could only have been formulated by high school staff trying their best to prevent petty theft. Inefficient but effective.

Alice intended not to draw too much attention to herself. As such, her outfit was a rather unsuccessful attempt to emulate subtlety observed in works like the hidden gem beside the bleachers. Of course, that involved a lot more thought than she had hoped it would. In an effort to maintain some semblance of formality (as something too casual would draw just as many eyes as something too flashy), Alice wore a simple black dress beneath her coat with black tights beneath. Nothing too revealing, and nothing too '18th century', she'd mused. Of course, that was until she'd become aware of the theme that had contrasted her ideas entirely. Alice chose to rectify this mistake and satiate any friends that may accost her for otherwise ignoring the theme with a fistful of blue glitter thrown haphazardly in a swathe down the side of her dress and a matching blue ribbon run through her hair.

Soon enough, Alice had taken up her rightful position against the wall as the observer. The scurrying students raced through the hectic scene to prepare for the onslaught of incoming students. Alice couldn't imagine why anyone would volunteer for the position. More stress to deal with? Perhaps it just wasn't for her. "As picturesque as you'd imagined, Bernie?" Alice rubbed her arms slightly, as if still trying to escape the cold that had shook her back at the stadium. "Can't say I want any reminder that winter is coming soon..."

Alright. I'm going to be fairly busy this weekend, but I'm going to try and get the action going for Group #2 with a plot post shortly followed by a post for Cass. Each of us will be able to act independently at the Rail Stop, and there will be plenty to do, so get ready!
Sorry for taking so long to get my post out I feel like that really damaged the flow of the RP.


<Snipped quote by Prizrak>

Nah, it’s alright. It’s all on me atm.


All seems to be going well so far, my friends. In fact, I'm rather happy with how well the group is managing to stay on some semblance of a pace as the RP goes on (save for the small bump in the road with Hour Error). I will point out that @Prizrak, you did refer to Bork's character Mackwell as "Maxwell" in your recent post. No big deal. Errors happen, but it might assist readers if you could scan through and fix that quickly.

As of now, Group #2 is ready to roll with Bork's post regarding Delilah and Taryn. Then, the real fun of [π”»π•–π•žπ• π•”π•£π•’π•”π•ͺ & π”»π•¦π•’π•π•šπ•₯π•ͺ] begins.

Group #1 is still waiting on @MagratheanWhale and @AdobeFlash, but after that, [π•Šπ•šπ•₯𝕦𝕒π•₯π•šπ• π•Ÿ β„•π• π•£π•žπ•’π•] will proceed from there.

I'm looking forward to getting into the real breadth of the RP in the next week or so!
Hello,

If I could have my name changed to just "Opposition", that would be amazing. Thank you.
<Snipped quote by Prizrak>

Alright. As it seems like we've lost Hour Error, I'm going to go ahead and say we'll proceed without them. I've edited the last Delilah post and story post with small bursts of information directing Taryn to join them. If you could make your next post a transition to the Old Rail Stop, that'd be fantastic. We can just say you arrived shortly after Cass and Mackwell did. Thanks for the help with this one.


Taryn is on the way to the Rail Stop to accompany you, but you can proceed as you'd like, responding to Delilah and such.
The essence of the debate should be what you'd expect. Things aren't going to get really dynamic until after the next round of posts, as I wanted to see what the players would make of the world, what they'd do/create, etc.

The square is obviously full of people from all over the Reclaim Zone. Derelicts, vagrants, gangers, and politicians alike are all conglomerated in rallies or by food stands, etc. The stage is cleared by a very small team of security guards, though it seems what is most holding the people back is apathy. Perhaps I should have written a little more to set the scene.

Either way, my only intent for you guys at this point is to step into your character and find what they might be doing in the world. As hectic as things are right now, this is kind of a lull in the action that is yet to come, so take the time to establish what Proctor would do in this time. Feel free to create some sort of encounter for yourself. I can help with any NPCs if you'd like, but you're free to do with Central Square and the crowd in general what you'd wish. There's plenty of different sorts of people you could interact with, and like I always say when it comes to Futility, the world is moving around the players. There's always things you could be looking into, finding out more about, and investigating to get more information or uncover new plots.

Hope that helps.


@Firecracker_ asked me about Central Square, its goings on, and what you guys are expected to do, and I thought this short blurb up. I wanted to offer it to all of you guys as I think it might help in some post drafts.

You're essentially in the open world at this point. Establish yourselves. Begin your development in the direction you desire it to go. The overarching plot is going to come in very soon, but I wanted each person to have a moment to set themselves in the scene rather than being randomly thrown into a railroaded plotline. I hope that's good by all of you as this is basically a moment of buildup for what's to come.
Don't worry, guys. I'll give you encouragement with a fresh daily shot of dank memes.



Truly the glue of the RP
@OppositionJ

Got it I'll start on the post ASAP.


Assume then that @The Bork Lazer's post takes place after your arrival. He'll be editing you into it, so the two of you can proceed from there with the information Delilah has given Mackwell.
@OppositionJ

Taryn could take the call too. I wouldn’t mind her abruptly switching groups, maybe have the other characters radio in that the other didn’t show up and the decision is made amongst the group to send Taryn.


Alright. As it seems like we've lost Hour Error, I'm going to go ahead and say we'll proceed without them. I've edited the last Delilah post and story post with small bursts of information directing Taryn to join them. If you could make your next post a transition to the Old Rail Stop, that'd be fantastic. We can just say you arrived shortly after Cass and Mackwell did. Thanks for the help with this one.

For everyone else in Group #1, all is well so you folks can proceed as normal. After the next round of posts, the debate is going to begin again.
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