Vespergift, the City of Towers. Close city, strong city, cold city. Elongated R's and over-intense vowel sounds, quite difficult to entirely purge from one's accent even with training. An inborn tendency to crane one's neck upward and a particular style of tail crooking and ear posture that marks even the most assimilated among them as an obvious denizen of the only Avel city in Thellamie to even the thickest skulled fellow natives.
A place where open-air pathways were vanishingly rare and chance meetings tended to happen under beautiful and elaborate stone archways instead. A place where bridges were sheltered by bridges which were sheltered by bridges and where navigation of the local marketplaces required the ability to think at four different levels of elevation in addition to direction and distance. Yes, that baker's shop was on the west corner, but third story? Fourth? Surely they weren't doing well enough to be on the second?
Possibility of ground level location did not bear mentioning. Wealth in Vespergift measured by proximity to the earth. Most obvious means of display possible, really. Hit every factor: clear record of original habitation, most shade during warm season and easiest to keep warm during much longer cold season, least difficulty to access, and best of all to live your life down there meant you spent all your time looking at the walls feeling grateful for the sacrifice of Vesper the Conqueror.
Instead of spending your time peering over the walls. Wondering when the forests would advance again and swallow you whole. To note, again, not an act of cruelty. Merely practicality. When the homelands were consumed (the history books say) there was simply nowhere else for Avel folk to go and still be home. The city could not expand. No one believed it was safe, no one trusted the forest. Even today that remains true. But an influx of new people required a solution: build up. The walls rose higher with every new level to protect new citizens, but practicality and space saving gave out eventually.
Impossible, simply impossible, to stack the entire city on top of itself more than four times. Space largely taken up by amenities; decision born out of kindness. Full mirror of the cityscape helped to limit stratification. Nevertheless, need for housing overwhelmed aesthetic purity. Only solution remaining was spires. To build the outer walls to the height of the towers was to invite instability. Unacceptably risky. By the fourth floor marketplace it was possible to peak over the edge of the barrier, if one were inclined to stand atop the fountain. On a fifth floor home the view was uncomfortably full of snow. By level twelve windows felt like a mistake. Trees all there was to see. The thickness of the forest, the wavering in the winds, the sense of an army at the gates. Always wondering, wondering when your time was coming.
But where else could they have put the orphanage? Paradoxically it was the level with the most available free space. Pure coincidence one supposes, levels ten through twelve were built proactively rather than reactively, anticipating the wave of refugees and washouts from the wider world. Just an incorrect guess. And no one wanted to live that high up if they could help it, so it sat (it sits) largely empty. Kindest thing to do for children with nowhere to call home was at least to give them lots of space to run around in.
A terrifying experience. A miserable experience. Flowers everywhere, outside, hardly any to be found inside the city. Gardens only grown with approval of the Weeders. Local constabulary, self important, largely unhelpful. Mostly there to fine and jail people who braved the near trees for petals and mushrooms. Fine enough to have them in the city, no one complained. Medicine was excellent, food even better. But couldn't be seen doing it, never be seen. To be seen was to remind. To remind was to make the city fear. And Vespergift is so tired of feeling afraid.
Proud of their fear. Stubborn about it. General refusal to leave among those that had come. Another reason transplants so often sought each other out. Only bastion of true Avel culture in all of Thellamie. Meaning there are no bastions of true Avel culture in all of Thellamie, only this tree-sieged shadow. Impossible to say what it meant to be a cat among cats with no reason to look over your perch and shiver.
Still. Good bread. Better coffee (local pride, took leaving to realize it was imported). Excellent warm clothing, sense of community permeating everything. Crime rampant. Crime rampant? Positive experience? One supposes. One likewise supposes even orphan girls never leave their homes for the Manor of all places if they are not on some level unhappy with their lives. To be a Maid-Knight is to not fit in where you were born. All the same, all the same, all the same...
No. She had not gone back since the first day she'd scooped an extra little dress and two loaves into a rotting pack and slipped out the gate (out that gate) in search of the road. Had no intention of going back, tendency to avoid assignments that might require investigation in that area. Successful so far. Streak broken.
Similarly, stories left untold. Even in thought, only vague generalities, nothing to give away how difficult it might have been to be a little Eclair. Tragic stories of childhood trauma play well among certain subsections of the Aurora but the cost of inviting their swooning affections did not feel worth it. Opportunity cost among other sects for one thing. Constant reminders of a period best left to haze by way of foreplay, for another. And frankly if there was any desire to experience the tender ministrations of a mother in these later stages of life then
In any event. Somehow Timtam knew anyway. Knew on a level beyond what their personal friendship (had that even been real?) should have suggested. This message said that she knew. Screamed it. Flaunted it. Why? Why and how? Terrifying in its implications. Eclair's chest feels like it is on fire. Difficult in the extreme to sort through the rush of emotions and arrive at truth. No, nothing for it. She would have to go. She would have to put her hands on that envelope, examine the ticket inside (or confirm its lack of existence), locate the level the business being advertised was on, and then if possible confirm the validity of the ticket. While taking copious notes of course. There is a difference between triggering an obvious trap because you are desperate to believe you might get an apology and triggering an obvious trap because the mechanics of it would provide illumination on key factors in your investigation.
If each of these factors was true then there is no time to waste here. This rain-soaked liaison must be closed with all immediate speed. Nevertheless her honor as both maid and knight of the Aurora demanded certain concessions. Therefore:
Lock eyes, nod once. Set expression as grim determination. Convey full understanding of situation, share frown of consternation. Full seriousness. Now, lean in and touch forehead against Ruthmoreness'. Sign of regretful parting. Use shift in body position to access messenger bag. Retrieve pair of Commissions. Difficult part now, peel gauntlet off of left hand. Bite thumb, draw blood. Press against first slip, burn hedge magic to summon small open air tent.
Spend second Commission creating small fire with attendant tea kettle and single ivy patterned cup. Side note: yes, every Maid-Knight carries tea on her person at all times even when unprovisioned. This counts as separate larder from actual travel supplies. Shrug. Stand and retrieve notebook, pocket safely. Slip tablet out of companion's hands and return to satchel.
Offer curtsey. Salute of the Manor, greeting and blessing and thanks and parting in the same dip of the legs and lift of the skirt. Allow moment to smooth hair out of eyes. And.
Turn and leave. The road is long but there is no time to waste. Food and drink will have to wait until she can brave the jaws of Sayanastia once more. And those concessions, once she has them, will taste of a city that once called Eclair Espoir its own.
A place where open-air pathways were vanishingly rare and chance meetings tended to happen under beautiful and elaborate stone archways instead. A place where bridges were sheltered by bridges which were sheltered by bridges and where navigation of the local marketplaces required the ability to think at four different levels of elevation in addition to direction and distance. Yes, that baker's shop was on the west corner, but third story? Fourth? Surely they weren't doing well enough to be on the second?
Possibility of ground level location did not bear mentioning. Wealth in Vespergift measured by proximity to the earth. Most obvious means of display possible, really. Hit every factor: clear record of original habitation, most shade during warm season and easiest to keep warm during much longer cold season, least difficulty to access, and best of all to live your life down there meant you spent all your time looking at the walls feeling grateful for the sacrifice of Vesper the Conqueror.
Instead of spending your time peering over the walls. Wondering when the forests would advance again and swallow you whole. To note, again, not an act of cruelty. Merely practicality. When the homelands were consumed (the history books say) there was simply nowhere else for Avel folk to go and still be home. The city could not expand. No one believed it was safe, no one trusted the forest. Even today that remains true. But an influx of new people required a solution: build up. The walls rose higher with every new level to protect new citizens, but practicality and space saving gave out eventually.
Impossible, simply impossible, to stack the entire city on top of itself more than four times. Space largely taken up by amenities; decision born out of kindness. Full mirror of the cityscape helped to limit stratification. Nevertheless, need for housing overwhelmed aesthetic purity. Only solution remaining was spires. To build the outer walls to the height of the towers was to invite instability. Unacceptably risky. By the fourth floor marketplace it was possible to peak over the edge of the barrier, if one were inclined to stand atop the fountain. On a fifth floor home the view was uncomfortably full of snow. By level twelve windows felt like a mistake. Trees all there was to see. The thickness of the forest, the wavering in the winds, the sense of an army at the gates. Always wondering, wondering when your time was coming.
But where else could they have put the orphanage? Paradoxically it was the level with the most available free space. Pure coincidence one supposes, levels ten through twelve were built proactively rather than reactively, anticipating the wave of refugees and washouts from the wider world. Just an incorrect guess. And no one wanted to live that high up if they could help it, so it sat (it sits) largely empty. Kindest thing to do for children with nowhere to call home was at least to give them lots of space to run around in.
A terrifying experience. A miserable experience. Flowers everywhere, outside, hardly any to be found inside the city. Gardens only grown with approval of the Weeders. Local constabulary, self important, largely unhelpful. Mostly there to fine and jail people who braved the near trees for petals and mushrooms. Fine enough to have them in the city, no one complained. Medicine was excellent, food even better. But couldn't be seen doing it, never be seen. To be seen was to remind. To remind was to make the city fear. And Vespergift is so tired of feeling afraid.
Proud of their fear. Stubborn about it. General refusal to leave among those that had come. Another reason transplants so often sought each other out. Only bastion of true Avel culture in all of Thellamie. Meaning there are no bastions of true Avel culture in all of Thellamie, only this tree-sieged shadow. Impossible to say what it meant to be a cat among cats with no reason to look over your perch and shiver.
Still. Good bread. Better coffee (local pride, took leaving to realize it was imported). Excellent warm clothing, sense of community permeating everything. Crime rampant. Crime rampant? Positive experience? One supposes. One likewise supposes even orphan girls never leave their homes for the Manor of all places if they are not on some level unhappy with their lives. To be a Maid-Knight is to not fit in where you were born. All the same, all the same, all the same...
No. She had not gone back since the first day she'd scooped an extra little dress and two loaves into a rotting pack and slipped out the gate (out that gate) in search of the road. Had no intention of going back, tendency to avoid assignments that might require investigation in that area. Successful so far. Streak broken.
Similarly, stories left untold. Even in thought, only vague generalities, nothing to give away how difficult it might have been to be a little Eclair. Tragic stories of childhood trauma play well among certain subsections of the Aurora but the cost of inviting their swooning affections did not feel worth it. Opportunity cost among other sects for one thing. Constant reminders of a period best left to haze by way of foreplay, for another. And frankly if there was any desire to experience the tender ministrations of a mother in these later stages of life then
In any event. Somehow Timtam knew anyway. Knew on a level beyond what their personal friendship (had that even been real?) should have suggested. This message said that she knew. Screamed it. Flaunted it. Why? Why and how? Terrifying in its implications. Eclair's chest feels like it is on fire. Difficult in the extreme to sort through the rush of emotions and arrive at truth. No, nothing for it. She would have to go. She would have to put her hands on that envelope, examine the ticket inside (or confirm its lack of existence), locate the level the business being advertised was on, and then if possible confirm the validity of the ticket. While taking copious notes of course. There is a difference between triggering an obvious trap because you are desperate to believe you might get an apology and triggering an obvious trap because the mechanics of it would provide illumination on key factors in your investigation.
If each of these factors was true then there is no time to waste here. This rain-soaked liaison must be closed with all immediate speed. Nevertheless her honor as both maid and knight of the Aurora demanded certain concessions. Therefore:
Lock eyes, nod once. Set expression as grim determination. Convey full understanding of situation, share frown of consternation. Full seriousness. Now, lean in and touch forehead against Ruthmoreness'. Sign of regretful parting. Use shift in body position to access messenger bag. Retrieve pair of Commissions. Difficult part now, peel gauntlet off of left hand. Bite thumb, draw blood. Press against first slip, burn hedge magic to summon small open air tent.
Spend second Commission creating small fire with attendant tea kettle and single ivy patterned cup. Side note: yes, every Maid-Knight carries tea on her person at all times even when unprovisioned. This counts as separate larder from actual travel supplies. Shrug. Stand and retrieve notebook, pocket safely. Slip tablet out of companion's hands and return to satchel.
Offer curtsey. Salute of the Manor, greeting and blessing and thanks and parting in the same dip of the legs and lift of the skirt. Allow moment to smooth hair out of eyes. And.
Turn and leave. The road is long but there is no time to waste. Food and drink will have to wait until she can brave the jaws of Sayanastia once more. And those concessions, once she has them, will taste of a city that once called Eclair Espoir its own.