Avatar of Polybius

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6 yrs ago
Hello guild my old friend :)
3 likes
7 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
1 like
7 yrs ago
The Archive is Activated
8 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
3 likes
8 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

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@Polybius works though in this case I need to inform you that magic will be in need ot be kept in check at this setting. tunnels and caverns aren't exactly the most stable of surroundings so any big explosion or aoe could decimate your allies instead xD ^^ Also in this case later if this gets off hte ground before we start I will Pm you some of the dangers out there ^^


Of course, I'm more interested in building character and setting than blowing things up!
@rivaan Ok, I'm in!
I'm thinking of playing some sort of grizzled old mage, possibly missing a limb (or two!) , with some relative knowledge of the dangers of the dark. Possibly resting up in Shezze to plan his next move.
Is their a quest of some sorts or is this free-form?
In ... 8 yrs ago Forum: Casual Roleplay
So we just jump in or do you want a CS?
@Gutshot Damnit.Damnit. I want to be in this very bad, but alas cannot find the time to properly commit. Gl hf guys.
@MissingAxis Still around. Still brainstorming ideas. Looks like a good cast of characters though.
What else would you like me to explain?

Do you hail from the planet they call Reddit?

EDIT: nevermind.
Well I've got a new favorite new RPG member. Welcome :). A few questions:

1. Will this be strictly gladiator Vs. gladiator matches or can we expect some horribly destructive beast/alien type fights?
2. Will the RP unfold strictly in the arena or will their be behind-the-scenes type stuff with conniving Houses/Syndicates etc.?
3. Is Merkadia a planet? A nation? What is the scope of the RP? Other planets/aliens etc?
4. All good games (and stories) have a starting and stopping point. You mention Merkadia will fall is this ambiguous or is this how you see the story unfolding?
<Snipped quote by ClocktowerEchos>

And this is why many of these NRPs die. They go from "yeah, that sounds cool" to "oh hell no, that's bullshit" in 0 to 60, all because someone takes an innocuous concept and extrapolates it to its logical conclusion.


This is why GMs need to set the tone in the OP. Is it soft sci-fi with flexible universal laws or is it a bit tougher? These problems can be solved very easily in the OP if limits are set. It would seem to me, that any one of these scenarios would be a storyline or season-long plot line if the players involved agreed. (that is assuming the narrative-driven 'this is a story not a game' attitude towards the RP) "Every idea an opportunity" - someone once said that.
One of the bigger differences between NRPs and regular ones is that every player does a significant amount of world building. This is relevant if we’re looking at the general tone an RP is trying to go for. In a traditional RP, the gm predetermines the tone of his setting right off the bat. Maybe he’s going for heroic, light hearted fantasy. Maybe it’s a realistic, grimdark setting. Maybe it’s a pessimistic cyberpunk vision, or an optimistic “where no man has gone before” space opera. Point being, the GM picks whichever sort of vibe his story wants to transmit in general (I acknowledge that light hearted stories can have dark moments and vice versa) and sticks to that when designing the various components of his world. Or a good writer does anyway.

But when you establish little or no prevailing tone in advance other than “it’s space, yo”, then every player will do whatever they like the most, which means that you will almost certainly end up with nation concepts that hit completely different tones and feel like they don’t belong in the same universe. This is, of course, a high degree of personal freedom given to players but it is likely to lead to a game universe that will not feel internally consistent, which in turn can have an unsatisfying effect on players. If we look at warhammer 40k, for instance, we can clearly see that, even though every race is pretty diverse from one another, they all suit the general tone of doom and gloom 40k is going for, of a universe on the brink of catastrophe. It's this internal consistency that's difficult to accomplish with a multitude of writers.


This is such an awesome point I thought it worth mentioning again.
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