Avatar of Psyga315
  • Last Seen: 2 yrs ago
  • Old Guild Username: Psyga315
  • Joined: 11 yrs ago
  • Posts: 1108 (0.28 / day)
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  • Username history
    1. Psyga315 11 yrs ago

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Recent Statuses

9 yrs ago
Current Baskin Robbins always finds out.
1 like
9 yrs ago
One of the five winners of the First and Second Labor
1 like
10 yrs ago
One of the five winners of the First Labor
1 like
10 yrs ago
Filming men in spandex kicking ass to complete my data so that I may also make spandex of my own. But call them covert suits to seperate them.
10 yrs ago
Gonna be busy for the weekend.

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Most Recent Posts

Go start it. :P


Alright, gonna be starting it up with the "Everyone meets everyone" adventure.
Again, if you guys want, I'll start the RPG now, since Rin and Lost both have their sheets statted out.


Huh. Those are gonna be some plot holes for me to fill.
Is this still open?


IIRC, yes.
In addition, according to people who have read Berserk and to looking it up myself, the Dragonslayer is not actually antimagic, but is capable of interacting with and deflecting magical things, which is an important difference.


Not to mention that it's bathed in demon blood, making it able to access the astral plane and basically make it anything but anti-magic.

In fact, the opposite.
OK, so getting together what I have already:

*Allowing Original Characters as pilots
*Allowing mecha from both Real and Super Robot franchises
*On the fence about Tokusatsu mecha; might have to be evaluated on a case-by-case basis. Depends if you feel up to handling multiple characters.


I'll probably go for the single piloted sixth ranger mechs
Hm... Quick question, would Tokusatsu mechas count as mechas?
<Snipped quote by Psyga315>

cause's fluff is in.


Yeah, just needs to put the goal in and I've been informed Rin probably has hers IIRC.
Can't wait to get this baby on the road.


Yeah, I might consider starting the RPG without the fluffs from Rin and Cause, with the downside being that I might not be able to make hooks involving their character arcs. Though that depends on if they get submitted in time.
are you sure you can't just open up a spot just this once?, one of the people are reserved and they may or may not make a, please?


I said this before, I'll say it again. As much as I would love to, I can't on the account of the limit the game can have. Yes, it can have more players, but it will be busy work to focus on, since they're more than just characters. This is more than just a freeform RPG. Their skills and talents are given numbers which gives them a higher chance at succeeding. The powers they have are measured out in rules in what they can and can't do. How they live or die isn't dictated with a player's discretion, but whether they succeed or fail with their fighting or will to survive.

And the most important rule of all is that the GM has a bigger obligation to keep track of all that. And that's hard to track with more than a set limit of players. There's a reason I had to turn away those other people, because as much as I would let them in, I know that it'll be hard to integrate them into the game without complicating matters. I apologize to say this, @nerminator, but until a slot opens up, you're gonna be on the reserve list.

That said, I have a list of what classes are acceptable at the OP, where the reserved list is as well. Thank you though for taking the time to post. Sorry for the inconvenience. If you wish to learn how to play the game, here's a link to the Basic Rules.
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