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    1. Phantom Wanderer 10 yrs ago

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I was thinking just to give everything time powers. My guy could reasonably get a hold of the trial memory through the power of capitalism/America.


That's good, but some riders like mine would have problems for that, we'll have to go with the nerf. Also...if you rider ever had a series I think its opening theme would be this. xD
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that does sound like the best bet I didn't think choosing kabuto would cause this much trouble. I mainly choose kabuto because he was my favorite rider.


Good! Well then, clock up will be reduced, it will still have an enormous speed, however, it'll be slowed down enough so we can see and hit someone using it. For the roidmude, makamou, etc. We'll use what @Zero Hex suggested, we can hit them now because of the seal, and for the heavy acceleration threat, we are getting equipment for it.
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Just once again pointing out I did say to make it less powerful rather than get rid of it from the getgo


Then I'm sorry! I read it wrong, the day was terribly full for me and sometimes I mess up with my English (not my first language, yadda yadda), well...that we can do.
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As for Clock Up, maybe just tone it down from "faster than light."


Yush, when I put it as full it says invalid, it's a pain. @_@ Anyways...yea, I was thinking on something like that, make it slower.
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Giving a time limit to an ability that completely takes away the ability to react from whoever has to go up against it for the duration of the attack doesn't particularly help at all. Faiz Accel has a 10 second time limit and he took out all the Riotroopers with it, both in the show and movie. And sure, feel free to laugh at the Riotroopers, they're not exactly protag rider material, but it was a whole squad of Orphnochs using ability-boosting belts that had no chance to fight back.

The ability to move so fast you dissapear from view and get to attack multiple times in the blink of an eye can be used to both god-dodge and instawin fights, it needs to used by everyone in the setting (Kabuto, Drive) or nerfed so it isn't so big of a problem for the purposes of a roleplay, because otherwise you get a few guys who picked these characters and who are free to employ a get out of jail free card. If you're set on not nerfing these powers for some reason then I'd like to add an Accele-Vent card to my character's repertoire.


My problem specifically with clockup is because it's the signature of the Kabuto riders. It IS iconic, that's the biggest problem on that. But anyways, feel free by any means to add the accele-vent card, I have the bind ring on my character for the same reason, while not as effective, it gives me some help.
@Zero Hex That's a good solution, but to the "fighting abilities" such as heavy acceleration and clock up, instead of just getting rid of them, we could limit them instead, giving them a time limit like Faiz Accel or Accel Trial.
WOOT! Then to the CS making process! *BATMAN TRANSITION*
I want to avoid the inevitable mess with science/magic overlap: Touma's power ruins too many otherwise interesting plots.

Also he's a black hole of interaction where everything important happens to him, which is bad. XD


That is true. xD Also, I'll ask it before I make the CS, is it fine to make a level 4 with magnetic abilities?
@Rin All right, thank you.
Yes, yes it is.


Good to know, and also, do you only accept espers or magicians too?
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