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6 yrs ago
Hello guild my old friend :)
3 likes
7 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
1 like
7 yrs ago
The Archive is Activated
8 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
3 likes
8 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

Bio

Writing Blog: Notebooks

Most Recent Posts


tldr; sword slinger for hire. Nasty temper. Greedy.

Name - Zarpaden Volk
Age - 29
Species - Human
Gender - Male


Appearance-

A lithe man of imposing stature, armed to the teeth with saber, knives, brass knuckles and whatever else he can get his hands on. Zarpaden is ruggedly handsome, although he is often in need of a shower and shave. Long wavy black hair tied carelessly in a ponytail in the fashion of pirates. A strong jaw and a nose just a bit too big for his features. Black eyes and the tanned complexion of a man that has seen many a day at sea. He wears a loose white tunic that may have once been presentable. Black trousers and a scarlet sash over his leather belt. Brown salt-crusted boots with a dagger or two tucked in.

Personality - Just as quick to grin as he is to anger, Zarpaden is an adventurer at heart, eager to make a quick buck for whoever is paying the highest. Shallow, self-involved and often the first into the fight.

History - Zarpaden has made the rounds as a mercenary, sometimes pirate and seaman. He has also served in some minor militias where the fighting was thickest. A typical small town orphan who fled to the grander cities when he could find his own way. (Will add more details as the RP progresses)

Equipment - Longsword, 3x Daggers, Water Flask, Rum Flask, 5 days rations, Parchment, Ink, Quill, spare boots, rope, string, a few odd coins from distant kingdoms.

Powers - Solid martial prowess with swords and firearms including larger guns. Capable seaman and navigator, negotiator (lots of contacts around the more nefarious ports and towns) and haggler.

Activity - Mon-Thurs: After 9 or 10 EST. Sundays After 9 EST.

Extras - nah. Maybe...nah, not yet.
Come on people's let's get writing...

@GolemWould you be in if we ditched piratepad? Or just not up for this sort of thing right now?
@Vahir I'm good with that. I prefer not to have any sort of supernatural races like vampires or werewolves. Other than that, I'm up for anything really.
<Snipped quote by Polybius>

Magic is in the air still. The way I imagine it, though, some people are born with the affinity for a certain kind of magic, for example someone might be able to shoot fireballs, or another could control the wind. Maybe you need to be given magic by a god? In any case I don't want to have the D&D "Anyone can become a wizard and any wizard can learn any spell" scenario.

But it'll definitely be something we'll talk about as a group.


Awesome! Thanks for quick reply. I think the power source of magic in a high - fantasy setting is sort of what sets the boundaries of what is possible and what is not and I usually judge an RP or a book by the way magic is treated. I agree that the D&D standard of scholarly magic is a bit underwhelming-I don't have any ideas at the moment but I am looking forward to keeping up with this.
Cool. How about magic? Standard D&D schools of arcana or something we come up with?
M E G A L O M A N I A


Take control of a Corporate Faction in competition for resources and markets against other corporations in a post-modern, post-nation state setting. The game will consist of rounds and turn reports. After each updated turn report, players may post a new In-Character response to roleplay the turns results and/or introduce motives for their factions next turn actions. It is possible to play this game without posting IC responses, but it is preferred that players post IC as this will make the game more interesting and create a collaborative narrative.

State of the World
"Progress demands sacrifice."
For the great democracies have fallen, and in the wake of global economy, spurred by hyper-capitalist intervention in the affairs of sovereign nations, and the betrayal of the People by the very civil servants summoned to public office, a New Order has emerged, and which will stand for a thousand years.

. Citizenship is an antiquated term as people are considered either 'Employees' or 'Non-Workers' with the limited rights and civil liberties associated with each status. Employees are able to buy things (from their respective corporations at least) rent apartments and generally enjoy a peaceful existence as long as they abide by the Corporate Rules and show up for work.

Non-Workers are considered a threat and a nuisance. Many anti-corporate militant organizations considered terrorists by the Corps and Freedom Fighters by the sympathetic have emerged from the sprawling slums and suburban wasteland ghettos where Non-Workers take refuge. The gap between rich and poor is at historic levels.

CORPORATE CHARTER

Your corporation must have aspects that tell the GM & other players what you are actually capable of doing within the game world. Your charter will also include assets that tell us what important facilities, units, characters and intel your corporation controls.

VENTURES

The lifeblood of a corporation are the business ventures they choose to pursue, invest in and expand. A new corporation chooses (1) starting venture but may invest in a new one as early as the first turn.

Basic Ventures

Agriculture
Genetically modified seeds and plants are the wave of the future. With new advances in agricultural science, organic productivity is up %1000 !

Agriculture is a safe bet in any market as the world is always in need of food supplies. Super seeds, highly resistant to pestilence and disease are the crops of the future. And with new technologies finding new ways to use crops such as corn and wheat, this venture has the potential for exponential growth.

Mining
Raw ores and minerals provide the basic components for more advanced manufacturing and production. Mining may be highly lucrative at first, but as the venture continues, the supply will be depleted. Environmental repercussions are based on the level at which mining is directed.

Notes:
:Corporations must set the pace at which mining is conducted: Aggressive, Moderate, Responsible
:Regions affected by mining will suffer a penalty to

Security
[i]Providing military security for
@Kelewen Hey apologies, I seriously forgot I even jumped in this thing. Must have been one of those late night too little sleep-too much coffee instances. Anyways, gl with this as I'll be dropping it.
Last Days

Dr. Simon Pierce
Director ; Minerva Archive

"What do you mean you lost Tassle Aryl? He's not a set of car keys!" Dr. Pierce was about to continue his barrage on the young research assistant when he was suddenly accosted. Spun around on his heel, Pierce came face to face with Dr. Quinn. The young woman was clearly distraught, her hair disheveled. Pierce clutched his clipboard defensively until Quinn calmed herself.

"Tell me it's just a silly threat from a pencil pusher somewhere." She looked desperate now. "Tell me they are not closing the Minerva Archive down." She whispered almost out of breath and fuel.

"I sent a memo out last week..." sputtered Pierce weakly. A few words sent in a mass e-mail fueled by a half bottle of bourbon. Dr. Pierce wasn't one to usually give into more pedestrian vices but his life's work reduced to a resounding "NO" in black & white had pushed him over the edge. The booze was gone, the ramifications of the DoD's decision was not.

"Look uh...Aiofe is it? Walk with me a moment. Are you hungry?" Dr. Pierce started down the silent corridor motioning for Dr. Quinn to follow.

"This isn't the end. It's just a change in circumstance. These...'pencil-pushers' do this sort of thing all the time when they want to intimidate the poor fools in the trenches," Dr. Pierce smiled weakly, knowing it was a lie.

I'm ok with a make it up as we go approach. I trust you all to not make it all-powerful. ;)

Hopefully Poo can get his introduction in today.. But either way, I'll push the story ahead soon. The remaining prisoners can remain undefined for awhile to give more players a chance to join later.


Ah.. Should I have waited? Anyways I'm here now!
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