Name – Gharn Werefang
Age – 20 (Average age of species, about 140. Aging around half as fast as humans once they reach maturity)
Species – Werelion
Gender - Male
Appearance – About 5’10”. Lean and muscular. Fairly handsome, though his looks are marred by 4 long scars down the left side of his face. He’s got tribal tattoos running down one arm and across the left side of his chest.
His wereform is massive, a 9ft tall heavily muscled Werelion, his head shifts to that of a anthropomorphic lion and his legs change to cat-like ones. In this form he is capable of lifting nearly 1000s pounds and can tear a man’s head off with his bare paws
He wears tribal breeches that somehow stretch when he shifts, along with several necklaces. He dislikes wearing shoes and doesn’t see the point in shirts.
Personality - Proud, noble, firm, just, angry, violent, savage, shy, oblivious, brave, strong, kind.
Gharn is a proud young man. He’s brave, loyal to a fault but often comes off as arrogant. He doesn’t think much of humans, as his culture views strength above all, and he thinks himself far stronger than any human
After the events of his past, he’s become rather withdrawn, quiet and sometimes just downright unfriendly
History – Gharn comes from a tribal culture of Werelions, unbeknownst to the rest of the world. There he learned his tribe’s ways and hunting. He learned the ways of a warrior, a hunter and a leader. When he was 15 he lost it all, his tribe was slain. Brutally slaughtered while he was helpless to stop it. He was made to watch as mercenaries, hunting after the pelts of his fellow tribsmen, slew his mother, father and took is baby sister away. They left him for dead, but he did not die. He survived in the jungle for another 5 years on his own, and is only just now making his way out of it, towards civilization and to go after the men who took his sister and killed his tribe
Equipment – He wields a massive broadsword. Far to heavy to lift in human form he can only use it in his wereform. For combat while human he uses a shortsword and hide shield
Powers – Shapeshifting. Gharn is a Werelion. He is able to shift between his Wereform and human form whenever he pleases. In Wereform he has enormous strength and great physical prowess
Activity – I can post multiple times a day. I’m on all the time.
Extras – Gharn has never ‘mated’ and is very shy and easily embarrassed around women he finds attractive.
A few notes on the rules of Gharn's culture.
His was a tribal kind, based on two elements that the tribals held above all: Honor and Strength.
Due to this along with the beliefs that if someone loses their honor, then they don't get into the afterlife, Gharn is forced to do the following
He will not lie, at all, even about the smallest thing. He can choose to remain silent, but if he answers then he must tell the truth to any questions he's asked.
If someone loses his honor, then they are usually put to death in a ceremony. Seeing as Gharn has no tribe however, he is considered a Narmweir, meaning 'last-kin'. If he loses his honor he is expected to commit suicide. A Narmweir is generally considered bad luck, and aren't usually allowed into a new tribe.
Challenges are sacred, not to be ignored. There are two kinds, fights to the death and fights for domination.
In a fight to the death, then the goal and end result are obvious. The loser dies and goes to the afterlife, honor fulfilled. The winner lives (probably), his honor increased through victory, earning him trinkets and higher stances in the tribe. If somehow both live, then both lose all honor, the loser for not dying when he was supposed to, the winner for not killing his foe. They will not get into the afterlife and instead wander as spirits forever when they are put to death.
In a fight for domination the goal is to beat your opponent into submission, no weapons are allowed in this fight. Win the winner is declared, the loser is forced to either give the winner every object he/she owns, or become the winners slave for 7 years but keep their belongings.
There are restrictions on the slavery however, the winner cannot make the slave hurt themselves or their family, they may not command the slave to do a task that would lead to the slave's death and males may not ask female slaves to mate with them. The last one was created several generations before Gharn's birth as one Werelion challenged, beat and took nearly all the women in his tribe as slave-wives.
Finally Gharn is only 20, meaning he is not quite a full adult in the eyes of his culture, therefor he is not allowed to eat human flesh (a delicacy among his people) or mate with another of his kin with the intent of creating a child.