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    1. Paradoxial 8 yrs ago

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Bio

My name is Paradoxial. I mainly focus on creating original roleplays, though I do love participating in others!

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Soooooo uh am I accepted? Just wondering since I changed my CS somewhat.
Interested! If you can get a couple more people I'd love to be the mechanic.
@Paradoxial I don't see why Leroy would be "Feral", crazed maybe but its not like he was born in the wild with no one to raise him. It seems much more logical by your Bio that he simply became obsessive of his work to the point of display some anti-social behaviors but I find calling him "Feral" is a bit too much of a stretch.

As for your equipment, I have an issue with the bombs and the gas mask. What goes into the bombs? How does he get the containers? Overall I'm not convinced he would be able to constantly obtain the parts and things; I would recommend that he uses a poisoned blowpipe or some form of poisoned blade (Skaven Weeping Blades from Warhammer Fantasy come to mind), I say that would make more sense than use of bombs. I'm also curious as to where he would get a functioning gas mask from the old world. The leather coat I can see where it would come from, but a gas mask? My suggestion is that Leory has a Plague Doctor bird mask filled with his own herbs that sort of act like a gas mask instead, I feel like that really fits his character.

Second thought, I think that a Plague Doctor/Alchemist/Potioneer/Poisoner theme works perfectly for him but that's just my opinion.

@MonsieurShade Saw this and I immediately thought of Jak for some reason



I actually was going for a plague doctor esque thing, but I can see your points. I changed some things around see if it's good.
Sorry in advance if this isn't good, I'm fairly new to roleplay.

| NAME |
Leroy Omerson

| DEPARTMENT |
Pharmaceuticals, currently loner

| AGE |
31


| TRAITS | -
  • Absent Minded - because his mind is completely filled with thoughts of his quest, he frequently forgets to eat, sleep and drink unless reminded or becoming almost too weak to continue. Instead of doing these things he relentlessly pushes onward, causing his body to become hardened and have great stamina.
  • Single minded - after the nightmares and dreams entered his life, he quickly lost all other goals and values except for making the potion. He finds anything that doesn't continue his quest to be a waste of time and energy.
  • Antisocial - due to spending most of his life alone as a scavenger, he has become extremely antisocial and vicious, and has no qualms about violence or death. He is also very mistrusting and sees people as rarely more than an ends to a mean.
  • Medically Trained - despite it being a decade since he left the confines of the infirmary, Leroy has still managed to keep the knowledge of medicine and herbs in his shattered mind. He can use common chemicals and materials to craft basic bandages and medicines. Also because of his need to craft his potion, he has become proficient at brewing liquid and drafts.


| EQUIPMENT | -
  • Poisoned Hunting Knife and Shivs - a gift from his parents, he keeps the long hunting blade constantly wet with a homemade venom. He also has a couple of rough shivs that he uses if he needs range.
  • "Holy Journal" - small leather bound journal where he keeps all of his notes about herbs, medicine and potion. Also has his recipe for making the bombs.
  • Potion of Infite Power - this potion is the culmination of years of work. Leroy believes that upon finishing this potion, he will become the most powerful person in the entire store. He will become a god. As of now, the potion is just a finely polished glass bottle, filled with a dark green liquid of unknown origin. The bottle is corked and is strung around his neck. It is very far from completion.
  • heavy leather coat - a durable, heavy leather coat that covers most of his upper body. It is good protection against melee attacks but won't come close to stoppingq bullet or a sharp blade.
  • Crow Mask - as one of the last efforts to ward off the nightmares, Leroy fashioned a wooden/ metal crow mask, which he keeps constantly stuffed with herbs and spices in the beak. Unfortunately like all his other attempts, this to failed.


| BIOGRAPHY |
Leroy cant remember a time where the dreams and voices haven't plagued him day and night. He can't remember his childhood in the pharmacy, raised by loving parents and mastering chemical science. All he remembers is the voice that appeared in head one night. "You are made for more than this" it whispered to him. " you are made to make the potion. The potion will give you infinite power, strong enough to take on anyone." It continued whispering to him throughout the night, and to his horror it continued the next day. His friends noticed him becoming less friendly, spending days upon days in his laboratory without food or water. He was seen stumbling through the grounds of the pharmacy, muttering to himself with dark rings under his eyes. The next night something finally cracked within Leroy. He crawled around the house, stealing whatever could fit into his backpack, before escaping from the pharmacy and never looking back. Now Leroy relentlessly wanders across the land, ever in search of the ingredients to make his potion and become a god.
Oh geez! Completely forgot about this RP honestly got busy with school. I'll make a CS tonight if you want another person.
My idea:

-brilliant but slightly insane scientist that fled from the Pharmacy Department. He is plagued by visions of a Potion of infinite power, but the ingredients cannot be found within his Department. He flees his home and becomes a bargain hunter in search of the ingredients to make his potion and become a god. Armed with several home brewed bombs and a wide variety of medicine.

Definitely interested, but I have a question. You mentioned that since the stores are so large, the different different departments only see eachother as myths and have little to no interaction. Does that mean that the RP will be confined to one department? When I was reading over the backstory, my first impressions was that the departments had different relationships with each other such as trade, like the "roofers" you mentioned trading the drinkable water they are so proficient at acquiring to the pharmacy department for medical supplies and such. It's just a suggestion anyways, If you're still accepting I'll make a CS.
(Sorry this is late, I was expecting it in my notifications, but saw your message when I went back to the forum)

Name: Alan Warren (I came up with that on the spot... not too bad.)

Age: 19

Amazing Attribute: Alan has the amazing attribute of thinking things through! He is able to calmly think through a problem with amazing ease, nearly always finding a solution.

Fatal Flaw: His tendency to carefully think things through causes him to be a bit slow on the "impulse" side of things. For example, a tiger leaps at him, he won't be able to dodge in time since he automatically tries to think instead of move out of the way first. (basically, the guy is a bit slow to react to things.)

Appearance: Alan has black, neck length, hair. His eyes are blue, with a pair of black-rimmed glasses over them. His skin is pale due to his preference to stay inside reading than staying outside. He is average as far as being fat or skinny goes. For clothes he is wearing a white unbuttoned jacket over a plain, dark grey shirt. He is wearing a pair of black jeans and dress shoes.

Trinket: I am not sure what constitutes as overpowered, but I eventually decided that this would be good, but not too good. It is a laptop that is not capable of doing most things. For example, he could use it as a calculator, but anything else would have to be manually coded. The laptop is very limited, so I figure the most he can do with it is use it as a sort of "virtual journal." I am up for changing this if it is too much, but I thought it was pretty good.

Unspeakable act: Forgot to add this the first time. I imagine his unspeakable act will be something like "Place yourself in great danger, and place faith in a risky escape." I don't know about that one though... I imagine that this is the best one, since his "heartlessness" described in personality would cause him to not really be affected by a moral act, so an illogical act would have a greater impact.

Symbol: I was a bit unsure about this, but I guess I'll just have a try at it. The symbol is of an eye, with a spiral in the iris. at the center of the spiral, where the pupil should be, the letter X inside of a circle is there instead.

Also, you said I could choose the personality of it as well, so I guess I do that here as well. My "them" will be someone who does not bother with pleasantries or anything similar. Instead my "them" will be very straight to the point, and never saying anything that does not absolutely need to be said.

Personality: Alan is very calm, never raising his voice, and rarely talking. He prefers to think through something thoroughly before acting, and rarely tries to interact with anybody. His expression rarely changes from its default deadpan. Emotionally speaking, he tries to ignore them, causing him to appear quite heartless at times.


Looks good! Just a couple of reminders before you move it over though:

- your amazing attribute and fatal flaw don't need to be logical. This RP is based off of don't starve, so it's more about confusing magic and not really understanding things, not logic and problems that could really happen in the real world. Look at some of the Don't Starve characters as reference for how insane you can get with these! Sorry if I didn't explain that better originally.

- I like the Lab top idea! In the RP I'm imagining that it would start off with very few applications (like you said, a calculator and a journal) but could eventually code it into something that could help with research and a variety of other things!

- I apologize once again, because I forgot to add a backstory tab to the CS. This will be updated. Please make a backstory for your character!

- I like your character, but as I mentioned earlier logic and reality don't really have much to do with this RP. I think it would be better if your character were a little less restrained to the real world.

Thanks again!
Answering a couple of questions here:

-the roleplay is going to be on the casual side of things, I would prefer a post to be a paragraph or 2 each.

- yes we are still accepting! Please post your character sheets on the OOC tab in the They Chose YOU roleplay, located in the casual section. If accepted you can then move the CS into the character tab. I'm looking for at least 2-3 characters before we get started.

Looking forward to seeing your characters!
They chose YOU (survival RP based off of Don't Starve)

The water from the storm is what wakes you up. Gasping for air, you sit up and stare at the dark hooded figure before you. You vaguely sense that you are surrounded by foliage, but are largely focused on what the figure is pulling out of his cloak. A stone tablet is unceremoniously dropped in front of you, and the creature is suddenly enveloped in black smoke. It disappears, but in its place is a small object though it is not clear to you exactly what it is. Slowly you stand, and a single memory slowly finds a place inside of you. You remember their "delegate", though it's face is lost to you. A black mustache and a top hat were its defining features. " we know what you desire, and we have the means to attain it. All you must do is come to UNDERSTAND us, and what you truly want will be yours." The last you remember is a searing pain on your left hand, and a symbol appearing there. As you look around your surroundings, the storm worsens. You must survive to attain what you truly desire.

(OOC)

The idea for this roleplay is that you have been placed in a harsh world by a vague order, of which you only know as Them. They have promised you your truest desire, and in exchange you agreed to come here, wherever you are now. This will be mainly character driven, with each character having various different items and quirks. The main goal is to regain contact with Them, however an unspeakable act must be preformed before they will appear to you. After you succeed in the act, they will appear and You may ask one question before they depart. You can keep asking questions and doing acts until you escape the twisted world they put you in, or die (ex: how do I escape this world?).The questions may be anything you wish, and your unspeakable act is inscribed on the stone tablet you received in the beginning of the game. You may choose what your beginning act will be (ex: killing another player or preforming some sort of ritual). Also you receive a small trinket, which can be anything you like as long as it is not OP. the time you come from can be anywhere from late 1800s to early 1900s. Your character can have one great attribute that is extremely helpful, but also a large flaw that can actively hinder your survival efforts (ex: being super intelligent, but because your intelligence you are subject to deep depression and bouts of panic. ) Lastly, the symbol on hand is a mark of which of "them" has claimed you. This will be which one of them you will be interacting with the most, and who you will be asking your questions to. Each of the has a slightly different personality, and will react better or worse to specific questions. I'll be GM-ing as "them" but you can choose what symbol you have and what personality it has. You can choose to view "them" how you want, whether it be worship or hatred. Starvation and insanity are common deaths, but are preventable. Unspeakable acts will lower your sanity, and the lower it gets the less you can cohesively do things like talk or make complex objects. You can choose to team up with the other characters, or kill them and take their possessions, though their tablet and personal item are bound to them and will re spawn with them. If you die, you will respawn with a large sanity drop and your items back at the place where you died. If you want to get a basic view of a character structure or what the world looks like, refer to the game Don't Starve which this is heavily based off of.

CS sheet:

Name:

Age:

Amazing Attribute:

Fatal Flaw:

Appearance:

Trinket:

Unspeakable act:

Symbol:

Background:

Personality:

PLEASE let me know if you're interested!!!
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