Name: Amina Eldar
Age: 27
Gender: Female
Master of: Archer
Command Seal Location: Back
Wish: JUSTICE
Origin: Right
Appearance:
Personality:
Amina is a righteous individual who holds noble convictions to heart. She is an austere, reserved woman whose unyielding passion to duty is an unquenchable flame. Her mannerisms are severe yet elegant. From her calm, measured gait to wary and permanently cool gaze, Amina presents herself as a bastion for her beliefs. She believes strongly in moral justice and honor, with these concepts being tied into her existence at the spiritual level. At the same time, Amina values individuality and freedom, respecting those that can firmly place their convictions into a deviant, obstacle ridden path of life. As such, Amina does not look down on or despise those that can potentially be called unjust or amoral, as long as these individuals truly and firmly believe that they are within the right.
She does, however, act on her sense of duty to her values. Respect will not hold her from actively opposing an unjust enemy, nor will she hesitate to strike down any that stray against her perceptions of right. Her blade may steadily pierce foul throats, but her blade will still possess a poise that exudes respect and dignity. Amina's system of values can somewhat be summarized as a warrior's code of honor. If an equivalent had to be drawn somewhere, it would be found in the values of the ancient warrior Cu Chulainn.
Biography:
Amina is the current head of the Eldar family, a group within the Mage's Association that is peculiar for their lineage alone. The Eldar family is perhaps the last surviving line of the Narts, a race of superhuman humanoids that ruled the Caucasus during the age of myth. The Eldar family used to be composed of exceptional witches who could fully use their monstrous blood to incredible effect, but lately, most likely due to the fact that every Eldar has been obnoxiously stubborn, the heirs of the family have practiced witchcraft less and less.
Amina is no exception. She reviled the selfish nature of magecraft and only learnt the basics of it, making sure to keep her bloodline's secrets and spells alive with a bare minimum of effort. Instead of magecraft, she instead trained herself in the physical arts instead. From an early age, she mastered hand to hand combat and usage of her spirit weapon: the rapier. Eventually, she found herself working in the clocktower as a hand to hand combat teacher, which best suited her needs and talents.
On the side, she worked together with Enforcers, helping them when they needed extra support. It is from these excursions to hunt down heretical magi that she has gained an understanding of the injustice that people can commit to accomplish their goals. When she heard of the holy grail war ritual, she immediately took to participating in it after leaving her will and family affairs in order.
Element: Water
School of Magecraft: Ossetian Witchcraft
Magecraft Section:
Amina is by no means adept at her native magecraft. She is not a traditional magus by any means, and what she learned is just from a largely unsuccessful apprenticeship to a true witch. She holds no magic crest nor does she have a personality that is compatible with the ruthless and selfish nature of magecraft. What she does know is mostly relevant towards healing in both the physical and spiritual realms.
Spells:
Potion Crafting
Amina can create potions with natural materials. These potions are limited to being simple healing ones.
Diagnose
Amina can diagnose the physical or spiritual ailments harming an individual through physical contact and expenditure of magical energy.
-3 times a day
Wellspring
A spell that represents the Ossetian well of life that cured any ailment. By using water as a catalyst, Amina can channel her magical energy and imbue a powerful concept of healing to it. Quantity of water and magical energy limits this spell. The more water there is, the more healing Amina can perform.
-4 times a day
Purifying Hands
A spell that hearkens back to the Ossetian mother goddess Satanaya, whose hands could remove any defilement from an object. By using this spell, Amina can exorcise powerful curses and influences from others through her hands. The effectiveness of exorcisms are equivalent to a Baptism rite from the Church.
-3 times a day
Iron Imbue
A spell that mimics the goddess Satanaya granting her son an invincible body of iron. This spell is in effect an extremely advanced form of reinforcement that only works on living beings. Rather than enhancing the structural concept of the organism, it instead simply adds a concept of invincibility to it. The invincibility is simply a name, and does not actually grant true invulnerability. Once this blessing is imbued on an individual, that individual gains a powerful resistance to physical and magical harm for a few seconds. Conceptual weapons bypass this blessing.
-1 time a day
Witch's Favor
Amina can grant her favor to an individual, blessing them with a spiritual link that strengthens their mental state. Through this link, she can provide magical energy and healing. This link can only be established once to a single individual.
Skills:
Nart
Amina descends from the Narts, a race of superhuman peoples in Ossetian myth. As a result, she has extraordinary physical power, letting her match Church executors and Eastern martial artists in a test of fists. In addition, her skin is hard like steel, representing the Nartian legend that the Narts were forged for battle. It is extremely difficult to significantly harm Amina through physical means alone. Magic that does not use natural means such as a simple fireball or force blast will bypass Amina's durability. So spells such as curses will not be negated.
The Narts swore an oath to always be heroic lest they die, and this oath still binds Amina, albeit to a lesser extent. Her mental state is unassailable and constantly aligned with good, but if she were to break her values of honor, she would lose her iron skin and superhuman strength for a day. It was also said that the Narts were one with war and weaponry, and indeed were so close with their weapons that their very souls resided in them. A Nart and his weapon were not two separate items, but rather a cohesive whole. Amina continues that tradition.
Her soul rests in her weapon, a rapier. This rapier is in turn supernatural by nature. It has high affinity to slay spiritual beings and is nigh indestructible, as destroying it would equate to destroying Amina herself. The humanoid body that wields the sword is more of an anchor that stabilizes the spirit blade in the world. Amina can actually survive if her body is destroyed as long as she is wielded by another being and thus anchors herself to them.
Master Fencer
Amina is an extraordinarily skilled fencer, outclassing human limits by a long shot. Her skill reaches into the realm of monsters and myth, which is fitting considering her blood. She compensates for her lack of magical prowess with her raw finesse in swordplay, letting her fight distinguished magi and executors on even ground with bladework alone. Combined with her raw strength, this skill allows Amina to be a monstrous force in close quarters combat, but at the same time leaves her completely unable to handle long ranged combat. She is also geared towards dueling single targets, so being swarmed would severely limit her combat capabilities.
Martial Arts
Amina is a formidable martial artist, with heavy experience in the Grecian fighting style of Pankration. She has a mixed fighting style that she composes with the material of her training, but her foundations lie with Pankration. The grappling and wrestling of Pankration particularly suits her as her iron body can withstand the strongest of struggles while mercilessly crushing with iron grip.
Amount of Magecraft Mana: C