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    1. Prince 11 yrs ago

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A double agent is possible. Would take some work.
If you're referring to me, I didn't advocate quality or quantity. I advocated making the best use of the tools you have to make sure a message is best communicated. >.>
My official statement on the topic:

"I like flying bison."
While valid points, here are facts about me. I don't care whether the whole cast loses or the Phoenix Kingdom reigns supreme. It is my staunch belief that I, as GM, create this world and am here to tell a story as it unfolds in it. Whether that story is of uplifting success or tragic defeat is of no consequence to me.

Characters should be able to advance without needing Advanced Bending Styles. As a matter of fact, some literally never develop them. Regardless of progression or attempts, some characters might just be inept in terms of learning to Lavabend, plantbend, metalbend, sandbend, bloodbend, etc.

Not all characters are created equal. It is my stance that a character is meant to be an influence on others and the roleplay, not become powerful. Influence may mean influencing those whom are powerful. It may mean using a unique skill when the time comes. It may mean forfeiting one's life when the situation calls for it. This is as much a literary fabrication as it is a whole new world.
Earning an advanced bending normally requires older characters with a good backstory, and even then managing to impress me.
Sandbending might not always be useful, but if you can capture the culture in a character, that would be fine. Characters should have far more depth than just their bending.
I know I created this roleplay as a casual, but that doesn't mean I'm willing to take casual-level characters. I'm not insulting anyone. What I mean is that my goal is to preserve the health and variety of this roleplay, and that includes a lot of rather strict aspects to the Avatar world. I understand that everyone is apparently excited to see this interesting story and be part of it, but at the same time, I want everyone to know that I'm excited to see interesting characters made for this world to fit in it just right. Creativity doesn't need to break the rules or be something that questions the status quo, it can be something innovative or a new perspective. That said, take time and put effort into your characters. Even if we only do 2-4 paragraphs per post, I want the quality to be high. I might not ask for much in terms of amount, but activity and quality is what I aim for.
Metalbending was never invented and sandbender colonies do exist, yes! :D
We have more Airbenders than Earthbenders at the moment. I personally don't mind what you make. Earthbenders have the second largest array of subtypes, but Airbending is fun as fuuuuck, so it's personal preference.
In the new episodes, they're rebuilding the Air Nation. I doubt they're being taught as strictly as the Eastern Air Temple is now. Furthermore, Jinora is the one whom got her tattoos, and she is the grand daughter of Aang.

It's not a good idea to question the precedent set by the Mod. Even if it happened a handful of times, it's not enough to justify commonplace exceptions. That's the reason why the mastery tattoos that Jinora received aren't arguably as difficult to get as the ones Aang received. Different cultures at different times. In an era of rebuilding, the rules are most likely more lax than they would be in the stoic era of attempted enlightenment.
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