@Jiatsu HoshidoMaybe if you clean the thread starter up a little bit? Put the summary at the top instead of dumping all your Lore on players from the get go.
@tsukune built a really awesome thread on BBcoding and polishing up your posts.
[@LadyA] has some great stuff as well, but I think that's more for Character sheets. Good luck!
This is Kill'em All, a turn based 'Sci-Fi Gladiator Simulator' where you take control of a stable of fighters and monsters to battle it out in a grimdark universe. This will be bloody, so if you have a weak stomach, stop reading and make yourself a cup of oolong tea. (gtfo)
Battle Worlds of the Empire
The Battle Worlds of the Empire are sanctioned arena worlds where fights are conducted. There are black-market arenas on distant worlds that are not so heavily taxed, but these are unsanctioned fights and yield no influence for a stable master.
Each Battle World is ruled by a Royal Adjucator tasked with organizing fights, collecting dues and determing the fate of those defeated but not killed in a fight. Many of these Adjucators are corrupt, and take bribes and payments for a favorable outcome from competing stables. The Adjucators answer to the Emperor.
The capital of the Empire, the Goldworld is where only the best and most famous gladiators fight. At the heart of the city of Polaegus lies the Grand Arena, a mortuary for many, and an ascendance to glory for a few. Here blood and bile is spilled or spit and many centuries of battle have stained the metallic, angular terrain a pleasing ochre. The fans are the wealthiest in the Empire, and drink and f*** while blood is shed before them.
From the Emperors Dais, the Eternal Lords watch with pleasure or disdain and discuss the politics of the day to the dying screams of the unworthy. Beneath them, the lesser Lords bet and curse as fights are lost or won.
The wilderness of Chrydon has claimed the lives of many fighters, whether by cracking ice fissures, enormous spider-seals or upon the spears of the native Chrydonai, the Iceworld is a Survival arena, wherein the Gladiators fight to gain access to the spaceport and freedom. Many prisoners of the Empire are forced to fight on Chrydon for a chance at pardon, all the while surveilled by holo-drones that live-stream the trials of the condemned.
Above the acidic seas of Imketz, upon the IronGlass Grid, Gladiators battle. A Darkworld on the distant borders of the Empire, here the most abherrant and alien contenders grapple. A human has never won a match on Imketz and to do so would be a great victory not only for the gladiator, but the Empire as well.
Dinstar, Artifice World Entrance Fee: Influence Required:
An artificial moon, the Dinstar was constructed by the Mad Emperor as his personal torture prison. Having conquered much of the known galaxy, the Dinstar has been repurposed as a hellish-nightmare of a battlefield for those truly insane gladiators. Survival rates are low, but it is one of the more popular battleworlds in the Empire.
Notable Gladiators of the Empire
Some of the most infamous gladiators are able to break free of the Stable-System in the Empire and have become their own masters. They are not for hire, but may be met in battle.
Juresh Hellblade
A former Golden Legionnaire, Hellblade has a stunning record not only for victories, but the speed with which he slays his opponents. This has led to many viewing him as less a spectacle to behold, but an icon to be worshipped. Nearing retirement.
Selena
A poetically dark beauty who uses diabolical means to slay her foes. Takes trophies from her victims after dispatching them in a particularly garish manner.
Mad Mortimer
A warlock from the far reaches of the galaxy. Mortimer uses abherrant science to summon weird extradimensional horrors to do his dirty work.
Pain
The enigmatic warrior known as Pain is more cyborg than human and appears to enjoy receiving the wounds inflicted upon him as much as delivering them.
The Liquidator
The Liquidator uses clever tricks to confound or confuse his opponents. A disgraced engineer of the Bio-Weapons division of the Empires Scientific Order, the Triptych.
Screaming Thing
The Screaming Thing is an alien with an unpronouncable name. A mass of fur, claws and more than one gaping maw of fangs and teeth, the Screaming Thing lets loose a chortling scream before it makes a kill. It has a handler, known as Vox that arranges matches. It is unclear what Vox's relationship to the Screaming Thing is.
Pyrus
The weapons master Pyrus has enhanced his body through bio-engineering over many decades for increased agility, stamina and strength. His martial prowess in the galaxy is unparalleled. This efficient manner of killing has gained the disdain of the public as he is less interested in spectacle than surviving.
Your Company
Each stable is an incorporated company, that trains, feeds and boards fighters and gladiators. Gladiators are very specialized warriors that are the most-crowd pleasing and deadliest in the stable. Fighters are not as skilled, and have a higher chance of dying in combat.
Name: Something cool Homeworld: As a minor stable in an expansive empire, all companies start in the outer reaches of the galaxy. Stable Master: The one in charge. A name will do, but you may give a brief paragraph on their personality/likeness if you wish. Credits: The Empire uses credits for all transactions. Starting Credits are 10,000. Gladiators: List your gladiators and stats here. Fighters: A list of generic fighters and their combat status.
Gladiators & Combat
Each gladiator has a 'deck of cards' they take into battle with them. At the start of each match, choose three from that gladiators repertoire. These are not the only cards available to them in a match as you draw from the 'deck' after the first 3 are played. New cards may be earned as your fighter wins matches and gains experience.
Note: I'm not going to kill off a Gladiator you are particularly fond of. Even if they are mortally wounded, their are many arcane and weird ways in the empire to keep a gladiator alive.
Bash (Attempt to destroy a piece of armor or a weapon) Cleave (A devastating blow) Disarm (Attempt to disarm an opponent) Feint ( Fury (A careless attack, but deadly) Hamstring (Attempt to negate opponents movement) Slice Trip (Attempt to put your opponent at a disadvantage)
Arena combat in the Empire is a brutal affair, with many gory deaths live-streamed across the galaxy. Fame is crucial for arranging the next match, and is the concern of any well kept Stable Master.
Fighters have a few choices in fighting styles:
Brutal Stylish Weird
A Brutal Fighter inflicts as much damage as possible on the enemy with little regard for elegant combat. They are strong, and can deal and take a lot of damage. The downside is a Brutal fighter does not gain as much Fame for fights because they are not in it for theatrics.
A Stylish Fighter deals considerably less damage than a Brutal Fighter, but engages combat with an eye for flourish and theater. Considerable risks are taken by the fighter for the sake of a memorable match.
A Weird fighter uses diabolical science or sorcery to fight. Whether by summoning extra-planar horrors to unleash hell or its own biologically enhanced body.
Your fighters may vary in strengths and weaknesses. They may have special skills that they use during combat. The more stylish they perform, the more fame they will receive. (Which will increase your stables standing, and allow for more lucrative fights). Each world has unique terrain features that may come into play during a match.
There are different match types: 1v1 the classic match Killing Field, where gladiators are unleashed upon a slew of condemned prisoners. Survival, where gladiators fight to reach a designated spot in the arena. Seasonal Matches like championships that will bring greater fame and wealth for stables.
The Economy
The Empire is wealthy. Extremely wealthy after centuries of pillaging and raiding outer worlds. As such, their is a lot of money to be made.
Basic Fighter: 1,000 c Gladiators: A list of Gladiators available is posted on each planet. Prices vary.
Sorry for copy/paste I can't get the link to show up properly.
EDIT: It's based on a roleplay @Gutshot brainstormed but never got off the ground.
The Void Sphere located in Vault 47, Castle Rock Complex
An anomalous sphere with an approximate stable diameter of 10m-12m. Fluctuations in surface area have been observed with the largest increase being <4m. The object, for all purposes appears to be devoid of any light, mass, or observable surface qualities. The sphere was first discovered in August, 1944, hovering some 500m above the North Atlantic Sea.
Initial Contact
On August 23,1944 the Destroyer USS Constitution assigned to convoy escort H-1-32 made contact with a German U-Boat (U-5881). At approximately 04:30:14 the U-Boat disengaged and fled North-North-East into the Norwegian Sea. The USS Constitution pursued the vessel and managed to damage the U-Boat to an unknown extent. At about 11:00:01 the U-Boat abruptly stopped and the Captains Log confirms the vessel began to sink. No lifeboats were deployed. At 11:00:42 the USS Constitution halted search operations for survivors of U-5881. At 12:00:00 the anomalous object appeared on the starboard side of the vessel without any precipitating events. See photographic record C-12-A
Photographic Record of #0011-AO, Petty Officer 3rd Class, John Mclusky
Object Relocation & Research
On August 29th, 1944 #0011-AO began to move West at approximately 18 knots. The object increased speed at a rate of [Classified]. The USS Constitution was ordered to pursue the object, but soon lost contact with #0011-AO. On September 1st, the object was reported to have appeared in the American Mid-West at coordinates [Classified]. The object has remained at this location since September 1st, and was the reason for the construction of site-11.
Initial Research conducted with #0011-AO was exploratory in nature. Data collected during tests #1-85 have been compiled in Supplementary Document 211*. These tests determined some very basic data about #0011, size and fluctuation and certain quantitative properties.
Tests #81-90 were conducted by Dr. Peter Knowles between January-March, 1945. These tests were designed to record information related to direct contact and interaction with the object.
Results of Research
Theories on the Nature of #0011-AO 1) #0011-AO is a weapon developed by the Special Weapons and Tactics Division of the Kriegsmarine. It is possible that the Germans developed anti-matter weaponry similar to [Classified], for use in the North Atlantic Theater of Operations during World War 2. 2) #0011-AO is a portal to an alternate dimension. 3) #0011-AO is a naturally occurring phenomena across space-time. Certainties Determined about #0011-AO
@CoyoteLovelyI really like this, from the name to the recurring character archetype. I could see Kassandra having many interactions with the Archive over a few plots. I have some recommendations I will send your way when I get home. I wonder what happened to those four agents the Archive sent? Might be a kernel of a story beginning .
It was the emptiness he felt the most. With the drastic cuts in funding for the Archive, Director Pierce found himself alone for days, strolling the sterile white hallways of Annex C. He had found some minor amusement in the recreational facilities, a part of Castle Rock Complex he had rarely visited during his 27-year tenure at the facility, he had eaten in cafeterias he had never even entered before. Mostly he wandered Annex C-the oldest part of the facility where he had first been assigned decades ago. He had not been to his office for nearly a week, instead sleeping in empty personnel quarters when he felt tired. Days could slip by without checking your watch down here. Mostly he wandered the halls.
He passed a research lab, the glass wall fogged up and dirty. A grey halogen light flickered behind the thick glass and went dark. Simon could ask Mr. Gray to change the light, tidy up the place but the sanitation engineer had become sullen and grumpy since the funding was cut.
Pierce walked on, clipboard in hand making notes about what parts of the facility would need to be destroyed, what could be salvaged. Pierce stopped at an imposing elevator door. In the shiny metal reflection he noticed graying blonde hair, wrinkled features distorted by the reflection. He sighed. The Main Archive entrance. He could pop down to see what the Senior Archivist, Milo Yanez was up too, decided against it. He had never been much for small talk anyhow, and with his beloved archive coming to an end, he was sure to be in a rare mood. Director Pierce continued down the hall.
For thirty years he had watched this place grow, accumulate knowledge and specimens that would drive average citizens insane, and make Einstein suck his thumb like a babe. Pierce shuddered at the thought of some of the things he had seen enter (and exit) that elevator door. But now it was all coming to a close. Pierce wished he could say he had seen it coming, but it was unthinkable that the Department of Defense no longer had a use for all of this-
Dr. Simon Pierce Director of the Minerva Archive simple_simon@crock.gov
Age: 59
Background: C L A S S I F I E D
Assignment: Department Head Oversight, Minerva Archive, Castle Rock Complex, United States
Quote: "Let's see what this button does!"
Dr. Milo Yanez Chief Archivist M_Yanez@yahoo.com
Age: 38
Bio: Please requisite and submit the appropriate paperwork to view further information.
Assignment: Maintenance and Organization of the Minerva Archive, Castle Rock Complex, United States
Professor Anastasia Sukorov Senior Research & Project Manager for Temporal Displacement Sciences, Castle Rock Complex, United States // Castle Rock Complex, United Kingdom of Great Britain, Scotland, Ireland, Canada, Mexico, & America P.O. Box 71, N. Violet Rd, Washington D.C.
Age: 28?
Current Location: Timeline 'B' (probably)
Notable Achievements: Impressive Autograph Collection Including: F.D.R, Abraham Lincoln, Ernesto Guevarra, Thomas Jefferson, et. al.
Mr. Gray Chief Sanitation Engineer, Castle Rock Complex, United States Do Not Contact Mr. Gray
Age: Irrelevant
Duties: per request
Note: If personnel remain in the presence of Mr. Gray for an extended period of time, please report to the medical facility located in Annex B. Do not go to the medical facility in Annex A.
APPLY!
Suggested Roles:
Senior Medical Research Technician || Field Operative || Research Assistant || etc.
Due to archive restrictions on data storage, prospective operatives may only submit the abridged application. Any applications exceeding the data-limit will be immediately disqualified.
Name: Age: Requested Assignment Note 1: Can be anything you wish to tell us about yourself Note 2: Can be anything you wish to tell us about yourself Note 3: Can be anything you wish to tell us about yourself
NOTE: You may submit any format of character application you feel is appropriate.