Avatar of Rai
  • Last Seen: 5 mos ago
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    1. Rai 11 yrs ago
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Status

Recent Statuses

2 yrs ago
Current I need an AI generated RP partner.
3 likes
5 yrs ago
"Oh! Ofcourse!" Famous last words.
5 yrs ago
Pixar films can change your life.
1 like
5 yrs ago
Only a rp can turn 4 days into 4 years
4 likes
5 yrs ago
Interested in creating an OC with limited options and fighting others in a test of skill and wit? roleplayerguild.com/topics/…

Bio

Join my Discord. 18+ discord.gg/Ac9WA3t



A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.

Check out my album on here with my sketches.

I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…

Commissions page
roleplayerguild.com/topics/177255-rai…

Most Recent Posts

NPCs Character Examples & Lore

Gaia


Fotia


Tearia




Vrondi



Nero



Current Threats!




Added some rules
Re-cap / Current Events

The New Alliance
A new alliance was formed through the agreed upon threat of Nuxta looming over the Kingdoms. It was through the eyes of Vrondi's Seer of all did they embrace the knowledge of the past. To seek the answer to disarming Nuxta of his known greatest protection. Vrondi's old armor made of the Dragon God's scales. It was observed through time that the world was once whole and covered in various species of life. But through a cataclysmic war did it become as it is now. It was also seen that the original seraph the ancestor of all descendants defeated the Dragon God through unknown means. It was decided then that the only hope was to attain a hammer that was used to forge the armor. This hammer was within a dangerous mountain territory surrounded by wyverns. It was decided by the Kings and Queens to allow a force of volunteers to go out and retrieve this item.

Vrondi's large yet confined castle halls allowed one of their rarest of bloods to travel with this group to legitimize its standing and possibly attract other high bloods to join and lead its ranks. If a young woman unable to wield a sword Ami Lovegood was truly meant to travel under the protected guide of the alliance to heal the lands and observe Nuxta's defilement of their world and reverse it as only she can. Despite her new found freedom she was soon followed by a group of knights from Vrondi led by a Vrondi royal who claims love for her.

The new alliance group has come across the blights on the land while heading to Gaia and have recently arrived to the town of Pearl to rest and to help one of their members who has suddenly fallen for an unknown reason.

The Dark Awakening
Lila Moriarty now was married to Anui. Yet she was soon met with his mother who was happy to see him yet very unhappy to see Lila. Growing immediately suspicious of the young girl she forced her away to separate her from Anui. With little defiance Anui let her be taken. Promising they would be together again soon. Whilst locked away Lila's last name, Moriarty, was discovered to be a old bloodline with no relatives left alive. This was due to the Aion long ago. Through information on many of the Aion's attacks on Therosi and Nero jointed groups Lila's hands was covered with blood spilled for their enemy. Due to the recent massacre of royals by the Aion Lila was sent to trial for all of their deaths. Whilst under the judgement of the royal council Lila was commanded to defend herself.

While Lila undergoes trial a sleeping dragon was awakened beneath the city of Nero. An ancient beast from the dark and of unknown history. While Nero was oddly enough free from any attacks when Nuxta made his simultaneous assault on the kingdoms across the land, it now had a problem far greater than a army of cultists.

Old Recaps #2

Old Recaps #1


People are now free to ask questions and attempt to join.
PLEASE LOOK AT WHAT BLOODLINES ARE AVAILABLE ON THE 0TH POST.
roleplayerguild.com/topics/171791-asc…
Character Creation
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Name: Your characters full name and nickname
Age: Descendants live longer than humans naturally to about 170 years and don't age from their twenties until their forties.
Bloodline: What blood heritage do they have. Split by most prominent if mixed. For example Tyro/ Lassa / Seraphim.
Appearance Most Descendants look like humans/ elves but with one or two horns. Their bloodline also affects their looks. For example Dragon blood or seraphim blood will make more or less horns. Seraphim have no horns typically.
Group:Which Group do they belong to?
Physique: What is their body type?
Abilities: What abilities does your character have that are relevant? For example, special durability? Strength? Agility etc.
Spells: What spells have they learned? Remain within your bloodline's elements for most of your spells. High tier magic is limited to high ranking Magoi members.
Pet: Your pet. Nothing too strong.
Experience: What has your character done to learn what they know. What level is their prowess in their abilities and spells?
Motivation: What drives your character in life and what is their personal goal in this world?
Birthplace: Where were they born? If no where specific can be thought of just tell which territory they were on.
Extra Info: Anything more.
-----------------


Rules
Basic rules apply. No Godmoding, Powerplaying etc.
This is casual to advanced so at least three paragraphs is needed for each post.
No ongoing details of sex and mutilation etc. Some is ok.
The IG stands for In Game. What is allowed must be achieved in the roleplay.
The descendants range from demon, angel, dragon, and mixes between these. Nothing more or less.
The world is as it is, confusing and mysterious. Keep it that way, however your own history and even something like a village can be created to fit it. The overall world must remain the same.
Fighting and dealing with death is based on how I decide things should go. But as this is story driven Ill be lax on that as it is not my focus. I dont intend to allow anyone to survive everything either.

Rules for combat

Try not to do these. Its not a big deal if it happens as what makes the most sense story wise will be what will likely happen.

Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent.

Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category.

Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming.

Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible.

Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.


Lore


This world is small. The land is not connected to nor do their waters share seas with other lands. Far out on the horizon is nothing but titan sized mountains that dwarf what previously is known. Like a wall they keep all safely inside. As a result none know what is beyond the walls. Those who do hold forbidden knowledge. Texts from Ancient Relics have called what is beyond the walls as no less than pure chaos.

All sorts of mythical beasts exist on these lands. They are however dwarfed by the various dragons that dominate the lands. Thus most mythical beasts are rare or scarce. Wild life matches these beasts and thus even normal creatures like Deer or wolves are enlarged, up to several fold in some cases. Trees and vegetation grows to scale with this. There are still normal sized animals as we know who live in small niches across the lands. However not ever single animal can exist or be found here, just the most common.


𝕽𝕰𝕿𝖀𝕽𝕹 𝕿𝕺 𝕮𝕳𝕬𝕺𝕾


These are the Descendants and their bloodlines.

Tyro image
Tyro / Fire / Earth
Born of the volcano.
Rulers of Fotia. A kingdom built within in-circulating volcanoes. Their activity is kept to a minimum due to the heat's transfer. Blessed with knowledge the Fotians have forged technologies to improve their situation. Trains, elevators, and explosive powered projectiles. The early stages of steampunk technology has risen to prominence within their land. Despite their love of physical combat, lack of attire due to the heat of their land, and desire to constantly hunt dragons. Their element is fire.

Nayu Image
Nayu / Darkness
Born of the shadow.
Rulers of Nero. Elegant aristocratic people who live mostly by sound rather than sight. They are the most finely clothed of descendant races. Their solitude within their dark underground kingdom has left them isolated. Underground caverns that stretch out endlessly into the depths are found throughout their lands. Including terrible Basilisks. Many born blind and cast aside unless able to be cured. They are the creators of fine musics, text books that use touch, and the blood selling trade attracts strictly Nayu buyers, because of this many fear their blood drinking. Their element is darkness.

Image of Oro
Oro / Earth / Wind
Born of the mountain.
Rulers of Gaia. Many Oro are born with wings, claws or tail. A rare few are born with jewel like scales on their skin. They are also known for having superior strength. High atop the mountain peaks sits the stone towers of the ancient rulers. Dragon statues. Hardy and unscathed yet beautiful and rare. Very similar to their people. The Oro of Gaia have the most massive royal palaces. Ones big enough to house their many pet dragons. The Oro have a kinship with dragons and even protect the wild ones that live behind their mountain. The Oro are known to have thick hides and thick heads. Given their high altitude they also wear thick coats and are the main buyers of furs. Their elements are earth and wind.

Sol Image
Sol / Light
Born of the sun.
Rulers of Vrondi. The Sol have a king who the land itself was named after. He has lived since before the ancient war and has remained as a ever lasting spirit. The Sol do not wear much. Their lives revolve around sunlight and they are able to replenish their bodies with it. Their land is a place of rest where they protect the small number of seraphim within the lands. Plants are also under their command and they live mostly eating them. Vrondi itself is a extremely lush jungle with vegetation and fruit a plenty. Their homes always have vines or flowers sprouting around. Their element is light.

Lassa Image
Lassa / Water / Electricity
Born of the sea.
Rulers of Tearia. At the oceans floor near the oceans surface sits a city within a dome. The dome is filled with air which allows foreign blooded descendants to visit though very few do. The waters belong to the Lassa even if they contend with pirates the most. Many Lassa are born with webbed hands and or feet making walking on land hard. Yet their ability to breathe both water and air is a minority, a special fish once found can grant one the ability to breathe air. Within the depths of the ocean they have found remnants of ancient magic that worked like technology. Much like a budding Atlantis Tearia is able to use underwater vehicles, rapid fire projectiles and have their own weapons forged through countless experiments.
The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands surrounding them. Their element is water.


And these are their ancestral blood.

Seraphim / Divine
Born of the Divine will.
These are the rare few born with seraphim blood. They are sought after for their pure looks. Their tender flesh and smell and their connection to the divine. The highest worth of slaves are seraphim ones. They are often born with wings and or a halo. Seraphim find it hard to impossible to hide their bloodline. the Divine is their affinity.

Dragon / Chaos
Born of primal chaos.
Dragons are not stupid. Though many run in the wilds without a bit of knowledge of the descendants a few dragons remain in the know. Some remain from times of ancient. Some Dragons know good magic. Can transform into a descendant and live among them. Having Dragons blood is hard to hide for the most part though the destructive power is not to be trifled with. Primal Chaos is their affinity.




The Edafos. The Map of the land.
land mass 2460 miles across. Taking about 2-3 months to travel from Gaia to Nero on foot.

Low Res View


Towns and their locations.

roleplayerguild.com/topics/171724-asc…

It's a high casual as to not leave out too many people. I hope you give it look over.
Bump? Not many roleplayers around
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