Current
New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
2 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
3 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
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3 yrs ago
Guild Cyberpunk gang currently popping off
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4 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.
I'm also drawn to Urbex/Occult club or sharehouse ideas though am 100% for the mega-complex love game. That would absolutely put writing skills to the test and leave tensions high.
Really I could go for most of the ideas. Shiftmates/in the same degree program/a cult? are all interesting options as well. The concept I'm toying with could work for any of the above.
@ERode I've not got a character age in mind yet, as that will depend on the overall concept I'm going for, but university level should suffice for me as well. In the same vein, I'm not quite sure about having any particular abilities yet, as I wanted to clarify a bit of the lore regarding the Lostman. Are these only the result of granted wishes or could it happen in a more unplanned manner?
Mainly, I'll be holding off on drafting a character concept until we have everything settled and a character sheet ready. For the most part, I focus on character/plot development in RPs. If the plot involves unraveling mystery, that works great.
Serena seated herself in the kind of generously large leather armchair that had to be a century old, and if it was a century old, then it was kept in pristine conditionâlike in a senatorâs house or something. She practiced her poses in the array of screens and battery of lenses forming a wall in front of her, sent a devious grin into the cameras, a grin which became even devious-er when she caught sight of her reflection of her reflection in her oversized cool-gal sunglasses. Her associates were the only others in the room, though there were to be plenty more spectators soon.
âAssociates,â she said. âLawyerman.â She contorted her body in a way that only the unnecessarily augmented might be able to so she could face him. âYouâre job is to deal with⊠lawyer things.â It was always hard to keep Petrukovâs focus, even in times of great importance. Even then, she fiddled with the control panel on her microphone board, not content to start speaking again until her voice had an overlapping resonance to it, you know, like a god. âIf someone wants to take the stream down via, you know, the law.â She nodded to Johnny and gave him a thumbs up. âKill âem...â
âAlso, Iâll count on your advice. I hope you read the speech ahead of time. I forgot to email it to you.â
âBodyguardman!â Petrukov twisted once again until she was facing the door. A lone burly man with cybernetic arms stood in front of the door in that classic bouncer-surveying-the-place, arms-crossed, not-looking-too-happy sort of way. Despite the protests of her media manager, Serena had demanded that he be in the background of the camerasâ footage, mostly because he was the biggest person in the room. âLook menacing.â She hit him with akimbo finger guns.
âAnd Hackerwoman!â Serena twisted, paused, sipped from a cocktail glass of some fizzy, very-likely non-alcoholic drink. âIâm sure our collective enemies donât want the masses to hear the manifesto of the Pirates, but someoneââ her voice wavered a bit, as though she were actually getting emotional. âSomeone must address them. It must be me. So⊠Action stations! Send the blasts on my massive social media accounts.â In her call to action to her employees, Serena had completely forgotten (or disregarded on purpose) her media manager as well as the small press team that was allowed on scene, relegated to a mostly empty corner save for a few folding chairs.
Serena spent the next few minutes screwing with the modulation and pitch of the music on her control board. After all, it was the centerpiece of the whole broadcast. What was her loyal following without pPirated music. When the minute-long countdown clock started, she finally settled on a song, satisfied with her masterfully-mixed queue. A tension blossomed in the room where the silence then festered. 20 seconds.
âNow,â she twisted again in her seat, mirrorshades facing off with the cameras. Petrukov was the sort that never quite sat right in chairs, but she was assured she looked regal and Pirate-y nonetheless. âHoist the Black Flag!â
10 seconds.
âMiss Petrukov. Uh, thereâs no place to hang it up, and all you brought was the flagâŠâ The voice of her publicist seared into her brain and made her bossâs steely gaze falter for just a second. Serena knew just what to do.
âPeople of the Twin City Sprawl and greater America,â the Pirate Captain spread her arms wide in a grand gesture. Those waiting in the broadcast chat were already flooding the window with spammed messages. âAs you know, the final debate for Twin City Sprawl Councilwoman candidacy is fast approaching. My crew has just arrived in the Reclaim Zone to prepare ahead of time and ensure our enemies are playing by the rules.â
âBut the Pirate Army is quite an observant group, and it is as you suspect!â The broadcast hit a spike of Labyrinth interference, though its cause was rather unclear, particularly due to the spike of 3D viewers in the net. With the projection array in a once quiet, calm, blank space of Labyrinth, it was suddenly swarmed with signals and signatures, all prying eyes, all with varied intentions.
âAnd theyâre not the most careful bunch either. Information was once a commodity best left to anarchy. Now, the attempts to regulate and protect the Labyrinth to hide the secrets of megacorps is muddying the space for its base users.â Stray signals shot from the growing horde of black code-streams now swarming the broadcast. It was hard to tell who was trying to access what, but the number of viewers continued to climb.
âEven now, their secrets are hidden behind complex security protocols⊠No match for any Pirate with half a brain. So the debate in the Reclaim Zone will be quite an important one. For those of you that cannot attend live, please ignore the censorship of the mainstream media and direct your attention once again the Pirate-streamed broadcast free of charge. Gatch, Faren, Washington,â she paused. âThe other guyâtheyâll all have secrets to reveal at the debate, Iâm sure. If not...â Petrukov sighed and shrugged. âPerhaps the Pirates will help them along the way on that matterâŠâ
The Pirate Bodyguard was as solid as a rock with his arms spread wide to proudly display the jolly roger. This was what he lifted for. Not a single of his rippling muscles moved. Like steel.
âBut the point is the Pirates will have a gambit of their own prepared. Something bigâsomething youâll all love, Iâm sureâis coming. Something that will rock the entire election, the entire system even! All we can say now,â Serena sent an off-camera smile to her lawyer. âIs that youâll all have your minds made up. Only days away. Await the revelation of the Pirates in the Reclaim. Here for the people in a time of danger, thereâs no way to vote. Cast your ballot black.â
Petrukov let the message simmer for a bit, playing with her control board so that her image faded to a silhouette. âThatâs all for now my faithful free spirits. I must attend to ensuring the freedom of the people, but the stream goes on! My staff will remain to answer questions from the masses!â
She snapped her fingers and the black flag fell over her visage, concealing her in an even darker blackness. That was the signal. A horrible screeching sound resounded through the mics as her Bodyguard started pulling the large chair back and then offscreen. It certainly wasnât as dramatic an exit as sheâd hoped.
He was webbed, like a spider, she thought. The crawling spirals of code and ICE swirled about him like a cloud of pheromones to the unsuspecting Mega-hacker. It obscured his suave step, at least to someone lost in thought, wrought to ponder the awful concepts inherent in the swirling data maelstrom. She strained her eyes, trying to focus on the epicenter of the storm, but the signals she received were far too many. She cocked her head to the side, interpreting an inverted line of Labyrinth leaking out of his tech.
Another beast. Another creature.
Spider
Lost in its web
Approaching fast! Fuck, React!
Weâre back. Back, I tell you.
Lost. Mad.
Still trapped.
Still in the game? Another enemy? Lash out and attack!
But alas, Delilah just stood there, like a drooling idiot. This time it was the patterns in his glasses that cast their spell upon her. The red and blue filters only further abstracted her mente scindendris, SPECS, mental pictureâ so elaborate.
She would not be beat! Damn it.
The Shaman of the Labyrinth had no weakness. She, the Genius.
But this opponent was different.
Different.
Held his own kind of magic, in fact.
Alert! Alert! Calling all players in the ðŸððð to their brain battlestations. Thereâs a dangerous mage. Their distance apart was no more than a few paces. Delilah sent out a distress call to her bodyguards right away.
But it didnât quite go that way. She hit, perchance, a different contact. She didnât have bodyguards. It was just the Shaman, alone, locked in that head of hers.
Delilah could only imagine the assault she had perhaps âaccidentallyâ enacted upon Citizen Kâs interface of choice with her onslaught of pings. She could have sworn she actually hallucinated the sound of a tablet erupting with notifications, but then it faded away. The Wizard reached her, cornered her near the wall where he could hush his voice and save face as much as he could.
âYou told me you were going to stay in âThe Dungeonâ today. You know, when important folks who shouldnât be seeing your face are around.â
âThe Woman Cave grew stale and boring and out of snacks. I came to scalp information from the upper class.â Delilah posted up against the wall and crossed her arms. Surveying the crowd, she recognized that most of the conniving candidates were too busy with their bourgeois scheming to notice the invisible hacker. The invisibility thing got to her sometimes. She was invisible in the Labyrinth. It had to carry over at least somewhat here in reality. âAnd I changed the codeword. Itâs the Woman Cave now.â
âThe Pirates and Gatch have their own netrunners running their own games and surveillance operations here you know. Youâll want to watch for them, and maybe even get us some useful information that they leave vulnerable?â
âSpeaking of Pirates, and boats, and information, one of Amalgamationâs barges is anchored 30 miles off the South City coast on the same latitude as the new land purchaseâthat dead sector. Whatâs that for?â
âYou did what to Amalgamation info?âOops, the hustler thought. That one was a bit too loud. Samsara pitched down to a near whisper for the next line. âCouldnât you be a little more useful with your targets? There are unencrypted Labyrinth instances flooding this complex, and if you get me in trouble with Amalgamation, I will fire you. Fire you into space or something. We cannot mess with themâespecially that project.â
Delilah felt the come-down approaching, she pulled the E-Drug soft from her neck and discarded it on the floor in plain sight of any onlookers. Turns out she had put it back in the box half-empty. A new low for sure. It would have been worse if Samsara hadnât swooped down to palm the object away from view before anyone got to identify the cartridge. Delilah started off towards the snack table to find something to replace the incoming wave of bodily and emotional entropy. Already, dangerous levels of something ðœðŠð¥ððð negativity were threatening to take hold. If only she knew the prime wave of âðð¡ð¡ðª was yet to hit. Bootleg homebrew cartridges were strange like that.
Just like the rest of the expanding universe, slowly losing heatâŠ
It was all downhill from hereâŠ
âYou never even hired me. Iâm out here hustling, free-lancing. Amalgamation should be proud of me and give me more robot parts.â Once she secured the deck on her person with a shoulder strap, Delilah drummed her hands on the table, surveying her options of vastly superior food to what she was used to. Drinks too. She decided those came first, but she was second in line, after another woman who also by the looks of it needed to desperately drown her demons. âBesidesâ Gatch and his goons are too easy these days. Iâm a ghost, Samsara. A spooky ghost.â
Delilah poured up her own concoctionâvodka and⊠something blue. She thought it was an energy drink at first. The color was really all that mattered. It matched her hair, and half of her vision. Samsara either adjusted his glasses or rubbed his temples, taking a long breathâthe kind that concealed an internal scream. He reached for his inner pocket and sought out his flask. Nothing. Another sigh. Or a growl. He stiff-armed Delilah, assaulting her until he felt the flask in herâno HISâjacket pocket. Very strong brandy. It was classy, like him, he thought.
âI mean, fuck Gatch. Doesnât the world have enough dirt on him?â Delilah was the one on the âtoo-loudâ side of the scale this time. She might have accidentally drawn some eyes. âArenât the Reclaim people done with him yet? I am. Send him my way. Iâll rip off his other arm. The flesh one.â She turned to the corporate-type sipping their own cocktail next to her. âAm I right?â
Samsara did another glasses-adjust//face-to-palm. He took a few steps back from Delilah, realizing the grenade he had run into all too drunk himself in the bar that fateful day and trying to distance himself from her. She wasnât quite done, though. Delilah did a survey of the room, struggling a moment to discern faces in the filter of red and blue. It didnât take her long to settle on a set of familiar eyes and old-school lumberjack hipster beard.
âMichael Faren! You and your hunter-gatherer cronies are probably in the market for discarded ripped-off flesh arms, right? I could have sworn that was what your campaign was aboutâŠâ
Faren looked offended for the smallest microsecond. Then, he looked to his posse and did his absolute best to contain his laughter, eyes falling upon Samsara. âIs sheââ
âOh no⊠Deââ
âListen here, Michael!â
âMichael?â One of the NLPâs stylish gangers muttered from the crowd. Delilah furrowed her brow. She wasnât deterred. Samsara had taken to standing as close to the wall as possible, his glasses almost bumping the decrepit brick. His flask was almost empty.
âHow ever will Gatch deter your silly protest?â She gave her best attempt at a posh, ironic, mocking tone. It was almost indistinguishable from her usual demeanor. A number of the NLP cluster shot each other nervous glances, all eventually settling on Faren himself. âWhat ever could defeat a bunch of Anprims?â She looked around, calling to the crowd. âDoes anyone have any preventable diseases on hand?â
âHow does sheâŠâ
âWhoâ
âAre weâŠâ
The air was, needless to say, dense with questions. Something was wrong, Delilah felt. The atmosphere of banter was suddenly replaced by a sort of tension. Maybe it was her bloodstream constricting, she thought. That was what it usually was.
âI solemnly swear to devote my life and abilities...â
NAME: Amelia Batalia
ALIASES // TITLES: Glory. Chosen as part of an alias initiative to help protect the identity of security operators at Knight Enterprise.
SEX: Female
AGE: Twenty five.
APPEARANCE:
Amelia stands at a grand six feet and two inches tall, which is far above the normal average for females. This is one of the most obvious indicators that Amelia hit the genetic lottery. Ameliaâs skin is a fair cream color, and is blemish free thanks to an intense self-care routine. Ameliaâs short, bob cut hair is light brown and frequently a bit messy. Ameliaâs eyes are green, and she was blessed with unerring 20/20 vision. However, her eyes typically appear pink due to the special contacts she wears on a regular basis.
Ameliaâs overall body shape is toned and athletic, which is both mandated and maintained by her chosen career. Ameliaâs bust is fairly generous, another example of how she hit the genetic lottery. For clothing, what Amelia wears depends on what sheâs doing at the time, but the outfit she typically defaults to is a white shirt with a dark blue jacket with a yellow interior and yellow faux-fur collar lining. This dark blue jacket also has a layer of kevlar sewn into to provide Amelia with some additional protection. On the right shoulder of this jacket is a Knight Enterprise patch.
Amelia also keeps a pair of aviator style sunglasses propped up on her forehead, though she does have a case for them if needed. Amelia also has a pair of heavy-duty shooting gloves that she wears. The right glove is missing itâs index finger cover by design, and allows for the shooter to maintain all flexibility in their trigger finger so as to ensure maximum control and accuracy.
Amelia also wears a pair of denim hotpants with a brown leather belt. Hooked into this belt is a brown leather holster and tactical pouch combo. This holster is also bound to her right thigh by two additional straps and is supported by double band webbing wrapping around her waist. Amelia wears one stocking on her left leg, as when she tried wearing one on both legs it caused too many issues with the holster. Finally, Amelia wears a pair of heavy-duty work boots that have both steel-toe inserts and reinforced soles to give Amelia a firm grip on nearly any surface, even ones that are typically too slick for good contact.
OCCUPATION: Ameliaâs current occupation is employment at a small security firm known as Knight Enterprise. Theyâre barely big enough to be on the map, but their overall lack of corruption and cheaper pricing means that they manage to score big contracts from time to time. Currently, Amelia is contracted out as general campaign security, meaning that sheâs travelling to basically anywhere a speech or rally is being held to provide on-site security.
Psychological Profile
âFor once in this business, my closet is clean.â
PERSONAL GOAL: Amelia doesnât really have a personal investment in the current election, but she is contracted out to provide security for the duration of it, so she is obligated to remain around and protect all speaking candidates, regardless of platform.
Outside of the campaign, Amelia has a desire to bust some of the members of the old gangs she fell in with. Most of the people there, at least as far as Amelia remembers, were just lost kids that couldn't get a job. However, high up on the ladder were some genuinely bad people, and Amelia wants to do her best to see them behind bars.
CAMPAIGN GOAL: Amelia wants to see the world improved and personally views The Central Party as the best party to do that, but doesn't support Joshua Gatch due to the fact that unemployment rose while he was mayor. Unfortunately, nobody else has garnered the support of the central party and Amelia has been left politically hamstrung because of it. Interestingly, despite her overall favoring of the central party's ideals, Amelia privately favors Chen Dao due to his outreach towards less-advantaged people with his augmentation monasteries.
However, Amelia is still publicly neutral and doesn't openly advocate for any one candidate as part of her security contract.
PERSONAL PHILOSOPHY: Amelia is a moral and upstanding person that generally doesnât deal under the table. Unlike some of the stories that come out of The Enforcers, Amelia doesnât take bribes and doesnât like to deviate from standing orders unless itâs proven to be absolutely necessary. She also doesnât like to gossip while on the job, and remembers that company secrets are, in fact, company secrets and not something to disclose on a regular basis.
POLITICAL PHILOSOPHY: Ameliaâs political life is rather uninteresting, but she does generally support The Central Party since she views it as the least problematic of all the parties. She knows that itâs not perfect, but she likes the fact that it doesnât seem to have an agenda that actively forces people to change their lifestyle. She doesnât exactly approve of The Central Parties dealings with some of the more extreme megacorporations, but tells herself that hopefully, in the end, the government will âwash its handsâ when the time comes.
SECRETS: When Amelia was a teen, she used to fall in with street gangs and various muscle groups because she grew up in a poorer area and it was difficult to find sustainable work. She didnât quite do anything illegal herself, but the mere involvement with some of them would be grounds for a thorough interrogation, especially since Amelia now works in private security.
FEARS: Ameliaâs greatest fear is losing her job in security, since itâs been one of the most stable jobs that sheâs ever had and she had to work incredibly hard to earn the position. Aside from that, she does have the general fear that sheâll be caught up in a firefight and have her life ended by a single lucky shot, though she tries to remind herself that this is the risk she accepted when she chose to work in the field of security.
REPUTATION: How the world views Amelia is generally dependent on their own moral standing. People who like to operate lawfully generally consider Amelia to be a likable person that is an easy hire for most situations. Those who like to get their hands dirty typically try to avoid hiring Amelia, as her upstanding nature will typically cause them a headache since sheâll typically be at odds with their disregard for protocol.
LIKES:
Practicing her shooting. Exercising. Taking long showers. Nice food, particularly burgers. Sweets, in particular pocky.
DISLIKES:
Insects, especially insects in her apartment. Having people in her personal space for longer than a minute. Sour foods. Having food expire. Being covered in filth.
QUIRKS:
Amelia carries around an excessive amount of ammo for her gun.
Ameliaâs favorite phrase is âI would rather have it and not need it than need it and not have itâ, which helps to explain why she carries so much ammo.
Amelia still has a teddy bear from when she was young. Thanks to modern materials itâs still durable, but Amelia likes to keep it hidden.
Amelia snores a little, but denies it.
Surprisingly, Ameliaâs genetics are rather compatible with cybertechnology. If she were to get augmented, her body would take to it well.
Background Information
âThe future is shaped by the past, but with enough defiance you can shrug off a bad start to something.â
Ameliaâs background is fairly standard for someone growing up below the poverty line in the modern era. Her parents were poor, and thus she was also poor. Luckily for Amelia, she did have the advantage of winning the genetic lottery. Her physical capabilities, being above average, allowed her to excel in rapidly growing job fields like security. Since she didnât have the money for a gym membership, Amelia honed her body by running and jumping around the slums of the reclaim zone that she grew up in, effectively teaching herself parkour as she went.
However, Amelia didnât get into a security firm right away. They simply werenât looking for new hires in her area, and so Amelia fell in with some local gangs and muscle groups. Amelia was kept rather low tier in the gangs, partially because she wasn't very good at actually delivering threats to people, and partially because the people in power wanted to keep as many people as downtrodden as possible in order to stay in power. However, Amelia's life with the gangs was shattered when she was told to intimidate a shopkeeper for protection money on her own. She was given a screwdriver and told to put it through their kneecap should they not have the money. Amelia bounced along happily, as this was just normal business to her and people usually coughed the money up pretty quickly. She was also eager to "prove herself" after having been near the bottom of the ladder for months.
When Amelia arrived at the shop, she picked the lock on the back door and snuck inside. There she found the owner, and her worldview shattered. The owner was old and withered, confined to a wheelchair with his legs mangled beyond repair. He glared at Amelia angrily before beginning to shout at her. "Oh, here to 'collect' again, are you?! Huh, punk?!" He began to wheel himself towards Amelia aggressively, and Amelia turned and ran, dropping the screwdriver as she went.
Confronted with the harsh reality of her gang work, Amelia's view shattered. She never went back to the "hub house" to report what had happened. She instead ducked into a random bar to hide. The gangs never really bothered with the bars, mainly because they were one of the few places in the slums that made enough money to afford security. Luckily for Amelia, there was a recruiting officer there that night. With nowhere else to go, Amelia begged for a job. Thankfully, he said yes.
Amelia's former comrades in crime never heard from her in person again, but a few news reports featuring her have riled them up. They're furious that she's "gone legit" and abandoned their operation. However, thanks to the alias initiative that Knight Enterprise put in place, they know little about her current whereabouts, and even then only a few remember her. However, those few have become powerful people within the gangs and might become a thorn in Amelia's side should they learn where she's working.
Amelia has been working for Knight Enterprise since she was twenty three, and was only recently assigned to the campaign trail after a college of hers developed a really nasty case of shingles and had to be submitted to a local hospital for treatment. Knight Enterprise was never one to leave a contract short staffed, and so Amelia was dispatched to fill in the gap.
Operative Information
âThis is Glory, go ahead.â
AUGMENTATIONS: None currently.
EQUIPMENT:
Grizzly is Ameliaâs handgun and weapon of choice for security detail. Itâs chambered for the beastly .50 Action Express cartridge, and holds seven rounds total per magazine. Amelia has chosen to specialize in this large caliber specifically because of the growing influence of dermal implant armor combined with standard body armor.
Amelia has also had her Grizzly modified with what is known as a âSmartgun Systemâ that feeds weapon data to a pair of synced Augmented Reality (AR) supporting devices, be these cybereyes, glasses, goggles, or contacts lenses. Ameliaâs smartgun features are slightly inferior compared to other smartguns because she uses a pair of contact lenses to sync up with her gun instead of the widely accepted cybereye implant. The most obvious aspect of the smartgun system is the camera it uses to gather information to feed its various assisting tools. On Ameliaâs gun in specific, the recoil spring plug was replaced with a camera. Since this is in a very active part of the gun, the camera has specifically been heavily reinforced and all optional hardening upgrades have been added to it. Including the lens being made out of ballistic-rated materials that are virtually impossible to damage indirectly. So, essentially, Amelia doesnât have to worry about the camera lens getting scratched up and her smartgun feeding her incorrect information, or that the recoil of her gun will break the internal parts of the camera.
In combat, Ameliaâs smartgun features the following information displayed in a HUD or floating around the weapon depending on circumstance:
Distance to target. Remaining ammunition. Trajectory projection laser to assist with aiming. (Visible exclusively to Ameliaâs AR contacts.) Bullet drop/sway calculation, with the trajectory projection laser adjusted accordingly. If the gun has the safety engaged or not.
When Amelia engaged maintenance mode on the smartgun system it instead gives her a different display of more technical data that can be used to check if the gun needs repairs, this includes information like heat buildup in the gun, material stress, and part wear. It also keeps track of the time between maintenance sessions and warns Amelia when the gun needs a routine disassembly and cleaning.
Amelia typically keeps one magazine loaded in her gun with a round in the chamber and the safety on, and carries no less than six additional magazines in her tactical pouches.
These contacts are what house the smartlink technology thatâs linked to Ameliaâs gun, as well as augmented reality (AR) technology. As a way of differentiating them from regular contacts, theyâre colored pink. When worn, they color correct to eliminate the pink hue and then provide an unobstructive AR HUD. Features of this hud include:
Time. Weather alerts. Location of smartgun linked weapons. Smartgun smartlink. Light and glare correction. GPS.
Sunglasses: Ameliaâs aviator sunglasses arenât anything special. She just likes wearing them for when itâs too bright for the smart contacts to correct entirely.
Handcuffs: Amelia has two pairs of well-made handcuffs should someone need serious detaining.
Radio: Amelia has a high end handheld transceiver, and it includes an earpiece for when Amelia needs her hands free.
Cellphone: Amelia carries a flip-phone styled cellphone. It lacks some of the functions of a more modern design, but since Ameliaâs work-mandated programs can either use AR or donât mandate a touchscreen, Amelia is able to get away with the older form factor.
SKILLS:
Marksmanship: Amelia is a good shot with her pistol, and can even manage good long-range shots due to the great power retention over distance that the powerful .50 AE rounds provide.
Close Combat Training: Given that Ameliaâs primary weapon is a pistol, sheâs also opted to train herself in hand to hand combat for defense in the event that someone manages to rush her at a bad moment. In specific, sheâs been trained in a mix of boxing and wrestling.
Attention to detail: Ameliaâs security training involved picking out minute differences between setups and paying careful attention to security cameras, and as such sheâs capable of spotting small differences that would indicate something has been tampered with, and sheâs good at watching a dozen security screens at once for suspicious activity.
Athletics: Amelia doesnât skimp on her personal fitness, and has gotten some more official training on parkour ever since she joined Knight Enterprise. Ameliaâs stamina allows her to run for approximately forty minutes without stopping.
FLAWS:
âProtocol dictatesâŠâ: Amelia is extremely strict about protocol. This is a bit of a double edged sword in that while it makes her look good to her superiors, it means that it also takes her a long time to accomplish some things that could be accomplished much quicker by some others. As an example: sending all evidence off for testing and letting the âthinkersâ at Knight Enterprise get it correct instead of risking getting something wrong. Meanwhile, the person responsible has already managed to get out of the scene and is well on their way to a safehouse.
Structurally dependant: Amelia is highly dependant on having a good chain of command, clear orders, and consistent communication with the other members of the security detail. Should she be forced to improvise without any kind of commanding officer, her ability to effectively respond to a situation will be extensively hindered.
Rigidity: Amelia has been given extensive scenario training, and unfortunately itâs been effective at drilling specific situations into her without room for adaptation. Amelia will frequently be quick to come up with a plan, but her plans are almost always the same and simple pattern recognition will allow people to interpret what sheâll do next with ease.
Overzealousness: Amelia is frequently keen to see something through to completion, even if itâs something small that really doesnât need to be figured out. Thus, her time is easily consumed by menial work, like filling out situation reports. When Amelia dedicates herself to a task she works until itâs done, frequently at the expense of getting anything else done.
NOTES:
Ameliaâs personal vehicle is an Engitech Mirage motorcycle.
Knight Enterprise is a medium-level security agency that has the resources to branch out an open another office in another megaregion. However, due to a lack of locations to expand to without serious competition in a rapidly saturating market, Knight Enterprise has decided to keep it's strength collected in the reclaim zone.
The gangs and muscle groups the Amelia used to be a part of have, in the years that she's been away from them, fused into a collective known as the "Reavers of the Lost and the Damned." On the surface, they frequently tout that they provide opportunities for people who aren't taken in by places like Knight Enterprise and other growing job markets, but within the group there exists a "high table" of extremely influential people that use The Reavers as their personal army. Unfortunately, a few of the people who still hold a grudge against Amelia for leaving them and joining Knight Enterprise have seats at the high table. Latest reports put the number of associates at about one-hundred.
Character name
Relationship
The Flux Shaman
âThem? Uh⊠To be honest, I only know what weâve got on file about them, and to be even more honest their file is about as large as a kitchen napkin. Seriously, itâs like three paragraphs. Theyâve hit the Knight Enterprise servers a few times, probably doing some kind of job, but outside of that I donât really do too much computer stuff. The tech guys groan every time they find any evidence that theyâve been around, though.â
Stella Solomon
âStellaâs a pretty nice bartender. Iâve seen her a few times, and her drinks are top-notch. She sure does like her gossip though, and Iâve also heard of a few idiots getting chewed out the next morning for being a little too friendly with Stella from time to time. Put a few glasses of hard liquor in them and they like to forget that complaining about the âmassive amount of patrol dutyâ theyâre doing is a company secret.â
Citizen K
âCitizen K⊠You know how I said that The Flux Shamanâs file is a napkin big? Well, Citizen K is a bit bigger than that, but itâs all filled with hearsay. We know that they were involved in a mixed bag of gang activity and black-hat cybercrime, but at the same time we have nothing that we can actually pin on them. So Citizen Kâs file fits on two napkins. Not one.â
Johnny Lovecraft
âOkay, so this one doesnât fit on a napkin. And we get a name that sounds like it belongs to a human! Johnny here is your pretty standard modern merc: Little regard for the law, no goals outside of more money and more power, and previously a part of the scrapteam. The main concern is that someone beat out Gatch on hiring him. At the very least, he isnât augmented. Can you imagine the amount of hell someone could raise with ambitions like that if they were augmented? Nasty stuff.â
Lott Ramana
âWho? ⊠Oh! Her! Green earrings! Yes I remember now. She seems pretty nice, and she appears to know Stella pretty well. I havenât had the chance to interact with her too much but I donât think that Iâd have anything to dislike about her. ...Well, maybe one thing. Her karaoke could⊠Use just a little bit of work. Just a little! Okay, maybe more than a little⊠But itâs workable!â
Updated, revised, and re-revised. Now with relations!
You're good to move to the character tab. Let me know in the discord how you plan to put Amelia into the current scenes so I can plan accordingly.
Gonna try and summarize what's going on throughout the group. Please let me know if I got something wrong so I can correct myself and prepare and such.
Current plan is to put up a Delilah post within the coming days, then soon after I'll be advancing the scene for Kay, Johnny, and Delilah, so they can continue to interact. Bork is working through his post to advance scene 2, after which Stella and he can get on with wrecking things. Atrophy and Sandy are gonna collab outside on Swathe Street. Firecracker and Whale are preparing to interact in Central Square as well. I think that's everything. Work hardâfor the sake of Cyberpunk.
@Valor Your edits look good. I like the elaboration on the backstory. That will give me a lot more to work with in regards to the recurrence of past motifs for your character. One more thing, would you mind giving an identity to the gang that Amelia ran with? You're welcome to give it as much detail as you'd like, but I can fill in gaps if necessary. We actually had a 'Knights Gang' in Futility 1, ironically enough. If you want, you could have worked with them or create your own faction.
@MagratheanWhale Everything looks great. Glad to have S'venia back aboard for Futility 2. Can you elaborate specifically on S'venia's goings-on/transition from the Campbell's campaign team back into her neutral role with the Broker? This is going to be important for me with regards to her interactions with Delilah and Overdriver as the old lads come together. There will actually be a number of recurring characters, so S'venia's reactions to the fiasco and where she went from there in comparison to the other crew members will be rather important, I think. If you have questions about missing details about the event, feel free to ask on Discord.
--- I'll be working on relations for the two of you today, to be finished either today or tomorrow. Delilah will definitely have a relation with S'venia, but other than that, I'm up in the air regarding other options and will draft some stuff for you guys to look at.
[h2][color=#008B00]<<<âðŒððð ððâðð»...>>>[/color][/h2]
[color=#008B00]>>>ðžð£ð¥ððððððð ððð¥ððððððððð ðððð¥: ðââððððððâ
>>>
>>> "ð ðð ð ðð ðð¡ðŠð¥ðð£"
>[/color]
I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.
Contact me on Discord at Opposition#4407.
[h2][color=#008B00]<<<âðŠð£ð£ððð¥ âð ððð¡ðððªð€...>>>[/color][/h2]
[url=https://www.roleplayerguild.com/topics/167756-the-last-embers-dark-steampunk-fantasy-closed/ic]The Last Embers[/url] --- Tatiana Leviatan : The Black Shepherd Summoner
[hr][hr]
[center][h1][color=#44F03E]ðœ[/color][color=#42E93C]ðŠ[/color][color=#40E33A]ð¥[/color][color=#3EDD39]ð[/color][color=#3DD737]ð[/color][color=#3BD136]ð[/color][color=#39CB34]ð¥[/color][color=#38C532]ðª[/color][color=#36BF31]:[/color] [color=#32B32E]ð[/color][color=#31AD2C]ð[/color][color=#2FA62A]ð[/color] [color=#2C9A27]ðŸ[/color][color=#2A9426]ð£[/color][color=#288E24]ð[/color][color=#268823]ð[/color][color=#258221]t[/color] [color=#21761E]ðŸ[/color][color=#20701C]ð[/color][color=#1E6A1B]ð[/color][color=#1C6419]ð[/color][/h1][/center]
[center][color=008000][b][i]Dare you stand against Titans in a Great Game?[/i][/b][/color]
[color=008000][b]Enter the ðŸððð. [url=https://www.roleplayerguild.com/topics/180490-cyberpunk-political-intrig/ic]Move your piece[/url][/b][/color][/center]
<div style="white-space:pre-wrap;"><div class="bb-h2"><font color="#008b00"><<<âðŒððð ððâðð»...>>></font></div><br><font color="#008b00"><span class="bb-greentext">>>>ðžð£ð¥ððððððð ððð¥ððððððððð ðððð¥:	ðââððððððâ</span><br><span class="bb-greentext">>>></span><br><span class="bb-greentext">>>> "ð ðð ð ðð ðð¡ðŠð¥ðð£"</span><br><span class="bb-greentext">></font></span><br><br>I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will. <br><br>Contact me on Discord at Opposition#4407.<br><br><div class="bb-h2"><font color="#008b00"><<<âðŠð£ð£ððð¥ âð ððð¡ðððªð€...>>></font></div><br><br><a href="https://www.roleplayerguild.com/topics/167756-the-last-embers-dark-steampunk-fantasy-closed/ic">The Last Embers</a> --- Tatiana Leviatan : The Black Shepherd Summoner<br><hr class="bb-hr"><hr class="bb-hr"><br><br><div class="bb-center"><div class="bb-h1"><font color="#44f03e">ðœ</font><font color="#42e93c">ðŠ</font><font color="#40e33a">ð¥</font><font color="#3edd39">ð</font><font color="#3dd737">ð</font><font color="#3bd136">ð</font><font color="#39cb34">ð¥</font><font color="#38c532">ðª</font><font color="#36bf31">:</font> <font color="#32b32e">ð</font><font color="#31ad2c">ð</font><font color="#2fa62a">ð</font> <font color="#2c9a27">ðŸ</font><font color="#2a9426">ð£</font><font color="#288e24">ð</font><font color="#268823">ð</font><font color="#258221">t</font> <font color="#21761e">ðŸ</font><font color="#20701c">ð</font><font color="#1e6a1b">ð</font><font color="#1c6419">ð</font></div></div><br><br><div class="bb-center"><font color="#008000"><span class="bb-b"><span class="bb-i">Dare you stand against Titans in a Great Game?</span></span></font><br><font color="#008000"><span class="bb-b">Enter the ðŸððð. <a href="https://www.roleplayerguild.com/topics/180490-cyberpunk-political-intrig/ic">Move your piece</a></span></font></div><br></div>