"It is... possible, I suppose, to make the argument I have done enough for today."
Eclair slides to a halt on her skateboard and stomps the lip of it to flip it onto her back. She pinches the bridge of her nose for a moment and then rubs at the edges of her eyes before rushing forward and springing off the edge of a column, snatching the edge of a balcony with her fingertips and swinging up and over to the next level of the city.
Truly, there was no better place in all of Thellamie to practice the art of parkour than Vespergift. Even the training course at the Manor paled in comparison. If she could be said to have any particular talent for the art that the typical maid-knight could not lay claim to, then it stemmed from growing up here. She runs up a second wall and flips up onto and then off of a windowsill that's nearer to a tower than it ought to be, giving her a convenient pair of brace points to wall kick between and climb her way up in decent time.
"I prefer the, nnngh my head, argument that my strength is better preserved for the final conflict. I am certain this is not finished. But while there are two dragons fighting inside of the city there is very little I can accomplish on the ground. What is happening here, and why? Crevas was one thing, but what could have set off such a specific and unusual chain here? I do not understand."
Up she climbs, higher and higher. Beyond the streets and into the towers. To be frank the idea of knowing a place to be alone in Vespergift is absurd to the point of parody, but in a moment like this where so many of its people were frantically moving for the gates at the very least there were principles that could be followed. Up, not down. Use the ruined towers for climbing, but make for the ones that have remained upright - these are less suitable for foot traffic so to reach a position where another's footsteps were unlikely it simply made sense to make for the heights that were most easily cleared out from the inside.
Sitting on a rooftop also doubled as a strategic advantage. Something nearer to the center of the city insomuch as it was possible to find a spire there, where her vantage could double as a staging ground if she saw the dragon fight turn suddenly in such a way that it might threaten the viability of the city for return. Perhaps it was the sake talking, but Eclair couldn't find it in herself to blame Vespergift for being what it was. The North simply wasn't meant to only have a single city. It could stand even less to have none at all.
In any event it is happenstance and not planning that sees Eclair Espoir pass across the window of her old orphanage. What they were using it for now she neither knew nor cared, though she couldn't help but hover for a moment to peer inside. There was no reason to do so, nothing whatsoever to be gained from knowing. But even so, she looks. And if it really was empty, there wouldn't be a better perch in the entire city to catch her breath and read her missives in whatever fragmentary moments this disaster had to offer her.
Eclair slides to a halt on her skateboard and stomps the lip of it to flip it onto her back. She pinches the bridge of her nose for a moment and then rubs at the edges of her eyes before rushing forward and springing off the edge of a column, snatching the edge of a balcony with her fingertips and swinging up and over to the next level of the city.
Truly, there was no better place in all of Thellamie to practice the art of parkour than Vespergift. Even the training course at the Manor paled in comparison. If she could be said to have any particular talent for the art that the typical maid-knight could not lay claim to, then it stemmed from growing up here. She runs up a second wall and flips up onto and then off of a windowsill that's nearer to a tower than it ought to be, giving her a convenient pair of brace points to wall kick between and climb her way up in decent time.
"I prefer the, nnngh my head, argument that my strength is better preserved for the final conflict. I am certain this is not finished. But while there are two dragons fighting inside of the city there is very little I can accomplish on the ground. What is happening here, and why? Crevas was one thing, but what could have set off such a specific and unusual chain here? I do not understand."
Up she climbs, higher and higher. Beyond the streets and into the towers. To be frank the idea of knowing a place to be alone in Vespergift is absurd to the point of parody, but in a moment like this where so many of its people were frantically moving for the gates at the very least there were principles that could be followed. Up, not down. Use the ruined towers for climbing, but make for the ones that have remained upright - these are less suitable for foot traffic so to reach a position where another's footsteps were unlikely it simply made sense to make for the heights that were most easily cleared out from the inside.
Sitting on a rooftop also doubled as a strategic advantage. Something nearer to the center of the city insomuch as it was possible to find a spire there, where her vantage could double as a staging ground if she saw the dragon fight turn suddenly in such a way that it might threaten the viability of the city for return. Perhaps it was the sake talking, but Eclair couldn't find it in herself to blame Vespergift for being what it was. The North simply wasn't meant to only have a single city. It could stand even less to have none at all.
In any event it is happenstance and not planning that sees Eclair Espoir pass across the window of her old orphanage. What they were using it for now she neither knew nor cared, though she couldn't help but hover for a moment to peer inside. There was no reason to do so, nothing whatsoever to be gained from knowing. But even so, she looks. And if it really was empty, there wouldn't be a better perch in the entire city to catch her breath and read her missives in whatever fragmentary moments this disaster had to offer her.