𝕋𝕣𝕦𝕖 ℕ𝕒𝕞𝕖: Chiron [Lily]
𝕋𝕚𝕥𝕝𝕖: Bacchus Birthplace
ℂ𝕝𝕒𝕤𝕤: Archer
𝔾𝕖𝕟𝕕𝕖𝕣: Male
𝔹𝕚𝕣𝕥𝕙 𝕒𝕟𝕕 𝔻𝕖𝕒𝕥𝕙 𝔻𝕒𝕥𝕖𝕤: Age of Gods
𝔸𝕝𝕚𝕘𝕟𝕞𝕖𝕟𝕥: Chaotic Bacchus
ℙ𝕖𝕣𝕤𝕠𝕟𝕒𝕝𝕚𝕥𝕪: A narcissistic alcoholic who is concerningly good at rallying people. He carries no desire for the Holy Grail, save for potentially being incarnated, for the aims of being able to drink more.
𝔹𝕚𝕠: A "Lily" Servant is a title accorded to a Servant representing an aspect generally understood to be focused on an aspect of the source Heroic Spirit from "before their prime". In the case of Heroic Spirit Chiron, there is no doubt of the prime of his legend; the wise teacher who raised countless heroes, the most brilliant and level-headed of his kind, the god who relinquished his Divinity so that he might die.
In that sense, this is the Chiron who precedes that sage.
The race of centaurs are bombastic, ludicrous beings. Lost to violence, brutality, and drunken revelry, they are far from the mental tranquility that Chiron, their foremost member, possessed in his later years. As a result, the concept of "Chiron in his youth" has become muddled with the concept of centaur-kind more generally, and the latter has contaminated the former. This has been amplified through specific anecdotes of Chiron within the time of his youth, chief among these being the occasion on which he founded what are known as the Dionysian Rites, by teaching the god of wine, Dionysus, of how to lose himself in drunken revelry.
The synthesis of centaurs' concept within Greece's culture sphere and such anecdotes of Chiron's youth have led to this result: an aspect of Heroic Spirit Chiron lost to the drunken revelry of his kind.
The young Chiron before he became a wise teacher. The man who taught the god of wine how to drink. An existence who embraces the narcissism and foolhardiness inherent to his nature. Rather than Heroic Spirit Chiron, this is Divine Spirit Chiron, the chaotic madman who had yet to give up his immortality.
...ordinarily, the Holy Grail can only call on Heroic Spirits. After all, one does not require the Holy Grail if one can reproduce phenomena on the Divine Spirit level. This should mean that this aspect of Chiron cannot be summoned. However, due to actions on the part of Divine Spirit Chiron, both his Divine Spirit aptitude and his transcendent ability, Authority, have been sealed away, making him into a phenomenon reproducible by the Holy Grail.
Incidentally, the inspiration for aspects of the personality and appearance of this creation stems from a certain Disney animated film, namely the voice actor who plays the role of Archer’s counterpart within the story.
𝕎𝕖𝕒𝕡𝕠𝕟: A bow and arrow; strictly speaking, these are god-forged arms, but they lack any notable ability aside from their hardiness and usefulness for their intended purpose. Through the Personal Skill "Bacchae", all manner of alcohol and containers can be freely conjured as well.
Strength: D
Endurance: D
Agility: A+
Mana: A
Luck: B
Independent Action: A
The ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master.
At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary.
At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Magic Resistance: C+
Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.
Through the nature of the body accorded through the Personal Skill “Bacchae”, this aptitude expands tremendously while inebriated.
Wisdom of Divine Gift: C+++
A gift of wisdom given by various Greek gods to the character. It bundles together the various skills and abilities that he received from the Greek gods. It covers various skills, from artistic categories like music, to battle techniques like archery and spearmanship, and even to ranger skills such as outdoor pursuit and medicinal harvesting.
However, these skills are based on the techniques of Greece's mythic era, and as such Archer cannot acquire skills developed in another time and place. Unique skills limited to specific individual such as “Imperial Privilege” and “Pioneer of the Stars” all fall outside the scope of “Wisdom of Divine Gift.”
Due to Archer’s inexperience and youth, the breadth of this skill has suffered a rank-down compared to his rank in his prime, and an additional rank-down has been incurred due to the presence of the Personal Skill “Bacchae”. With the exception of skills he has the potential to gain in the future, Archer is limited to “what can be learned through effort”.
With the invocation of the Noble Phantasm, though, the triple modifier on this skill activates, and it becomes possible to bestow knowledge which surpasses “what is possible for the teacher to know”.
God’s Divine Core: X (A)
A Skill that expresses one being a perfected god from birth. A composite skill that comprises the Skill Divinity, preserves the absoluteness of the mind and the body, repels all mental interference, prevents the body from growth and prevents the figure from change no matter how much calories are absorbed.
As a proper Divine Spirit, Archer’s rank in this is A. However, it seems that he has sealed the exhibition of this skill for the purposes of “getting hammered”. Due to this, it has become possible for Archer to be summoned despite being a Divine Spirit.
This skill is merely listed here for completion’s sake. Functionally speaking, there is no effect due to being sealed.
Bacchae: EX
The bacchic rites and initiations that Archer taught to his fellow god, Dionysus. While there is application to magecraft, the philosophical foundation is something broader, and is premised upon "returning the individual unto nature". Through use of dance, music, and rampant substance abuse, a connection to nature beyond what is achievable by mere magecraft is possible, whether for the effecting of nature interference or other aims. At the same time, this also bundles together the magic foundation used by those followers of Bacchus and Dionysus.
As the foundation’s originator, Archer possesses this skill at nonstandard rank, and is capable of calling upon it as easily as breathing. Rather than requiring incantations, it can be said that Archer’s breath (existence) is Bacchus itself, his existence analogous to those children whose bodies are pure natural circuits. Naturally, he can materialize alcohol just as easily as he does his weaponry, through expenditure of magical energy.
...however, this has simultaneously inflicted a form of mental disorder upon Archer, the results of which are evident. The effects are analogous to Mental Disorder of equivalent rank.
Human Derision: A
A mutation of the skill "Human Observation". The skill to observe and understand people; however, this is not something which allows for the identification of everything about a person's way of life, but rather the identification of "aspects which can be lambasted". One could compare it to the talent of a certain fake priest.
In order to build something up, it must first be broken down. Traumas, fears, and weaknesses must be dredged out so that they can be hammered away, and that shining monument known as a "hero" can take its place. It is the results of this aptitude that can be seen even in the students of Archer, for instance the fastest hero who possesses post-traumatic stress at the mere mention of Archer's training, in spite of his bravery in the face of all things.
Given the mental distortion afforded to Archer, this aptitude has been exhibited in full. For Archer who identified and buried trauma in even the greatest of heroes, it has reached the domain of an "attack". However, strictly speaking, this is not mental interference, but rather the opening of a trauma that was already within the victim; the larger their own problems, the greater the effect.
The crystallization of hero creation. Not something to be conflated with the Hero Creation skill which encompasses “rearing up a hero”, but rather this is the feat of “providing heroes with what they need to become great”. Ordinarily, this would be separately sublimated into the Personal Skill “Wisdom of Divine Gift”, but due to the aspect of Archer most represented being the god who had yet to know pain, his nature as a hero creator has paradoxically risen in representation.
Through invocation of the Noble Phantasm and demarcation of a singular target, a high-thaumaturgy Bounded Field is created around Archer and the target which recreates the process of hero creation. Within this Bounded Field, the flow of time operates at a rate ten times that of the outside world; in other words, the inverse of a certain Sealing Designated’s path to the Root. Similar to the nature of one of his student's creations, third-party interference is barred for the aid of the "student", as they must become a hero solely on their own measure.
Within this space, Archer is capable of enacting a form of imagination materialization. Namely, Archer actualizes a “training montage” within the space of the Bounded Field, with the aim of improving the individual in question and bringing them to their ideal self. A warrior will become able to challenge the gods, an orator will gather an army of heroes, and so on.
Compared to the Noble Phantasm of a certain great author, this can be said to be certainly faster in operation and possessing fewer preconditions; however, the odds of death are in turn higher. In order to overcome Archer’s training and become one’s ideal self, one must possess the ability to defy fate and overcome odds...in other words, the nature of a hero. The difficulty of this check is based upon one’s status; a human will be compared with “the ability to defy fate among humans”, for instance, while a Servant will require the ability to overturn even an “absolute” fate.
Without an external source of prana, though, Archer lacks the magical energy necessary to complete this “montage”. In order to maintain the Noble Phantasm’s absurd prana expenditure to see it through to completion, then, it is possible for Archer to receive the aid of magical energy from the Divine Spirit Dionysus as the only form of third-party interference permitted, but for this to occur, Archer must be inebriated during operation of the Noble Phantasm. This can be called on outside of the Noble Phantasm as well, but obviously there is little purpose in doing so. Naturally, though, this lowers the odds of success to the point where success becomes nearly impossible.
...the most terrifying possible outcome, perhaps, would be if Archer were to be met with the Tiger of Fuyuki.
ℙ𝕖𝕝𝕚𝕠𝕟'𝕤 ℙ𝕦𝕓
𝕀𝕞𝕞𝕠𝕣𝕥𝕒𝕝'𝕤 ℂ𝕒𝕧𝕖 𝔹𝕒𝕔𝕔𝕙𝕚𝕔 𝔻𝕚𝕤𝕥𝕠𝕣𝕥𝕚𝕠𝕟
Rank: D
Type: Anti-World
Range: 1-20
Maximum Number of Targets: 200
The location inexorably tied to Archer's legend. Throughout the stories of Archer, the majority of his accounts take place within the cave he resides in, carved into the south-facing side of Mount Pelion. Originally, this cave belonged to his mother, the Oceanid Philyra, but under Archer's ownership became renowned as the home of the greatest among the centaurs. In the accounts of Pindar among others, it is referred to as a holy/immortal cavern, something analogous to a shrine to Divine Spirit Chiron. This is further conflated with the Divine Spirit of Thessaly that Archer is said to bear his prototype in, which is moreover the location of this cave.
This is not a Noble Phantasm which should be confused with those Bounded Fields created by magecraft. Rather, it is the process of altering the land to create a natural Bounded Field that imitates an alien world. This stems both from the accounts of the threshold to Archer's cave in being described as another land, its origins in his family line, and a muddling of its concepts due to being summoned in Japan, where the notion of an "immortal's cave where a god resides" possesses obvious significance. As a result, it has acquired the characteristics of a shrine under this cultural sense.
Ordinarily, this would be a Noble Phantasm limited to Chiron as a Caster-class Servant. However, the nature of this Servant as "Divine Spirit Chiron" has allowed for its manifestation, due to its nature as a shrine and the strength of its tie to Chiron as a divine. At the same time, though, the nature of this Noble Phantasm has been distorted, as Archer has sealed his Divinity. This should mean that the Noble Phantasm would simply do a one-eighty and return to inaccessibility, but the tie that Archer possesses to another certain divinity and the burden of existence placed on him for similar reasons has resulted in the Noble Phantasm being retained, albeit in a heavily distorted state. It is similarly worth noting that the listed name is not the true name of the Noble Phantasm, but rather a false name granted to it by Archer in response to this distortion, similar to the modifications of certain obscenely golden weapons.
Putting it more simply, the concept of Bacchus has become muddled with the concept of Chiron in the exhibition of this Noble Phantasm. This has further been compounded through such accounts as that of Statius, who wrote of Archer granting to his guests "the gifts of Bacchus, and contriving various amusements for [their] beguiling". As a result, this is the creation of "a shrine and world of Archer's which brings about drunken revelry". In other words, a bar.
In the accounts of Statius, the cave is referred to by the epithet of "health-giving", and there are numerous accounts of Chiron entertaining guests within this place. These aspects have been amplified due to the bacchic distortion of the Noble Phantasm, and have resulted in bacchic substances (alcohol) being altered while within this space. Within this world, alcohol is almighty. Alcoholic substances obtain a healing property that functions across all levels of one's being, with the quality of this healing scaling with the quality of the alcohol. A purification property equivalent to the substance known as aqua vitae is similarly obtained, with the sole exception of being incapable of removing or abating the status debuff of "inebriated".
...however, exhibiting the darker side of the bacchic rites, this area has simultaneously become analogous to a zone of bad luck, and a nexus where bad luck "absolutely congregates". A bacchic shrine is a den of madness, rather than a place of peace. The only means by which one can absolve oneself from this is through possession of the one status debuff that this place accepts.