FactionName: Arcandia
History: Seeing life on Earth decay, the first Arcandians fled on board a corporate sponsored craft. They feigned it's destruction in order to be left alone when they found a habitable world. They were finally found and have now been cast back into the galaxy and its chaos.
Political Organization: Democratic Republic, with firm right wing control
Technology: Arcandian tech is heavily focused on warfare and defense of the people. Kinetic weaponry and orbital manufacturing are among the fields they most focus apon. Because of this focus, they have fallen behind in FTL and now move more slowly through the stars. They have not yet even looked to colonizing other worlds.
Systems Controlled: Arcandia: a star the size of the sun, orbited by four planets. Three are unihabitable, two being too close to the sun, the other a gas giant with no land, but the third from the star (Arcandia III) is the capital of the Arcandian civilization. The second is occasionally visited by miners for it's vast supply of high grade ore in a process known as "dipping"
Relations: Nationalistic to a fault, relations between Arcandia and the United Front are strained, to say the least
Other: Arcandians are among the most pragmatic people in the galaxy. Their independence is what they value most, and will defend with their lives. Their firm belief in Arcandian superiority has lead to conflicts with other races. By 2016's standards, the vast majority of Arcandians are on the far right of the political spectrum. The Arcanians are considered by many followers of the purist supremism ideology, created by Andrew Hawk, an Arcandian founding father.
Better?
Purist supremism, in a nut shell, is acute rascism combined with a fierce nationalistic spirit with bits of capitalism and authortarianism.