Problem is obvious. Assessment is a waste of precious time.
Phase 1: Set up. There is a figure in the mist positioned with intent to direct the flow of enemies around and toward the magician. It is imperative to neutralize this figure. Separate heartblade into component swords, techniqueless throws. Pin to hot springs entrance by sleeves: non-violent, non-invasive, non-aggressive. While figure will remain capable of wriggling free, the only thing required to purchase is time.
Immediate ollie, stomp kick into draft created by fireballs. Infuse spare pen with light, throw toward magician. Combination of precision movement on skateboard and release of magical/light/heat source toward their position will herd rootwalker cluster onto her position specifically. Nosegrind, dismount, high leap (magically assisted), rainbow arc.
Phase 2: Execution. Sufficiently surrounded by hostile forces, interfering magician will attempt wide area dispersal conflagration spell. Colloquial name, Explosion. Timing is essential. At moment of peak energy build and not one second before, descend and execute three part attack.
Woe betide you. A maid descends. A cat descends. From the haze of the mist, from the ceiling above by the sudden sound of planted feet and the rustling of fabric, a maid-knight drops on top of Tsane and swings a blunted metal longsword onto her shoulder. A simple piece of metal has no ability to incapacitate a sufficiently talented and determined wizard, at least compared to a heartblade, but none of this truth stops it from hurting a lot.
The maid-knight pushes away at the moment of impact and lifts her own body back into the air, where she twirls three times toward the floor and winds up enough momentum that when she aims the next swing at Tsane's ribs the resulting impact is enough to not only drive the air from her lungs but also lift her bodily off the floor. The instant her knees pass above the knight's descending face, she reaches up with her free hand and snatches at an ankle.
Landing wide flat on her right foot and with just the heel of her left, she swings her hips hard and adds a final spin and release to hammer toss this offending mage directly into the hot springs, though not before bouncing her like a skipping stone off of a certain assassin/idiot/paladin/professional nuisance.
Phase 3: Chain Reaction. Having waited for the form of the spell to complete, gathered spell ink will trigger in uncontrolled burst directed downward by simple realities of magician's facing. The release of such a large scale of powerful magical fire will, through a combination of heat and raw concussive force, cause a large scale geyser of heated water to spray across the entire lower region of the Chrysanthemum.
With nowhere else for the water to go, it will descend. To wit: it will rain indoors. Flames doused, dust settled, walls and floors washed, current batch of rootwalkers upended, all available parties and obstacles directed toward one another and (more crucially) away from location of central tree.
Phase 4: Cleanup. Remount skateboard and travel to invasion source to apply sealing techniques. I believe this technically still counts as battling the Architect-Knight. Priority afterward will be swift retreat toward town proper to assess and limit damage.
In the thick curtain of steam and falling water, the briefest flash of black and white and violet. The sound of rolling wheels quieted by distance and the blanket of moaning and shouting that has been tossed over this lower area of the Chrysanthemum. If anyone is paying attention to her, Eclair Espoir might be given credit for saving the day. Or she might be accused of trying to ruin it.
Sometime after this, and soon, there will be speculation. All that will be able to be said with certainty is that she was here. Vaguely. Somewhere. In this precise moment there are no eyes to track her. There are no hands to help her, and none to hinder her. This is as it should be. Eclair's magical technique is virtually non-existent. Her ability to work in concert with others on matters like this is rudimentary at best, and where there are likelihoods for conflicting methods of resolution and a breakdown of communications she would be an active hindrance to the safeguarding of this inn and den of pleasure/mystery/intrigue.
But by herself, she is a maid-knight. And if what is needed is to clean up a mess, to shut a door up tight, and make beautiful and real again that which has been nipped at by thoughts from the Outside, there are few creatures anywhere in Thellamie who could do a better job than she can. This whole absurd strike and battle plan has served no purpose other than to position her in place to do that lone thing as cleanly and quietly as possible.
There is, after all, still so much left to attend to.
Phase 1: Set up. There is a figure in the mist positioned with intent to direct the flow of enemies around and toward the magician. It is imperative to neutralize this figure. Separate heartblade into component swords, techniqueless throws. Pin to hot springs entrance by sleeves: non-violent, non-invasive, non-aggressive. While figure will remain capable of wriggling free, the only thing required to purchase is time.
Immediate ollie, stomp kick into draft created by fireballs. Infuse spare pen with light, throw toward magician. Combination of precision movement on skateboard and release of magical/light/heat source toward their position will herd rootwalker cluster onto her position specifically. Nosegrind, dismount, high leap (magically assisted), rainbow arc.
Phase 2: Execution. Sufficiently surrounded by hostile forces, interfering magician will attempt wide area dispersal conflagration spell. Colloquial name, Explosion. Timing is essential. At moment of peak energy build and not one second before, descend and execute three part attack.
Woe betide you. A maid descends. A cat descends. From the haze of the mist, from the ceiling above by the sudden sound of planted feet and the rustling of fabric, a maid-knight drops on top of Tsane and swings a blunted metal longsword onto her shoulder. A simple piece of metal has no ability to incapacitate a sufficiently talented and determined wizard, at least compared to a heartblade, but none of this truth stops it from hurting a lot.
The maid-knight pushes away at the moment of impact and lifts her own body back into the air, where she twirls three times toward the floor and winds up enough momentum that when she aims the next swing at Tsane's ribs the resulting impact is enough to not only drive the air from her lungs but also lift her bodily off the floor. The instant her knees pass above the knight's descending face, she reaches up with her free hand and snatches at an ankle.
Landing wide flat on her right foot and with just the heel of her left, she swings her hips hard and adds a final spin and release to hammer toss this offending mage directly into the hot springs, though not before bouncing her like a skipping stone off of a certain assassin/idiot/paladin/professional nuisance.
Phase 3: Chain Reaction. Having waited for the form of the spell to complete, gathered spell ink will trigger in uncontrolled burst directed downward by simple realities of magician's facing. The release of such a large scale of powerful magical fire will, through a combination of heat and raw concussive force, cause a large scale geyser of heated water to spray across the entire lower region of the Chrysanthemum.
With nowhere else for the water to go, it will descend. To wit: it will rain indoors. Flames doused, dust settled, walls and floors washed, current batch of rootwalkers upended, all available parties and obstacles directed toward one another and (more crucially) away from location of central tree.
Phase 4: Cleanup. Remount skateboard and travel to invasion source to apply sealing techniques. I believe this technically still counts as battling the Architect-Knight. Priority afterward will be swift retreat toward town proper to assess and limit damage.
In the thick curtain of steam and falling water, the briefest flash of black and white and violet. The sound of rolling wheels quieted by distance and the blanket of moaning and shouting that has been tossed over this lower area of the Chrysanthemum. If anyone is paying attention to her, Eclair Espoir might be given credit for saving the day. Or she might be accused of trying to ruin it.
Sometime after this, and soon, there will be speculation. All that will be able to be said with certainty is that she was here. Vaguely. Somewhere. In this precise moment there are no eyes to track her. There are no hands to help her, and none to hinder her. This is as it should be. Eclair's magical technique is virtually non-existent. Her ability to work in concert with others on matters like this is rudimentary at best, and where there are likelihoods for conflicting methods of resolution and a breakdown of communications she would be an active hindrance to the safeguarding of this inn and den of pleasure/mystery/intrigue.
But by herself, she is a maid-knight. And if what is needed is to clean up a mess, to shut a door up tight, and make beautiful and real again that which has been nipped at by thoughts from the Outside, there are few creatures anywhere in Thellamie who could do a better job than she can. This whole absurd strike and battle plan has served no purpose other than to position her in place to do that lone thing as cleanly and quietly as possible.
There is, after all, still so much left to attend to.