Zephel sighed at the boy's constant questions. He seemed to lack focus. "Hmm but your monsters seem to trust you so I trust that you'll be good to them." He let the boy choose one last one. Then yelled. "Stop." He grabbed the orb of the last monster he asked about. "This will keep you safe." He gifted the orb to the boy. "It's an Armis. It's very good at protection. Though this one is a bit weaker than the one taken earlier."
"Now." He looked to Bidzil, then to Jones. "These are the rules of a traditional monster battle. You two come with me." He walked out to the field a bit away from where the orbs and other items he had were held. He walked in a straight line with his arms crossed behind his back. He paused several meters away. "I want you both to use your new monsters." He motioned for them to line up, a dozen meters away from each other, with their monsters standing before them. "This will let you know what your monster can and cannot do. You can command your monster in various ways. These monsters you have understand what it means to 'attack' or 'defend'. In most situations they will try their best if trained correctly to defeat an enemy. But your directions matter most, the longer you direct a monster in a certain way the more oriented it will become. For example a healing monster that you command to heal and never attack will not suddenly become able to attack effectively on its own or even with your command. So the way your monster battles over time will change their personalities. Versatile monsters are the most intelligent so try to give commands they understand but try to make it more complex as you progress."
@Mogget@Dark Light@Jollan