A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.
Check out my album on here with my sketches.
I have a roleplay called Ascension. A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…
Zephel sighed looking at the young boy whilst scratching his head. "It seems your monsters are all very low in level. It may be best to grow by following and aiding your sister while in the wild. That way your monsters will gain experience." He pointed to each monster as he spoke. "That slime is good for healing, though for its size it can do minor wounds. That bug fairy is able to find sleeping, poison, paralysis or other spores or naturally grown plants to help reduce an enemy's strength. While the last one you got is perfect for defending, though it needs to grow bigger to defend better. Right now it should help defend what it can."
Natural abilities: The Quill Spitter is covered on its face, arms, and back by large quills, as well as smaller quills mixed in with the purple hair covering its body. These quills are easily pulled out, but grow back in an afternoon. The quill Spitter gets its name from the quills around it's mouth area, which it can fire with remarkable accuracy. It's long arms muscular frame, along with it's claws, allow it to scale trees and tall rock peaks along with making it a formidable threat in melee.
Magical abilities: None
Usual Temperaments: A cautious opportunist, The Quill Spitter prefers to attack from long rage in order to minimize risk to itself. It will usually wait for prey in ambush from some high or hidden place, trying to kill with a single crippling shot to the neck or, for the older and more experienced Spitters, heart. Inexperienced or clumsy Spitters tent to pepper their target with quills and stalk their prey while it dies from blood loss, though this leaves them without a way to fight back against another Spitter should it stumble upon the kill. You see, their actual mouths are very small so although they can take game far bigger than themselves they eat very slowly meaning they must jealously guard their kill from other predators. Some even have the wherewithal to set traps, layering an area with old shed quills and scaring their prey into it, just so they will have a full stock of "ammunition" when they begin to eat.
Locations Found: The forests of Vrondi and Gaia
Weaknesses: Their quills are hollow and hair like, making it easy to set them ablaze. They also can not hunt when it rain, as the quills become harder to fire when damp.
Seems more like a Nero/ Vrondi forest creature. Besides that change I'm making its perfectly acceptable.
Zephel silently watched them as Bidzil and Jones got a feel for their chosen monsters. It was fun to watch. Yet the winner was soon decided. Given the match up Bidzil would have needed a different strategy and his Spriggan isn't a wild one. Thus it didn't instinctively know what to do against such an opponent. Zephel walked forward between the two tamers and their monsters. "Here." He tossed a small potion to both of them. But to Jones he gave a free along with it. They were lightly tossed and the grass was thick enough to land them on the ground safely, though needing a bit of brushing off.
"You both did fine. I'm actually surprised it went so well." He looked to Bidzil with an assuring nod. "You aren't seasoned yet. But you certainly care about your monsters, even one you've just met. I think that will take you far. However since you do not know your monsters capabilities it would have been best to let her act on her own. Sometimes a monster will know what to do." He looked to Jones and crossed his arms. "If you keep up the commands your monster will grow accustomed to your preferences. Keep that in mind."
"Now you both are ready to go out and explore the lands for greater monsters and adventures. I will remain here for others who wish to become tamers." He began to walk back to where all of his belongings and the giant tent was. He no longer was directing their path.
Welp now the weekend almost rolled past, but I managed to get it done. Realized right before posting this, that I used the same colors for my Skills/Techniques as Saltwater Thief did... too lazy to change it now, will though if it'll be necessary. ^^
(Side note: It was impossible to find a character that looked the way I wanted my guy to look, but this pic conveys it best... just don't imagine a full on Gambit when picturing him xD)
Name: House Age: 32 Gender: Male Race: Human Rank: Rookie (Mercenary Corps)
Appearance:
Standing tall at 1,85m and weighing in at 90kg, the picture shows House with his technique Diamond Eyes active.
House never leaves his room without his signature brown trench coat and keeps his beard somewhere between unkempt and “short but sexy”. Underneath the trench coat he wears normal everyday clothing and his mercenary rank bandanna is loosely bound around his neck. Around his waist he wears a belt with two holsters containing his two decks of special throwing cards.
Personality: Due to his unique upbringing House is a very social and helpful guy, since his brothers and sisters in the gambler-family depended on each other to survive. He learned a great deal about the importance of camaraderie, friendship and teamwork through them, even though his carefree and laid back demeanor might not always convey it too well. He jokes around a lot and laughs about his own jokes sometimes, which can make him seem like a bit of a douche. He believes, that he has grown out of his boastful loudmouth phase, keeping his showing off to a minimum as well as suppressing his desire to be a joker or smart-ass whenever he can. However when a certain amount of booze or gambling is involved he will slip right back into his old self. Additionally House is very competitive, trying to one up anyone he feels superior to, which, when it comes to gambling, is just about anyone.
In his free time he either practices his card-tricks, prepares his throwing cards or tries to find people to play with and pass the time. His favorite food are chicken wings, although he'll settle for almost any poultry based meat and he can hold his liquor fairly well given his casino-bar filled youth. Finally, House had quite the womanizer reputation back at home, since he could be very charming and was nice to look at. He never actually understood where that reputation came from however, since usually the women talked to him first and he was pretty oblivious to the flirting until it became very apparent.
Underneath everything House has a very soft spot for children, especially orphans, and wants to potentially open an orphanage when he retires one day.
Background: Born with an alcoholic gambler for a father and a dead mother the young Roger Kempton was basically by himself from the get go. Before he was even 8 years old he escaped his father on one of their casino-trips, leaving the old man at the slot machine and never coming back. While on the run Roger met a group of gamblers, misfits and former orphans just like him, that took him in and raised him as one of their own. They started teaching him about the world, taught him reading and writing and about the most important thing in the world: the art of gambling. Roger soon proved to be an exceptionally fast learner, he was smart and, unfortunately, he knew that. During these early years Roger would frequently boast about his winnings, while wearing his hubris on his sleeve. This lead to more than a few troublesome situations, through which he made it unscathed more often then not.
When Roger hit his early 20s he picked it up another notch, training his sleight of hand and dice tossing as well as his card counting and throwing on the side. He had soon made a reputation for himself as “House”, the man that never loses. At first he didn't know what to think of this nickname, but he soon grew to like it a lot more than his actual name, discarding it along with his childhood memories. By now he had become somewhat of a small celebrity among the casino belt, a group of islands in the Westblue, that is mostly treated as a permanent neutral-zone for the surrounding crime syndicates. The casino's were all owned by different criminals, that were always trying to out-profit each other, house however was a problem for every casino he visited, since whenever he showed up he would cost the casino and it's clients a lot of money.
One fateful day he won the absolute jackpot, without even knowing it. It was his 28th birthday and he went into a high-end casino to celebrate. After a long and successful day he packed up his winnings in his usual manner, stuffing it into a huge Santa-like sack, excused himself with his usual catchphrase, “It was a pleasure to play with you gentlemen, but never forget, that in the end: The House always wins!” and left the casino with a big grin on his face. Taking stock of his birthday winnings in the hide out later he noticed, that one of the assumed golden ornaments wasn't golden at all. It looked more like a very heart-shaped peach with a swirl pattern. Deciding, that he was hungry anyway and unaware of the existence of devil fruits, he gulped the fruit down in 2 bites. At first he was confused by the lack of a stone on the inside, but then he realized how gross the fruit tasted, making a mental note to never eat a fruit like that again.
Another 3 years passed and House was growing weary of the hustling and cheating lifestyle he flaunted. He had been growing less and less bashful for the past years and had finally gotten to a point where he realized, that his life wasn't going anywhere. After contemplating what to do with his life and hearing about the marine-fort's new hiring guidelines, he decided to make himself and his recently acquired powers matter, setting off towards the Eastblue immediately. Signing up for the mercenary corps as soon as he reached the fort.
Skills: Sutsu-Sutsu no Mi: The Suite-Suite fruit, a Paramecia type fruit that gives the user the ability to empower himself by invoking the four suits. Heart for defense, club for offense, spade for speed and diamond for vision. True Gambling: Every gambler knows, that at a certain point in any game luck doesn't matter anymore. At that point speed, skill and perception are the only thing separating the big winners from the empty handed losers. If you didn't get caught, you didn't cheat, that's the rule of the casino world. House is able to roll a dice onto the number he wants and manipulate card-decks without most people ever noticing.
Techniques: Cardslinger: Years of experience have lead to House being able to toss cards at enormous speeds and with amazing precision, giving him the ability to throw his cards like other people throw knives.
Suit-Style: Diamond Eyes: House activates one of his four sutsu-powers to enhance his vision ability and range, effectively doubling them and turning his pupils into diamonds.
Suit-Style: Spade Surge: House activates another sutsu-power to increase his speed and reaction times, enabling him to use the Spade Spears.
Suit-Style: Spade Spears: House's hands transform into a black spade shape, making them extremely sharp and durable, effectively turning his arms into thrusting weapons. The stem of the spade protects about half of his lower arm from damage as well.
Stats:
STR: 11 AGI: 12 PER: 16 DUR: 11 WIL: 12,5
Inventory: 2 decks of cards with sharpened edges and a pair of red dice.
The Acquizari is already close. The water shield failed to stop it. The waterball made from the same said water wouldn't have enough force or size to keep it from going for the Spriggan.
Join my Discord. 18+ https://discord.gg/Ac9WA3t
[Center][Youtube]https://www.youtube.com/watch?v=TuJqUvBj4rE[/youtube][/center]
A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.
Check out my album on here with my sketches.
I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#
Commissions page
https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc
<div style="white-space:pre-wrap;">Join my Discord. 18+ <a href="https://discord.gg/Ac9WA3t" rel="nofollow noopener" target="_blank">discord.gg/Ac9WA3t</a><br><br><div class="bb-center"><iframe src="//youtube.com/embed/TuJqUvBj4rE?theme=dark" frameborder="0" width="496" height="279" allowfullscreen></iframe></div><br><br>A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.<br><br>Check out my album on here with my sketches.<br><br>I have a roleplay called Ascension. <br>A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. <a href="https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#" title="https://www.roleplayerguild.com/topics/171791-ascension-3-a-return-to-chaos/ooc#">roleplayerguild.com/topics/171791-asc…</a><br><br>Commissions page<br><a href="https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc" title="https://www.roleplayerguild.com/topics/177255-rais-art-commissions/ooc">roleplayerguild.com/topics/177255-rai…</a><br></div>