Hidden 7 yrs ago 7 yrs ago Post by Thread Generator SIN
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Character Compendium





Sheet format


Name - (last and middle being optional. Feel free to include any nicknames or titles.)

Age - (If your species lives for an inhuman amount of time such as smaller or larger lifespans than 100 years, please give us an idea of the general lifespan of your species along with their individual age.)

Species - (Fantasy Characters welcome. Human, Elf, Dwarf, Beastman preferred. Beastman encompasses anything that's part animal part human. No gods or aliens.)

Gender - (Assuming your species has gender, List here.)

Appearance - (Drawings, Anime pictures, Pixel art, and photos are all fine. Everyone has their own version of what their character looks like in whatever art form. Whatever it is, please include a brief or detailed worded description below the image for posterity sake.)

Personality - (The psychological and mental habits of your character and adversely their species if they have any particular personality quirks that they inherit from their kind.)

History - (Some may opt to remain mysterious. Some may opt to share this during the story. Either is fine. But if you wish to share, you can tell us about where your character came from and how they grew up. Feel free to make up your own home island if you want just be sure to describe it.)

Equipment - (The weapons or armaments your character my possess at any given time. Also list what equipment your character is proficient with.)

Powers - (See OOC. Powers are optional. Leave your character some room to grow. We'll be going places on this journey so leave some powers for your character to unlock or discover along the way. Or don't. It isn't necessary. Just makes the story more interesting if there's some yet to be unlocked potential in the cast.)

Activity - (How often can you log in, what days/times are you available to post, and if you have any commitments that might take away from your time, how long will you be gone.)

Extras - (Have I missed anything? Any tidbits you wanna include? I couldn't think of anything else to ask for in the moment so by all means put whatever you want here.)



Character List

Mira Streetwalker - Tybalt Capulet
Zarpaden Volk - Polybius
Yeva Darbinian - Rekaigan
Gharn Werefang - Overlord Thraka
Hayden Ventus - GrizzTheMauler
Aedre Starling - Saquira
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Hidden 7 yrs ago 7 yrs ago Post by Tybalt Capulet
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Tybalt Capulet Honorable Heretic

Member Seen 2 yrs ago

Name - Mira Streetwalker

Age - 22, though looks no older than 18.

Species - 1/4 elf, 3/4 human.

Gender - Female

Appearance - Average height, lean hourglass figure, long red hair, light skin.





Personality - Confident, take-charge, assertive. In any situation, likes to make it clear that even if she is not the leader, she isn't to be ignored or commanded. Constantly vigilant and on-guard.

History - Born to a whore and an actor, she pursued her mother's profession with a passion, and eventually realized that a man with his pants down was quite vulnerable, especially to someone with the skills to take advantage of it. Since then, she has worked as a contract killer as well as a harlot, and derives pleasure from perfecting both arts. Despite her talent, she is quite unknown to most, which makes her jobs all the more simple.

Equipment - Two long knives, makeup and hair/skin dye, anti-conception charms and drugs, steam-powered pistol, hidden in brassiere pocket.

Powers - Expert seductress, skilled in assassination-style combat, but not in actual fighting.

Activity - I can usually be on from about 10-12 Pacific time, as well as other times throughout the day, depending on how busy I am. I'm much more available during the week than on weekends.
Hidden 7 yrs ago 7 yrs ago Post by Polybius
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Polybius Rhymer

Member Seen 28 days ago


tldr; sword slinger for hire. Nasty temper. Greedy.

Name - Zarpaden Volk
Age - 29
Species - Human
Gender - Male


Appearance-

A lithe man of imposing stature, armed to the teeth with saber, knives, brass knuckles and whatever else he can get his hands on. Zarpaden is ruggedly handsome, although he is often in need of a shower and shave. Long wavy black hair tied carelessly in a ponytail in the fashion of pirates. A strong jaw and a nose just a bit too big for his features. Black eyes and the tanned complexion of a man that has seen many a day at sea. He wears a loose white tunic that may have once been presentable. Black trousers and a scarlet sash over his leather belt. Brown salt-crusted boots with a dagger or two tucked in.

Personality - Just as quick to grin as he is to anger, Zarpaden is an adventurer at heart, eager to make a quick buck for whoever is paying the highest. Shallow, self-involved and often the first into the fight.

History - Zarpaden has made the rounds as a mercenary, sometimes pirate and seaman. He has also served in some minor militias where the fighting was thickest. A typical small town orphan who fled to the grander cities when he could find his own way. (Will add more details as the RP progresses)

Equipment - Longsword, 3x Daggers, Water Flask, Rum Flask, 5 days rations, Parchment, Ink, Quill, spare boots, rope, string, a few odd coins from distant kingdoms.

Powers - Solid martial prowess with swords and firearms including larger guns. Capable seaman and navigator, negotiator (lots of contacts around the more nefarious ports and towns) and haggler.

Activity - Mon-Thurs: After 9 or 10 EST. Sundays After 9 EST.

Extras - nah. Maybe...nah, not yet.
Hidden 7 yrs ago 7 yrs ago Post by Rekaigan
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Rekaigan Rolling Sushi

Member Seen 3 yrs ago

Hidden 7 yrs ago 7 yrs ago Post by Overlord Thraka
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Overlord Thraka That Which is Hateful

Member Seen 17 days ago





Name – Gharn Werefang

Age – 20 (Average age of species, about 140. Aging around half as fast as humans once they reach maturity)

Species – Werelion

Gender - Male

Appearance – About 5’10”. Lean and muscular. Fairly handsome, though his looks are marred by 4 long scars down the left side of his face. He’s got tribal tattoos running down one arm and across the left side of his chest.
His wereform is massive, a 9ft tall heavily muscled Werelion, his head shifts to that of a anthropomorphic lion and his legs change to cat-like ones. In this form he is capable of lifting nearly 1000s pounds and can tear a man’s head off with his bare paws
He wears tribal breeches that somehow stretch when he shifts, along with several necklaces. He dislikes wearing shoes and doesn’t see the point in shirts.

Personality - Proud, noble, firm, just, angry, violent, savage, shy, oblivious, brave, strong, kind.
Gharn is a proud young man. He’s brave, loyal to a fault but often comes off as arrogant. He doesn’t think much of humans, as his culture views strength above all, and he thinks himself far stronger than any human
After the events of his past, he’s become rather withdrawn, quiet and sometimes just downright unfriendly

History – Gharn comes from a tribal culture of Werelions, unbeknownst to the rest of the world. There he learned his tribe’s ways and hunting. He learned the ways of a warrior, a hunter and a leader. When he was 15 he lost it all, his tribe was slain. Brutally slaughtered while he was helpless to stop it. He was made to watch as mercenaries, hunting after the pelts of his fellow tribsmen, slew his mother, father and took is baby sister away. They left him for dead, but he did not die. He survived in the jungle for another 5 years on his own, and is only just now making his way out of it, towards civilization and to go after the men who took his sister and killed his tribe

Equipment – He wields a massive broadsword. Far to heavy to lift in human form he can only use it in his wereform. For combat while human he uses a shortsword and hide shield

Powers – Shapeshifting. Gharn is a Werelion. He is able to shift between his Wereform and human form whenever he pleases. In Wereform he has enormous strength and great physical prowess

Activity – I can post multiple times a day. I’m on all the time.

Extras – Gharn has never ‘mated’ and is very shy and easily embarrassed around women he finds attractive.

A few notes on the rules of Gharn's culture.
His was a tribal kind, based on two elements that the tribals held above all: Honor and Strength.
Due to this along with the beliefs that if someone loses their honor, then they don't get into the afterlife, Gharn is forced to do the following

He will not lie, at all, even about the smallest thing. He can choose to remain silent, but if he answers then he must tell the truth to any questions he's asked.

If someone loses his honor, then they are usually put to death in a ceremony. Seeing as Gharn has no tribe however, he is considered a Narmweir, meaning 'last-kin'. If he loses his honor he is expected to commit suicide. A Narmweir is generally considered bad luck, and aren't usually allowed into a new tribe.

Challenges are sacred, not to be ignored. There are two kinds, fights to the death and fights for domination.
In a fight to the death, then the goal and end result are obvious. The loser dies and goes to the afterlife, honor fulfilled. The winner lives (probably), his honor increased through victory, earning him trinkets and higher stances in the tribe. If somehow both live, then both lose all honor, the loser for not dying when he was supposed to, the winner for not killing his foe. They will not get into the afterlife and instead wander as spirits forever when they are put to death.

In a fight for domination the goal is to beat your opponent into submission, no weapons are allowed in this fight. Win the winner is declared, the loser is forced to either give the winner every object he/she owns, or become the winners slave for 7 years but keep their belongings.
There are restrictions on the slavery however, the winner cannot make the slave hurt themselves or their family, they may not command the slave to do a task that would lead to the slave's death and males may not ask female slaves to mate with them. The last one was created several generations before Gharn's birth as one Werelion challenged, beat and took nearly all the women in his tribe as slave-wives.

Finally Gharn is only 20, meaning he is not quite a full adult in the eyes of his culture, therefor he is not allowed to eat human flesh (a delicacy among his people) or mate with another of his kin with the intent of creating a child.
Hidden 7 yrs ago 7 yrs ago Post by GrizzTheMauler
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GrizzTheMauler a real bear

Member Seen 7 mos ago

Name - Imperial Vice Captain Hayden Ventus of the Army, Engineering Division

Age - 23

Species - Half Otterkin

Gender - Male

Appearance - Tall and tanky: 6'4. Hayden has a tail and some fur on his chest and arms. His ears have stud piercings.


Personality - Hayden was brought up as a noble, but often left to his own devices. He is caring and thoughtful, usually seen smiling and laughing. It takes him a while to open up, but when he does, he's extremely loyal and won't hesitate to take a bullet for a friend.

History - Hayden is a part of the Ventus line. A family that is synonymous with the World military. He however is lesser known as being the youngest, and because he hasn't achieved much, since he prefers to tinker with his few friends in Engineering. He is also viewed as a failure to his parents by he family for the fact that he has not gained any of his parent's Bloodline Traits.

Both the Ventus nd the Xerces(his mother's family) are known for their Traits. They.. Arranged the marriage of Hayden's parents to strengthen their lines. Hayden's two older siblings have one of their parent's Trait, but even after failing his Trails twice, Hayden hasn't shown any indication he'll activate his power. Hayden was left to pretty much do as he wanted afterwards.

An utsider would say thet he lived in a chaotic home. His parents have no love for each other, and there was never a time when they did. They are almost polar opposites with his father being a loud and brash man who won't be denied something he wants, and his mother is a rather gentle soul, who has grown cold from his father's treatment.

In his family, only his grandfather, Admiral Kensington of the Imperial Army, has ever shown him real kindness. He's the reason he was able to join the Engineering Corps. His grandfather is also the reason he was able to run away from the forced marriage he faces. He figures if he can help get the Goddess Shard back, he will be able to get out of the forced marriage with his Grandfather's support.

Equipment -He carries a sword, a high powered crossbow and a shield. He also has enough bandages and medical supplies to deal with moth wounds, a practice gained because the Engineering Corps can be dangerous. His weapons all have etchings for his runes. He also has a Writ of Absence from his Grandfather, which enabled his escape.

Powers - Runic Enchanting: Hayden is a decent enchanter. He is able to give his weapons increased force or fire damage.
His bloodline Trait is currently inactive.

Activity - I'm on pretty much every night after work and sometime on in the morning if I wake up early.

Extras - Hayden prefers men. When women come on to him he is rather unsure of wha to do. He also can't really talk well to guys he finds attractive becoming quite shy. Because of this he's never had sex and doesn't even know how it works. His fiancé was Lady Duvenia Quentin, the daughter of General Poitr Quentin. He also likes to eat. A lot.
Hidden 7 yrs ago Post by Saquira
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Saquira

Member Seen 7 yrs ago

Name: Aedre Starling

Age: 41, appears 25 as a human (average lifespan is 300 years, but they can live longer)

Species: Mermaid

Gender: Female

Appearance:

Human form: Fairly athletic body of average human height with light skin. Brown hair that reaches just past her shoulders and green eyes. She wears thin brown trousers, wraps her chest and wears a dark grey hooded jacket over it. Brown boots, and a belt around her waist that carries a couple of daggers. All clothing that she can take off and put on fairly quickly.

Natural (mermaid) form: Aedre is slim with a wiry strength and a softly rounded face. Her whole tail is roughly 2,5 times the length of her legs in her human form, sea-green and mud-brown scales cover her whole body, and brown hair only reaches just past her shoulders. The tail ends in a single fin that flares out and then narrows, and long side-fins trail down from just above her waist down roughly half a metre. Her narrow eyes are a sea-green colour and her thin lips hide sharp teeth that have no problems cutting through fish-scales. There are claws on her fingers and webbing between them. Varying sizes of brown webbing-like membrane follow the line of her body, and there are long gills on each side of her neck.

Personality:
She cares far more for travelling and learning new things than money, and has a fairly aggressive fightingstyle though it takes a lot to make her angry. There are few things she won't do for her friends when they earn her loyalty. As a mermaid she has no actual need for clothes in her natural form and doesn’t understand some species fixation with clothes and going without them.

History:
Her parents were nomadic hunters and raised her to be the same. She’s always enjoyed travelling and discovering new places, and so when she discovered she had embodiment it was a natural first step to train it well enough that she could turn human and fit in on land. She left her family as soon as she was old enough to do so, though it took some time after that before she was good enough at embodiment to be able to fit in amongst humans.

Equipment:
Battlestaff (metal bo staff with a barbed spear head enchanted not to collect rust or otherwise degrade), water-proof bag, 2 daggers for when she doesn't have claws and/or loses her staff.

Powers:
Embodiment, but so far is only able to use it to change between mermaid and human form. They’re specific forms and she can’t yet change partially.

Telekinesis, which she mainly uses to lift small objects and get her staff back if she's disarmed. It generally takes a lot of concentration, and she's less adept at using telekinesis on land.

Activity: Currently I don’t have a fixed schedule and so could post at any time during the day. When I get a regular job I’m more likely to post at some point between 18 and 24 in the evening. My timezone is UTC +1.

Extras:
- She finds it difficult to read human bodylanguage since the mermaids she's familiar with look so little like humans.

- Because mermaids live such long lives they don't have the same view of time as most species do. Aedre hasn't seen her parents in over ten years, since she was old enough to set out on her own, and she still hasn't started missing them.
Hidden 7 yrs ago 7 yrs ago Post by Dealdric
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Dealdric Essence of Purgatory

Member Seen 5 yrs ago

I completely forgot to put this here earlier. :P

Name - Enigma 3 A.K.A Ends

Age - 52(average life-span is near immortality, as long as body is kept up with, but is still mortal)

Species - Guardian (former human, augmented corpse)

Gender - Male like most guardians

Appearance - (Image provided on later date)He is fully integrated with his deep sea suit. His helmet is detachable but He normally keeps it on. His right arm is bulkier than the other and he is hunched a little. He is armored heavily. has a apparatice on back that has a tube connected to his head and left arm.

Personality - Lifeless, calm but easily aggravated, Smart yet senseless. Little care for the world.

History - He doesn't remember before his transformation. "Too fuzzy" he says, but he can remember after the transformation. He was a special type of guardian that was used to both repair a city and protect it. How ever, when the city was destroyed, he no longer had ties to it, so he roamed for years on end. Till he found his purpose. Now, he protects and serves any child of great power, but will assist anyone good.

Equipment - Rivet gun and oil sprayer as ranged weapons. His right hand can form a large crude drill for melee. He carries matches and medical supplies, in particular adrenaline and tissue repair chemicals. His body is essentially the suit at this point.

Powers - Electrical control and blasts

Activity - Once or twice Daily, not in the middle of the day mostly

Extras - Yes this is loosely based off big daddies from bioshock if your wondering
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