Current
New collab released and an update on the future of Futility! New players always welcome. roleplayerguild.com/topics/…
2 yrs ago
Finally some new Futility content is up! Two more collabs are underway/finishing up. We're writing longer-form content for this finale scene, so keep eyes out! Cyberpunks rise up.
3 yrs ago
Two or three 10-35 pages of Futility Collabs are coming, I promise. The time is nigh.
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3 yrs ago
Guild Cyberpunk gang currently popping off
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4 yrs ago
Slowly, Futility rises from the ashes. Very soon, I hope, we'll be able to wrap up this next round of scenes, but that's like 3-4 posts out at least. The hustle does not stop.
I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.
I'd prefer art as was mentioned. Stylistic choices beyond that are up to you.
I actually already asked, Opp said it was ideal for it to be art based but you can have the picture be of a specific outfit or even more conceptual.
Edit: Also, could we get the code with the pre /pre box?
If you hit the raw button in the top left of the second post, you can see the whole post with formatting. The sheet is at the bottom.
I'm glad we've gotten a sizable amount of interest. The OOC is underway, but I'm making some additions regarding NPCs, character creation clarifications, as well as giving a sample character sheet to help you with the more abstract section. That should be appearing in the coming week.
For those of you still looking at the RP, I encourage you to apply and ask me any questions you might have.
Reach through the static attacking your head. How did you end up here?
High Johnโs House of Saints is an establishment shrouded in mystery. With patients that are never quite sure how they ended up there and a faculty of specialists and esoteric clinicians, the true origin of the House of Saintsโ funding and mission are unknown. The asylum itself is built in a forest grove with a backdrop of volcanic mountains isolated in high elevations presumed to be somewhere in the American northwest. Arranged as a compound array of structures, there is great variance in the Houseโs buildings, but the main structure in which the patients are housed is a large brick structure with innumerable towers and crenellations. No patient has successfully mapped its labyrinthine passageways. Dare to explore further around the compound, and you might find esoteric lab spaces or training barracks.
While each patientโs experience is unique, most of the tests that take place are reminiscent of cold war fringe scientific experiments that leave patients impaired, dessicated, disoriented, detached, and with lapses in memory. While keeping track of time can be difficult in the House, most imagine that experiments happen sporadically, sometimes days apart, sometimes weeks apart, sometimes hours apart. In a sense, most patients come to believe theyโre losing pieces of themselves with each new experiment, and often the only thing that remains in place of the lingering emptiness are flashes of hallucinogenic imagery. Inhuman creatures, impossible geometry, and unlawful physicsโa world on the other side.
The Land of the Dead:::
Youโve heard it in the whispers in your head. Its messages call you to the desolate. Feel your inherent connection.
The Land of the Dead is a space where everything lost inevitably ends up: a limbo beyond all things, the precipiceโat the edge of the void. Believed by the researchers at the House to be a sort of drain from which all dimensions are sucked into, the Land of the Dead is perpetually suspended in time โat the edgeโ, frozen moments before apocalypse. There are a number of factors that play into this. From the fragments of observations that have been collected and documented of the Land of the Dead, speculations have been made that claim the very fabric of its universe is shaped like a constantly collapsing double-helix spiral. There are no planets and no stars. The fabric of the Land of the Dead is warped and constantly shifting and falling further into its own void. Thus, the laws of physics are completely skewed and the limits of possibility are entirely speculative.
Chaos reigns above all else in the Land of the Dead, but that hasnโt stopped civilization from rising and falling back into the flames. While the landscape is extremely varied and you can never quite be sure of where you are in the Land of the Dead, layer upon layer of the remnants of ancient civilizations are built up and crumbling all alongside each other. In one second, you may see endless cities stretching on as far as your eyes will reach. In the next, fantastic cliff formations and torrential rifts bisect the land.
The Land of the Dead is far from empty. The Dead, shadows of creatures estranged from their past lives, fill its urban landscapes. They say when youโre ready to cast it all away, The Big Man Downstairs will come and take you. Cross the river and youโll arrive at the Gate. In a place where thereโs no need to survive, all you can do is try, but the empty-handed dead wanderers from beyond are not alone. Gnarled beasts await to usher you into this interim. Cartels of Devils and rabid Demons lurk the streets, demean, depress, and devour the Dead who canโt quite jive in the new world. When the Dead denizens have no motive, no goal, no hope, whatโs left?
Inhabitants of the Land of the Dead:::
โบThe Dead
When an entity loses all connection to this world, and nothing but the calling void remains, chance may have it that they find themselves stripped of their identity. In one second, the anguish evaporates. Youโll cross the river and the Gatemen await to let you into the Land of the Dead. Memories, final remnant possessionsโdonโt count on holding on for long. The Gatemen will demand their due, lest you dare to dance at the river in limbo into eternity.
The Dead make up the majority of entities existing in the Land of the Dead. While there is great variance in their masses, the Dead are typically identified by their โhusk-likeโ appearance. As the Land of the Dead begins to take them, their bodies will further eschew their human form and give way to desiccated shells with skin like stone and bright yellow eyes. To join the dead is to become one with the end, but even in the eyes of the hollow creatures there is something left: the Hunger.
The Dead carry an insatiable appetite right alongside the Land of the Dead spiralling in on itself. The hardy creatures are known to eat anything and everything, from solid matter to other creatures. Managing the Hunger until the prospective End tends to become the sole focus of a Dead husk. Societies of the Dead have risen and fallen based on this premise, but no group has emerged to unify them. Thus, the Dead all have their own fleeting purpose in the Land of the Dead. Everyone needs to find something to pass the time.
โบThe Doomsayers
Itโs a strange fateโstuck upon the interim, at the edge of the diskโon the outside looking in. No one knows quite why, but there are a rare few cases of those who have seen into the interim and come back. At the edge of this worldโs connection, the so-called โDoomsayersโ can see the end. It often comes first in hazy memories misplaced, as though the Doomsayer were always there, lurking in the Land of the Dead.
The Doomsayers play a bit of an esoteric and chaotic role in the Land of the Dead. While its Dead inhabitants have mostly resigned attitudes towards the acceptance of the End and the oppressive forces of their strange homeland, the Doomsayers are known to invade the Land of the Dead with the drive to shape the world around them. Because of this, the Doomsayers are omens. While they are a rare sight, Doomsayers are often held in a spot of contempt, distance, and reverence all at the same time.
Doomsayers enter the Land of the Dead through parallel-but-altered versions of themselves in reality. Each Doomsayer that wanders through the Land of the Dead is different, with a completely different set of strange abilities to distort the very dimension itself. Each of these unique individuals tends to be the embodiment of their own doom prophecy that intersects their own reality and the Land of the Dead. They are often known as the only creatures in the Land that are able to oppose the great Demons and Devils.
The Outsiders:::
The Land of the Dead is itself so distant that we can hardly understand the bounds of its black voidโa pandaemonium. Lurking within it, creatures seem to have emerged in primordial times to occupy the once craven space.
โบThe Devils
The Endโs Greatest Machinations...
Some believe it was them that weaved the Land of the Dead out of the emptiness. The Devils, creatures made of the darkest shadows, have spread like a virus across the Land of the Dead. Intelligent, physically-attuned to the strange circumstances of their twisted world, and revering hierarchical order above all else, these outsiders have been responsible for the great creation and undoing of many great civilizations throughout the Land of the Dead.
With each devil owing allegiance only to another in their many orders and substructures, their desire to exploit the environment and its Dead inhabitants are almost uncontained. The Devils are known to set up elaborate factions that the Land of the Deadโs inhabitants canโt help but utilize, striking dangerous deals with the Outsiders in the process. More than anything, the power of the Devils is propped up by the innate fear they strike into their foes with the overwhelming order of their Dread Courts.
Having developed a fine control of their own evolutionary process over aeons, Devils are a very diverse species. While they are all made of the same basic composite that amounts to a sort of flesh-armor over their form, the shapes that Devils take are based on their specific position in the greater order. Common phenotypes include abilities like cell regeneration and augmentation, manipulation of the laws of physics, and psychic connection to other entities in the Land of the Dead.
โบThe Demons
Believed to be the first primordial spawn of the void, the Demons are creatures that haunt the shadows of the Land of the Dead. They are governed only by chaos and pandaemonium. Since there is seemingly no bound or pattern to the spawning of Demons, they irregularly amass around the Land of the Dead, preying on any creature they find. Most know them as terrors that will level cities or devour the Dead.
Much like their counterparts in the void, Demons have incomprehensible evolutionary processes, but the diversity of Demons is far higher than even the Devils. It is believed that each Demon is evolving and mutating beyond the greater species, and often this can occur through a โrewritingโ process during the creatureโs life rather than at its genesis.
โบThe Vestiges
Pandaemonium is full of forces and energies unseen. Their interaction, their sentience, their influence are all mysteries. The Vestiges are the reflections of these mysteries. Researchers at the House have yet to prove the existence of Vestiges, but accounts pulled from the minds of Doomsayer counterparts of interaction are hypothesized to be caused by microscopic life that unify into greater entities to create a sort of collective consciousness. These Vestiges manifest throughout the Land of the Dead seemingly at random.
The Doomsayer Loophole:::
Watch your step amongst the Dead. Itโs said that the moment a creature enters the Land of the Dead, they are stuck there until its endโbound by contract with the Big Man Downstairs, but there exists the Doomsayer Loophole. A small subset of the populace in reality, often wayward and lost, can abandon their human connections and enter the sensory world of a projected counterpart in the Land of the Dead.
Doomsayers can be quite unlike their counterparts in reality, but their interaction is nonetheless a subject of wonder for any House researcher. Measured signatures across both planes seems to indicate that both the Doomsayer and the counterpart take actions independent of one another. While almost always unaware of the Doomsayer, the counterpart can be manipulated into trance-like unconscious states wherein they see into the Land of the Dead. It is hypothesized that the connection between Doomsayer and counterpart goes much deeper.
Consistent observation over several experiments has provided marginal information on the Doomsayer and its relationship with its counterpart. Scientists have since come to a few conclusions, though much greater study is required. Firstly, research notes that the role a Doomsayer plays in its interactions with the Land of the Dead is highly variable depending on its counterpart. Counterpart personalities, beliefs, and feelings can change the course of the Doomsayer in powerful fluxes. Second, the more a counterpart undergoes observation tests, the greater the connection to the Doomsayer and the Land of the Dead becomes. Counterparts may show greater aptitude for connecting and influencing the actions of their Doomsayer avatar, but this development can manifest in strange ways in base reality. The most common effects on the counterpart include gaps in memory, disconnection and distance from the material world, and โemptinessโ.
There have been documentedโbut unverifiedโcases of gaps in existence upon one plane, wherein a counterpart disappears from House observation for stretches of time only to reappear in a completely different place than the original loss of contact. These tales should be held in great scrutiny before the Doomsayers are falsely represented in official reports.
As a Doomsayer counterpart grows more connected to their Doomsayer, there is a threshold that is reached wherein the counterpart receives an apocalyptic prophecy of the End of the Land of the Dead. These prophetic tales of death have provided the House great insight into the individual identity of each Doomsayer, their counterpart, and the motives of the pair.
Character Creation
The character creation process for Doomsayers is a bit intensive and abstract compared to the usual character sheet for Guild RPs. In a sense, youโll be creating two entirely different sheets (donโt worry too much; both of them are short). One side of the major sheet involves outlining your character in reality while the other side describes the mysterious Doomsayer that your character will be uncovering right alongside you.
In the Land of the Dead, Doomsayers are one of the closest things to any sort of โmagicโ. Your Doomsayer will be able to employ a variety mystic abilities that shape the world around them, but rather than specifically outlining your abilities, we will be relying on an abstract approach based on the concepts and themes of your Doomsayer. Thus, youโll be able to employ this sort of โmagicโ onto the world when it works well for the story, almost as if the Land of the Dead shapes to the Doomsayers rather than the Doomsayers exerting their influence on the world.
With that said, there will certainly be limits on what you can accomplish when inhabiting your Doomsayer. The thematic concepts that are at the center of the sheets (Virtue, Vice, Quest, Doomsayer Prophecy, etc) will determine what your Doomsayer is able to do. Keep that in mind as you write, as your limits and abilities will be bound to your creative ability rather than any arbitrary external factors. When writing these crucial elements of the sheet, particularly those detailing actual writing samples of your Doomsayer, you do not have to omit their mysticism entirely, but it shouldnโt be the central focus of any section. Explore as much as youโd like.
[picture]
P r o j e c t :: [[[Doomsayer Paragon]]]
[[[N A M E]]]
Layer 01:::
Patient Profile:::
โCharacter Quoteโ
Name:
Gender:
Age: [[[How long?]]]
Classification: [[[โWhat sort of creature are you?โ]]]
Physical Description: [[[โWhy do you look so strange?]]]
Psychological Profile:::
Trait | Trait | Trait | Trait | Trait | Trait
Patient Observations::: [[[โWhat makes you think youโre at the House of Saints for?โ]]]
Deepest Desire::: [[[โTell of what hides within you and burns your soul.โ]]]
Quest::: [[[โAnd what is it someone as lost as you is striving for? We all have a goal in our circumstances. What is it that you must accomplish, even in death?โ Each character will have self-perceived purposes that will motivate and drive them to action throughout the story. This is where you will start. Take inspiration here from your Doomsayer Prophecy]]]
Virtue::: [[[โWhat ultimate virtue lies inside you? We are all paragons in our own right.โ]]]
Vice::: [[[โWhat ultimate vice eats at you? We are all our own greatest poisons.โ]]]
Likes::: [[[โWhat mundane things keep you connected to this place?โ]]]
Dislikes::: [[[โWhat pushes you closer to the edge?โ]]]
Oddities::: [[[โTell me a secretโฆโ]]]
Background Information:::
โCharacter Quoteโ
Wisps of Memory::: [[[โDo you remember who you once were? You wonโt for long.โ]]] Tell me about your life before the House while you still can.
In the House of High John::: [[[โWhat is your life like in High Johnโs House of Saints?โ]]] This is your chance to establish your reputation among other patients and staff, your day-to-day life, and how you cope with the fog.
Fragments and Connections::: [[[โDo you have anything left? Is there anything that drives your desire to stay connected to this wicked world?โ]]]
Layer 02:::
[[[Inspirational Picture?]]]
[[[DOOMSAYER:::YOUR PARAGON]]]
Description::: [[[โYour Doomsayerโฆ What is their banner? What does their image impose upon the watching Dead?โ]]]
Doomsayer Paragon::: [[[โTell me what title have your actions in the Land of the Dead earned you?โ]]] This is the most crucial factor to your Doomsayerโs identity which should run parallel or complementary to your Virtue and Vice. Your Paragon should be a grand concept that represents your Doomsayer in an abstract way. From it, youโll derive how your Doomsayer will influence the Land of the Dead as well as their counterpart.
Doomsayer Prophecy::: [[[โWhat have you seen in the Land of the Dead? Tell me, Doomsayerโtell me of your end.โ]]] Every Doomsayer has seen their own vision of the End. This occurs when counterparts reach a certain threshold in terms of connection with their Doomsayer. How does the Land of the Dead reach its end in your Doomsayerโs vision? If you donโt have any ideas, look to your Paragon, Virtue, and Vice for inspiration.
A Legend::: [[[โDoomsayers are mythic figures among the Dead. Do you know what they think of you?โ]]] This is your chance to establish whispered reputations of your Doomsayer in the Land of the Dead. Itโs important to note that this isnโt meant to be a place for you to establish your skills, crazy fighting ability, etc. Tell me something about your Doomsayerโs unique approach to their role in the Land of the Dead. Some embellishment is encouraged and you are able to exhibit your Doomsayerโs mysticism to a degree. Remember that most of your Doomsayerโs life is still a mystery to your counterpart. A few paragraphs max.
A Sighting::: [[[โAs much as weโd like to be invisible, the Dead are always watching. Surely, theyโve seen you too.โ]]] Similar to the Legend, but use this as a more concrete example to establish the personality of your Doomsayer. Tell a short story about them being sighted among the Dead. A few paragraphs max.
๐ ๐๐๐๐๐๐ถ๐ธ๐ ๐ฒ๐พ๐๐ฝ ๐๐๐ถ๐๐ฝ::: [[[Sign your name on the dotted line...]]] For those of you who want to be more involved and have more at stake in the world of Doomsayers, sign a contract with Death. With this in mind, I will readily challenge you to avoid death, for if you sign you should be prepared for your character to prematurely reach their end. This does not mean you no longer have a spot in the RP, but rather that you'll have to make up a new character. This is done moreso to encourage toying with character arcs than as a punishment. Those of you who opt to sign the contract may find more options available to them should they fall victim to that cruel fate. Once we are more established in the Land of the Dead, other types of characters will become available.
Character name
Relationship
[Name of other character]
[Write out your character's opinion and relationship with the character in question.]
With that said, once again welcome to Doomsayers! I know the lore is a lot to take in right from the start, so feel free to drop questions below and contact me as necessary. My discord tag is mentioned in the rules if you'd prefer to contact me there. So, who's interested?
[[[Hey. Have you ever felt forgotten? Have you ever felt your memory decay? Maybe youโve seen it in others. While drifting through life, little pieces of you that exist in others deteriorate, like theyโre chipped away.]]]
[[[Have you ever felt a connection snap? Like, some fake red string gets scissored, snipped, and thatโs it. What once was is gone, and you can choose to move on. But often, I find that we get lost. We chase the shredded, shedded string and grasp at its frayed edges. Just like that youโre off course. In a misguided attempt to save a single inkling of something you once thought would carry on, and youโve tumbled off the path. Maybe in your frantic wandering more strings snap.]]]
[[[Some of us are down to our last.]]]
[[[Our connections to this world are maintained by only fragments of fabrics. Youโd think most people would want to hold on, but at the edge you feel this switch in perspective creep up and infect you. Maybe itโs the Big Man Downstairs plucking your last strings, asking for a dance down below. All it takes is one misstep and just like that, you can forego all the ill-fate of the everyday. Take a trip to some sort of sick and twisted basement. Heโs down there waiting, but thatโs his trick. In the blink of an eye, no goodbyes, what came before recedes into the inky black and whatโs next is all thatโs left. Donโt glance back. You canโt. Sign the contract.]]]
[[[But whatโs even worse is being stuck on the edge.]]]
[[[Welcome to the Land of the Deadโฆ]]]
Welcome to Doomsayers! This will be a surrealist urban fantasy roleplay in which you will each take on one character with many roles: an inpatient in a strange and mysterious asylum experiment, a peregrine outsider in a surreal parallel world, a counsel to devil, demon, and the dead. Will you live up to your reputation, Doomsayer, and bring about an end in the land of all endings, or have you another goal buried in the mental fog? Maybe remnants of your attachments to that strange placeโthat life you livedโremain.
Our Roles:::
Each player will maintain one character who has been willingly or unwillingly taken into High Johnโs House of Saints Asylum, where a society with close ties to the American Government conducts a variety of studies on patients who have little recollection of quite where they are, how they got there, and what theyโre doing there. Through the mental fog, you will discover you canโt ignore your tie to another strange world: the Land of the Dead, where storybook creatures reside and no common law from your world applies. Will you find out what your connection to this world means? Will you be devoured by the disorder or reclaim it as your birthright?
Our Goal:::
Doomsayers will be a very involved project that demands a lot of each writer taking part. As such, I will be looking for people who are interested not only in developing an interactive complex story that integrates both a variety of player motivations and world lore, but also players who are looking to use the project as an outlet to seriously draft, practice, and improve their writing.
Because of this, I hope you will bear with me through the expansive content of the lore so that we can work together to develop an interesting, multi-layered narrative. The character creation process for Doomsayers will be rather intensive to ensure that we have a powerful and motivated cast that can dedicate themselves to this collaborative performance.
Our Rules:::
โบFollow all of the Guildโs rules and donโt metagame or powergame. Working cooperatively with other writersโ characters can be challenging, but as you learn to give and take without overly modifying another playerโs experience, youโll find unexpected new opportunities arise. That being said, I expect all players to respect the actions of other characters and realistically interact with the world.
โบDoomsayers will be an advanced RP, as I want to adhere to certain quality standards. While quality is greater than quantity, Iโd like each writer to substantially contribute in each of their posts. Focuses here will be to aim for around 3-5 developed paragraphs, regular dialogue interaction, and balance of action and reaction. If you are ever struggling to create a post or come up with an idea, I am willing to help work through ideas and I imagine our other writers will be as well.
โบBe friendly and respectful to the rest of the group. If any sort of problem comes up, hash things out respectfully. Unnecessary OOC arguments will bring no positive benefit to the players. Donโt be afraid to bring up issues that may arise so that we can talk through things and solve any problems. Iโd prefer us all to be on a friendly page.
โบThis story necessitates heavy participation, discussion, and active pursuit of personal character development alongside main story plotlines. What Iโve found can be the most important aspect of collaborative roleplaying is how deeply players choose to interact with the story, other characters, and themselves. Please do your best to regularly include and interact with the players you are in scenes with, and please try to actively pursue storylines as they emerge and interest you.
โบWhile I would like everyone to be posting on a semi-regular basis, I understand that issues may arise and we all get busy. I tend to run a game that can get slow at times. My main intention is to keep Doomsayers going regardless of what roadblocks we all hit. If you need to take a temporary leave of absence and canโt post, please let the group know. That being said, if you are unable to post for an extended period of time, I will likely control your character as an NPC until your return so we can continue the story moving along.
โบThis story will have 18+ themes. Themes of mental illness, alienation, and the forsaken may be heavy at times. Violence and descriptive combat can play a large role in portions of the roleplay. Please keep that in mind. While you donโt have to go into graphic detail, expect rattling violence from ruthless aggressors. Due to the above, I expect all players to be adults and approach these topics with tact and respect.
โบ Nothing is ever the perfect immortal. Not even in the Land of the Dead. Expect your actions to have consequences. While you will have a lot of freedom of choice in Doomsayers, options will open and close both for individuals and for the group as decisions are made. Please understand that the actions the players take will not be forgotten by the world around them.
โบThis roleplay will run a Discord server for communication, though I hope you all will actively use the thread to keep Doomsayers relevant and alive. If you would like to be added to the Discord, add me at Opposition#4407.
What To Expect:::
โบDoomsayers will have a heavy focus on the practice of writing as the players create the story. As such, Iโm looking for players that want to use the RP as an outlet to improve their writing. I encourage workshopping ideas together, providing feedback, and cognating on our own writing throughout your process. As an employed writing advisor, Iโll also be offering unique critique sessions to each player as well should they want greater feedback.
โบWhen writing scenes, you should be prepared to interweave the perspectives of your Doomsayer and their counterpart. Certain scenes will take place in reality while others entirely in the Land of the Dead. It is important to note that these two perspectives are separate and wonโt have the same experiences, memories, and personalities.
โบDoomsayers will have a focus on conceptualization and surrealist imagery rather than any hard magic system or skill system. Rather than writing a character to fulfill a niche role, or building a strategically useful and powerful character, I encourage you to explore your own creativity in a new direction. You will get out as much as you give in to Doomsayers.
โบAll players should be ready to establish your characters in both worlds with open goals that can be strived for as well as interfered with by the plots and NPCs you encounter. Regular interaction and intertwining of your personal subplots with those of other player characters is also necessary to move the group forward.
โบI have not established a hard limit on the number of characters as that will depend upon how much interest the RP gets and how many people can put together sheets, but I will be deciding and capping the cast around the principles established here. Those who push creative boundaries and are looking to experiment with their writing will be given precedence. I am currently looking for at least 4-5 players minimum, but could go much higher depending on the application pool.
โCome onโฆโ โCome on!โ โWe all knew it was going to be this wayโฆโ โTricked as kidsโฆโ โYou grow and you see the lightโฆโ
โOr the darkโฆโ
โYou realize thatโs all there isโฆโ โShe called it ๐ฝ๐ฆ๐ฅ๐๐๐๐ฅ๐ช Entropyโฆโ โNo.โ โNo. I call it disorder...โ โYou harness it or it destroys you...โ โNowadays, Iโm always watching it happen. Canโt escape itโฆโ โIโm like its harbingerโฆโ
Quietโฆ Classically too quiet. Was it always that way? The GCZ had to be a bustling place of back-breaking labor and profit margins as dangerous as a razor. It didnโt seem like it though. The place was the sort inhabited by ghostsโa playground for spectres and dead factory inspectors. The Pirate Queen wouldnโt be surprised if she found the remains entombed in the rubble. That was the sort of booty that pirates would go digging for here. Memories. Fragmented dreams.
But maybe there was more to the fate of the Pirate. She thought so. This sort of bounty was different. Those around her didnโt think so. She knew that much. But they didnโt know her.
โ Is there anything I should be worried about during this deal, maรกm? Just curious. I'm being hired to know when I need to drive you away and when I don't.โ
โY-yeah.โ They caught her stumble. Or maybe they didnโt. โItโs uhโ Itโs going to be dangerous.โ The inward cowardice was replaced by homebrewed courage, or apathy, or facade, or disorder.
โStay strapped...โ Petrukov showed a classic smirk, and bannerlord reacted with a grand cheer in his deep, resounding voice while pumping his fists into the air.
โWeโre with you to the end, Serena.โ Bannerlord flexed to show that he was, in fact, strapped. A thick riot shield was velcroed to his arm. Only he ever called her Serena. She turned back towards Keah as he was joined by Kay and the omega-strapped Johnathan. Bannerlord started to curl the bags of rather suspiciously labeled โPirate Gearโ, admiring Johnnyโs exosuit in a totally respectful way.
Petrukov slapped her hands together and rubbed them up and down like some sort of evil genius. โFriends, romans, privateers, today is our greatest election prep yet. Weโve got a meeting with some of our dear friends in Portland. Iโve made a deal with them. A quick exchange of resources.โ She nodded to Bannerlord. He unzipped the duffel and dropped it on the ground. A few golden coins clinked against the ground. Gold. Pure, physical, untraceable Bitcoins. โThen weโll be out of here.โ
โPrepare accordingly.โ
"Sounds legal to me.โ The Scrap-God (Law Goon status = OFF) huffed as he picked up one of those big boy coins looking them over before giving them back.
Kay raised an eyebrow at the sight of real physical money, gold at that. โIs this gonna be a thing with you? The gold, the flag, et cetera. Should I be on the lookout for a sailboat?โ she asked sarcastically.
"But, weโre pirates.โ Johnny simply mused.
โBannerlord,โ Petrukov interjected, โtake that down. Weโll be needing a sailboat for futureโฆ Escapades.โ
Even Keah couldnโt help but take a closer look. Physical currency was a rarity in this era, mere curios for curators and hagglers in the black market. The money didnโt worry him. โ Hmmmmโฆ.,โ Keah tapped the side of his helmet, taking note of where the Jury Rigg was on his GPS display before sending a signal for it to move slightly closer to the compound. It wouldnโt help to be cautious. โ And who would be willing to accept thatโ he pointed towards the pile of coins, โ as payment?โ
At first, Petrukov just smiled. She went to speak, but the resounding sound of metal grating against metal from the opposite side of the warehouse drew her attention. Somewhere in the bowels of The Playhouseโs opposite end, something had arrived. Petrukov turned back to the pirates. โThey will,โ she said. โThe Lords...โ
โTake your positions, my friends.โ
As the final door grinded open, they came in tight formation. First, two-by-two, four men emerged and found their places along the sides of the room, each with their own heavy body armor and light machine gun combo on display. A spearhead formation followed with another heavily armed trio at its point. They, and their further colleagues surrounded those tasked with guiding a mechanized cart stacked high with the sort of ominous crates that could only hold ominous goods. When each of the gangersโwhich appeared more like military men than gangersโhad taken their position, one exosuited-up individual pushed forward and loomed over his subordinates.
He held his helmet in his hand, his weathered face and ragged white beard exposed from the edge of his power armor. He looked to Johnny first, then settled his gaze on Petrukov.
Johnny went to take a cool-guy position nearby, his hands on his Screamer in case he had to make any of these big fat idiots scream. He was close to the Pirate Babe/Queen in case he had to make a mad dash and take her crazy ass out of the derelict warehouse of the ever-hell. He eyed the man who was wearing the exosuit, some vet of many wars fought perhaps? Lovecraft wouldnโt let his guard down, not even near a hot babe or an old man.
Today was just getting more and more interesting. Keah didnโt like interesting unless it involved watching an under-race in Detroit. Interesting meant complications and complications meant potential obstacles. Whatever pool Petrukov had dipped her hand into, it had big fish, bigger than the ones he saw in the aquaponic tanks of Suraiboshen. He stood a little while back, keeping an eye on the location of the Jury Rigg, whilst his helmeted face projected no emotion towards the newcomers.
And perhaps it was a glitchโฆ
For the briefest moment the Jury Riggโs positioning system vanished from the Iconoclast. But it came back. Unmoved. Whatever waves rolled and crashed in the digital fabric were never quite monitoredโ never quite understood.
โ Hmmmmmโฆ..โ Keah murmured, the Iconoclast electronically distorting his voice before whispering quietly as he could to Kay. โ You know these guys by any chance, since youโre, you know, a black hat?โ
Kay swallowed hard at the sound of heavy, booted feet and tried not to think about just how many firearms were within literal spitting distance from her. Keah proved a welcome distraction. As she leaned over to whisper back. โWhy would I know mercenaries? I fuck around with computers, not whatever they get up to. Even if I did, I wouldnโt know their faces or their real names.โ Such was the nature of her work. It was infinitely safer for everyone involved if they couldnโt identify their co-conspirators to law enforcement or worse even if they wanted to.
Not quite nothingโฆ
Did Kay notice it too? Even away from her array, her Rosetta Stone Receiver received a single ping from the Labyrinthโs changing landscape. One glance, though, and nothing was different. In terms of presence in the cyberscape, things were quiet. Blank?
Dead static.
โMiss Petrukov,โ the veteran started as he performed marginal stretches in his thick steel carapace. โYou followed my adviceโฆ Came armedโฆโ He looked to Johnny Lovecraft at the Pirate Queenโs side. โBrought a real weapon this time even, so long as its operator doesnโt trip in that suit.โ The servos of his own exo whirred to stabilize the extra weight as he shifted from one foot to the other. Undoubtedly the speaker of the โLordsโ was weighing in somewhere above refrigerator but below old-world automobile.
โAnd Herald, youuuuuuuuuโโ Petrukov dragged out the syllable to give her eyes time to trace over each of her adversaryโs armed reinforcements. โYou came paranoid. As usual.โ
โAny esteemed political piece in this Twin City game must understand the nature of the business. When a new client suddenly requires our services...โ Herald didnโt look back, simply bringing a hand up to eye level and closing his fist. โOur product,โ he interjected, and on queue a pair of coffin-sized sealed crates emerged from his rear guard firing line in the hands of two pairs of men. โYou canโt help but wonder what changed their approach to โproblemsโ and โsolutionsโ.โ
โTurns out the Lords had things figured out.โ Petrukov gestured with her gun still in her hand, finger coincidentally still on the trigger. โThese things are far more useful in a debate than โevidenceโ.โ
โSo what have you got for me?โ
โQuite the deal,โ he said. โIf you brought something for me.โ
Petrukov smiled. She shifted her sunglasses as though adjusting them for some ethereal movie cameraโalways one to play the part. โBannerlord, unleash the coin!โ
Bannerlordโs shield didnโt hinder his hoisting in the slightest. Hoisting was one of his many specialties. Really, he was the chief-hoister for the Pirate Party. One of the bags of โPirate Gearโ smacked the ground with a jingle in front of Herald. Even just kneeling down, the Warlord caused the concrete to jitter with vibrations. He unzipped the bag, met Serenaโs smile, and brought himself back to his feet. The Pirate Queen had taken to helping Bannerlord in the meantime. While he threw his bag, Serena soon found that hers must have been heavier. She dragged the gold forward until the bag was sort of in between her and Herald.
Again, the Lords seemed to fill in any gap Herald took with exactly what he required. Before he even finished turning and taking those few sluggish steps to the crates, one of the gunmen placed a crowbar into his hand. He leveraged the crateโs nailed-down lid off with one hand in one swift stroke.
โAK-12s. Quantity: โa fuck-loadโ, just as specified.โ
โJust like the movies.โ Petrukov paused, adjusted her sunglasses, and looked towards Bannerlord. โJust what we needed.โ
A sound. Metal against metal. Rising.
Heraldโs lieutenant got his hands around one of the rifles and swung back towards his clients. He kept his finger on the trigger by defaultโwarlord habitโbut it didnโt matter. The laser was only visible as it glinted against the kicked up dust from โThe Playhouseโsโ new inhabitants. You might have thought it was a harmless trick to the eyes until it melted a perfect cylinder straight through the lieutenantโs brain.
The Lords of War had a habitโfor better or worseโof โclearing the roomโ before bothering too much with assessing the situation. The warehouse resounded with a dozen overpowered guns rocketing off streams of lead in succession. Herald assessed only after he dove back and threw the crate upright in front of himself. He caught only a glimpse of the beady electronic eyes behind the shaky hand that held the weaponโ concentric circles surrounded a metallic rod that still glowed green in the aftermath of its ray. He helmeted up. The close quarters of the warehouse provided no room for mistakes.
Another of the warlord lieutenants skidded across the ground straight for Serena as though on wheels with a blade that telescoped from his hand. Perhaps the cruel spike would have connected, but the lumbering Bannerlord had a quicker reaction time than he appeared. He clotheslined the lieutenant with enough force to bounce the goonโs skull off the ground. Five more panels on the wall opened up on a catwalk above, and an array of shadows with the same beady, glowing eyes began to take shots.
"Somebody save the boombox!" Serena had no fear. She couldn't see bullets, but what she could see was the prized, oversized musical console in harm's way.
โGet her to cover!โ the Bannerlord yelled before stabilizing his shield against a shotgun blast that sent him back a few inches. The order itself was a bit futile, considering how few standing pieces of cover existed in the empty space save for a few heavy machines and columns that held up the crumbling ruin just barely.
She hadnโt been ready. She wasnโt a fighter. Petrukov drew up her weapon to unload her mag again, prepared to jam the trigger into oblivion. She didnโt see it comingโa shotgun blast from the Lordsโ back rank. How could she detect its shrapnel? Its spread? No invincibility, no heroes, no black flag. Just the shrapnel headed straight for her. Damn near 2000 feet per second.
Physical Description: Gwen is strikingly unassuming in appearance, and always looks like sheโs missing the point. She has short brown hair that lays straight and dusts her shoulders. Often crooked upon her face are a pair of oversized circular spectacles with a thin wire frame. Gwen has a tendency to wear anything but a uniform on her shifts, opting instead for a cozy jacket and skirt with yellow work boots. Her eyes seem perpetually tired, dead, but still hold some sort of deep far off wisdom of something unknown, creeping, coming...
REASON FOR EMPLOYMENT: Itโs never been quite clear why or how she got the job, but considering what Gwen seems to get away with, most of the Night Shift speculate that sheโs the daughter of a friend of a friend of a fฬธฬฟฬฬฬออฬฟออฬอฬฬชฬผฬงอฬบฬอออฬชฬนrฬธฬฬอฬฬ ฬฝอฬ อออฬฬฑฬญฬฆiฬถฬฬอ อฬอฬฬอฬ ฬงอฬฬจฬผฬนฬญฬงฬฬอฬฆอฬบฬณeฬตฬออฬฬฬฬฬฬฬอฬฬงฬฎอฬฉฬบออnฬตอออฬฬพอ ฬออฬฬฬฝฬฬกฬณฬ ฬคฬญdฬธฬฬออฬอฬฬฉฬฎออฬขฬฐอฬออ of the Manager. Others assume that Gwen took the job because of her โclassesโ.
BUDGETING: While paying for her classes seems to be an ever-encroaching problem, Gwen usually spends her paycheck instead on useless trinkets, momentary pleasures, or just loses it before she spends it. She has a tendency to hide parts of her โfortuneโ in strange places around the Gas Way, such as inside the cash register, above the ceiling tiles, or underneath the Snickers bars. One could infer upon meeting her that Gwen would be more content to distract herself with the esoteric miscellany she picks up off of the side of the highway than she would with anything she could purchase herself.
LIKES: โบGas Way โบThe Night Shift โบEsoteric Eastern Occult Archaeology โบStaring Wistfully Into The Darkness โบSoda โบThem โบGas Way
DISLIKES: โบOutsiders โบEntropy โบFood That Doesnโt Come From Gas Way โบThem
TRINKETS: Gwen has a habit of picking up random sticks, rocks, and other assorted junk on her way to work to give to her colleagues or leave around the store. On one such venture, she turned up at Gas Way with a strange amalgamation of some unknown metals merged with wood and wrapped with ancient bands of cloth. Together, the talisman forms an incomprehensible symbol. She doesnโt know what it does.
Gwen also has a habit of bringing old dusty books with her to read on her shift. The book varies based on the day, but archaeology, occultism, and cryptozoology are recurring themes.
BACKGROUND CHECK
The applicant is The Eternalโhas always been and will always be. She has seen the Alpha and the Omega, an agent of the infernal with the sole goal to bring chaos unto this plane.
Gwen Dantalia-Westโs employee application file has been replaced with an old World War II military document detailing the psychological profile of some mysterious soldier and a collection of small animal bones. Most seem to think that Gwen is a local girl who takes classes towards an Archaeology degree in her spare time. No one quite knows where she lives, but at the end of the shift, she has been seen just walking into the endless expanse of sand. Maybe she lives somewhere out there?
SKILLS AND QUALIFICATIONS
Expert Doctor Professor West, PhD โบ While Gwen certainly doesnโt look like the sort that has much going on inside her head, she has been known on occasion to come forth with forbidden and terrifying eldritch knowledge of the unknown. Most seem to think that it all comes from her archaeological studies.
At The Mountains of Madness โบStaring into those eyesโฆ Itโs like gazing directly into the piercing vฬทฬฬฬอออออฬ ฬอออฬปฬนฬฏฬฆฬญฬจฬฏอฬฃอฬฬฑoฬดฬฬฬซอฬขฬผฬฉอ ฬปฬฎอฬฬฒอออiฬถอออฬฝฬฬฬอฬฬอฬฬฬนออฬฬฆฬงอฬ อฬปdฬธฬอออฬอ ฬคฬบฬ. Gwen doesnโt scare (or feel) easily. Sheโs got that sort of demeanor that other bully school children can only describe as what would happen if โa beast from the unknown had crawled inside the skin of an innocent girlโ. Most might think itโs the armor of stupidity, but whatever it is, it seems to work well for the happy-go-lucky employee. Everyone and everything is on an equal plane with her in her head.
The Curse of Endless Labor โบ The story goes that the one and only time Gwen ever did an overtime day shift at Gas Way, she was cursed by an old wizard for impulsively mixing every available flavor into his slushie. Now she is unable to complete any task. Gwen is more often seen rearranging the shelves in strange patterns than she is actually stocking them. She does not mix well with hard labor.
[h2][color=#008B00]<<<โ๐ผ๐๐๐ ๐๐โ๐๐ป...>>>[/color][/h2]
[color=#008B00]>>>๐ธ๐ฃ๐ฅ๐๐๐๐๐๐๐ ๐๐๐ฅ๐๐๐๐๐๐๐๐๐ ๐๐๐๐ฅ: ๐โโ๐๐๐๐๐๐โ
>>>
>>> "๐ ๐๐ ๐ ๐๐ ๐๐ก๐ฆ๐ฅ๐๐ฃ"
>[/color]
I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will.
Contact me on Discord at Opposition#4407.
[h2][color=#008B00]<<<โ๐ฆ๐ฃ๐ฃ๐๐๐ฅ โ๐ ๐๐๐ก๐๐๐ช๐ค...>>>[/color][/h2]
[url=https://www.roleplayerguild.com/topics/167756-the-last-embers-dark-steampunk-fantasy-closed/ic]The Last Embers[/url] --- Tatiana Leviatan : The Black Shepherd Summoner
[hr][hr]
[center][h1][color=#44F03E]๐ฝ[/color][color=#42E93C]๐ฆ[/color][color=#40E33A]๐ฅ[/color][color=#3EDD39]๐[/color][color=#3DD737]๐[/color][color=#3BD136]๐[/color][color=#39CB34]๐ฅ[/color][color=#38C532]๐ช[/color][color=#36BF31]:[/color] [color=#32B32E]๐[/color][color=#31AD2C]๐[/color][color=#2FA62A]๐[/color] [color=#2C9A27]๐พ[/color][color=#2A9426]๐ฃ[/color][color=#288E24]๐[/color][color=#268823]๐[/color][color=#258221]t[/color] [color=#21761E]๐พ[/color][color=#20701C]๐[/color][color=#1E6A1B]๐[/color][color=#1C6419]๐[/color][/h1][/center]
[center][color=008000][b][i]Dare you stand against Titans in a Great Game?[/i][/b][/color]
[color=008000][b]Enter the ๐พ๐๐๐. [url=https://www.roleplayerguild.com/topics/180490-cyberpunk-political-intrig/ic]Move your piece[/url][/b][/color][/center]
<div style="white-space:pre-wrap;"><div class="bb-h2"><font color="#008b00"><<<โ๐ผ๐๐๐ ๐๐โ๐๐ป...>>></font></div><br><font color="#008b00"><span class="bb-greentext">>>>๐ธ๐ฃ๐ฅ๐๐๐๐๐๐๐ ๐๐๐ฅ๐๐๐๐๐๐๐๐๐ ๐๐๐๐ฅ:	๐โโ๐๐๐๐๐๐โ</span><br><span class="bb-greentext">>>></span><br><span class="bb-greentext">>>> "๐ ๐๐ ๐ ๐๐ ๐๐ก๐ฆ๐ฅ๐๐ฃ"</span><br><span class="bb-greentext">></font></span><br><br>I am a writer and poet aiming to create surrealistic and abstract imagery in my work. I also greatly enjoy worldbuilding, roleplaying, and collaborative writing in general. I also work as a writing advisor, so I enjoy working with, critiquing, and supporting writing in most of its forms. If you would like to work with me with any piece of prose or poetry, let me know. If you have roleplay concepts, questions, or ideas I'd be happy to listen. For those that enjoy the projects I GM, contact me as necessary. PM at your will. <br><br>Contact me on Discord at Opposition#4407.<br><br><div class="bb-h2"><font color="#008b00"><<<โ๐ฆ๐ฃ๐ฃ๐๐๐ฅ โ๐ ๐๐๐ก๐๐๐ช๐ค...>>></font></div><br><br><a href="https://www.roleplayerguild.com/topics/167756-the-last-embers-dark-steampunk-fantasy-closed/ic">The Last Embers</a> --- Tatiana Leviatan : The Black Shepherd Summoner<br><hr class="bb-hr"><hr class="bb-hr"><br><br><div class="bb-center"><div class="bb-h1"><font color="#44f03e">๐ฝ</font><font color="#42e93c">๐ฆ</font><font color="#40e33a">๐ฅ</font><font color="#3edd39">๐</font><font color="#3dd737">๐</font><font color="#3bd136">๐</font><font color="#39cb34">๐ฅ</font><font color="#38c532">๐ช</font><font color="#36bf31">:</font> <font color="#32b32e">๐</font><font color="#31ad2c">๐</font><font color="#2fa62a">๐</font> <font color="#2c9a27">๐พ</font><font color="#2a9426">๐ฃ</font><font color="#288e24">๐</font><font color="#268823">๐</font><font color="#258221">t</font> <font color="#21761e">๐พ</font><font color="#20701c">๐</font><font color="#1e6a1b">๐</font><font color="#1c6419">๐</font></div></div><br><br><div class="bb-center"><font color="#008000"><span class="bb-b"><span class="bb-i">Dare you stand against Titans in a Great Game?</span></span></font><br><font color="#008000"><span class="bb-b">Enter the ๐พ๐๐๐. <a href="https://www.roleplayerguild.com/topics/180490-cyberpunk-political-intrig/ic">Move your piece</a></span></font></div><br></div>