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@Peik Hey-hey-hey, same age as my character!


Nothing quite like the horror of nearing middle age.

*raises hand*

I have a question about the inventory. Do I write what my character has on her actual person at the start of the roleplay, or to things at home count as well?


Things of importance at home would be nice to mention I'd argue, just in case you need to take them on your person for something.
@Peik Gcold approved this, I just need your go-ahead.



I approve (I like how they've got ideological questions of their own), although just so you know, they'll probably get backlash via similar Muslim organizations themselves, so I wouldn't consider them a take-all boogeyman.

I do wonder something, though, about Rajan - despite his love of poetry and living so close to the heartland of Diwan poetry, I've seen no opinion of his about them in the sheet. Does he not like it, or just simply have no opinion?
Yo, some questions on the state of everyday technology if you'll indulge me. It's quite a few years into the future so I feel these are conceivable possibilities. I understand you haven't written the part on technology yet, but I'm asking anyway; maybe there are some ideas in here that you'll find interesting.

First, are we still using a lot of paper stuff in our lives? I'm talking passports, cash, that sort of thing. Personally, I find it plausible that, within over 40 years from now, that we might be equipped with subdermal RFID chips that can take care of identification, digital payments and so on. Maybe it's something that the middle class and above have adopted only. I'm asking this now because it probably has impact on everybody.

Secondly, and less ubiquitously relevant, what's the state of augmented reality? I think I saw mention of smartglasses somewhere. Am I to imagine that this is basically what the hype wants us to believe it's like? That we can, say, display information about landmarks or directions on the go, super-imposed over our vision? Digital conferences with virtual avatars? Including business-related meetings involving multiple parties all over the world, yet with no need to convene in one physical location? Games that more or less seamlessly meld with the real world? Could a law enforcer have an enhanced version that gives them access to a summary of people's personal information (particularly if RFID is a thing and they are within scanning range)?

And lastly, I'm guessing fossil fuels have largely run out and/or electric cars have definitely replaced petrol-based vehicles?


Sopahn practically being a 'sci-fi frontier meets non-developed world' city, it still has huge gaps in technology, and with the amount of population (especially amongst the lower classes), it's safe to assume that physical, paper documents still have some important place, even if to simply make things easier for lesser supplied government employees.

Augmented reality is very much a thing, although it's mostly an entertainment for the higher classes. There should be more information coming up on Augmented Reality and Virtual Reality quite soon.
Might play as a Kashmiri refugee with an artificial shin. Would leftist/people's-whatever factions exist in Sopahn?


There's hacktivists and some other leftist factions. You could create one for your backstory if you'd want.
The breadth of choice available for characters is pretty big. How do you plan on encouraging interaction between characters and their respective players in the RP, since it's quite easy to create characters that would have a hard time ever getting contact with one another? Should players bounce concepts between each other and try to build a sort of consensus or do we just make whatever and wing it, hoping it'll be fun?


NPCs, and outcomes to the missions that groups of players wish to do (players could possibly hire/work with each other for missions, although obviously that would be easier for people in a similar social class). It's meant to be somewhat like a NRP in the way it plays out - everyone has their own character's, or group's agency in mind, but there will be an ongoing plot and if the players do not prepare for it and/or try to work together for it, things will probably take a turn for the worse for a lot of people.
Tentatively interested. I appreciate the amount of work that's gone into creating the setting and the world but it has been a very long time since I've roleplayed in a setting resembling modern society/civilization. I've got the itch to try, though. Might need a lot of assistance.


Well, it's a foreign country with widely changing and contrasting values between different societies and different classes within it, and it's 2060, so I'm sure you can find something. In this setting a bearded Sikh with a huge turban wouldn't look that out of place next to the foreign pageant model who's replaced her legs with silicone to be taller and removed a couple of ribs.

Okay, maybe it'd look out of place, but it'd be a natural contrast - you can see its anticipations in real life, with pictures like these.

Is this a cyberpunk setting, or more of a gritty sci Fi? I wasn't able to grasp the precision as such from the Intchk


I'd say cyberpunk, since the constantly changing and developing world, the growing gaps between parts of society, privacy and politics are playing a big part in it.
1. Why dice-rolls for the resolution of scenarios, especially if you wanted to keep the RP/creativity above a certain level anyway, and only the RPers can *really* define the layout and execution of a scenario?


It's mostly there to have an judge of action on crucial maneuvers and add a feeling of suspense and actual risk that can shape the players' courses of action accordingly, in addition to @Gcold's explanation.

So let's say you wanted to make a robbery, it doesn't limit how you want to do it (sneak in, or shoot everyone, or go Mission Impossible ceiling drop) - you can go for it, the roll simply sees to your amount of success at defining moments (you grab what you want/you grab stuff but don't get everything/you get seen but manage to escape/you get captured).
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