|\Territories:The fairies have four territories - the Inns Between Worlds - that they control (five if you count the Path itself). Each exists in a locally-stabilized hyperspace node along the Fairy Path. These nodes vary wildly in climate and terrain, partly due to the enchantments thrown down by the fay to make the places look better.
There are three ways to get to these nodes. The first is through happenstance wandering along the Fairy Path. The Path will decide on its own terms to favor aliens, and guide them toward one place or another - which usually isn't an airless asteroid. The second is through guided wandering along the Path. Either you are a fairy, and thus have a natural instinct for Path navigation, or you have a fairy token, which will guide you to a specific place along the Path (or via hyperspace in general). The third way is through happening to stumble along the Path as you navigate hyperspace in your starship -
Finn's and
The Tawdry Oyster even have purpose-built zero-gravity docking ports for such encounters. Of course, you occasionally find yourself randomly plucked out of hyperspace and docked between two great pillars of dirt, stone, and grass, as if it were an advanced spaceport... but not.
Lucky travelers, after staying at an Inn, never feel so refreshed, often finding chronic aches and injuries healed upon waking, and their vehicles in mysteriously perfect working order.
Unlucky travelers, however, may end up as dinner, new members of the permanent Inn staff, mermaids (not as fun as you'd think), or sacrificial victims. Said traveler's vehicles and belongings are confiscated in exchange for their new role at the Inn.
Finn's - A recently rebuilt bar at which nobody speaks of the former establishment, lest they be banned, but otherwise resembles a merry pub (with rooms for rent up top!) in the middle of a large blast crater. The establishment is rather dwarfed by the trading boomtown which surrounds it, all owned and leased out by
Finn's.
The Tawdry Oyster - A tropical resort boasting live mermaids (stay there too long and risk becoming one!). Like
Finn's, The Oyster rents out land to other guests. Stringent guidelines (and pricing) make the Oyster the locale for only the richest, beautiful, and most famous of species' celebrities.
Marblehead Inn and Suites - A towering modern edifice that adds more floors as people climb the stairs, despite the owner's best efforts to get the building to
stop already. If you don't want to be found, you have a chance of ending up here for a while. Ironically, it's a good place to "lay low", despite its skyscraper nature. Interestingly, the decor subtly changes as you rise, so you might start off in the luxurious marble lobby and end up in a minimalist observation lounge with square plastic benches and recessed strip lighting.
The House at the End of the Road - Which has various names, (The House, House on the Hill, Quiet Hill Inn, 1408 Elm Street, etc.) but invariably appears to travelers with no other choice in lodgings and a desperate need for them. Rather spooky, but only at night.